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Absurdist's Mess


TheAbsurdist

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Asad rebuild/rebrand



Power Level: 11/13 (200/2 Power Level: 11/13 (200/200PP)
Trade-Offs: -4 Attack / +4 Damage, -5 Defense / +5 Toughness
Unspent Power Points: 0

 

 

Abilities: 10 + 6 + 14 + 2 + 8 + 6 = 44PP

STR 40 [20] (+15/+5)

DEX 16 (+3)

CON 40 [24] (+15/+7)

INT 12 (+1)

WIS 18 (+4)

CHA 16 (+3)


 

Combat: 14 + 12 = 26 PP

Initiative: +7

Attack: +7

Grapple: +27/+12

Defense: +6

Knockback: -12/-3


 

Saving Throws: 0 + 2 + 5 = 7PP

TOU +15 (CON +16, Base CON +7, Impervious +10)

FORT +15/+7 (CON +7, CON w/Enhanced +15, )

REF +5 (DEX +3, +2)

WILL +9 (WIS +4, +5)


 

Skills: 84R = 21PP

Bluff 12 (+15 / +19 Attractive)Skill Mastery

Concentration 1 (+5)

Diplomacy 12 (+15 / +19 Attractive)Skill Mastery

Gather Information 15 (+18)Skill Mastery

Intimidate 2 (+5)

Knowledge (Business) 8 (+9)

Knowledge (Civics) 8 (+9)

Knowledge (Current Events) 4 (+5)

Knowledge (Theology and Philosophy) 2 (+3)

Languages 4 (Arabic, Farsi [Persian], French, Portuguese) (Base: English)

Notice 4 (+8)

Sense Motive 12 (+16)Skill Mastery


 

Feats: 19PP

 

Accurate Attack

All-Out Attack

Attractive

Benefit (Wealth 3)

Challenge (Fast Feint)

Connected

Equipment

Improved Grab

Improved Initiative

Interpose

Luck 2

Move By Action

Skill Mastery (Bluff, Diplomacy, Gather Information, Sense Motive)

Taunt

Ultimate TOU

Well-Informed

H

Equipment: 1PP = 2/5EP

Commlink [1EP]

Smartphone [1EP]

 

Powers: 36 + 16 + 8 + 10 + 11 =  PP

 

All carry the ‘Genetic Mutation’ descriptor.

 

Absorption Array 16.5 (33 points; PFs: Alternate Power 3) [36PP]

 

BE:  Nullify Energy 11(Range 55'; All Energy; Extras: Alternate Save [Fortitude +0], Effortless, Nullifying Field [+0], Selective; Flaws: Distracting) [33/33PP]

AP: Damage 10 (Area of Effect 200; Extras: Area [burst], Selective; PFs: Progression [Area] 1, Variable Descriptor 2 [Energy]) [33PP]

AP: Blast 15 (Range 1500; PFs: Precise, Variable Descriptor 2 [Energy]) [33PP]

AP: Enhanced Strength 20 (to 40/+15) + Super-Strength 5 (effective Str 65, Heavy Load: 96 Tons; PFs: Groundstrike, Shockwave) [20+12=32/33PP]

 

Enhanced CON 16 [16PP] (Energized Metabolism)

Flight 4 (1000 ft/ 100mph) [8PP]

Immunity 10 (aging, Life Support) [10PP] (Absorption, Sublimation)

Protection 1 + Impervious TOU 10 [11PP] (Absorption, Sublimation)


 

DC Block:

ATTACK RANGE SAVE EFFECT

Unarmed Touch Toughness DC 20/DC 30 Damage (Physical)

Blast 1500' Toughness DC 30 Damage (Variable)

Damage(Burst) 200' Radius Reflex DC 20 Damage (Variable)

Drain Energy Touch Fort DC 25 PP Loss

Groundstrike 150' Radius Ref DC 25/Trip Check .5 DC of Trip Check/Trip

Shockwave 150' Cone Ref DC 25 Damage (Physical)


 

Totals: Abilities 46 + Combat 26 + Saves 7 + Skills 21 + Feats 19 + Powers 81 = 200/200PP

Edited by TheAbsurdist
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Hmmm took a crack at where Errant would be after a Bronze rebuild, PL 8 with PL 12 points?

 

Shifted from a PL7 Telepath, to a low level omni-psionic ninja type.

