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Red Rat (9/15) - Supercape


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Character Name: Red Rat _allery_563.d051f60e6304ae2cea2646d4ed9b
Power Level: 9/15 (216/250 PP)
Unspent Power Points: 34

Trade-Off: +4 Attack / -4 DC, +4 Defence, -4 Toughness

In Brief: Mutant Super Spy with Soviet Computer in her head.  

Alternate Identity: Noemi Von Neumann
Birthplace: Budapest, Hungary

Residence: Bedlam
Occupation: Taxi Driver
Affiliations: None
Family: None (Alive)

 

Description:
Age: 70 (Cryogenically frozen for decades)
Apparent Age: 25
Gender: Female
Ethnicity:
Height: 5’8”
Weight: 70Kgs
Eyes: Green
Hair: Blonde

 

Noemi has a Slavic look, with chiselled features. It is not immediately apparent, but her body is in phenomenal shape. Her musculature is well developed. She usually wears glasses and has her hair up, and somehow nobody recognises her as the Red Rat...?!

 

The Red Rat wears close fitting grey spandex and a short Brown-Red Jacket with a Bright Red "Rat" Motif on the back. She carries two super-high tech pistols of Soviet Design.

 

History:
Noemi Von Neumann was born into a poor family in Budapest at the height of communist power. As a young woman, she was politically active, and soon joined the underground movement of artists, philosophers, and anarchists who wanted change. She studied a little, read a little, and shouted a lot. And she was caught.

 

A few dozen radicals, including her, were used as human guinea pigs for the Soviets' Super Programme. They were exposed to the virus Darwin-X, a highly unstable and dangerous pathogen. Only Noemi survived. The virus had triggered off something in her, making her body evolve and adapt.

 

Darwin-X was in almost all cases lethal, and if not, then dangerous. Only a few candidates were any good. The Red Rat only knows of herself, but there may have been others.

 

Nicknamed the “Red Rat” (after a lab rat), she was brainwashed. A soviet computer system was installed in her skull, nicknamed “Slave”, complete with cybernetic eyes that replaced her own. The Slave System is advanced, but normal humans are unable to tolerate it. The Red Rat, with her adaptive genetics, was able to bond with it. Now an agent of the Soviet Union, she was put on cryo-stasis until she was needed for certain missions in Europe

 

Over the years she had been awakened a few dozen times, sometimes to upgrade Slave, sometimes to spy. When the Wall came crashing down, the unit handling her disbanded, and she was left for years, untended, unwatched, and asleep in a Berlin Cryo-unit deep underground, until a UNISON team found the old site and awakened her.

 

Playing ball initially, the Red Rat soon went on the run. She had no wish to be anyone’s puppet anymore…

 

Personality & Motivation:
Noemi is an easy go lucky personality, who usually talks to her passengers when working, and loves hearing stories. She hits bars, coffee shops, and galleries in her free time, and hangs out with Artists, Poets, and Bohemians.

 

She is basically a woman who likes standing up for, and helping people. However, she is also a militant believer in liberty, and not just in an abstract way. She may not be Patriotic, or Pro-American, but she will defend liberty with a real passion.

 

When Devolved, the Red Rat becomes crude, unmannered, and simple, almost a feral thing. The Devolved Red Rat can be more caring and emotional, and believes itself to be a pure, spiritual thing, unfettered by modernity. It views Slave as a super smart God like figure in its head. Slave views it as an intolerable primitive.

 

When Evolved, the Red Rat becomes egocentric and arrogant, believing itself to be the next stage of human evolution. It has a paternalistic but condescending view on primitive homo sapiens. It does its best to outwit Slave and is nasty to the system. Slave takes on an almost worshipful, sycophantic relationship to the Evolved Form.

 

It is not clear if Slave is actually self aware or just a very well programmed computer system. When the Red Rat is in her normal human form, it speaks to her obediently and mechanically, and keeps interjecting communist propaganda, almost like an information station.

 

Powers & Tactics:
The Red Rat is a mutant with the ability to adapt to the environment. A relatively minor power, it also allows her to “evolve” into a weedy but brainy form, or “devolve” into the mirror opposite.

 

It has also allowed her to tolerate the cybernetic system in her head. This gives her advanced visual senses and tactical advice.

