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Moira Morley

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Moira Morley (Divine) - child of Aphrodite and Ares, but has very little godspark. It's only a matter of time before she has to leave Olympus.
Faith Martel (Seraph) - Hasn't been seen since graduation? Probably hanging out in the familial home in France. Could come back any time.

Yasmin Yates (The Unicorn) - Was never really active. Did nothing to change anything. Could reboot her.

Samantha Stone (Justice) - Another one that barely did anything. Fits right into Bedlam.

 

Or I could let go of the past. Start from scratch. A few ideas float around in my head.

 

- An alien princess exiled to Earth after a coup. The chemical makeup of the planet gives her superpowers, but is slowly killing her. She can't leave because... reasons I haven't thought of yet.

- Fey-blooded human with the incredible luck and the ability to manipulate emotions.

- A genius with a 'nano cloud' that allows her to pull things seemingly out of nowhere.

- Demon-blooded, but didn't know it and would have never found out if she hadn't bee accidentally struck by a magical blast that missed it's target. Now she has to deal with demonic looks and powers and possibly demons

- other things

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Personally I'd be happy to see a rebuilt version of Divine return to Freedom; so many new people to make feel confusing feelings! Also Gretchen's reaction to her might be hilarious.

 

Samantha Stone or the fey-blooded character would be cool in Bedlam; Freedom is just lousy with the Fae right now :P

Edited by Heritage
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Moira/Divine was my first character and I do have a mighty need to play her again. I just cannot figure where to go mechanically. She's definitely Olympian, but not a god due to treachery! Seeing as she's been gone for six years (last IC post August 2010!) it would be fun to see how she integrates back in.

 

I don't see the fey-blood as Bedlam material. I mean, she could be manipulative, but that's probably not the road I want to take with her. A more capricious fun type. She seems too happy(?) for Bedlam.

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The alien princess could not be able to leave, for instance, because:

 

1) The mélange spice reason, the slow death is the alternative to the quick if she leaves Earth's chemical soup.

2) Being forced to remain on Earth is part of some hideously cruel peace agreement.

3) The powers she now has let her be everything she couldn't in her old life.

4) The Rey: she has to wait for someone. What if she leaves, and she never finds them anyway? 

5) She sees Earth as in danger from something like what happened on her world. 

6) She has nowhere to go and thanks to her family's reputation she'd be hunted if she left.

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Player Name: Moira Morley

Character Name: Divine (maybe she changes this after she returns?), Avatar, Scion (proposed new names)

 

Power Level: 10 (150/150)

Tradeoffs: -2 attack, +2 effect; -2 defense, +2 toughness

Unspent Power Points: 0

 

In Brief: (originally) A earthbound goddess tries to be a hero. (now) The prodigal daughter returns.

Residence: Freedom City, New Jersey.

Base of Operations: None

Catchphrase: 

 

Alternate Identity: Edone (birth name), Moira Morley (mortal name)

Identity:  Public

Birthplace: Mount Olympus

Occupation: Hostess and part owner of Morley's Pub

Affiliations: Aphrodite, Apollo, Ares, Dionysus

Family: Aphrodite (mother), Ares (father), other Olympians (by default, you know its a big messed up tree), Sean Morley (mortal parent, 55)

 

Age: 28 (born: March 14, 1988)

Apparent Age: between 19 and 21

Gender: Female

Ethnicity: Olympian

Height: 5 foot 5 inches (1.68 meters)

Weight: 125 pounds (57 kilograms)

Eyes: green (yellow when using golden bracer)

Hair: dark red (with golden strands some times)

 

Moira stands with authority, being an average size, her perfect hourglass figure is noticeable. Her skin is soft, but her muscle is toned, she didn't just party up there on Olympus, she trained her body into a golden ratio. She has a light olive complexion, withe a small dusting of freckles on her shoulder. While not actively searching, she keeps her eyes at ease, not closed but a softer look. Her hair is straight and short enough to cover her neck and full enough to run hands through. Sometimes Aphrodite likes to hide golden strands among them. She always smiles wide with full lips and white teeth. Her face is round and soft, again, hiding light freckles.

 

She has a tattoo of the sun on the back of her neck, courtesy of the sun god, Apollo, himself, which read 'Omorfia Mou' (my beauty). She has a golden chain given to her by Sean for her tenth birthday that she only takes off to clean.  She disdains shoes, prefering to go barefoot if she can, but a pair of brown sandals when she needs to. Her favorite casual clothes are tight jeans that show off her hips and a tshirt with either a local band or hero's logo (gotta rep the smaller guys!). The golden bracer given to her by the gods is simple and undorned, it wraps around her right lower arm

 

Her costume is a ankle length sleeveless layered dress, a pair of golden strap sandal and a golden laurel in her hair. The dress has many colors - white, black, red, purple - but only one at a time. There's not a pattern she's divined.

 

Power Descriptions
When using the golden bracer given to her by the Olympians, her outline is a soft yellow and her eye color turns yellow. Depending on which god she's channeling, her attitude might change. Aphrodite might make her a little lovesick with the people she interacts with. Ares might make her super confrontational. Apollo will put her mind on a myriad of projects and other things she hasn't finished. Dionysus will spam her mind with junk ads.

 

The Olympian Fighting style was taught to her by Ares. It focuses on getting her opponent to the ground and pounding them in vital and or soft places.

 

Olympian Immortality and Strength don't have descriptions other than what they do. She can run faster, jump higher, lift more. She's not susceptable to mortal diseases, poison or the ravages of heat and cold. She hasn't aged a day in almost 10 years. If she were to die, she's pop back up in the Elysian Fields 24 hours later, able to walk out and back to the mortal realm.

 

History

Moira was born on Mount Olympus as Edone, goddess of hedonistic pursuits. Ares and Aphrodite had a fling, like they always do, but a child was conceived of the tryst. Hephaestus had had enough of his unfaithful wife and wanted something to show for it. Eris, unloved of all Olympus, seized the opportunity to whisper a truly wicked plot in Hephaestus's mind. It involved giving Aphrodite an apple. The apple was dipped in the River Styx. When Aphrodite ate the apple, it would not affect her, but the unborn child, stripping away it's godly essence. It was delivered by an underworld nymph, who was to lie and say it was a gift from Persephone for the new babe. Aphrodite accepted the gift and gobbled it up, unknowing of the fruit's real power.

 

When Edone was born she was healthy and happy, but the most noticeable thing was that she had no god soul. Like she was a normal Olympian, but nothing about her was deific. Aphrodite called upon Hera to make heads or tails of this treachery. She saw the child was cursed. That someone had stolen the essence before she was born. Eris, unloved of all Olympus, revealed herself as the underworld nymph who gave the apple to Aphrodite and was only able to act through Hephaestus. Ares was displeased with all of this and went to pay Hephaestus a visit. Eris disappeared. That left Hera and Aphrodite. Hera cared not for this scheme, but Aphrodite received scorn for having the child in the first place. Hera looked after marriages.

 

Instead of having the babe live among minor gods away from Olympus, she sent word to the mortal realm. To some of her most faithful followers. A priest of the faith, Sean Morley, jumped at the chance to raise the child of the goddess. Aphrodite saw into his heart and he knew he was true. With some work throughs, Sean took custody of the baby, naming her Moira, as it seemed it was fate. Sean raised Moira with special care, giving her the utmost attention and love, as a true parent would. He also taught her the ways of the faith, so when her parents revealed them selves to her, it wouldn't seem too weird.

