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Neo Knight--dementedwombat--PL10


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Players Name: dementedwombat

Power Level: 11 (151 pp)

PP Unspent: 1

Characters Name: Neo-Knight

Alternate Identity: Sir Ashcroft Pendragon (uses Sir Ashcroft)

Height: 6'3"

Weight: 195lb (300lbs in armor)

Hair: Black

Eyes: Grey

Description:

Upon seeing Sir Ashcroft Pendragon, one immediately gets the feeling of old English aristocracy. The man is well built and muscular, and he literally exudes an aura of steady confidence. No one would suspect the wealthy businessman is actually a super hero. Whenever he grips his magical sword Excalibur and says "For Arthur, for Justice, for Camelot!" he is instantly encased in a suit of technologically advanced power armor.

History:

Neo-Knight is the last descendant of the King Arthur and is the rightful bearer of Excalibur. Recognizing that super-powered threats are too powerful for any man to stop, he has been appointed the bearer of an intricately crafted suit of mystical power-armor. This allows him to stand up with other heroes and hold his own.

The Knights of the Round Table has become a secret society dedicated to the protection of humanity from super-criminals (especially those of the mystical sort). It is composed of the knights themselves, as well as servants (called Squires) that ensure the knights are taken care of, that they have transportation, and that their armor is maintained.

Costume/Powers:

Sir Ashcroft pendragon always dresses in a perfectly tailored pinstripe suit. As Neo-Knight his costume resembles a suit of medieval plate armor, although sleeker. It is actually a sophisticated battlesuit incorporating the latest in armor plating and strength enhancing servos. The Knights have also added an experimental jet boot system to allow Ashcroft to keep up with other heroes. His offensive powers come from the mythical sword Excalibur. It is a mythical artifact capable of cutting through just about anything as well as projecting a blast of magical energy.

Stats: 22PP

Str: 14/22 (+2/+6) 4PP

Dex: 14 (+2) 4PP

Con: 14 (+2) 4PP

Int: 12 (+1) 2PP

Wis: 14 (+2) 4PP

Cha: 14 (+2) 4PP

Combat: 32PP

Attack: +8 16PP

Defense: +8 16PP

Grapple: +14 (8 attack+6 Str.)

Initiative: +6 (2 Dex+Improved Initiative)

Saves: 29PP

Toughness: +2/+12 (10 impervious)

Fortitude: +11 9PP

Reflex: +12 10PP

Will: +12 10PP

Skills: 40 ranks/10PP

Bluff 9/+11

Craft (mechanical) 8/+9

Knowledge (Arcane Lore) 5/+6

Knowledge (Current Events) 5/+6

Knowledge (Tactics) 5/+6

Notice 8/+10

Feats: 15PP

Ambidexterity

Benefit 3 (Status [Knight of the Round Table], Wealth 2)

Improved Critical (blast)

Improved Critical (strike)

Leadership

Fighting Style: sword fighting (added all-out-attack)

(Accurate Attack, All-Out Attack, Defensive Attack, Improved Block, Improved Disarm, Improved Initiative, Power Attack, Taunt)

Powers: 46PP

I: Device 9 (battlesuit; hard to loose) 36PP

--1.Enhanced strength 8 [penetrating 4] 12PP

--2.Flight 2 (25 MPH) 4PP

--3.Immunity 9 (life support) 9PP

--4.Protection 10 [impervious 10] 20PP

II: Device 3 (Excalliber; easy to loose; indestructible) 10PP

--1a.Strike 6 [penetrating 6; mighty; affects insubstantial 1] 14PP

--1b. Blast 7 [alternate power] 1PP

Drawbacks: +4PP

Normal Identity (common/major) [full round action] +4PP

Complications:

Chivalry. As a knight, Sir Ashcroft has vowed to always protect those in need, always be polite to ladies, and remain virtuous and moderate in all things (Could be interesting if he's put up against a female super villain)

Reliability: Excalibur is an artifact of immense power, but that still doesn't change the fact it is a very old sword. Every once and a while (usually at the most inopportune moment possible) the sword's powers just stop working. The duration of the power loss can range from instantaneous to several minutes; and the only way to recover is to wait until the time's expired.

DC Block:


ATTACKS:                        SAVE DC:             DAMAGE TYPE:               

Strike 6 [penetrating 10]     27/Toughness        lethal or nonlethal

Blast  7                      22/Toughness            nonlethal

unarmed [penetrating 4]       21/Toughness            nonlethal

Costs: Abilities (22) + Combat (32) + Saves (29) + Skills (10) + Feats (15) + Powers (46) - Drawbacks (04) = 150PP

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All of the math looks ok, but there's one thing that I'm going to require as part of your concept. Excalibur needs the Indestructible power feat. The thought of someone sundering it just doesn't fit in my head. Once you add that power feat (and take the pp from something else), you have your first approval.

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