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King of Suits II


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Player Name: Droideka
Character Name: King of Suits II
Power Level: 10 (150/150PP)
Trade-Offs: None
Unspent Power Points: 0
In Brief: Dapper Legacy Costumed Adventurer, secretly young adult fanboy of the original exposed to Terminus Energy.


Alternate Identity: Noel Chambers
Identity: Secret
Birthplace: Freedom City, New York
Occupation: University Student\
Affiliations: House of Suits (European Superhero Alliance)
Family: Morris Chambers (Father [Adopted]), Rebecca Chambers (Mother [Adopted]), Tyrone Chambers (Brother [Adopted])


Age: 19 (DoB: June, 1998)
Apparent Age: Young Adult
Gender: Male
Ethnicity: Korean American
Height: 6'2"
Weight: 175 lbs.
Eyes: Hazel / Green
Hair: Brown / Black and Red


Noel is almost always frowning, to various degrees, and always looks serious or in thought. His physique is often obscured by his clothing or lab gear, but it is in fact quiet nice, slick and decently muscled. His hair is chest-nut brown and neatly styled with parted bangs. His posture is generally good, though he will occasionally slouch, sometimes noticing and correcting himself and sometimes not. He dresses mostly in drab tones and wears low-key clothing.


King of Suits II does in fact wear a suit, of sorts. Noel wears a long collared coat, white shirt, a scarf, gloves, long pants, a black utility belt, and black shoes. The coat, which covers the belt neatly, is split in half vertically, the left side being a shade of ruby red and the right black, with a spade and diamond symbol on either shoulder. The pants and gloves are likewise, though with opposite color scheming to the coat. On the left and right knees of the pants are a Heart and Club symbol, respectively. The scarf is red and black in a striped pattern. Noel's hair as the King of Suits is dyed red and black, and styled somewhat wild with long bangs, though one may not notice as a nice black and red bowler hat rests neatly on his head. On his face, Noel wears a black wrap-around domino mask, with green color contacts as a final layer of protecting his identity. The cane he carries with him is black and grey, with a red stopper and grip near the crook.




Noel never knew his parents, never truly knew where he was born. He was a doorstop baby left at a small local south-side orphanage, and he was always a bit bitter about it. 
Other kids had memories, even if they were sad, but all he had ever known was that orphanage and the local public school. He was a brat about it, his temper would fray quickly, and the other children quickly became sick of him. At first, it didn't bother him, and he threw himself into his studies instead, but the loneliness and isolation became more unbearable as he grew.


He found friends, eventually, even if they were the wrong kind. Troublemakers and bullies, Noel laughed when they stole harmless things like cards, giggled when they made fun of the awkward kids. But over time, that spark of cruelty faded. He watched nervously as they stole money from the wallet of a volunteer worker, when they shoved around a nerdy girl, when one of the older boys proudly stated he would be joining one of the local gangs. He wasn't strong enough to stand up to them, not clever enough, better to just keep his head down.


Noel dreaded that he would have to follow the example set that by that older boy internally, join a gang as the others did. A stroke of luck, seemed poised to save him, however. A nice African-american couple, wishing for another child but incapable of having another of their own. They seemed to set on him from the moment they first met. At nine years of age, he had a new family.  It was awkward at first, but slowly, he got more and more used to them. He grew to love the hammers as much as suspected anyone could love a mother and father, and even tolerated the sometimes infuriating teasing of his new big brother. All was well for over five years.


Noel, now a tall sixteen year old, had obviously drifted away from the gangs and the problem kids from the orphanage, though he never forget them. And sadly, it appeared they still remembered him in turn. They came quickly, one day after school, weapons in hand. He had no choice but to follow along, for one little job to a local testing lab. They shoved him into a weird zombie mobster costume in the back of an unmarked van, handed him an unloaded pistol, told him he was to say he was "The Revenant." He had to sneak in seemingly, but in truth draw attention away from the main group. If he did as they asked, they would be gone from the city, leave him be forever.


He did as he was told, and it seemed to work. He prayed things would go smoothly, that they would get whatever it was they needed and leave him alone, even as his stomach turned at the thought, at the fear in the faces of the innocents in front of him. He heard the crash behind him, the window shattering. A cape, a dark skinned man in a strange red and black costume. He bantered nervously with him through his voice modulator, the two struggled for a bit, before finally, the mask fell off. The man, the "King of Suits", berated him for his cowardice, told him he needed to stand up for what was right, before moving deeper to catch the others. 