 

 

 

Abilities: 8 + 10 + 8 + 6 + 10 + 4 = 46 PP

Strength      18 (+4)

Dexterity      20 (+5)

Constitution 18 (+4)

Intelligence  16 (+3)

Wisdom       20 (+5)

Charisma     14 (+2)

 

Combat: 8 + 10 = 18 PP

Attack: + 4 Base (+8 Unarmed, +8 Trip power, +8 throwing w/ Combat Manipulation)

Defense: + 8 (+5 base, +3 Dodge Focus), +3 Flatfooted

Initiative: + 13 (+5 Dex, +8 Improved Initiative)

Grapple: + 12

Knockback: -5/-1

 

Saving Throws: 4 + 3 + 3 = 0 PP

Toughness: +8/+4 (+4 CON, +4 Enhanced Defensive Roll)

Fortitude: +8 (+4 CON, +4)

Reflex: +8     (+5 DEX, + 3)

Will: +8          (+5 WIS, +3)

 

Skills: 116r = 29 PP

Acrobatics 8 (+13)

Bluff 13 (+15)

Concentration 8 (+13)

Disable Device 13 (+16)

Gather Information +8 (+10)

Knowledge: Tactics 4 (+7)

Medicine 4 (+9)

Notice 12 (+17)

Search 8 (+11)

Sense Motive 13 (+18)

Stealth 13 (+18)

Survival 8 (+13)

Swim 4 (+8)

 

Feats: 32 PP

Attack Specialization 2 [Unarmed]

Beginner’s Luck

Challenge (Fast Feint)

Defensive Attack

Dodge Focus 3

Eidetic Memory

Elusive Target

Equipment 4

Evasion 2

Hide in Plain Sight

Improved Initiative 2

Improved Throw

Improved Trip

Improvised Tools

Jack of All Trades

Luck 2

Prone Fighting

Skill Mastery (Bluff, Notice, Sense Motive, Stealth)

Takedown Attack 2

Track

Up the Wall

Well-Informed

 

Equipment: 4PP = 20EP

Cellphone [0 EP]

Grappling Hook Bracer; Super-Movement 4 (slow fall, swinging, Wall Crawling 2), Speed 2 [10EP]

Throwing Daggers; Blast 4 (20’ range) [8EP]


 

Powers: 8 + 4 + 5 + 1 +  4 + 39 = 61 PP

 

Combat Manipulation (6 PP Array, Feat: Alternate Power 2) [8 PP] (Mnemonic, Prowess) ‘procedural memory mimicry’

BE: Enhanced Feats 6 (Choke Hold, Grappling Finesse, Improved Grab, Improved Grapple, Improved Pin) [6/6 PP] ‘neutralize’

AP: Add Penetrating 4 to Unarmed [4 PP] + Enhanced Feats 2 (Dazzling Attack (visual), Stunning Attack) [6/6 PP] ‘application of weakness identification’

AP: Enhanced Feats 6 (Attack Specialization 2 (thrown), Throwing Mastery 4) [6/6 PP]

 

Comprehend 2 (Languages 2 [speak/understand]) [4PP] (Mnemonic)

 

Damage 4 (Strike; PFs: Mighty) [5 PP] (Mnemonic, Prowess) ‘copied some tricks from others

 

Immunity 2 (Despair Effects, Fear Effects; Flaws: Limited to Half Effect) [1 PP] (Trained) ‘New Freedom Upbringing’

 

Movement Training (2 PP Array; PFs: Alternate Powers 2) [4 PP] (Prowess) ‘track and field’

BE:  Speed 1 (PFs: Wall Running) [2 PP] ‘who let him read that French manual?

AP:  Leaping 2 [2PP]

AP:  Swimming 2 [2 PP] ‘known associates include an Atlantean.’



 

Psionics 7.8 (39 PP Container) [8 + 2 + 12 + 8 + 9 = 39 PP] ‘Mind as a weapon.

 

Communication 2 (mental, 100ft; Extras: Area; Linked [+0]; Mental [+0]; PFs: Selective, Subtle) [6 PP] + Comprehend 1 (Languages from 2 to 3  [speak/understand all at once]) [2 PP] (Telepathy)

 

Enhanced Feats 2 (Defensive Roll 2) [2 PP] (Telekinetic) ‘telekinetic parry’

 

Telekinesis 5.5 (11PP Array; Feats: Alternate Power 1) [12 PP]

BE: Move Object 2 ( Lifting STR 10 [Heavy Load: 100 lbs.]; Extras: Damaging, Range [Perception]; PFs: Precise, Subtle, Variable Descriptor) [11/11 PP]

AP: Trip 8 (telekinetic, PFs: Accurate 2) [10/11 PP]

 

Telekinetic Web 3.5 (7PP Array; Feats: Alternate Power 1) [8PP]

