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Player Name: AvengerAssembled
Character Name: Lady Horus
Power Level: 10 (150/168)
Trade-Offs: +2 Defense/-2 Toughness, -4 ATK/+4DMG [as Lady Horus]
Unspent Power Points: 18
No More Statuses: 0/0
 
In Brief: Lo, the Sunhawk returns for a new generation! But there are secrets. 

 

Homebase: Bedlam City

Songs

"True Colors," Kesha 

"Meant to Live," Switchfoot 
 
Alternate Identity: "Wouldn't you like to know?"
Identity: Secret
Birthplace: Bedlam City, Wisconsin
Occupation: Adventurer
Affiliations: Various
Family: "Just look it up in the books!" 
 
Age: Stories of Horus go back around 4 millennia. 
Gender: Female
Height: 5'9"
Weight: 150 lbs
Eyes: Blue
Hair: Platinum blonde

 

Description

 

It's clear Lady Horus is probably not Egyptian by birth - most Egyptian women of any generation have not been fair-skinned platinum blondes, for all that her hair hangs in the curly ringlets in fashion in the New Kingdom. But other that she certainly looks the part - her costume consists of a gold-beaded white linen kalasiri that hangs loosely on her frame and comes down just below her knees, white bodice, white shawl over that, the cloth reinforced with polished bronze pieces that sparkle like the sun, all adorned with the gold and jewels of an Egyptian noblewoman. On her head is the blue khepresh of a pharaoh at war. 

 

She should probably not be able to see! The upper part of her face is covered by a gold and blue half-mask of a hawk, decorated in the Egyptian style, the mask itself resting on the lower part of her nose. Yet she does seem to be able to see just fine, thank you.

 

When not wearing the Helm, she looks like 

 

ask AA if you want to know!

.

 

History

 

Lo! The Sunhawk has returned to the World of Man - as a woman! Lady Horus appeared in Bedlam over the Christmas holiday but has already made herself notable as the city's loudest and toughest protector. In a town of grim avengers of evil, criminal vigilantes and vigilante criminals, she's the biggest action in the city. 

 

Before she donned the Helm, she 

 

ask AA if you want to know!

.

 

Personality and Motivation

Lady Horus has the charisma of her predecessor (and the habit of showboating in combat) but evidently a different personality - she's more inclined to mock and belittle the failings of her opponents rather than call them out as a fellow warrior. She's more close-mouthed than her predecessor as well, talking little about the origins of her powers and what has brought her to Bedlam, generally spinning the question around to one about the welfare of the person she's speaking to. She likes kids and pets  - is tolerant of certain kinds of crime but despises those who exploit others, particularly those who are hostile towards women and children. When angry, her accent 'slips' and she shouts in a gutter argot unfamiliar to the average citizen of Bedlam, sounding more like a 1930s cartoon character than the sometimes-Shakespearean Sunhawk.

 

Without the Helm, she

 

ask AA if you want to know!

.

 

Powers and Tactics
Lady Horus is faster and more agile than her masculine counterpart, wielding the Ankh of Horus with a frenetic energy that speaks more to the kineticism of a young sunhawk at war rather than the brute strength of the Avenger of old. That said she seems to be less creative with her powers than her predecessor - generally striking with mighty blows of her ankh while weaving in and out of combat, occasionally blasting foes or pummeling them with great strength. She has manifested some abilities denied to her predecessor - in particular teleportation, self-healing, and invisibility. 

 

Without the Helm, she

 

ask AA if you want to know!

.
 

Complications

Fake!: Lady Horus is not the same person as the old Horus - a source of resentment for many, both divine and otherwise. 

Help Me Out Here, Sister: Much of Lady Horus' knowledge of the gods of Egypt comes from the spirit of Nephthys, the Lady of the Mansion. But Nephthys, or rather the fragment of her embedded in the Helm, has her own agenda and often keeps her own counsel - and has her own feelings towards the woman who wears the Helm of Horus.

Hey, That's Mine!: When deprived of her Helm, Lady Horus reverts back to her normal self within the space of 1 minute. 
Not So Tough: Lady Horus lacks much of the physical prowess of her illustrious predecessor. 

