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Thrash the Crack House [OOC]


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End of Round Recap

Players

Grimalkin -- 1 Bruise, Stunned -- 1 HP

ManBat -- Full Health -- 1 HP

Nightrival -- Full Health -- 3 HP

Reflexion -- 1 Bruise, Shaken (by ManBat) -- 1 HP

Initiative Orders

29 -- Hispanic Woman

28 -- Nightrival

26 -- Asian Woman

22 -- Reflexion

21 -- Slick Willie (Down. Unconscious? Dead?)

21 – Heavy (Bruised)

20 -- "Twitchy Pete"

19 -- Druggies (6; 1 down; 5 up, all Shaken, 4 Fleeing, 1 Panicked)

17 -- Grimalkin

15 -- Manbat

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Ouch indeed: you suffer on Bruise from the hit (since you failed the Toughness save, though not by 5+), and you're a-feared of Manbat (failed the Fearsome Presence save, but not by 5+). Specifically, Reflexion is shaken, taking a-2 penalty on attack rolls, saving throws, and checks.

I'll have to figure out how long this effect lasts.

EDIT: Seems that Kenson has ruled that Fearsome Presence is treated as a Sustained lasting effect (similar to Emotion Control). You'll get to save again next round, but if that fails you won't get another chance to save for 5 rounds, then 10 rounds/1 minute, then 5 minutes, and so on.

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End of Round Recap

Players

Grimalkin -- 1 Bruise, Stunned (Toughness save, DC 19) -- 1 HP

ManBat -- Full Health -- 1 HP

Nightrival -- Full Health -- 3 HP

Reflexion -- 1 Bruise, 1 Staggered, Shaken (by ManBat), Stunned (1 round) -- 1 HP

Initiative Orders

29 -- Hispanic Woman (intimidated by Nighrival)

28 -- Nightrival

26 -- Asian Woman

22 -- Reflexion

21 -- Slick Willie (Down. Unconscious? Dead?)

21 – Heavy (Bruised)

20 -- "Twitchy Pete"

19 -- Druggies (6; 1 down; 5 up, all Shaken, 4 Fleeing, 1 Panicked)

17 -- Grimalkin

15 – Manbat

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Toughness save against DC19, includes Defensive Roll (1d20+8=20)

As for ManBat's attack on the junky. I threw a normal punch followed by a grapple (using Improved Grab); of course at the time I thought she was staying inside and not running away like the others. Since she is outside, I'll just settle for the punch. Nothing like punching a girl in the back of the head as she is running away...some hero I am!

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That is bad, as it fails by more than 10 (but less than 15). Reflexion is Staggered (can take only a move or standard action each round) and Stunned (lose Dodge bonus to AC, and an additional -2 to Defense, and can take no actions). The Stun lasts for one round, but the Staggered lasts for at least an hour (barring some outside help).

Which Labyrinth folks has he dealt with? Actual named folks from the FC setting book, or just rank-and-file types?


Pookaking, ManBat's uninjured (though the hit did smart), but you do need to make a Grapple check vs. the druggie. She rolled fairly well.


Shadowboxer, Nightrival can see that Heavy is blundering around, apparently totally blind and, based on his shouts, deaf as well.

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End of Round Recap

Players

Grimalkin -- 1 Bruise -- 0 HP

ManBat -- Full Health -- 1 HP

Nightrival -- Full Health -- 3 HP

Reflexion -- 1 Bruise, 1 Staggered, Shaken (by ManBat) (DC 20 Will save vs. Mental Blast) -- 1 HP

Initiative Orders

29 -- Hispanic Woman (intimidated by Nighrival; in living room w/ Reflexion)

28 -- Nightrival (in bedroom)

26 -- Asian Woman (???)

22 -- Reflexion (down in living room)

21 -- Slick Willie (Unconscious? Dead? in bedroom)

21 – Heavy (Bruised, Blind & Deaf [effective initiative 17]; in bedroom)

20 -- "Twitchy Pete" (now in living room w/ Reflexion)

19 -- Druggies (6; 1 down; 5 up; 3 Shaken = 2 Fleeing, 1 Panicked)

17 -- Grimalkin (in kitchen)

15 – Manbat (outside)

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