 

She had pilfered two high – tech soviet pistols, snub nosed and sleek, that are activated by SLAVE. Whilst they can be destructive, they are spy pistols – firing knockout poison darts, EMP rounds, or non-lethal ammunition, all silently.

 

The Red Rat is in excellent physical shape, partly as she recovers quickly from physical training. She is also an expert martial artist and markswoman, and a highly trained spy.

 

Tactically, she will prefer guile and surprise to a straight up fight.

 

Power Descriptions:
The Red Rat's powers are largely unseen. However, when she makes her body adapt to hostile environments, this can be visible; for instance, growing fur, or gills. Her devolved form looks like a primitive Neanderthal, with a large muscular hairy frame and small forehead, whilst her evolved form looks the opposite: a feeble shrunken body and massively enlarged head.

 

Complications:


Outlaw: Technically, Noemi Von Neuman is an ex-Soviet Spy and wanted by UNISON for questioning.

 

Slave? The Soviet Computer, in her head, may be called Slave, and may be under her control. Or it may not. Slave is programmed never to harm Russian / Soviet agents or government, and also to filter out (via her eyes), any capitalist propaganda (and replace it with Soviet style propaganda). Things might be invisible to her, or changed. If really pressed, Slave can completely blind Red. It might also be distracting, spouting communist propaganda at her at critical times. Slave could potentially be controlled by Soviet technology, or even hackers.

 

Nuclear Mutations: Radiation sends her powers crazy. Aside from the loss of her mutant powers she can have all sorts of other problems, such as breaking out in green boils, or her mouth sealing over. 


Split Personality: In her devolved form, Red is crude, aggressive, and unsubtle. In her Evolved Form, Red is arrogant and aloof. Of course, both forms feel that their personality is best, and may be reluctant to change back to her normal form. She cannot sustain her evolved or devolved form indefinitely, fortunately,

 

Taxi Driver: Noemi works for “EZ Cabs” in Bedlam, with a hard nosed boss, “Easy Steve”. Easy Steve has plenty of enemies, and by default, so do his drivers.



Abilities: 6 + 12 + 10 + 6 + 2 + 6 = 42
Strength: 16 (+3)
Dexterity: 22 (+6)
Constitution: 20 (+5)
Intelligence: 16 (+3)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Combat: 26 + 26 = 52
Initiative: +10
Attack: +13
Defense: +13, +7 Flat Footed

Grapple: +19
Knockback: -2

Saving Throws: 5 + 2 + 5 = 12
Toughness: +5
Fortitude: +10 (+5 Con, +5)
Reflex: +8 (+6 Dex, +2)
Will: +6 (+1 Wis, +5)

Skills: 92R = 23 PP
Acrobatics 4 (+10) Skill Mastery

Bluff 8 (+11)

Computers 4 (+7) [12 (+15 Enhanced] Skill Mastery

Diplomacy 4 (+7)

Disguise 4 (+7) (Additional +20 Morph) Skill Mastery

Drive 4 (+10) Skill Mastery

Gather Information 4 (+7)

Intimidate 8 (+11)

Knowledge (Civics) 4 (+7)

Knowledge (Streetwise) 4 (+7)

Knowledge (Tactics) 4 (+7) [12 (+15) Enhanced]

Language 4 (English, French, German, Hungarian [native], Russian)

Notice 8 (+9)

Pilot 4 (+10)

Search 4 (+7)

Sense Motive 8 (+9)

Sleight of Hand 4 (+10) Skill Mastery

Stealth 8 (+14)


Feats: 25PP

Ambidexterity

Attractive

Benefit 2 (Use Tactics for Master Plan, and to spot Ambush / Feint)

Blind-Fight

Chokehold

Defensive Attack

Equipment 15

Evasion 2

Grappling Finesse

Improved Disarm

Improved Grab

Improved Initiative

Improved Pin

Jack of All Trades

Master Plan

Power Attack

Quick Draw 1 (Draw Weapon)

Skill Mastery 1 (Acrobatics, Computers, Drive, Sleight of Hand)

Uncanny Dodge (Auditory)

 

Equipment

Headquarters: "The Safe House" [26 EP Total]

Size Medium [1 EP],

Toughness 15 [2 EP],

Features: Communications, Computer, Concealed 7 / +40 DC, Defence System / Knockout Gas, Fire Prevention System, Garage, Gym, Hangar [Retractable Helipad], Infirmary, Living Space, Power System, Security System 5 (DC 40), Workshop [23 EP]

Spoiler

The Safe House(s) are relics from the cold war with remarkably advanced technology, in particular being almost undetectable. They are sunk beneath the ground with concealed entrances in abandoned parts of town. Inside, they have a USSR feel; cold, functional and spartan rather than cozy.