 

Moira took after her mother and father in personality. She loved almost everything, but she knew when there were times that love had to be tough. Those situations were few and far between. She was quick to make friends and even quicker to lose enemies. Growing up within arms reach of her mortal father, she made aunts, uncles, and cousins at the temple. She even got her first job at Morley's pub - Sean's familial business - as a waitress and eventually a bartender. Her jovial and light demeanor kept business coming.

 

On her 21st birthday, Aphrodite began giving Moira visions. Moira knew of the goddess through readings and such, but had never had a divine intervention. Aphrodite told her that she was her child and of the sordid complications of her birth. Also, there was a gift for her. A golden liquid made of divinity. It wouldn't do it right away, but it would restore her to full power. Though when she was done, she would have to come back to Olympus as Edone and shedding Moira. At the time Moira thought this was a great idea.

 

Another upside of the liquid was that it gave her part of her deific powers back. She could be a superhero if she wanted! And that she did, for a time. It wasn't four color and she wasn't quite proactive, but she mingled within the hero and villain community. Taking the name Divine, she put herself on the side of angels, but definitely wasn't a four color hero. Though she made friends on both sides of the coin. Heroes led to the Knights of Freedom (which, while good, was short lived). She even had a short fling with Captain Knievel (before she found out what he really was). She found the truest form of love in a woman went by the name Angel (Angel Marks). True friendship in Stesha/Fleur de Joie.

 

But those two years passed by like nothing. By the time she was back to full power she remembered nothing. and was back on Olympus. What happened on Olympus stayed on Olympus. She made friends with Dionysus. She and Apollo fell in emphatic love. She, Ares and Aphrodite shared familial love. And she genuinely enjoyed herself. Six years passed with epic times had by all. But by the end of it, she was tired. Unfulfilled. And nostalgic of her true home.

 

After thinking about it for a while and a long talk with her her closest friends and family on Olympus, she chose to forgo her godhood and leave Olympus. Zeus zapped her and she was on her way out the door when she was met by her friends and family. They had a gift It wasn't godhood, but something she could use on Earth. A golden bracer that could channel their power from Aphrodite, Ares, Apollo and Dionysus. Also the ability to talk with the group back and forth. She thanked them and started her new journey.


Personality and Motivation

Moira has a light-hearted spirit that seems like she's always having fun, even when in danger! Though she can be serious, no one really likes her serious side. It's more of her deific father showing through. It's short and mean and no nonsense. It wants to get things done. Luckily, she rarely indulges her serious side.

Moira's back for her friends and family, because while having fun is fine, its nothing without anyone with you! She also sees this as a chance to show she can be a hero and not just a powerful person.

 

Complications

Easily Distracted: Things of beauty are likely to pull her off course, be it a painting or a person.
Enemy: Eris plays the long game. She's not done with Edone/Moira yet. She may play on Hephaestus's feelings too to get him to lash out. Also Hades but he can't do anything directly (can he?)
Identity: While she does have a stylish costume and a code name, her 'normal' life and her heroic life are not separate.
Relationship: Sean, her mortal father.
Responsibility: She has a job at Morley's pub.
Responsibility: There are followers of the faith who may defer to her for advice.

Abilities 15 + 4 + 10 + 0 + 4 + 14 = 47pp

Strength 25 (+7)

Dexterity 14 (+2)

Constitution 20 (+5)

Intelligence 10 (+0)

Wisdom 14 (+2)

Charisma 24 (+7)

 

Combat 6 + 6 = 12pp

Initiative +2

Attack +3, +8 (melee)

Grapple +18 (7 strength, 8 melee, 3 super-strength)

Defense +8 (3 base, 5 dodge focus), +2 flat-footed

Knockback -6

 

Saving Throws 5 + 5 + 5 = 15pp

Toughness +12 (5 con, 7 protection)

Fortitude +10 (5 con, 5 save)

Reflex +7 (2 dex, 5 save)

Will +7 (2 wis, 5 save)

 

Skills 32 ranks = 8pp

Bluff 5 (+12, +20 Attractive)

Diplomacy 5 (+12, +20 Attractive)

Gather Information 3 (+10)

Knowledge (theology and philosophy) 5 (+5)

Language 2 (English [native], Greek, Spanish)

Notice 3 (+5)

Perform (dance) 3 (+10)

Perform (sing) 3 (+10)

Sense Motive 3 (+5)

 

Feats 16pp

Attack Focus (melee) 5

Attractive 2

Distract (Bluff)

Dodge Focus 5

Fascinate 2 (Perform [sing, dance])

Taunt

 

Powers 17 + 11 + 14 + 10 = 52pp

Golden Bracer: Device 4 (hard to lose, Power Feats: Restricted [Olympian Heritage])
. . Costume: Feature 1 (can change clothes to costume and back as a free action) [1dp]
. . Divine Calling [7dp]
. . . . Enhanced Feats 2 (Benefit [directed inspiration], Connected)
. . . . Super-Senses 4 (Connection Link 4 [Aphrodite, Apollo, Ares, Dionysus; Power Feats: Dimensional])
. . Divine Channeling: Variable 2 (10 points of multiple powers of the divine descriptor) [12dp]
 

Spoiler

Aphrodite's Charm: Emotion Control 10 (Flaws: Limited [love only])
Aphrodite's Presence: Enhanced Charisma 10
Apollo's Piece of the Sun: Environmental Control 2 (10ft radius, extreme heat, bright light), Immunity 2 (sun's brightness, sun's heat)
Apollo's Sunlight Pigments: Illusion 1 (visual, Extras: Duration 2 [Continuous], Selective; Power Feats: Precise, Progression 4 [100ft])
Ares's Power: Add Penetrating 5 to Olympian Fighting Style, Impervious Toughness 5
Dionysus's Ecstasy: Immunity 10 [mental effects])
Dionysus's Madness: Confuse 10 (Extras: Range [Perception], Flaws: Side Effect 1 [Confuse 10])

 

Olympian Fighting Style (training descriptor) [9+2=11pp]

. . Damage 5 (Power Feats: Improved Critical 2, Mighty, Variable Descriptor [bludgeoning, piercing, slashing])

. . Enhanced Feats 2 (Improved Grab, Improved Grapple)

 

Olympian Immortality (biological descriptor) [5+7+2=14pp]

. . Immunity 5 (aging, cold, disease, heat, poison)

. . Protection 7

. . Regeneration 2 (Resurrection 2 [1/day])

 

Olympian Strength (biological descriptor) [4+6=10pp]

. . Speed 3 (50MPH, Power Feats: Alternate Power 1)

. . . .Leaping 3 (x10)

. . Super-Strength 3 (effective strength 40)

 

Abilities 47 + Combat 12 + Saves 15 + Skills 8 + Feats 16 + Powers 52 = 150/150pp

Edited by Moira Morley
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Suggestions for the 24 points left?

 

Olympian Blessings (divine descriptor) [10pp array, 3 alternate powers]

. . Aphrodite's Charm: Enhanced Charisma 10

. . Apollo's Warmth: Immunity 2 (cold environment, heat environment), Environment 1 (piece of the sun; extreme heat, bright light), 4 points left

. . Ares's Ferocity: Enhanced Feats (Fearless, Last Stand, Takedown Attack, Ultimate Effort [Toughness]), 6 points left

. . Dionysus's Madness: Immunity 10 (mental effects)

 

Each one of these carries a 'light' complication. Using Charm makes her more love prone. Using Warmth makes her a bit too calm even in the face of danger. Using Ferocity puts her on edge. Using Madness makes her a bit eccentric.

 

or a simpler version (maybe both?)