Who Are You?: The mystery of exactly who Lady Horus is remains just that. Complications relating to her life without the Helm are at the discretion of the GM.

 

Abilities: 0 + 4 + 4 + 0 + 4 + 2 = 14PP

STR 26/10 (+8/+0)

DEX 14 (+2)

CON 14 (+2)

INT 10 (+0)

WIS 14 (+2)

CHA 20/12 (+5/+1)

 

Combat: 8 + 8 = 16PP

Init: +22/+2

ATK: +4 (+6 Ankh/+10)

DEF: +12 (+8 Dodge Focus, +4 Base, +2 flat-footed)

Grapple: +4/+17

Knockback: -7/-1

 

Saves: 3 + 6 + 3 = 12PP

TOU +8/+2 (+2 Con, +6 Protection [8 Impervious])

FORT +5 (+2 Con, +3)

REF +8 (+2 Wis, +6)

WILL +5 (+2 Wis, +3)

 

Skills: 44R=11PP

Bluff 6 (+7/+11)

Disable Device 5 (+5)

Escape Artist 6 (+8)

Knowledge (History) 5 (+5)

Knowledge (Theology and Philosophy) 2 (+2) 

Languages 2 (Ancient Egyptian, Arabic, Base: English)

Notice 6 (+8)

Sense Motive 6 (+8)

Stealth 6 (+8)

 

Feats: 15PP

Dodge Focus 8

Eidetic Memory

Evasion

Fearless

Move-By Action

Taunt  

Ultimate Save (Will)

Uncanny Dodge (auditory)

 

Powers: 45 + 1 + 1 + 32 + 2 = 82PP

 

Device 11 (Helm of Horus, Flaw: Hard to Lose, 55PP, PF: Restricted [Those Chosen By The Gods]) [45PP]

Enhanced Charisma 8 (to CHA 20/+5) [8DP]

Feature 1 (Advice from Nepthys) [1DP]

Immunity 3 (aging, disease, poison) [3DP]

Ankh Array 13 (26PP, PFs: Accurate, Alternate Powers 2) [29DP]  

BE: Flight 5 (250 MPH) {10} + Strike 14 (PFs: Improved Crit 1, Takedown Attack 1) {16} {10+16=26}

AP: Blast 14 (Extra: Penetrating 10 [as DMG 24], Flaw: Action [Full], PFs: Improved Crit 1, Variable Descriptor 1 [any light]) {26/26}
AP: Enhanced STR 16 (to STR 26/+8) {16} + Super-Strength 5 (Effective STR 50, Heavy Load 12 tons) {10} {16+10=26/26}

Protection 6 (Extra: Impervious 8) [14DP]

 

No peeking if you aren't a Ref! And no snitching! -AA

 

 

 


Feature 1 (Temporal Inertia) [1PP]

 

Immunity 1 (aging, Extra: Affects Others, Flaw: Limited [Half-Effect]) [1PP]

 

Super-Speed 5 (Speed 5 [250 MPH/2500 ft per round], +20 Init, Quickness 5 (x50), 10PP array, PFs: Accurate 3, Alternate Powers 4) [32PP]

BE: Concealment 10 (all senses, Flaw: Limited [While Moving]) {10/10}

AP: Damage 4 (Extra: Autofire, PFs: Improved Crit 2) {10/10}

AP: Damage 4 (Extras: Area [Targeted, Shapeable], Selective], Flaw: Action [Full], PFs: Improved Crit 2) {10/10}

AP: Healing 2 (Extra: Total, Flaw: Personal) {10/10}

AP: Teleport 3 (300 ft) (Extra: Accurate, Affects Others, Flaw: Short-Range Only, PF: Turnabout) {10/10}

 

Super-Movement 2 (Wall-Crawling, Water-Walking, Flaw: Limited [Only While Moving]) [2PP]

 
 

 

 

costs

Abilities (14) + Combat (16) + Saves (12) + Skills (11/44) + Feats (15) + Powers (82) = 150/168 pts

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