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[OOC] Kick Off!: Counting Stars


olopi

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ok so after having discussed it in chat here is a generic energy allocation for an energy form.

 

If course this is totally up to Olopi to decide and i welcome feedback.
 

Spoiler

   Energy Mimicry (Power Setting) (Powers: Blast 6, Flight 1, Force Field 4, Insubstantial 3)
      Blast 6 (DC 21; Distracting; Accurate 2 (+4))(9pp)
         Damage 8 (Alternate; DC 23)
      Flight 1 (Speed: 10 mph, 88 ft./rnd) (2pp)
      Force Field 4 (+4 Toughness) (4pp)
      Insubstantial 3 (Electricity) (15pp)

 

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And now it's probably time to roll initiative!

The three flying in can take the surprise round to move closer/do a ranged attack from some distance.

 

The group hasn't noticed the three people flying in yet, their focus is on Outlaw. The fliers can all reach close range with one movement, all of them have enough speed to do so.

 

As for the enemies:

 

Skater-Guy

Costumed Guy

The girl that spoke

One guy stnading in the background, spoke up in light blue, wearing a costume

Anotehr girl, no costume, a bit less tall than the others

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Jann decides to be a speedster:

1d20 + 10 = 29

 

Various people being intimidated:

Dan Howard, Skater: 1d20+6 = 18

Simulacrum: 1d20 + 6 = 20

BeatBro: 1d20 + 4 = 9

 

 

So, we're at the following:

 

29 - Bird Of Arms | 3 HP | Unharmed | Surprise Round

22 - Null | Unharmed

20 - Waverider | 1 HP | Unharmed

18 - Simulacrum | Unharmed, Shaken

15 - Outlaw | 3 HP | Unharmed

15 - Gauss | 3 HP | Unharmed | Surprise Round

14 - Facsimile | 1 HP | Unharmed | Surprise Round

14 - Dan Howard | Unharmed, Shaken

13 - Desperada | Unharmed

06 - BeatBro | Unharmed, Shaken

 

Jann will delay until after the other two, so

Gauss is up!

Edited by olopi
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  • 2 weeks later...

Jann is gonna stunt a power on his device (is that rules-legal? who cares, it's fun :P )

He's gonna use the fireworks, for a :

 

Damage 7 (Extras: Area 7 (Burst), Range (Ranged), Secondary Effect ; Flaws: Action (Full Action), Unreliable (5 Uses) ) (explosion) 14/17 PP

 

Which he will proceed to use immediately!

Reflex saves:

BeatBro: 1d20 + 4 = 8

Simulacrum: 1d20 + 7 = 19

1d20 + 10 = 15

 

So, Simulacrum dodges, the others are hit!

Saves:

BeatBro: 1d20 + 7 = 22

Null: 1d20 + 10 = 20

 

Neither of them gets damaged! But, next turn, the fireworks will go off again unless they step away!

 

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As for Null:

He'll attack Jann. It's a subtle attack and Jann has no idea, so I'll have it be an automatic hit (it's my character, I can do that :P)

 

Jann's Save:

1d20 + 7 = 17 vs 25

That means Jann takes a Stunned + Bruised. He's currently flying, so that'll also make him tumble downwards, not enough to hit the ground just yet, but who knows if he'll recover by himself?

 

29 - Bird Of Arms | 2 HP | Stunned, Bruised 1, Falling

22 - Null | Unharmed

20 - Waverider | 1 HP | Unharmed

18 - Simulacrum | Unharmed, Shaken

15 - Outlaw | 3 HP | Unharmed

15 - Gauss | 3 HP | Unharmed

14 - Facsimile | 1 HP | Unharmed

14 - Dan Howard | Unharmed, Shaken

13 - Desperada | Unharmed

06 - BeatBro | Unharmed, Shaken

 

Waverider's up!

Edited by olopi
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Okay, first batch of Reflex saves:

 

Dan Howard, Skater: 1d20 + 5 = 20

Null: 1d20 + 10 = 20

Desperada: 1d20 + 5 = 15

Simulacrum: 1d20 + 6 = 13

BeatBro: Immune

 

Second Batch, 13 for the guys, 16 for ^the gals. (This wasn't planned, I swear!)

 

Dan : 1d20 + 5 = 7

Null: 1d20 + 10 = 15

Desperada: 1d20 + 5 = 12

Simulcarum: 1d20 + 6 = 22

 

I actually missed the shaken modifier (gosh, I really should check what I roll beforehands), but it doesn't matter in any of the cases

--

 

I also realiezd I had missed on of Jann's turns (only did the surprise one), so he'll simply have delayed until after Facsimile, and will act there (or not, as he's stunned)

 

 

Okay, so:

 

29 - Bird Of Arms | 2 HP | Stunned, Bruised 1, Falling

22 - Null | Unharmed, Deafened

20 - Waverider | 1 HP | Unharmed

18 - Simulacrum | Unharmed, Shaken

15 - Outlaw | 3 HP | Unharmed

15 - Gauss | 3 HP | Unharmed

14 - Facsimile | 1 HP | Unharmed

14 - Dan Howard | Unharmed, Shaken, Deafened

13 - Desperada | Unharmed, Deafened

06 - BeatBro | Unharmed, Shaken

Edited by olopi
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  • 2 weeks later...

As Null is the one what talked and it looks as if some dirty business is at the crossroads...

 

Standard Action: Accurate Attack! (+5 Attack/-5 Damage) Base Power: Blast 12 (Feats: Variable Descriptor, Extras: Autofire) [37PP] (Fire/Entropy) (Fire Bolts/Punches)

Results  1d20+13: 23 [1d20=10] - DC 22 base damage, +1 for every 2 that's over his Defense. Olo says Defense is 20, so a single +1 - roll DC 23 Toughness for Null.

 

Move Action: Spending a Hero Point to stunt the Feat Move-By Action. I then kick in Flight and move up to Jann to catch him!

 

And that's my round. ^_^

 

 

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  • 2 weeks later...
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