 

Olympian Calling (divine descriptor) [2+5=7pp]

. . Enhanced Feats 2 (Benefit [directed inspiration], Connected)

. . Super-Senses 4 (Communication Link 4 [Aphrodite, Apollo, Ares, Dionysus; Dimensional])

 

Again, this come with a built in complication. Having a two way conversations could bring about oddjobs as they would trust her and she would trust them. Nothing like "bring me back to the mortal realm" more like Aphrodite wanting to have two broken lovers hook back up or Ares wanting someone beat down. Or Apollo wanting to heal things. Or Dionysus wanting her to loosen up and throw a get together. Bigger requests could be story starters. Also, maybe the people who look after cosmic things keep an eye on her for this little connection.

 

Another idea is to give her some extra skills, Probably not gobsmacking skills like she used to have, but I think they look a bit skimpy at the moment.

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I feel the second gives you more room and makes things more interesting.

 

Having outright powers might dull the consequence of losing her godly essence and such. 

 

Having lots of skills, meanwhile, might make a lot of sense and helps with the side of Moira being more experienced than wise, but it's a little static. The second option is more open and more interesting.

 

I'd say take the mind-link and get more feats, skills and saves. Maybe an Attack+/Damage- shifted AP style for more slippery folks.

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  • 1 month later...

Freedom City is my home. My real home. My friends and family are there. Everything I grew up with. Everything I truly love.

But you can never go back. Not like you are now. The God Seal won't let you.

I'd give up my godhood to go back.

Really? Is living among mortals really worth your soul?

Yes.

Sleep on it, Edone. You don't want to make hasty decisions.

I will, mother.

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Moira was born on Mount Olympus as Edone, goddess of hedonistic pursuits. Ares and Aphrodite had a fling, like they always do, but a child was conceived of the tryst. Hephaestus had had enough of his unfaithful wife and wanted something to show for it. Eris, unloved of all Olympus, seized the opportunity to whisper a truly wicked plot in Hephaestus's mind. It involved giving Aphrodite an apple. The apple was dipped in the River Styx. When Aphrodite ate the apple, it would not affect her, but the unborn child, stripping away it's godly essence. It was delivered by an underworld nymph, who was to lie and say it was a gift from Persephone for the new babe. Aphrodite accepted the gift and gobbled it up, unknowing of the fruit's real power.

 

When Edone was born she was healthy and happy, but the most noticeable thing was that she had no god soul. Like she was a normal Olympian, but nothing about her was deific. Aphrodite called upon Hera to make heads or tails of this treachery. She saw the child was cursed. That someone had stolen the essence before she was born. Eris, unloved of all Olympus, revealed herself as the underworld nymph who gave the apple to Aphrodite and was only able to act through Hephaestus. Ares was displeased with all of this and went to pay Hephaestus a visit. Eris disappeared. That left Hera and Aphrodite. Hera cared not for this scheme, but Aphrodite received scorn for having the child in the first place. Hera looked after marriages.

 

Instead of having the babe live among minor gods away from Olympus, she sent word to the mortal realm. To some of her most faithful followers. A priest of the faith, Sean Morley, jumped at the chance to raise the child of the goddess. Aphrodite saw into his heart and he knew he was true. With some work throughs, Sean took custody of the baby, naming her Moira, as it seemed it was fate. Sean raised Moira with special care, giving her the utmost attention and love, as a true parent would. He also taught her the ways of the faith, so when her parents revealed them selves to her, it wouldn't seem too weird.

 

Moira took after her mother and father in personality. She loved almost everything, but she knew when there were times that love had to be tough. Those situations were few and far between. She was quick to make friends and even quicker to lose enemies. Growing up within arms reach of her mortal father, she made aunts, uncles, and cousins at the temple. She even got her first job at Morley's pub - Sean's familial business - as a waitress and eventually a bartender. Her jovial and light demeanor kept business coming.

 

On her 21st birthday, Aphrodite began giving Moira visions. Moira knew of the goddess through readings and such, but had never had a divine intervention. Aphrodite told her that she was her child and of the sordid complications of her birth. Also, there was a gift for her. A golden liquid made of divinity. It wouldn't do it right away, but it would restore her to full power. Though when she was done, she would have to come back to Olympus as Edone and shedding Moira. At the time Moira thought this was a great idea.

 

Another upside of the liquid was that it gave her part of her deific powers back. She could be a superhero if she wanted! And that she did, for a time. It wasn't four color and she wasn't quite proactive, but she mingled within the hero and villain community. Taking the name Divine, she put herself on the side of angels, but definitely wasn't a four color hero. Though she made friends on both sides of the coin. Heroes led to the Knights of Freedom (which, while good, was short lived). She even had a short fling with Captain Knievel (before she found out what he really was). She found the truest form of love in a woman went by the name Angel (Angel Marks). True friendship in Stesha/Fleur de Joie.

 

But those two years passed by like nothing. By the time she was back to full power she remembered nothing. and was back on Olympus. What happened on Olympus stayed on Olympus. She made friends with Dionysus. She and Apollo fell in emphatic love. She, Ares and Aphrodite shared familial love. And she genuinely enjoyed herself. Six years passed with epic times had by all. But by the end of it, she was tired. Unfulfilled. And nostalgic of her true home.

 

Afterthinking about it for a while and a long talk with her her closest friends and family on Olympus, she chose to forgo her godhood and leave Olympus. Zeus zapped her and she was on her way out the door when she was met by her friends and family. They had gifts It wasn't godhood, but things she could use on Earth. Blessings from Aphrodite, Ares, Apollo and Dionysus. Also the ability to talk with them back and forth. She thanked them and started her new journey.

Edited by Moira Morley
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Edone, I worry about this. You could have so much more. Rule, have fun, be with your friends and family.

Love, it's more than that. I do love you. And mother and father. And even Dionysus.

But your heart is with the mortals.

Yes. I don't feel I belong here. Maybe i never did.

Truly, I would miss your company. But this is your decision to make.

There's plenty to go around here, lover boy.

Thank you, both, for understanding.

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At Moira request, a 20 min sketch of ideas....

Sunspear

Power Level: 10; Power Points Spent: 150/150

STR: +6 (22), DEX: +6 (22), CON: +6 (22), INT: +0 (10), WIS: +8 (6/26), CHA: +8 (6/26)

Tough: +6, Fort: +6, Ref: +8, Will: +10

Skills: Bluff 4 (+12), Diplomacy 4 (+12), Intimidate 4 (+12), Knowledge (theology & philosophy) 10 (+10), Language 2 (+2), Medicine 4 (+12), Notice 4 (+12), Perform (dance) 4 (+12), Perform (singing) 4 (+12), Perform (stringed instruments) 4 (+12), Sense Motive 4 (+12)

Feats: Attack Focus (melee) 4, Attractive (+4), Dodge Focus 4, Fascinate (Perform), Fearless, Improved Critical (Strike 4), Improved Critical (Strike 4), Luck 2

Powers:


Feature Divine Inspiration: Increased effect of "Inspiration" use of HP


Immunity 13 aging, condition: Cold, custom: Sunlight Effects 10, disease; Power Loss (Apples)


Infusion of Sun (Enhanced Trait 40) (Traits: Charisma +20 (26, +8), Wisdom +20 (26, +8); Power Loss (Eating apples)


Leaping 2 (Jumping distance: x5)


Speed 2 (Speed: 25 mph, 220 ft./rnd)


