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I.T.S and Girl

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It That Stalks
Power Level: 7 (105/105PP) or 10 (150/150PP)
Unspent Power Points: 0 All PP must be spent at character creation but unspent points may accrue during play.
Trade-Offs: ±X Attack / ±X Damage, ±X Defense / ±X Toughness (or "None")

 

In Brief: A creature from a different dimension summoned to this reality from the feelings of a girl not wanting to be alone.

Catchphrase: (Optional) Example: "Its Clobberin' Time!", "By the Power Cosmic!", "Hulk Smash!" etc.

Theme(Optional) A theme song for the character.

 

Alternate Identity: None
Birthplace: The Nothingness

Residence: I.T.S. follows the girl wherever she goes.
Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere.
Occupation: None
Affiliations: I.T.S. is loyal to the girl and It That Waits
Family: It That Waits, It That Knows

 

Description:
Age: I.T.S. is timeless
Apparent Age: Unknowable
Gender: None
Ethnicity: Void-born
Height: 9ft
Weight: 645
Eyes: N/A
Hair: N/A

HH_Shadow_Beast.thumb.jpg.7bad150e85b08cb1807d0854e1b31a0e.jpg

 

 

I.T.S. is a pure black with a featureless round head save for its maw full of jagged teeth. It walks on its dog-like hind legs supporting itself with its  6 triple joined arms as it lumbers around. When there is a sense of urgency a multitude of prehensile tentacles will sprout throughout its back. Few can see I.T.S. as its appearance is constantly shifting from the Void to the currently reality. It has no oder and doesn't make a sound save for a wispsy hiss when it feels threatened.

History:
Before everything was a vast nothingness and as reality came into creation The Nothingness still existed between the folds of reality. Eventually creation bled over into The Nothingness and  with it came concept. The first primordial thinkers gave concept to primal needs and fears. With the need of knowledge came It That Knows, from planning came It That Waits and finally the primal fear of being hunted by the unknown gave birth to It That Stalks. For Eons these concepts given form simply existed in a reality of nothing sating themselves on the wanting of other realities growing in power. It That Knows spread itself out covering as much distance as it can to absorb the most thought it could, It That Waits rooted itself making massive reserves to prepare for when reality no longer existed. It That Stalks took a more proactive approach using its power to become real momentarily across the vast dimensions of reality to hunt for power going for the biggest desires and feasting off it.

Personality & Motivation:
It That Stalks is simple minded and only wants to seek out the greatest of wanting and sustaining itself on it. It stays with the girl because her wanting to not be alone is ever flowing. ITS is stoical but is highly protective of the girl and will react very aggressively to anyone threatening or endangering her.

Powers & Tactics:
It That Stalks is a combination of the primal fears of everything in reality and uses its assortment of claws, appendages and overwhelming strength to defeat its enemies. Before it does strike it will stalk its prey from the shadows invisible to the eye waiting for them to make the wrong move.

Power Descriptions:
Usually there is no description as It That Stalks is concealed from normal senses but if you were to see it then you will see swaths of pure darkness surrounding it like a cloud as it uses its power. 

Complications:
Primal: I.T.S. is not used to dealing with society cultures and sees the world like any other primal non domesticated animal would. Its first thought is the well being of the girl and the 2nd thought is food.

TetheredI.T.S. is able to linger for so long due to the wanting of the girl, without her it cannot remain for long.

MonstrousThe first thought almost everyone has upon seeing I.T.S. is to destroy this monster before it destroys them leaving I.T.S. little in the way of making a peaceful  approach.


Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)


Combat: 0 (2PP / Base Attack) + 0 (2PP / Base Defense) = 0PP
Initiative: +0
Attack: +0 Melee, +0 Ranged Example: +10 Swords, +6 Melee, +4 Base
Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed

Grapple: +0
Knockback: -0


Saving Throws: 0 (1PP / Fortitude) + 0 (1PP / Reflex) + 0 (1PP / Will) = 0PP
Toughness: +0 (+0 Con, +0 [Example: Protection, Defensive Roll])
Fortitude: +0 (+0 Con, +0)
Reflex: +0 (+0 Dex, +0)
Will: +0 (+0 Wis, +0)


Skills: 0R = 0PP (1PP = 4 Skill ranks)
Skill # of Ranks (+ Total Bonus)

Skill # of Ranks (+ Total Bonus)

Skill # of Ranks (+ Total Bonus)

 

Examples:

Craft [Structural] 5 (+5) Skill Mastery -- 5 ranks in Craft [Structural], a +0 Intelligence modifier and the Skill Mastery Feat for that Skill.

Diplomacy 8 (+10) Second Chance -- 8 ranks Diplomacy, a +2 Charisma modifier and the Second Chance feat for that skill.

Languages 2 (English, French [Native], German) -- Speaks those three languages, but learned French first.

Notice 5 (+4) -- 5 ranks in Notice and a -1 Wisdom modifier.



Feats: 0PP
Feat Name
Feat Name
Feat Name

 

Examples:

  • Accurate Attack
  • Attack Focus [Melee] 1
  • Attack Specialization [Swords] 2
  • Dodge Focus 2
  • Equipment 2 (10EP)
  • Luck 3
  • Power Attack

 

Equipment: 0PP = 0EP (1 rank of the Equipment Feat = 5 'Equipment Points')

  • Name (Power breakdown, if applicable) [XEP]

 

Examples:

  • Gas Mask [1EP]
  • Sword (Damage 3 [Feats: Improved Critical, Mighty]) [5EP]
  • Undercover Vest (Protection 3 [Feats: Subtle]) [4EP]

 

Note: The Equipment block is only applicable if your character has the Equipment feat!


Powers: 0 + 0 + 0 = 0PP

Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???[XPP] (descriptors)

 

Example

Damage 10 (Heat Vision; Extras: Range [Perception, +2], Flaws: Action [Full], Feats: Precise, Subtle) [22PP] (heat, solar radiation, alien physiology)

 

Array Name Rank (2*Rank PP Array; Extras: ???, ???, Flaws: ???, ???, Feats: Alternate Power, ???, Drawbacks: ???, ???)[XPP] (descriptors)

  • Base PowerPower Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors)
  • Alternate PowerPower Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???;Drawbacks: ???, ???) {power cost/array cost} (descriptors)

 

Example

Electrical Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (electricity, genetic)

  • Base PowerBlast 10 (Chain Lighting; Extras: Autofire; Flaws: Action [Full]; Feats: Accurate; Drawbacks: Full Power) {20/20}
  • Alternate PowerBlast 10 (Ball Lightning; Extras: Area [50-ft. Burst, General]; Flaws: Distracting) {20/20}
  • Alternate PowerStun 6 (Taser Blast; Extras: Range [Ranged]) {18/20}

 

Device Rank (Descriptive Name; 5*Rank PP Container; Extras: ???; Flaws: Easy/Hard-To-Lose, ???; Feats: ???; Drawbacks: ???) [XPP] (descriptors)

Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)

Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)

 

Example:

Device 2 (Mighty Shield; 10PP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [9PP]

Damage 3 (Feats: Improved Critical, Mighty, Thrown) [6PP]

Force Field 2 [2PP]

Shield 2 [2PP]

 

Note: If all Powers have the same Descriptor (all genetic, all technological, etc.), you can just write that directly under the Powers header.


Drawbacks: (-0) + (-0) = -0PP

Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major])[-XPP]

 

Example:

Vulnerability (Fire; Frequency: Common; Intensity: Major [x2]) [-4PP]

 

Note: You can only have a number of Drawbacks equal to your PL, not including Power Drawbacks. Also, Power Drawbacks, such as Full Power or Power Loss, should be listed on the Power, not here.


DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

Chain Lightning     Ranged     DC 25 Toughness (Autofire)     Damage
Taser Blast         Ranged     DC 16 Fortitude                Stun

 

Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 150/150 (or 105/105) Power Points

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