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Bit-Jockey

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Young P7 Color Controller

 

Abilities 0 + 2 + 0 + 0 + 0 + 2 = 4PP

Strength: 10 (+0)

Dexterity: 12 (+1)

Constitution: 10 (+0)

Intelligence: 10 (+0)

Wisdom: 10 (+0)

Charisma: 12 (+1)

 

Combat: 14 + 20 = 34PP

Initiative: +5

Attack: +7 Melee, +7 Ranged

Grapple: +7

Defense: +10 (+10 Base, +0 Dodge Focus), +5 Flat-Footed

 

Saving Throws: 2+ 4 + 6 = 12 PP
Toughness: +0/4 (+0 Con, +4 Defensive Roll)
Fortitude: +2(+0 Con, +2)
Reflex: +5 (+1 Dex, +4)
Will: +6 (+0 Wis, +6)
 

Skills: 16R = 4PP
Bluff +6 Ranks (+7)
Diplomacy +5 Ranks (+6)

Language 1 Rank (+1) Chinese (Mandarin)
Notice  +4 Ranks (+4)

 

Feats: 5PP

Defensive Roll [2 Ranks]

Improved Initiative [1 Rank]

Precise Shot [1 Rank]

Quick Change [1 Rank]

 

Powers:  6 + 29+ 5 + 6 = 46PP

 

Color Control 1  (Constant Colors!; Extras : Duration (continuous), Feats: Affects Insubstantial 2 (full power),
Precise
) 6P (Colors)

 

  • Base Power: Color Control 7 (Color Array! Extras: Duration (continuous) Feats: Affects Insubstantial 2 (full power), Precise) 24 P (Colors)
  • Alternate Power: Blast 7 (Color Blob Blasts! Extras: Autofire (interval 2, max +5), Feats: Affects Insubstantial 2 (full power), Variable Descriptor (Narrow group - Bludgeoning / Piercing / Slashing )) 24 P (Colors) (Variable Descriptor)
  • Alternate Power: Dazzle 7 (Visual senses) 14 P (Colors)
  • Alternate Power: Dazzle 7 (Visual senses; Extras: Cloud Area (35 ft. diameter, lingers - General)) 21P (Colors)
  • Alternate Power: Nauseate 7 (Swirling Colors! Extras: Range (ranged)) 21 P (Colors)
  • Alternate Power: Nauseate 7 (Color Spray! Extras: Cone Area (70 ft. cone - Targeted)) 21 p (Colors)

 

Immunity 5 (Immunity to Visual Effects) 5P

 

  • Base Power: Mirror Image (Power Feat: Close Range) 6 P (Colors)
  • Alternate Power: Concealment  (Power Feat: Close Range) 6 P (Colors)

 

Drawbacks: (-0) + (-0) = -0PP

 

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed
              Touch      DC 15 Toughness                Damage (Physical)
Constant Colors!     Ranged     DC 11 Reflex                   Transform, Limited

(Alteration)(Colors)
Color Array!         Ranged     DC 17 Reflex                   Transform, Limited

(Alteration)(Colors)

Color Blob Blasts!   Ranged     Dc 22 Toughness (Autofire)     Damage

(Colors, Viable Descriptor)

Dazzle 7             Ranged     Dc 17 Fort/Reflex             Sensory

(Visual)(Colors)

Dazzle 7             Ranged     Dc 17 Fort/Reflex (Cloud)     Sensory

(Visual)(Colors)

Nauseate 7           Ranged     DC 17 Fortitude              Nauseate

(Colors)

Nauseate 7           Touch    DC 17 Fortitude (Cone, Targeted) Nauseate

(Colors)

 

Totals: Abilities 4 + Skills 4 (16 ranks) + Feats 5 + Powers 46 + Combat 34 + Saves 12 + Drawbacks 0
= 105

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  • 1 month later...

Young P7 Color Controller (Hero Name: Ink)

(Updated!)

 

Abilities 2 - 4 + 0 + 0 + 4 + 4 = 10PP

Strength: 8 (-1)

Dexterity: 14 (+2)

Constitution: 10 (+0)

Intelligence: 10 (+0)

Wisdom: 14 (+2)

Charisma: 14 (+2)

 

Combat: 6 + 10 = 16PP

Initiative: +6

Attack: +3 Melee, +3 Ranged

Grapple: +0

Defense: +7 (+0 Base, +2 Dodge Focus), +3 Flat-Footed

 

Saving Throws: 3 + 3 + 4 = 10 PP
Toughness: +0/7 (+0 Con, +7 Force Field)
Fortitude: +3 (+0 Con, +3)
Reflex: +5 (+2 Dex, +3)
Will: +6 (+2 Wis, +4)
 

Skills: 32R = 8PP

Acrobatics +4 Ranks (+6)

Bluff +6 Ranks (+8)

Concentration +6 Ranks (+8)

Craft (Artistic) +4 Ranks (+4)

Diplomacy +6 Ranks (+8)