Sunspear (Device 5) (Easy to lose, Restricted use (Divine characters);  Feat (Looks like bracelet initially))
   22 PP Sun Array, Feat: Alt Power 3
      BP: Dazzle 10 (affects: visual senses, DC 20, Feats: Improved Critical (Strike 4); Range (touch); Extended Reach (5 ft.)) linked with Strike 4 (Linked; DC 25, Feats: Improved Critical (Strike 4); Affects Insubstantial 2 (full power), Extended Reach (5 ft.), Incurable, Mighty)
      AP: Fiery Sunbeam (Strike 10) (Alternate; DC 25; Line Area (5x250 ft. line); Affects Insubstantial 2 (full power))
      AP: Sunburst (Dazzle 10) (Alternate; affects: visual senses, DC 20; Burst Area (50-250 ft. radius); Range (touch); Progression, Increase Area 2 (area x5))
      AP: Sunlight (Environmental Control 5) (Alternate; heat (extreme), light (bright), Radius: 100 ft.; Total Fade; Range (touch); Slow Fade (1 minute))

Attack Bonus: +6 (Ranged: +6, Melee: +10, Grapple: +16)

Defense: +10 (Flat-footed: +3), Knockback: -3

Initiative: +6

Drawbacks: Vulnerable, common, minor, Fire, Vulnerable, common, minor, Metal

Languages: English, Greek, Latin

Totals: Abilities 28 + Skills 12 (48 ranks) + Feats 13 + Powers 73 + Combat 24 + Saves 4 - Drawbacks 4 = 150

 

Fluff:

 

Sunspear was stripped of divine heritage by the rage of Hephasteus - she ate a poisoned apple that took away her divine soul. Ever since, she keeps the scars of this horror including a slight vulnerability to metal and heat (thanks to the god of the forge). 

 

Her divine parents did their best, bathing her in an enchanted stream of golden sunlight. Even if she would be mortal, their child would grow up with peak physical abilities, great beauty, and that golden sunlight in her, protecting her from disease and the ravages of time. 

 

She would grow to have superhuman wisdom and charisma, but if she ever ate apples again, she would be stripped of this gift (temporarily), becoming ungainly, crude, and primal. 

 

On earth, they could not let her be undefended; a gift from the Gods - a golden bracelet that she could transform in an instrument of Appollo - a blazing spear, shining with sunlight. 

 

 

Complications

 

1: Hephasteus Curse: His fury still lingers. As god of the forge, any mechanical device of metal will tend to fail in her hands, often at the worst moments. This may even extend to technological devices but things like cars and machines have it in for her...


2: Vain: She is an almost goddess, and will not abide taunts, nor anything that detracts from her glorious appearance or charm. humiliation is interolerable. 


3: Artistic fascination: Taught by Apollo himself, she is easily fascinated with anything musical or artistic, being easily deceived or manipulated by artists and musicians. 


4: Device powered by the sun. The sunspear will slowly lose power and is recharged by the sun. Extended use or protracted periods with no sunlight will cause it to fail. 


5: Nectar and Honey. She has a very sweet tooth growing up on Nectar and Honey. She has an odd palate, and will not like bitter or sour foods, spitting them out (easily causing offence or at the least lacking social niceties). This may also include a desire for apples even if it does cause a terrible effect on her...

 

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  • 2 weeks later...

Rebuilding Dam (Blood) from Time of Vengeance. Here she is, as presented in the book, done in our style of character sheet.

 

Very few missteps (Attractive 6 would make her PL 22 not PL 12. Transform is 10 points over the array limit. Does she really need Life Support? Protection has no descriptor). So, I'm looking to clean her up. Give her a new outlook on life. Because goth and emo was so late 90s/early 2000s. Heck, she may have went through a hipster and dubstep phase. Because the youths' fads are silly, amiright? :v: Aaanyway...

 

Abilities -2 + 4 + 12 + 2 + 0 + 4 = 20pp
Strength 8 (-1)
Dexterity 14 (+2)
Constitution 22 (+6)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 14 (+2)

 

Combat 14 + 24 = 38pp
Attack +7
Defense +12 (+6 flatfooted)

Grapple +6 (-1 strength, 7 attack)
Knockback -9 (12 toughness, 6 impervious)
Initiative +10 (2 dex, improved initiative 2)
 

Saving Throws 4 + 6 + 8 = 18pp
Toughness +12 (6 con, 6  Protection)
Fortitude +10 (6 con, 4 save)
Reflex +8 (2 dex, 6 save)
Will +8 (0 wis, 8 save)

 

Skills 12/12 ranks = 3pp
Bluff 3 (+5, +29 attractive)
Computers 3 (+4)
Knowledge (popular culture) 3 (+4)
Notice 3 (+3)

 

Feats 9pp
Attractive 6
Improved Initiative 2
Move-by Action

 

Powers 58 + 7 + 9 + 12 = 86pp

 

Blood ControlArray 26.5 (53 point array; Power Feats: Alternate Power 5) [58pp]

  • Base Power: Nauseate 10 (Extras: Area [Burst], Range 2 [Perception]; Power Feats: Progression 3 [250ft Area]) [53/53]
  • Induce StrokeDrain All Ability Scores 10 (Extras: Area [Burst], Total Fade; Power Feats: Progression 3 [250ft Area]) [53/53]
  • Slow Blood FlowFatigue 10 (Extras: Affects Corporeal, Area [Burst], Selective Attack; Power Feats: Progression 3 [250ft Area]) [53/53]
  • Spike Blood Pressure: Stun 10 (Extras: Affects Corporeal, Area [Burst], Selective Attack; Power Feats: Progression 3 [250ft Area]) [53/53]
  • Stop Blood FlowSuffocate 10 (Extras: Affects Corporeal, Area [Burst], Selective Attack; Power Feats: Progression 3 [250ft Area]) [53/53]
  • Transform Water To Blood: Transform 12 (5000 pounds; Extras: Area [Burst], Duration [Continuous]; Power Feats: Progression 3 [250ft Area]) [63/53]


Blood Form [5+2=7pp]

Insubstantial 1 (fluid) [5pp]

Speed 2 (25mph, 250 feet move action) [2pp]


Life SupportImmunity 9 (disease, environmental effects, poison, suffocation [all]) [9pp]


???: Protection 6 (Extras: Impervious) [12pp]

 

Drawbacks -3 + -3 = -6pp
Vulnerability (cold; moderate, 50% DC; -3pp)
Vulnerability (heat and flame; moderate, 50% DC; -3pp)

 

Totals: Abilities (20) + Combat (38) + Saving Throws (18) + Skills (3) + Feats (9) + Powers (86) + Drawbacks (-6) = 168 Power Points

Edited by Moira Morley
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Empress is a Paragons character, so unless you go to Earth-Paragons, you won't be seeing her here. I like her concept and wonted to see what she looked like when she wasn't a scrunched up block of numbers. So, like Dam in the above post, I copied her straight from the book.