 

Vehicle: "The Ratcopter" [42 EP]

Size: Large [1 PP]

Toughness: 10 [3 EP]

STR: 30 [2 EP]

Features: Remote Control, Smokescreen [2 PP]

Powers: Flight 6 (500mph, Feats: Subtle) [13 EP], Concealment 1 (Normal Hearing, Extras: Continuous, Feats: Selective) [4 EP], Concealment 2 (Radio Senses, Flaw: Permanent) [4 EP], Super Senses 13 (Analytical all hearing, Accurate Radar, Extended Radar, Extended All Hearing, Radio, Ultrahearing, Penetrating Hearing) [13 EP] Total Cost 42 EP

Spoiler

The Ratcopter is an appropriated Soviet Spy Helicopter; a one man vehicle made from stealth technology and with sound-suppression. Whilst fast and nimble it is not a combat vehicle, but designed for snooping: It has a very advanced set of scanners, notably an ability to pick up sound at range and even snoop through walls!

Ratcopter.png

 

 

Concealable Microphone [1 EP]

Multi-Tool [1 EP]

Mini-Tracer [1 EP]

Alternate HQ (Same type, based in Freedom City and Emerald City) [2 EP]

Alternate Vehicle (Same type, base in Freedom and Emerald City) [2 EP]

 

 

Powers: 6 + 2 + 4 + 14 + 5 + 1 + 5 + 17 = 54

 

Radio Array (5 PP Array, Feats: Alt Power 1) [6 PP] "SLAVE"

BP: Communication 4 (Radio, 1 Mile, Extras: Omni Directional, Feats: Subtle, Flaws: Limited, one way) [5/5 PP]

AP: Datalink 2 (100’, Feats: Subtle) linked with Quickness 6 (x100, Flaws: Limited to Computers only) [3+2=5/5 PP]

 

Comprehend 1 (Decryption) [2 PP] "SLAVE"

 

Enhanced Traits 4 (Computers 8, Knowledge [Tactics] 8) [4 PP] "SLAVE"

 

Super Senses 15 (Analytical All Visual, Direction Sense, Distance Sense, Extended All Visual 1, Infravision, Microscopic Vision 1, Radio, Time Sense, Ultravision, X-Ray Vision, Drawbacks: Power loss X Ray Vision [Lead etc]) [14 PP] "Cybernetic Eyes"

 

Adaptation 1 (5 PP of Variable Powers; mainly immunity to environment, Extras: Action 2 [Move], Drawbacks: Noticeable, Power loss 2 [Radiation]) [5PP] “Mutant”


Immunity 2 (Aging, Sleep, Flaws: Limited [Half Effect]) [1 PP] "Mutant"

 

Evolution Array (6 PP Array, Feats: Alt Power 1, Flaws: Power Loss 2 [Radiation]) [5 PP] "Mutant"

BP: Morph 4 (+20 Disguise, Evolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP]

AP: Morph 4 (+20 Disguise, Devolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP]

 

Device 5 (25 DP, Feats: Multiple Weapons 1, Restricted Use 1 [Datalink users], Flaws: Easy to Lose) [17 PP] "High tech pistols"

Armaments Array (21 PP Array, Feats: Alt Power 4) [25 DP]

BP: Stun 5 (Extras: Range, Feats: Improved Range 2 [250' incr], Progression Range 2 [2500' Max], Ricochet, Subtle) "Taser Bullet" [21/21 PP]

AP: Blast 5 (Extras: Penetrating, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’ Max], Ricochet, Subtle) “Rocket Bullet” [21/21 PP]

AP: Blast 5 (Extras: Area [Burst], Feats: Improved Range 3 [500’ Total Range, no penalty], Ricochet, Subtle)“Explosive Bullet” [20/21 PP]

AP: Fatigue 5 (Extras: Range, Poison, Feats: Subtle) [21/21 PP] “Knockout dart”

AP: Nullify 5 (All Electronic Tech, Extras: Alt Save [Fort], Affects Objects, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’], Subtle, Richocet) [21/21 PP]

