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[OOC] Smacking before Packing


olopi

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Nacht: Toughness Save: 1d20+10 18

Owen: Toughness: 1d20+4 9

Fall: Toughness Save: 1d20+6 20

 

Some damage happens, then Null's up again. He'll do  Trip 10 (Extras: Knockback, Area (Burst), Flaws: Range (Touch))

So that's a Reflex DC20, followed by either a DC20 STR/DEX or a DC15 STR/DEX

 

Jann: Reflex Save: 1d20+12 32

wastes his crit. C'mon buddy.

Dex: 1d20+8 15

just barely makes it.

 

Gonna wait for your roll, then do Jann's actions and the post itself

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Jann will attack, then!

Null's prone, so -4. Which means Jann's gonna go for a full -5 Att +5 Dam.

Attack: 1d20+8 26

Huh, that's a crit. And Autofired ...

 

Defense 12, down to 8 because Prone. That's a difference of 8, so 4 extra Damage.

7 + 5 + 5 + 4, for a total of 21, so a DC36 Save.

Toughness Save: 1d20+12 29

That's a Bruise + Daze.

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Okay, gonna say he needs to pass a DC18 DEX/STR as a Move action to be able to act this turn after that, since it's area based and not a grapple per se (in which case he couldn't do anything)

 

Dex: 1d20+4 11

 

He fails that, so he's simply pushed onto the ground.   -> He's dazed, nevermind

 

Jann will do the same as last turn, continuing to simply dig into Null

Attack: 1d20+8 25

 

Not a crit this time, but that's still +3 from AA, for 15 in total, so a DC30

Toughness Save: 1d20+11 28

 

Just a bruise, for Bruised 2 now.

 

Corinne gets 1 HP as Nacht breaks out of the sphere and rejoins the fight, changing the initiative order to:

Zenith

Nacht

Null

Jann

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