 

Wisdom is an odd number. Personal pet peeve, it irks me. Her Enchanted Mail Hauberk is Restricted. But not expounded upon. Given the picture of the character, I'm assuming it was fitted for her physique :P Oh boy is her Magic Array full of Nope. To start, the Noticeable drawback doesn't make sense. It's Magic, of the 'I make silver fire' type. It's not exactly subtle! Speaking of the silver fire theme, It stays true to the theme until the last two powers. Summon any type of Elemental? Move and pick things up with your mind? Makes no sense! Mechanically, there's a lot of questionable decisions. Homing 5 on Shapeable Area Damage :| No Saving Throw Nullify All Magic Effects :| Summon 50 fanatical elementals, all at once :|

 

Fluff wise, I think she's too solid for the Paragons setting. Paragons is all about 'where do our powers come from' while she is steeped in straight up identifiable magic. I might do something like her in the future for a PC or NPC. Being a mutant but passing herself off as a mage. The charlatan :argh:

 

Abilities 0 + 6 + 6 + 8 + 13 + 8 = 41pp
Strength 10 (+0)
Dexterity 16 (+3)
Constitution 16 (+3)
Intelligence 18 (+4)
Wisdom 23 (+6)
Charisma 18 (+4)

 

Combat 10 + 10 = 20pp
Attack +5 (base), +9 (guns), +11 (sword)
Defense +9 (+3 flatfooted)

Grapple +5/+16 (0 strength, 5 attack, +11 telekinesis)
Knockback -8 (11 toughness, 5 Impervious)
Initiative +7 (3 dexterity, 1 improved initiative)

 

Saving Throws 3 + 3 + 6 = 12pp
Toughness +11 (3 con, 8 Protection)
Fortitude +6 (3 con, 3 save)
Reflex +6 (3 dex, 3 save)
Will +12 (6 wis, 6 save)

 

Skills 76/76 ranks = 19pp
Appraise 4 (+8)
Bluff 7 (+11, +15 attractive)
Concentration 6 (+12)
Diplomacy 4 (+8, +12 attractive)
Gather Information 4 (+8)
Knowledge (arcane lore) 8 (+12)
Knowledge (art) 4 (+8)
Knowledge (business) 4 (+8)
Language 3 (English [native], Enochian, French, Latin)
Notice 6 (+12)
Search 6 (+10)
Sense Motive 9 (+15)
Sleight of Hand 7 (+10)
Stealth 4 (+7)

 

Feats 21pp
Attack Specialization 2 (guns)
Attack Specialization 3 (swords)
Attractive
Dodge Focus 4
Equipment 3
Fascinate (Bluff)
Improved Block
Improved Disarm
Improved Initiative
Ritualist
Trance
Ultimate Skill (Bluff)
Ultimate Skill (Sense Motive)

 

Powers 5 + 18 + 48 = 71pp

 

Detect MagicSuper-Senses 4 (detect magic [acute, analytical, ranged]) [5pp]

 

Enchanted Mail Hauberk: Device 4 (hard to lose, 2+1+4+13=20/20 device points; Power Feats: Restricted, Subtle) [18pp]

Dimensional Pocket 1 (100 pounds) [2dp]

Features 1 (immaculate appearance) [1dp]

Immunity 4 (critical hits, disease, poison) [4dp]

Protection 8 (Extras: Impervious 5) [13dp]

 

MagicArray 22.5 (45 point array; Power Feats: Alternate Power 6; Drawbacks: Noticeable, Power Loss [Hand Gestures]) [48pp]

  • Glowing Shields: Deflect 9 (all ranged attacks; Extras: Automatic, Reflection) [45/45]
  • Roaring Silver Fireballs: Dazzle 8 (auditory and visual; Extras: Area [Burst], Selective Attack; Power Feats: Incurable, Reversible) [42/45]
  • Silver Fire: Damage 10 (Extras: Area [Shapeable], Penetrating, Range [Ranged]; Power Feats: Homing 5 [25 rounds]) [45/45]
  • Silver Pulsating Ribbons: Snare 10 (Extras: Constricting, Suffocating; Power Feats: Accurate 2, Obscures Senses 2 [hearing, sight], Reversible) [45/45]
  • Sparkling Wave of Silver Fire: Nullify Magic 10 (all magical effects at once; Extras: Area [Burst], No Saving Throw, Selective Attack; Flaws: Distracting, Range [Touch]; Power Feats: Selective) [41/45]
  • Summon Elementals: Summon Minion 6 (Extras: Fanatical, Horde, Type [Broad]; Power Feats: Progression 5 [50 minions]) [41/45]
  • TelekinesisMove Object 11 (Effective Strength 55 [Light 8 tons, Medium 16 tons, Heavy 24 tons, Max 48 tons, Push/Drag 125 tons]; Extras: Damaging; Power Feats: Precise) [34/45]

 

Drawbacks -0 = -0pp

 

Totals: Abilities (41) + Combat (20) + Saves (12) + Skills (19) + Feats (21) + Powers (71) + Drawbacks (-0) = 184 Power Points

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  • 3 months later...

Seraph, Faith Martel. Psionic Healer.

 

Things She Did

Title Of Show

Beach Party in Winter

Family Visit

A Day Without Powers

Banking On It

New Sound

Japanese Import

House of L

House of L: The End

Between Us

 

I could have sworn she did more.

 

-----

 

The Unicorn, Yasmin Yates. Kid who turns into a Unicorn.

 

Things She Did

New Kid On Campus

Why so Sad, Powerhouse?

 

-----

 

Justice, Samantha Stone. Undead with a Giant Sword.

 

Things She Did

Justice, Like Lightning...

Edited by Moira Morley
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My Builds

Novice Mage PL 7, 105pp

Temptation Demon PL 10, 150pp

Archer PL 12, 180pp

Tiger PL 10, 146pp

Wealthy Thrillseeker PL 10, 150pp

Chainmail Bikini Warrior PL 10, 150pp

Heckler PL 7, 102pp

Giant Sword Wielder PL 10, 147pp

Boy Genius Gadgeteer PL 7, 105pp

Gambler PL 7, 102pp

'Intelligent' Gorilla PL 10, 146pp

Demigod(dess) of Art PL 12, 180pp

 

Others' Builds

Dam (Blood) Time of Vengeance

Empress Paragons setting

Edited by Moira Morley
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Novice Mage

or Every Master Starts Somewhere

or Don't Summon Satan, Kids!

 

I did not do this by myself. Sand and I bounced ideas off of each other.

 

Abilities 0 + 0 + 4 + 6 + 6 + 4 = 20pp

Strength 10 (+0)

Dexterity 10 (+0)

Constitution 14 (+2)

Intelligence 16 (+3)

Wisdom 16 (+3)

Charisma 14 (+2)

 

Combat 6 + 6 = 12pp

Attack +3, +7 (magic)

Grapple +3

Damage +0 (unarmed), +7 (magic)

Defence +5 (+2 flat-footed)

Knockback -1/-4

Initiative +0

 

Saving Throws 2 + 4 + 4 = 10pp

Toughness +2/+9

Fortitude 2 (+4)

Reflex 4 (+4)

Will 4 (+7)

 

Feats 9pp

Attack Specialization (magic) 2

Attractive

Distract (Bluff)

Dodge Focus 2

Precise Shot

Ritualist

Taunt

 

Skills 72 = 18pp

Bluff 8 (+10, +14 Attractive)

Concentration 12 (+15)

Diplomacy 8 (+10, +14 Attractive)

Knowledge (arcane lore) 12 (+15)

Knowledge (history) 7 (+10)

Languages 4

Notice 7 (+10)

Search 7 (+10)

Sense Motive 7 (+10)

 

Powers 7 + 3 + 20 + 6 = 36pp

 

DeflectProtection 7 (Flaws: Duration [Sustained, +0])

 

HoverFlight 3 (50MPH; Drawbacks: Low Ceiling 3 [5ft])

 

Magic: Array 8 (Power Feats: Alternate Power 5; Drawbacks: Power Loss [must have hands free])

. . Befuddle: Emotion Control 7 (Power Feats: Mind Blank)

. . Blind: Dazzle 7 (visual; Power Feats: Incurable, Reversible)

. . Mystic Orbs: Damage 7 (Extras: Range [Ranged]; Power Feats: Homing, Split Attack)

. . Sleep: Fatigue 7 (Power Feats: Sedation)

. . Telekinesis: Move Object 7 (Effective 35 Strength; Power Feats: Precise, Subtle)

. . Understand: Comprehend 4 (Understand Animals, Understand Languages, Understand Plants, Understand Spirits; Extras: Affects Others, Area [Burst])

 

Sense Magic: Super-Senses 6 (Magic Awareness [very common; acute, radius, ranged])

 

Totals: Abilities 20 + Combat 12 + Saves 10 + Feats 9 + Skills 18 + Powers 36 = 105pp

Edited by Moira Morley
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Temptation Demon

"What hope is there?” I asked. "If even angels fall, what hope is there for the rest of us?"

