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Upgrade (PL10) - Sophistemon - Overhaul

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Player Name: Sophistemon.

Character Name: Upgrade.

Power Level: PL10/11 158/166PP.

Trade-Offs: -5 Defense, +5 Toughness.

Unspent Power Points: 8

In Brief: An AEGIS agent pilots a walking tank in defense of Truth, Justice, and the American Way.

Residence: Freedom City (Lonely Point Naval Base).

Base of Operations: Lonely Point Naval Base.

Catchphrase: “It's time for a little shock and awe.”

Alternate Identity: Ethan Stone.

Identity: Secret / Classified.

Birthplace: Eglin Air Force Base (roughly three miles away from Valparaiso, Florida).

Occupation: AEGIS agent tasked with piloting the X-09 Armored Mobility Platform.

Affiliations: AEGIS, the USAF, DARPA, and the DoD.

Family: Meryl Stone (wife), Lilly Stone (daughter).

Description: Ethan Stone is a tall, athletic man with bright blue eyes, cropped black hair, and an easy smile. As Upgrade he pilots the X-09 Armored Mobility Platform, an enormous suit of chrome powered-armor designed to showcase the very latest of America's experimental weapons technology.

Age: 35.

Apparent Age: Mid-thirties.

Gender: Male.

Ethnicity: Caucasian (European-American).

Height: 6’2”.

Weight: 185bs.

Eyes: Blue.

Hair: Black.

Power Descriptions: The X-09 AMP has been equipped with a staggering array of cutting-edge weaponry, nearly impenetrable armored plating, reactive defenses, strength augmentation, supersonic flight, and an autonomous repair system – all powered by a uniquely compacted LFTR thorium reactor.

History: Seven years ago USAF pilot Ethan Stone was shot down over enemy territory and spent three weeks trapped behind enemy lines. Despite overwhelming odds he managed to evade capture, sabotage multiple enemy installations, and eventually commandeer the aircraft with which he made his daring escape. The escapade resulted in a recruitment offer from AEGIS and his competency there made him worthy to serve his nation in a new way: as the pilot of the X-09 AMP, known to the world as Upgrade.

Personality & Motivation: Ethan Stone has dreamed of flying since he was a very small child and his choice of career was no surprise. Fittingly, he has a light and breezy personality backed by a steely, patriotic determination to see things through. As Upgrade he is intended to serve as equal parts a superhero and piece of living propaganda. The AMP is designed to show the American citizen that their government doesn't have to rely on supernatural powers: a man and his machine are more than enough.

Powers & Tactics: Although Ethan Stone doesn't have super-powers of his own, he is a highly skilled agent of AEGIS and his training makes him more than a match for most mundane opponents. As Upgrade he has access to an indestructible war-machine equipped with state of the art weaponry. In combat Upgrade will position his substantial bulk between his enemies and any noncombatants in the area before attempting to overcome his foes with all of the force afforded to him by superior firepower.


Accident -- The X-09 AMP is more of a vehicle than a suit and its size can be disadvantageous.

Honor -- As propaganda, Upgrade is expected to conduct himself in a manner befitting a hero.

Responsibility -- Upgrade's actions are beholden to the whims of the Department of Defense.


Abilities: 4 + 4 + 4 + 2 + 4 + 2 = 20PP

Strength: 14 (+2)

Dexterity: 14 (+2)

Constitution: 14 (+2)

Intelligence: 12 (+1)

Wisdom: 14 (+2)

Charisma: 12 (+1)


Combat: 20 + 20 = 20PP

Initiative: +10 (+2 Base, +8 Improved Initiative)

Attack: +6 Melee, +6 Ranged

Grapple: +8 / +16

Defense: +5 (+4 Base, +1 Dodge Focus), +3 Flat-Footed

Knockback: -7


Saving Throws: 4 + 6 + 4 = 14PP

Toughness: +2 / +15 (+2 Con, +13 Protection)

Fortitude: +6 (+2 Con, +4)

