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Big Dude

Attacking Grimalkin: 1d20+13 29

 

Autofire Damage 7. +1 for every 2 above your defence up to +5. 29 beats Grimalkin's defence by a whopping 15! So this will be a DC 27 toughness for her!

 

Meditator is Dazed, can't do anything.

 

Crossbow

Hacking at Rope: 1d20+10 18

Attacking Unattended Objects is a 5+size modifier defence. So She definitely hit it

 

Rope

DC 20 Toughness: 1d20+6 11 Failed by 9. Injured.

 

Onyx Woman (Raisa, pronounced Ray-zha) does Burning Hands DC 18 Reflex for Pacer and Grimalkin. If you pass, DC 19 Toughness or DC 23 toughness if you fail. If either of you have Evasion (which I'm pretty certain you do) apply the rules for that

Rope can't reflex so it does DC 23 vs fire

DC 23 Toughness: 1d20+5 18 Railed by 9. another Injury.

 

Pacer, DC 16 will save versus Paralyze

 

It's Spitfire's turn (just outlining it so we don't have any confusion :D)

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Toughness save vs Big Guy: 1d20+10=29

 

Reflex save: 1d20+16=18

 

Did I make both saves exactly on the head? If so, freaky! I think her Evasion 2 means she takes no damage since she made her save?

 

And now her Feedback rolls!

 

Magic rope vs Axe: 1d20+6=8

 

That....is really crappy. Reroll and spend the HP!

 

Reroll Rope vs Axe: 1d20+6=11+10=21

 

Rope vs Fire: 1d20+6=9

 

Ugh, that one I have to take! At least it's non-lethal!

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Artificer, Inventor, and Ritualist go like this.

 

Stat power you're looking to make.

 

Roll knowledge for research.

 

Roll craft for making object (or knowledge again for ritual)

 

Then spend time making.

 

Jury rigging just removes the roll knowledge for research, adds +5 to the making roll, and turns hours into rounds.

 

I'll allow what you've done for now, but keep this in mind for next time.

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