"There isn’t," he said. "We’re on our own. And we have to make the choices we think are best for our own survival."

 

Abilities 0 + 6 + 6 + 4 + 4 + 14 = 34pp

Strength 10 (+0)

Dexterity 16 (+3)

Constitution 16 (+3)

Intelligence 14 (+2)

Wisdom 14 (+2)

Charisma 24/34 (+7/+12)

 

Combat 16 + 10 = 26pp

Attack +8

Grapple +11

Damage +0 (unarmed), +8 (Sin-ergy)

Defence +7 (+3 flat-footed)

Knockback -6

Initiative +3

 

Saving Throws 4 + 4 + 8 = 16pp

Toughness +13

Fortitude 4 (+7)

Reflex 4 (+7)

Will 8 (+10)

 

Feats 14pp

Attractive

Chokehold

Connected

Contacts

Distract (Bluff)

Dodge Focus 2

Fascinate (Bluff)

Grappling Finesse

Improved Pin

Set-up

Taunt

Ultimate Skill (Bluff)

Well-Informed

 

Skills 72 = 18pp

Acrobatics 12 (+15)

Bluff 8 (+15/+20, +19/+24 Attractive)

Diplomacy 3 (+10/+15, +14/+19 Attractive)

Escape Artist 12 (+15)

Gather Information 8 (+15/+20)

Intimidate 3 (+10/+15)

Knowledge (arcane lore) 8 (+10)

Knowledge (theology and philosophy) 8 (+10)

Language 2 (Demon [native], English, 1 other)

Perform (dance) 8 (+15/+20)

 

Powers 11 + 15 + 10 + 6 = 42pp

 

Demon SoulImmunity 11 (aging, disease, environmental effect [all], poison, sleep, suffocation [all])

 

FeedingDrain Charisma 12 (Flaws: Requires Grapple; Power Feats: Insidious, Slow Fade 2 [5 minutes], Subtle)

. . Recently FedEnhanced Charisma 10

. . Play HeartstringsEmotion Control 12 (Flaws: Range 2 [Touch]; Power Feats: Insidious, Mental Link, Mind Blank, Subtle)

. . Sin-ergyDamage 8 (Power Feats: Improved Critical 2)

. . UnnoticeableConcealment 4 (all visual senses; Power Feats: Close Range, Selective)

. . Your DestinationSuper-Movement 2 (Dimensional 2 [Afterlife Realms]; Extras: Portal)

 

Unblemished VisageProtection 10

 

WingsFlight 3 (50MPH, 500 feet per round; Drawbacks: Power Loss [if restrained])

. . The Female FormMorph 2 (humanoids; Power Feats: Quick Change)

 

Totals: Abilities 34 + Combat 26 + Saving Throws 16 +  Feats 14 + Skills 18 + Powers 42 = 150pp

Edited by Moira Morley
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Archer

or Rich People Have Weird Hobbies

or "No, I am not an elf!"

Da da dada! Dun dundundun!

 

Abilities 4 + 14 + 6 + 0 + 4 + 6 = 34pp

Strength 14 (+2)

Dexterity 24 (+7)

Constitution 16 (+3)

Intelligence 10 (+0)

Wisdom 14 (+2)

Charisma 16 (+3)

 

Combat 10 + 30 = 40pp

Attack +5 (base), +9 (range), +15 (bows)

Grapple +7

Damage +2 (unarmed), +4 (unarmed sneak attack), +7 (arrows, barrage), +9 (arrows sneak attack, barrage sneak attack)

Defense +15 (+8 flat-footed)

Knockback -1/-4

Initiative +7

 

Saving Throws 6 + 6 + 6 = 18pp

Toughness +3/+9

Fortitude 6 (+9)

Reflex 6 (+13)

Will 6 (+8)

 

Feats 39pp

Acrobatic Bluff

Ambidexterity

Attack Focus (range) 4

Attack Specialization (bows) 3

Attractive

Benefit 3 (Wealthy 3 [unbelievably rich])

Connected

Contacts

Critical Strike

Defensive Roll 3

Distract (Bluff)

Endurance

Evasion 2

Hide In Plain Sight

Improved Aim

Improved Critical (bows) 2

Improved Ranged Disarm

Power Attack

Precise Shot 2

Quick Draw 2

Ranged Pin

Redirect

Skill Mastery (Acrobatic, Escape Artist, Stealth, 1 other)

Sneak Attack

Taunt

Uncanny Dodge (hearing)

 

Skills 96/96 = 24pp

Acrobatics 13 (+20)

Bluff 13 (+16, +20 Attractive)

Climb 8 (+10)

Diplomacy 13 (+16, +20 Attractive)

Escape Artist 8 (+15)

Gather Information 12 (+15)

Notice 13 (+15)

Sense Motive 8 (+10)

Stealth 8 (+15)

 

Powers 21 + 2 + 2 = 25pp

 

Bow and QuiverDevice 4 (hard-to-lose, 18+1+1+5=25/25 device points; Power Feats: Restricted [works as a Ranged Damage 3 Mighty 2 weapon for those without Attack Specialization (bows)])

. . ArrowsDamage 5 (Extras: Penetrating, Range [Ranged]; Power Feats: Increased Range 1 [100ft], Mighty 2) [18dp]

. . . . BarrageDamage 5 (Extras: Area [25-50ft Radius Burst, Targeted], Range [Ranged], Selective Attack; Flaws: Action [Full]; Power Feats: Mighty 2, Progression [Area]) [1dp]

. . . . Alternate Power [1dp]

. . ZiplineSuper-Movement 2 (Slow-Fall, Swinging) and Speed 2 (25MPH, 250 feet per round; Flaws: Limited [Swinging]) [5dp]

 

Eagle Eyes: Super-Senses 2 (Extended Vision [-1 per 1000 feet])

 

Sharp EarsSuper-Senses 2 (Accurate Hearing)

 

Totals: Abilities 34 + Combat 40 + Saving Throws 18 + Feats 39 + Skills 24 + Powers 25 = 180pp

Edited by Moira Morley
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  • 1 month later...