Reflex: +8 (+2 Dex, +6)

Will: +6 (+2 Wis, +4)


Skills: 72R = 18PP

Bluff 4 (+5)

Computers 4 (+5)

Craft: Electronic 4 (+5)

Craft: Mechanical 4 (+5)

Diplomacy 8 (+9)

Disable Device 4 (+5)

Escape Artist 4 (+6)

Gather Information 4 (+5)

Knowledge: Technology 8 (+9)

Notice 8 (+10)

Pilot 4 (+6)

Search 8 (+9)

Sense Motive 4 (+6)

Stealth 4 (+6)


Feats: 18PP

Accurate Attack

All-Out Attack

Benefit (Agent of AEGIS)

Dodge Focus


Improved Aim

Improved Defense

Improved Grab

Improved Grapple

Improved Initiative 2

Improved Overrun

Improved Pin

Luck 3

Move-by Action

Power Attack


Powers: 73 = 73PP

Device 18 (Hard-to-Lose, Limited to Group (Training), All Technology, 90PP Container) [73PP]

Power: Primary Array (32PP Array) [37PP]

  • Base Power: Healing 10 (Extras: Action 2; Flaw: Personal; Feats: Persistent, Regrowth) [32PP]

  • Alternate Power: Corrosion 10  (Feats: Accurate 2) [1PP]

  • Alternate Power: Damage 10 (Extra: Area Cone, Selective; Feats: Homing 2) [1PP]

  • Alternate Power: Blast 10 (Extra: Autofire 1; Feats: Accurate 2) [1PP]

  • Alternate Power: Blast 10 (Extra: Penetrating; Feats: Accurate 2) [1PP]

  • Alternate Power: Snare 10 (Extra: Backlash; Feats: Accurate 2) [1PP]

Power: Secondary Array (16PP Array) [19PP]

  • Dynamic Base Power: Flight 8 (Max speed of 2,500mph) [17PP]

  • Dynamic Alternate Power: Super-Strength 8 (+40 STR carrying capacity, +8 to some checks)

Power: Immunity 9 (Life Support) [9PP]

  • Disease, Poison, all Environmental Conditions, & Suffocation

Power: Protection 13 [13PP]

Power: Super-Senses 12 [12PP]

  • Danger Sense: Vision, Darkvision, Direction Sense, Extended Type: Vision (-1 per 100ft), Infravision, Radio, Radius Type: Vision, Tracking: Infravision 2 (normal movement speed)


Drawbacks: (-5) = -5PP

Disability -- Oversized Build (Uncommon, Minor) [-1]

Normal Identity -- Activation Sequence (Common, Major) [-4]


DC Block:

ATTACK                    RANGE     SAVE                                                         EFFECT

Unarmed Strike 2      Touch        DC17 Toughness (Staged)                        Damage (Bludgeon)

Corrosion 10             Touch        DC25/20 Toughness (Staged)/Fortitude   Damage/Drain (Technological)

Damage 10               Touch        DC25/20 Toughness (Staged)/Reflex        Damage (Technological)

Blast 10                     100ft         DC25 Toughness (Staged)                        Damage (Technological)

Snare 10                   100ft         DC20  Reflex (Staged)                               Snare (Technological)


Totals: Abilities (20) + Combat (20) + Saving Throws (14) + Skills (18) + Feats (18) + Powers (73) - Drawbacks (5) = 158/166 Power Points.


Movement Notes:

Flight -- 2,500 mph / 22,000 ft per round.

Jumping -- Running Jump 12 ft, Standing Jump 6 ft, High Jump 3 ft.

Throwing Distance -- 22.4 tons 5 feet, 100 lbs 2500 feet, 10 lbs 1.9 miles.


Carrying Capacity Notes:

Light Load -- 7.5 tons.

Medium Load -- 14.9 tons.

Heavy Load -- 22.4 tons.

Maximum Load -- 44.8 tons.

Push/Drag -- 112 tons.

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