 

Drawbacks: -2 PP

Vulnerability (Radiation; Frequency: Common; Intensity: Minor [+1]) [-2PP]


DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 18 Toughness                Damage
Rocket Bullet       Ranged     DC 20 Tough                    Damage

EMP Bullet          Ranged     DC 20 Fort                     Nullify Electronics

Explosive Bullet    Ranged     DC 20 Tough                    Damage

KO Dart             Ranged     DC 20 Fort / Poison            Fatigue

Taser Bullet        Ranged     DC 20 Reflex                   Dazzle (Visual + Radio)

 

Totals: Abilities 42 + Combat 52 + Saving Throws 12 + Skills 23 + Feats 35 + Powers 54 - Drawbacks -2 = 216/250 Power Points

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Evolved Form aka "Brain Rat"

 

Summary of changes

 

Reduced STR to 6 (-10 PP)
Increased INT to 26 (+10 PP)
No Attractive Feat (-1 PP)
Quickness 2 (x5, Limited to Mental) Power (+1 PP)

 

Character Name: Red Rat
Power Level: 9/13 (205/205 PP)

Trade-Off: +4 Attack / -4 DC, +4 Defence, -4 Toughness


Abilities: -4 + 12 + 10 + 16 + 2 + 6 = 42
Strength: 6 (-2)
Dexterity: 22 (+6)
Constitution: 20 (+5)
Intelligence: 26 (+8)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Combat: 26 + 26 = 52
Initiative: +10
Attack: +13
Defense: +13, +7 Flat Footed

Grapple: +19
Knockback: -2

Saving Throws: 5 + 2 + 5 = 12
Toughness: +5
Fortitude: +10 (+5 Con, +5)
Reflex: +8 (+6 Dex, +2)
Will: +6 (+1 Wis, +5)

Skills: 88R = 22 PP
Acrobatics 4 (+10) Skill Mastery

Bluff 8 (+11)

Computers 4 (+12) [12 (+20 Enhanced] Skill Mastery

Diplomacy 4 (+7)

Disguise 4 (+7) (Additional +20 Morph) Skill Mastery

Drive 4 (+10) Skill Mastery

Gather Information 4 (+7)

Intimidate 8 (+11)

Knowledge (Civics) 4 (+12)

Knowledge (Streetwise) 4 (+12)

Knowledge (Tactics) 4 (+12) [12 (+20) Enhanced]

Language 4 (English, French, German, Hungarian [native], Russian)

Notice 8 (+9)

Pilot 4 (+10)

Search 4 (+12)

Sense Motive 8 (+9)

Sleight of Hand 4 (+10) Skill Mastery

Stealth 8 (+14)


Feats: 19PP

Ambidexterity

Benefit 2 (Use Tactics for Master Plan, and to spot Ambush / Feint)

Blind-Fight

Chokehold

Defensive Attack

Equipment 15 (See First Sheet)

Evasion 2

Grappling Finesse

Improved Disarm

Improved Grab

Improved Initiative

Improved Pin

Jack of All Trades

Master Plan

Power Attack

Quick Draw 1 (Draw Weapon)

Skill Mastery 1 (Acrobatics, Computers, Drive, Sleight of Hand)

Uncanny Dodge (Auditory)


Powers: 6 + 2 + 4 + 14 + 5 + 1 + 5 + 17 + 1 = 55

 

Radio Array (5 PP Array, Feats: Alt Power 1) [6 PP] "SLAVE"

BP: Communication 4 (Radio, 1 Mile, Extras: Omni Directional, Feats: Subtle, Flaws: Limited, one way) [5/5 PP]

AP: Datalink 2 (100’, Feats: Subtle) linked with Quickness 6 (x100, Flaws: Limited to Computers only) [3+2=5/5 PP]

 

Comprehend 1 (Decryption) [2 PP] "SLAVE"

 

Enhanced Traits 4 (Computers 8, Knowledge [Tactics] 8) [4 PP] "SLAVE"

 

Super Senses 15 (Analytical All Visual, Direction Sense, Distance Sense, Extended All Visual 1, Infravision, Microscopic Vision 1, Radio, Time Sense, Ultravision, X-Ray Vision, Drawbacks: Power loss X Ray Vision [Lead etc]) [14 PP] "Cybernetic Eyes"