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Tiger

or Safest Picture I Could Find

 

Abilities 12 + 6 + 12 + 4 + 4 + 6 = 44pp

Strength 30 (+10)

Dexterity 16 (+3)

Constitution 26 (+8)

Intelligence 14 (+2)

Wisdom (+2)

Charisma 16 (+3)

 

Combat 6 + 14 = 20pp

Attack +2 (+3 base, -1 size), +6 (melee), +8 (claws)

Grapple +20 (+6 melee, +10 strength, +4 size)

Damage +10 (unarmed), +12 (claws)

Defence +8 (+7 base, +2 dodge focus, -1 size; +4 flat-footed)

Knockback -10 (-6 toughness, -4 size)

Initiative +7

 

Saving Throws 0 + 7 + 4 = 11pp

Toughness +12

Fortitude 0 (+8)

Reflex 7 (+10)

Will 4 (+6)

 

Skills 75/76 = 19pp

Acrobatics 12 (+15)

Handle Animal 7 (+10)

Intimidate 12 (+17)

Search 8 (+10)

Sense Motive 8 (+10)

Stealth 11 (+10)

Survival 8 (+10)

Swim 9 (+15)

 

Feats 20pp

Acrobatic Bluff

Animal Empathy

Attack Focus (melee) 4

Attack Specialization (claws)

Dodge Focus 2

Endurance

Evasion 2

Hide In Plain Sight

Improved Grab

Improved Grapple

Improved Initiative

Move-by Action

Skill Mastery (Acrobatics, Stealth, Survival, Swim)

Startle

Uncanny Dodge (hearing)

 

Powers 4 + 3 + 3 + 13 + 5 + 4 = 32pp

 

Climbing ClawsSuper-Movement 2 (Wall-Crawling 2 [full speed])

 

Feline PouncesArray 1 (Power Feats: Alternate Power 1)

. . Leaping 2 (x5)

. . Speed 2 (25MPH, 250 feet a round)

 

Feline SensesSuper-Senses 3 (low-lightvision, scent, tracking [scent])

 

LargeGrowth 4 (Extras: Duration [Continuous]; Flaws: Permanent; Power Feats: Innate)

 

Scratching ClawsDamage 2 (Power Feats: Improved Critical 2, Mighty)

 

ToughProtection 4

 

Totals: Abilities 44 + Combat 20 + Saving Throws 11 + Skills 19 + Feats 20 + Powers 32 = 146pp

Edited by Moira Morley
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  • 2 weeks later...

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Wealthy Thrillseeker

Rest in Paradise, babe.

 

Art by Alderwitch

 

Abilities 8 + 8 + 4 + 0 + 4 + 12 = 36pp

Strength 18 (+4)

Dexterity 18 (+4)

Constitution 14 (+2)

Intelligence 10 (+0)

Wisdom 14 (+2)

Charisma 22 (+6)

 

Combat 8 + 10 = 18pp

Attack +4 (range), +6 (kinetic force), +12 (melee)

Grapple +16 (+12 melee, +4 strength)

Damage +4 (unarmed), +6 (kinetic force), +8 (power punch)

Defence +8 (+5 base, +3 dodge focus; +3 flat-footed)

Knockback -1/-3/-4/-6 (+2 con, +4 force field, +6 defensive roll)

Initiative +8

 

Saving Throws 4 + 8 + 4 = 16pp

Toughness +12

Fortitude 4 (+6)

Reflex 8 (+12)

Will 4 (+6)

 

Skills 52 = 13pp

Acrobatics 11 (+15)

Bluff 4 (+10, +14 Attractive)

Diplomacy 4 (+10, +14 Attractive)

Drive 6 (+10)

Gather information 4 (+10)

Language 3 (English, Enochian, Portuguese, Spanish)

Notice 8 (+10)

Perform (dance) 4 (+10)

Sense Motive 8 (+10)

 

Feats 46pp

Acrobatic Bluff

All-Out Attack

Ambidexterity

Assessment

Attack Focus (melee) 8

Attractive

Benefit 2 (Wealth 2 [believably rich])

Chokehold

Connected

Contacts

Critical Strike

Defensive Roll 6

Distract (Bluff)

Dodge Focus 3

Elusive Target

Endurance

Equipment 2

Evasion 1

Improved Disarm 1

Improved Initiative

Improved Grab

Improved Trip

Improved Throw

Instant Up

Power Attack

Redirect

Stunning Attack

Takedown Attack 1

Uncanny Dodge (hearing)

Well-Informed

Quote

Aeroboard: Strength 20 [2ep], Toughness +5, Defence +0, Flight 4 (100MPH) [8ep]

 

Powers 18 + 3 = 21pp

 

Kinetic BracersDevice 4 (hard to lose; Power Feats: Restricted 2 [attuned])

. . DeflectProtection 4 (Flaws: Duration [Sustained, +0])

. . Power PunchDamage 4 (Extras: Penetrating [8 ranks]; Power Feats: Alternate Power 1, Improved Critical 2, Mighty)

. . . . Kinetic ForceDamage 6 (Extras: Range [Ranged]; Power Feats: Accurate)

 

Tech ShadesDevice 1 (easy to lose)

. . Super-Senses 5 (Direction Sense, Distance Sense, Extended [vision; 100ft], Infravision, Time Sense)

 

Totals: Abilities 36 + Combat 18 + Saving Throws 16 + Skills 13 + Feats 46 + Powers 21 = 150pp

Edited by Moira Morley
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Chainmail Bikini Warrior

or Moira tries to build Wonder Woman or Red Sonja, but gets sidetracked and does a Fantasy Loot Hobo...

or Fantasy Gadgeteer?

 

Abilities 6 + 6 + 6 + 0 + 4 + 4 =26pp

Strength 16 (+3)

Dexterity 16 (+3)

Constitution 16 (+3)

Intelligence 10 (+0)

Wisdom 14 (+2)

Charisma 14 (+2)

 

Combat 16 + 14 = 30pp

Attack +8 (range), +10 (melee)

Grapple +13 (+10 melee, +3 strength)

Damage +3 (unarmed), +8 (bow), +10 (sword)

Defence +7 (+7 base; +4 flat-footed)

Knockback  -1/-4/-6 (+3 con, +5 protection [bracers], +5 protection [armor])

Initiative +7

 

Saving Throws 5 + 7 + 4 = 16pp

Toughness +13

Fortitude 5 (+8)

Reflex 7 (+10)

Will 4 (+6)

 

Skills 72 = 18pp

Acrobatics 12 (+15)

Climb 12 (+15)

Handle Animal 8 (+10)

Intimidate 8 (+10)

Languages 4 (various fantasy languages)

Notice 8 (+10)

Survival 8 (+10)

Stealth 12 (+15)

 

Feats 11pp

Accurate Attack

Acrobatic Bluff

Attack Focus (melee) 2

Hide In Plain Sight

Improved Initiative

Interpose

Power Attack

Precise Shot

Quick Draw

Takedown Attack

 

Powers 12 + 8 + 4 + 9 + 4 + 12 = 49pp

 

Anti-Magic BracersDevice 3 (hard to lose)

. . Immunity 20 (magic effects; Flaws: Duration [Sustained, +0], Limited [half effect])

. . Protection 5 (Flaws: Duration [Sustained, +0])

 

Armor of ComfortDevice 2 (hard to lose)

. . Immunity 5 (environmental effects [all])

. . Protection 5

 

Boots of SpeedDevice 1 (hard to lose)

. . Enhanced Feats 1 (Move-by Action)

. . Speed 3 (50MPH, 500 feet a round; Power Feats: Alternate Power 1)

. . . . Leaping 3 (x10)

 

Farshot BowDevice 3 (easy to lose)

. . ArrowsDamage 5 (Extras: Range [Ranged]; Power Feats: Improved Range 2 [250ft], Mighty 3)

 

Ring of SustenanceDevice 1 (hard to lose)

. . Features 1 (you are always clean)

. . Immunity 4 (sleep, starvation/thirst, suffocation [all])

 

Vorpal SwordDevice 4 (easy to lose)

. . BladeDamage 7 (Extras: Penetrating; Power Feats: Improved Critical 4, Mighty, Precise)

 

Totals: Abilities 26 + Combat 30 + Saving Throws 16 + Skills 18 + Feats 11 + Powers 49 = 150pp

Edited by Moira Morley
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WIP Psionic Super Soldier

 

Feel free to comment

 

Complications

All Germans Are Nazis: Not true! But a physically proficient psion? Probably ring mental alarms in some people around these parts.