Against his better judgement, Noel followed after. At the edge of a lab marked private, he heard the telltale sounds of violence He moved in to the outskirts of the fight, pulling a nearby goon's weapon from their hand. The King of Suits didn't need his help, but he wanted to give it, to prove himself. As stray shot fired, though none but Noel noticed as it struck a nearby piece of tech. he mechanism seemed to whir and spark, at first softly, but growing more violent every second. The King of Suits was close to it, to close. It was about to blow. In a split second, Noel made a decision, dashing forward and shoving the man out of the way. He heard the boom behind him, saw and felt the black and red energy as it seeped around him, heard a mute shout, and closed his eyes as he surrendered to the dark.

Horrible visions filled his unconscious mind, monsters, the void, the Terminus....


He opened his eyes slowly as the light filtered in. He was fatigued and bedridden in a local hospital, the Chambers, his new parents, sitting with him. The King of Suits had dropped him off at the orphanage, and a man named Marceau had found him, apparently, and had donated to his hospital bill. He spent most of that year recuperating, studying, getting to know his new family. He still had nightmares, though he could never recall what they were upon awakening, but he refused to let it bother him.


He followed the media trail of the King of Suits, learned all he could about him. He wanted to be just like him, if he could be, a man dedicated to good, strong enough to fulfill those ideals. The Night of Two Kings was....hard for Noel, to say the least. He mourned in silence, over the course of the year. A year where he also discovered, in secret, that his exposure to that strange energy had changed him. He was stronger, faster, more dexterous, even a bit luckier, strangely. He trained these abilities slowly as he reached his nineteenth birthday, and came to a slow realization as he began his first year of university studies, living on his own.


No matter the source of these abilities, he had a responsibility. He would take up the call that his hero had left behind, become like the man who had inspired him so, no matter how long it took...

Personality & Motivation


Noel overall is fiercely independent, possess a good heart, a strong work ethic, and an unyielding moral compass. He is firm in his beliefs and slow to change them. Normally Noel is quiet and subdued, toiling away at whatever work has caught his interest. He can be snarky however, even to the point of insufferability, and has something of a quick temper, emitting hostility when frustrated or upset. His views on the world and the government are somewhat cynical, though he will always give someone the benefit of the doubt. He holds a personal grudge against those who target innocents and twist them to suit their own needs. Overall, Noel projects an image of  quiet intelligence and sternness, but when relaxed he can actually be quite silly, the kind of man who would sink money onto and build a grappling hook flare gun cane.


King of Suits II is outwardly a charming gentleman, similar to the original in terms of levity. This is intentional on Noel's part, his way of honoring his hero's memory, but he is himself past it all. Still a bit of a spitfire, his jokes and snark, more prevalent than when he is himself, are limited to more gentlemanly prods unless he is feeling truly emotional.


Powers & Tactics


King of Suits II has been enhanced by Terminus Energy, which grants him increased physical capabilities on par with high scale Olympic athletes, as well as increased fortune, with battles having a tendency to go his way with at times almost otherworldly certainty. Noel is vaguely aware of the second and well aware of the first, and has built several devices using his knowledge of mechanics and chemicals to supplement them, along with a small amount of formal training.


His cane is his main weapon,  steel reinforced walking stick that is overall a versatile melee weapon. It is his main source of transportation thanks to it's built in grappling hook, and can also serve as an emergency flare gun, though it hold limited ammo. His secondary weapon is the Suits, metal black and red weapons shaped after the suits of playing card. The suits contain a variety of chemical mixtures, which are triggered upon impact, but also serve as basic throwing weapons. Noel's final pieces of equipment are basic, general use utility belt items, such as his gas mask.



Disarmed: Noel's Suits and Utility belt need to be removed completely to deprive him of his gadgets, but almost all of the items he uses are handheld, and can be disarmed as such.


Enemy (Mob): King of Suits II has an especially poor relationship with the local crime families of Freedom City. Most theorize that he holds some grudge for the death of the original. They will never help Noel if he needs them, and the feeling is mostly mutual.


Enemies: Any villains, super or not, who had a problem with the original King of Suits may find that they have been granted a second chance for revenge, no matter who is actually behind the mask.


Legacy: Noel is the second King of Suits, and in truth did not know the original in any real capacity, not even truly aware of his Secret Identity. He hopes desperately to live up the original, though internally that is a seemingly almost insurmountable goal.


Obligation (House of Suits): Noel is not actually a true member of the House of Suits, being an unsanctioned American borrowing his hero's identity. However, the House has opened up small-scale communication with him, and may call him in to solve problems threat the original was once expected to deal with.