 

Adaptation 1 (5 PP of Variable Powers; mainly immunity to environment, Extras: Action 2 [Move], Drawbacks:Noticeable, Power loss 2 [Radiation]) [5PP] “Mutant”


Immunity 2 (Aging, Sleep, Flaws: Limited [Half Effect]) [1 PP] "Mutant"

 

Evolution Array (6 PP Array, Feats: Alt Power 1, Flaws: Power Loss 2 [Radiation]) [5 PP] "Mutant"

BP: Morph 4 (+20 Disguise, Evolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP]

AP: Morph 4 (+20 Disguise, Devolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP]

 

Device 5 (25 DP, Feats: Multiple Weapons 1, Restricted Use 1 [Datalink users], Flaws: Easy to Lose) [17 PP] "High tech pistols"

Armaments Array (21 PP Array, Feats: Alt Power 4) [25 DP]

BP: Stun 5 (Extras: Range, Feats: Improved Range 2 [250' incr], Progression Range 2 [2500' Max], Ricochet, Subtle) "Taser Bullet" [21/21 PP]

AP: Blast 5 (Extras: Penetrating, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’ Max], Ricochet, Subtle) “Rocket Bullet” [21/21 PP]

AP: Blast 5 (Extras: Area [Burst], Feats: Improved Range 3 [500’ Total Range, no penalty], Ricochet, Subtle)“Explosive Bullet” [20/21 PP]

AP: Fatigue 5 (Extras: Range, Poison, Feats: Subtle) [21/21 PP] “Knockout dart”

AP: Nullify 5 (All Electronic Tech, Extras: Alt Save [Fort], Affects Objects, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’], Subtle, Richocet) [21/21 PP]

 

Quickness 2 (x5 speed, Flaws: Limited to Mental Only) [1 PP] "Evolved Brain"

Drawbacks: -2 PP

Vulnerability (Radiation; Frequency: Common; Intensity: Minor [+1]) [-2PP]


DC Bloc
kATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 13 Toughness                Damage
EMP Bullet          Ranged     DC 20 Fort                     Nullify Electronics

Explosive Bullet    Ranged     DC 20 Tough                    Damage

KO Dart             Ranged     DC 20 Fort / Poison            Fatigue

Rocket Bullet       Ranged     DC 20 Tough                    Damage

Taser Bullet        Ranged     DC 20 Reflex                   Dazzle (Visual + Radio)

 

Totals: Abilities 42 + Combat 52 + Saving Throws 12 + Skills 22 + Feats 24 + Powers 55 - Drawbacks 2 = 205/205 Power Points

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Devolved Form aka "Ape Rat"

 

Summary of Changes

 

Tradeoffs changed to +1 Attack/-1 DC, +1 Defence, -1 Toughness
STR increase to 26 (+10 PP)
CON increased to 26 (+6 PP)
INT decreased to 6 (-10 PP)
Attack and Defence Reduced to +10 (-12 PP)
Fort Save bonus decreased by 3, giving the same total bonus due to CON increase (-3 PP)
Attractive Feat changed to Attractive to Animals (0 PP)
Added feats Animal Empathy, Track (2 PP)
Added Skills: Animal Handling +8, Survival +8, Climb +4 (5 PP)
Added Power: Super Sense [Scent] (1 PP)
Added Power: Feature [Use hands as feet, feet as hands] (1 PP)

 

 

Character Name: Red Rat
Power Level: 9/13 (205/205 PP)
Unspent Power Points: 0

Trade-Off: +4 Attack / -4 DC, +4 Defence, -4 Toughness

In Brief: Mutant Super Spy with Soviet Computer in her head.  

Abilities: 16 + 12 + 16 - 4 + 2 + 6 = 48
Strength: 26 (+8)
Dexterity: 22 (+6)
Constitution: 26 (+8)
Intelligence: 6 (-2)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Combat: 20 + 20 = 40
Initiative: +10
Attack: +10
Defense: +10, +5 Flat Footed

Grapple: +18
Knockback: -4

Saving Throws: 2 + 2 + 5 = 9
Toughness: +8
Fortitude: +10 (+8 Con, +2)
Reflex: +8 (+6 Dex, +2)
Will: +6 (+1 Wis, +5)