Mother Tongue: She's not 100% fluent in English, in times of stress she will speak her native language

Not Exactly Wrong: Erde is working on a super soldier program. They are looking towards the multiverse. Though Earth Prime is probably not their first priority.

Unfamiliar Territory: She is unfamiliar with the world. She knows it's not her world. Nothing about the aryan master race is blaring all day. But customs is something she has to learn.

Unperson: She doesn't have an identity on this world.

 

Abilities 8 + 8 + 8 + 4 + 4 + 4 = 36pp

Strength 18 (+4)

Dexterity 18 (+4)

Constitution 18 (+4)

Intelligence 14 (+2)

Wisdom 14 (+2)

Charisma 14 (+2)

 

Combat 12 + 10 = 22pp

Attack +6 (base), +8 (psychokinetic strike)

Grapple +10

Damage +4 (unarmed), +6 (psychokinetic strike)

Defence +10 (+5 base, +5 dodge focus; +3 flat-footed)

Knockback -2

Initiative +8

 

Saving Throws 2 + 2 + 4 =8pp

Toughness +4

Fortitude 2 (+6)

Reflex 2 (+6)

Will 4 (+6)

 

Skills 40 = 10pp

Acrobatics 6 (+10)

Concentration 8 (+10)

Knowledge (behavioural sciences) 3 (+5)

Language 1 (English, German [native])

Notice 8 (+10)

Sense Motive 8 (+10)

Stealth 6 (+10)

 

Feats 11pp

Acrobatic Bluff

Critical Strike

Dodge Focus 5

Elusive Target

Evasion

Power Attack

Uncanny Dodge (hearing)

 

Powers 19 = 19pp

 

Psionic TreatmentArray 8 (Power Feats: Alternate Power 3)

. . Covert HypnosisMind Control 7 (Extras: Duration [Sustained]; Flaws: Sense-Dependent [hearing]; Power Feats: Insidious, Subtle)

. . DiscordEmotion Control 7 (Power Feats: Mind Blank)

. . HallucinationIllusion 7 (auditory, visual; Flaws: Phantasm; Power Feats: Progression 2 [25ft area])

. . Psychokinetic StrikeDamage 2 (Extras: Alternate Save [Will] [6 ranks], Secondary Effect [6 ranks]; Power Feats: Accurate, Mighty)

. . ShroudObscure 4 (all senses, 50ft radius; Extras: Selective Attack; Flaws: Phantasms)

. . TelekinesisMove Object 7 (Effective Strength 35; Power Feats: Precise, Subtle)

 

Totals: Abilities 36 + Combat 22 + Saving Throws 8 + Skills 10 + Feats 11 + Powers 19 = 106pp

Edited by Moira Morley
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As request:

 

Erde super-serum soldier gets blown up by resistance. Gets a lot of scars and the super serum seeps into her cerebrospinal fluid. Half mad she zips to another dimension and gets the psychic power to project herself. Vanity be her name. 

 

Power Level: 7; Power Points Spent: 105/105

 

STR: +3 (10/16), DEX: +0 (10), CON: +5 (6/20), INT: +1 (12), WIS: +1 (12), CHA: +0 (10)

 

Saves: Tough: +5/+6, Fort: +8, Ref: +4, Will: +6

 

Skills: Climb 2 (+5), Concentration 4 (+5), Drive 2 (+2), Intimidate 8 (+8), Knowledge (tactics) 4 (+5), Language 2 (+2), Medicine 2 (+3), Notice 4 (+5), Sense Motive 4 (+5), Stealth 4 (+4), Survival 2 (+3), Swim 2 (+5)

 

Feats: Attack Specialization (Custom Heavy Pistol), Equipment 2, Rage 2 (+1 Increased Duration x5 rounds)

 

Powers:


Enhanced Constitution 14 (+14 CON) [NB: Her base CON is low due to war injuries]


Enhanced Strength 6 (+6 STR)


Enhanced Trait 3 (Feats: Rage 2 (+1 Increased Duration x5 rounds))


Illusion 7 (affects: all sense types, DC 17; Selective Attack; Limited (People only), Limited (Phantasm)) (Psychic vanity - projection)


   ESP 9 (Alternate; affects: 2 types, inc. visual; Duration (sustained); Custom 2 (Medium: Pictures/Sculptures of herself); Dimensional 2 (group), Subtle (subtle))
   Stun 5 (Alternate; DC 15; Range 2 (perception))


Morph 4 (morph: broad group, +20 Disguise; Custom (Phantasm))
   Concealment 4 (Alternate; all visual senses; Custom (Phantasm))

 

Equipment: Custom Heavy Pistol (Heavy Pistol, Stun Ammo), Leather Jacket

 

Attack Bonus: +8 (Ranged: +8, Melee: +8, Pistols +10, Grapple: +11)

 

Defense: +8  (Flat-footed: +4), Knockback: -3

 

Initiative: +0

 

Drawbacks: Vulnerable, common, moderate, Explosions

 

Languages: English, French, German

 

Totals: Abilities 0 + Skills 10 (40 ranks) + Feats 3 + Powers 51 + Combat 32 + Saves 12 - Drawbacks 3 = 105

 

Fluffy stuff: 

Victim Volunteer of Erde Super Programme, shortly into active service was caught in mortart fire and nearly died. Badly scarred and traumatised, the experimental Tyr compound seeped into her cracked skull and then drove her insane. Waking up in an alternate reality (Earth prime) the horribly scarred woman swore of war and determined to make a new life. Her brain now effected, she can project herself psychically - seeing through images of herself, or creating phantasms of herself in other peoples heads. The projection is so complete she can even stun people by projecting her own psyche into other peoples heads. 

 

Complications

1: Hideously Scarred; if ever actually seen as herself. 
2: Explosive fear: Aside from her psychogenic vulnerabilty to explosions, she will freeze or panic in the face of, or even witnessing any explosions. 
3. Vanity; a previously beautiful woman, she will lap up and crave people complimenting her morphed beauty. 
4. Insanity. Her mind has transported her to other dimensions and she was pretty screwed up to begin with. 
5. Tyr. Her body is awash with the Tyr serum, which can negatively interact with conventional medical drugs. 


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Mutants & Masterminds, Second Edition is ©2005-2017 Green Ronin Publishing, LLC. All rights reserved.

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  • 2 weeks later...

Scion Reputation Chart

 

Knowledge (streetwise)

10 - Moira co-owns a pub with her father in the West End.

10 - Scion patrols around the West End, dealing with criminals.

15 - Moira is Scion.

 

Knowledge (popular culture)

15 - During the late 00s, Moira was the hero Divine. It was a secret insomuch as she didn't care to keep it.

15 - Moira disappeared off the radar in late 2011. She reappeared in early 2017... changed.

20 - Moira was part of the short-lived Knights of Freedom.

20 - Moira has had several dalliances with well-known heroes and villains.

 

Knowledge (theology and philosophy)

15 - Moira is an ordained Hellenistic priestess.

20 - Moira's golden bracer is powered by the Olympian gods. (also can be found out by [arcane lore])

20 - Moira is of Olympian blood.

30 - Moira is a former Olympian goddess named Edone.

Edited by Moira Morley
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