BE: Super-Senses 6 (Tremorsense [Penetrates Concealment], Uncanny Dodge [Tremorsense]) [7 PP] ‘telehaptic sense

AP: Flight 4 (100mph/1000ft per Move Action; Flaws: Gliding; PFs: Subtle 2) [6/7 PP]

 

Telepathy 2 (4 PP Array (PFs: Alternate Powers 5) [9 PP]

BE: Mind Reading 8 (telepathy; Flaws: Surface Thoughts only [4 PP]

AP: Mind Reading 8 (telepathy; Extras: Action [Move, +2], Flaws: Mind Probe only, Range [Touch, -2]) [4/4 PP]

AP: Mind Reading 8 (telepathy; Flaws: Mental Grapple only) [4/4 PP]

AP: Add Vampiric 4 to Unarmed Strike [4 PP]

AP: Concealment 2 (all Mental, Flaws: Passive; PFs: Close Range) [3/4 PP]

AP: Communication 2  (adds to existing Mental Communication to bring to 4, 1 mile range) (4/4 PP)

 

Abilities (46) + Combat (18) + Saving Throws (10) + Skills (29) + Feats (32) + Powers (61) - Disadvantages (0) = 188/192 PP

Edited by TheAbsurdist
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  • 1 month later...

First take on Asad's daughter.

 

Abilities: 2 + 4 + 4 + 4 + 4 + 6 = 24 PP

Strength      12 (+1)

Dexterity      16 (+3)

Constitution 14 (+2)

Intelligence  14 (+2)

Wisdom       14 (+2)

Charisma     16 (+3)

 

Combat: 8 + 8 = 16 PP

Attack: + 4 Base (+8 Unarmed, +8 Blast power)

Defense: + 8 (+4 base, +4 w/ Shield), +2 Flatfooted

Initiative: + 3 (+3 Dex)

Grapple: + 5

Knockback: -2/-8 Alternate Form

 

Saving Throws: 4 + 3 + 4 = 11 PP

Toughness: +2/+8 Impervious w/ Alternate Form (+2 CON, +6 Force Field, Impervious +8)

Fortitude: +6  (+2 CON, +4)

Reflex: +6      (+3 DEX, + 3)

Will: +6           (+2 WIS, +4)

 

Skills: 64r = 16 PP

Acrobatics 8 (+11)

Bluff 4 (+7)

Concentration 4 (+6)

Craft: Artistic 8 (+10)

Diplomacy 4 (+7)

Gather Information 4 (+7)

Knowledge: Art 4 (+6)

Knowledge: Popular Culture 4 (+6)

Perform: Dance 8 (+11)

Perform: Percussion Instruments 4 (+7)

Notice 4 (+6)

Search 4 (+6)

Sense Motive 4 (+6)

Swim 4 (+5)

 

Feats: 4 PP

Beginner’s Luck

Improved Initiative

Luck

Uncanny Dodge (Auditory)


 

Equipment: 0PP = 0EP

Cellphone [0 EP]

Laptop [0 EP]


 

Powers: 75 + 4

 

Alternate Form 15 (Auric Blessing, 75PP, Extra: Duration [sustained) [75PP]

Restructuring 20 (Array, 40PP, PFs Alternate Powers 4) [44PP]

  BE: Transform Matter 8 (Inanimate Objects to Inanimate Objects, 250lbs) {40/40}

  AP: Create Object 8 (40ft’ Cube; Extra: Movable; PFs: Innate, Selective, Stationary) {27/40}

  AP: Drain Toughness 8 (Restructure; 4 5’ CubesExtras: Affects Only Objects [+0], Ranged 2 (Shapeable Area), Selective, Vampiric) {40/40}

  AP: Blast 8 (Disruption, 800’ Range, Extra: Penetrating, Secondary Effect, PFs: Accurate 2, Improved Crit) {35/40}

  AP: Snare 8 (; Extras: Area (Burst), Selective; Flaws: Range [Touch]

Flight 2 (To Flight 4, 1000’ ft/ 100mph) [4PP]

Force Field 6 (Extras: Linked [+0]) [6PP] + Impervious TOU 8 (Extras: Linked [+0]) [8PP] + Shield 4 (Extras: Linked [+0]) [4PP] + Immunity 9 (Life Support; Extras: Linked [+0]) [9 PP]

 

Flight 2 (250’ / 25’mph) [4PP]


 

Abilities 24 + Combat 16 + Savings Throws 11 + Skills 16 + Fears 4 + Powers 79 = 150 PP

 

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