Language +2 Ranks (+2) Chinese (Mandarin), Chinese (Cantonese), English (Native)
Notice  +4 Ranks (+6)

 

Feats: 5PP

Dodge Focus [2 Ranks]

Improved Initiative [1 Rank]

Precise Shot [1 Rank]

Quick Change [1 Rank]

 

Powers:  14 + 35 + 1 + 7= 56PP

 

 Defensive/Vain Color Array 6.5 Ranks ( Defensive and Artistic uses of Colors ) P14 (Colors) 

  • Base Power: Color Control 4  (Constant Colors!; Extras : Duration (continuous), Feats: Precise) 13P (Colors)
  • Alternate Power: Concealment (Sneak Mode; All Visual Senses, Extras : Duration (continuous) Feats: Close Range)  13P (Colors)

 

Color Array 15 Ranks (Color/Ink Manipulation, Mostly Offensive; Feats: Accurate +2 (1 Rank) ) P34 (Colors)

  • Base Power: Color Control 9 (Color Control! Extras: Duration (continuous) Feats: Affects Insubstantial 2 (full power), Precise) 30 P (Colors)
  • Alternate Power: Blast 9 (Ink Blasts! Extras: Autofire (interval 2, max +5), Feats: Affects Insubstantial 2 (full power), Variable Descriptor (Narrow group - Bludgeoning / Piercing / Slashing )) 30 P (Colors) (Variable Descriptor)
  • Alternate Power: Dazzle 9 (Visual senses) (Dazzling Colors!; Extras: Autofire (interval 2, max +5) 27 P (Colors)
  • Alternate Power: Stun 7 (Color Spray! Extras: Cone Area (70 ft. cone - General)) 21P (Colors)

 

Immunity 1 (Immunity to Own Powers (Damage)) 1P

 

Force Field 7 (Color Shield) 7P (Colors)

 

Drawbacks: (-0) + (-0) = -0PP

 

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed
             Touch      DC 14 Toughness                Damage (Physical)
Constant Colors!    Ranged     DC 14 Reflex                   Transform, Limited

(Alteration)(Colors)
Color Control!      Ranged     DC 19 Reflex                   Transform, Limited

(Alteration)(Colors)

Ink Blasts!         Ranged     DC 24 Toughness (Autofire)     Damage

(Colors, Viable Descriptor)

Dazzling Colors!    Ranged     Dc 19 Fort/Reflex (Autofire)   Sensory

(Visual)(Colors)

Color Spray!        Ranged     DC 17 Fortitude (Cone, General) Stun

(Colors)

 

 

Totals:  Abilities (10) + Skills 8 (32 ranks) + Feats (5) + Powers (56) + Combat (16) + Saves (10) + Drawbacks (0) = 105/105 Power Points

 

I am back, with a huge re-hauling on my P7 Color Controller; she's very different now, showing off that inexperience with her low combat points and reliance on dodge focus, yet having tons of powers and tricks to use. She also has some more natural talent, plus more skills she can use. I decided to even give her craft (artistic); it seemed kinda strange she didn't have that in the first place! 

Edited by Bit-Jockey
Fixed those caps.
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This character would be very poor in combat. She'd be unable to hit just about anyone and could be defeated pretty easily by foes at her PL. It's very, very strongly advised that PCs hit combat caps at least up to PL 10, and at least one-third of Attack and Defense must come from base, not Attack Focus or Dodge Focus. So this character needs a minimum of +3 base Attack and +3 base Defense. Lastly, PCs here can't have Impervious higher than their PL so while she can have Toughness +9, she can only have Impervious 7.

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Okay Bit Jockey, here's my take on the character's powers.

 

Powers: 5 + 36 + 7 = 48PP

 

Concealment (Regular Visual Senses, Feat: Close Range) 5PP (Defensive Vanity)

 

Color Array 16.5 (33 PP, Feats: Accurate, Alternate Power 2) 36PP (Colors)

  • Base Effect: Blast 10 (Extra: Autofire [10], Feats: Affects Insubstantial 2, Variable Descriptor) 33/33 P (Colors)
  • Alternate Effect: Dazzle 10 (All Visual Senses, Extra: Autofire [10]) 30/33 PP (Colors) (Variable Descriptor)
  • Alternate Effect: Stun 10 (Extra: Range [Ranged]) 30/33PP (Colors)

Force Field 7 [7PP]

 

This version keeps Concealment vs. all Visual senses, but trades it down to Sustained duration. This means it'll turn off if your character is ever knocked out, but that's usually not so big of a problem. The Color Array got reworked to drop the base Color Control power and make the base a Blast of many, many balls of color magic. The character can also cover an enemy's eyes with balls of color to blind them or just bash them upside the head with color; all useful effects, and since they're Rank 10 the character is going to be hitting well above their usual weight. The Force Field is kept unchanged, and overall this saves 8 PP to spend on other areas of the build.

Edited by Raveled
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