Responsibility (Homeless): The original King of Suits took the homeless, the vagrants, and the harmless weirdos under his protection until his untimely death. Following in his footsteps, Noel has decided to likewise offer his hand if they should ever need aid.


Terminus Flashes: Noel's exposure to Terminus Energy, something he tries hard to keep under wraps, has actually affected him more than he knows. If he should ever encounter a large quantity of Terminus Energy, or still active Terminus Artifacts, he must make an immediate 10DC Will Roll or become exhausted, as visions of the Terminus that normally enter his dreams haunt his conscious mind.


Struggling: Noel isn't likely to become one of his own homeless wards anytime soon, but he is an independent college student who has sunk a large chunk of money into his costume and home-made gadgets.



Abilities 10 + 10 + 8 + 2 + 4 + 2 = 36PP
Strength: 20 (+5)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)


Combat 16 + 16 = 32PP
Initiative: +9
Attack: +8 Melee, +8 Ranged (+12 Custom Cane)
Grapple: +13
Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed
Knockback: -4

Saving Throws 3 + 2 + 4 = 9PP
Toughness: +8 (+4 Con, +4 [Armored Costume])
Fortitude: +7 (+4 Con, +3)
Reflex: +7 (+5 Dex, +2)
Will: +7 (+3 Wis, +4)

Skills 48R = 12PP
Acrobatics 10 (+15) [SM]
Bluff 4 (+5/+9 Attractive)
Craft 9 [Chemical] (+10) 
Craft 4 [Mechanical] (+5)
Knowledge 9 (Physical Sciences) (+10)
Notice 3 (+5) [SM]
Stealth 5 (+10) [SM]
Sense Motive 3 (+5) [SM]


Feats 20PP
Acrobatic Bluff
Attack Specialization: Custom Cane (2)
Dodge Focus (4)
Eidetic Memory 
Equipment (2) [10EP]
Improved Initiative
Move-By Action
Power Attack
Skill Mastery (Acrobatics, Sense Motive, Stealth, Notice)
Take-down Attack
Uncanny Dodge (Auditory)

Equipment 1 + 1 + 1 + 1 + 1 + 1 + 4 = 10EP

Binoculars [1EP]
Flashlight [1EP]
Gas Mask [1EP]
Multi-Tool [1EP]
Re-breather [1EP]
Armored Costume (Protection 4) (PF: Subtle) [5EP]

Powers 6 + 24 + 1 + 12 + 1 = 44PP


Custom Cane (Device 2) (Easy to Lose, 10DP) [6PP]
BP: Reinforced Cane (Strike 4) (PFs: Alternate Powers 2, Extended Reach 1, Improved Trip, Mighty, Stunning Attack) [10DP]
AP: Built-in Grapple Line (Super Movement 3) (Slow Fall, Swinging, Wall Crawling) + (Speed 4) [10DP]
AP: Flare Gun (Environmental Control 4) [Bright Light] (Extra: Independent) (PFs: Improved Range 1 [x4, x100], Slow Fade) (Flaw: Unreliable [5 Uses]) [10DP]


Utility Belt and Suits (Hard to Lose, Gadgets 3) [15PP Variable Power, Any Power, Multiple Powers at Once] (Extra: Action[Move]) [24PP]


Sample Gadgets
- Diamond Suit (Snare 5) (Extra: Contagious) [15PP]
- Spade Suit (Blast 3) (PF: Accurate, Mighty, Ranged Pin) [10PP] 
- Heart Suit (Healing 3) (PFs: Accurate, Stabilize, Persistent) (Extras: Area: [General, Burst], Range) [15PP]
- Club Suit (Damage 3) (Extras: Area [General, Burst], Ranged, Secondary Effect, Slow Fade 2) [14PP]



Leaping 1 (x2 Distance, Running 30', Standing 15', High Jump 7') [1PP]


Luck Control 2 (Spend HP to negate HP/Fiat, Force Reroll) (PFs: Luck 5, Subtle) [12PP]


Speed 1 (10MPH) [1PP]



Drawbacks (-3) = -3PP


Nightmares (Frequency: Common, Intensity: Moderate, Roll Will DC 10, Or Become Fatigued) [-3PP]


DC Block
ATTACK              RANGE          SAVE                           EFFECT
Unarmed              Touch        DC 20 Toughness       Damage (Bludgeoning)
Reinforced Cane    Touch      DC 24 Toughness       Damage (Bludgeoning)

Totals: Abilities (36) + Combat (32) + Saving Throws (9) + Skills (12) + Feats (20) + Powers (44) - Drawbacks (3) =  150/150 Power Points

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