Skills: 108R = 27 PP
Acrobatics 4 (+10) Skill Mastery

Bluff 8 (+11)

Climb 4 (+12)

Computers 4 (+7) [12 (+15 Enhanced] Skill Mastery

Diplomacy 4 (+7)

Disguise 4 (+7) (Additional +20 Morph) Skill Mastery

Drive 4 (+10) Skill Mastery

Gather Information 4 (+7)

Handle Animal 8 (+11)

Intimidate 8 (+11)

Knowledge (Civics) 4 (+7)

Knowledge (Streetwise) 4 (+7)

Knowledge (Tactics) 4 (+7) [12 (+15) Enhanced]

Language 4 (English, French, German, Hungarian [native], Russian)

Notice 8 (+9)

Pilot 4 (+10) 

Search 4 (+7)

Sense Motive 8 (+9)

Sleight of Hand 4 (+10) Skill Mastery

Stealth 8 (+14)

Survival 8 (+11)


Feats: 20PP

Ambidexterity

Attractive to Animals ("Animal Magnetism")

Benefit 2 (Use Tactics for Master Plan, and to spot Ambush / Feint)

Blind-Fight

Chokehold

Defensive Attack

Equipment 15 (See top sheet)

Evasion 2

Grappling Finesse

Improved Disarm

Improved Grab

Improved Initiative

Improved Pin

Jack of All Trades

Master Plan

Power Attack

Quick Draw 1 (Draw Weapon)

Skill Mastery 1 (Acrobatics, Computers, Drive, Sleight of Hand)

Uncanny Dodge (Auditory)


Powers: 6 + 2 + 4 + 14 + 5 + 1 + 5 + 17 +1 + 1 = 56

 

Radio Array (5 PP Array, Feats: Alt Power 1) [6 PP] "SLAVE"

BP: Communication 4 (Radio, 1 Mile, Extras: Omni Directional, Feats: Subtle, Flaws: Limited, one way) [5/5 PP]

AP: Datalink 2 (100’, Feats: Subtle) linked with Quickness 6 (x100, Flaws: Limited to Computers only) [3+2=5/5 PP]

 

Comprehend 1 (Decryption) [2 PP] "SLAVE"

 

Enhanced Traits 4 (Computers 8, Knowledge [Tactics] 8) [4 PP] "SLAVE"

 

Super Senses 15 (Analytical All Visual, Direction Sense, Distance Sense, Extended All Visual 1, Infravision, Microscopic Vision 1, Radio, Time Sense, Ultravision, X-Ray Vision, Drawbacks: Power loss X Ray Vision [Lead etc]) [14 PP] "Cybernetic Eyes"

 

Adaptation 1 (5 PP of Variable Powers; mainly immunity to environment, Extras: Action 2 [Move], Drawbacks: Noticeable, Power loss 2 [Radiation]) [5PP] “Mutant”


Immunity 2 (Aging, Sleep, Flaws: Limited [Half Effect]) [1 PP] "Mutant"

 

Evolution Array (6 PP Array, Feats: Alt Power 1, Flaws: Power Loss 2 [Radiation]) [5 PP] "Mutant"

BP: Morph 4 (+20 Disguise, Evolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP]

AP: Morph 4 (+20 Disguise, Devolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP]

 

Device 5 (25 DP, Feats: Multiple Weapons 1, Restricted Use 1 [Datalink users], Flaws: Easy to Lose) [17 PP] "High tech pistols"

Armaments Array (21 PP Array, Feats: Alt Power 4) [25 DP]

BP: Stun 5 (Extras: Range, Feats: Improved Range 2 [250' incr], Progression Range 2 [2500' Max], Ricochet, Subtle) "Taser Bullet" [21/21 PP]

AP: Blast 5 (Extras: Penetrating, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’ Max], Ricochet, Subtle) “Rocket Bullet” [21/21 PP]

AP: Blast 5 (Extras: Area [Burst], Feats: Improved Range 3 [500’ Total Range, no penalty], Ricochet, Subtle)“Explosive Bullet” [20/21 PP]

AP: Fatigue 5 (Extras: Range, Poison, Feats: Subtle) [21/21 PP] “Knockout dart”

AP: Nullify 5 (All Electronic Tech, Extras: Alt Save [Fort], Affects Objects, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’], Subtle, Richocet) [21/21 PP]

 

Feature 1 (Use hands as feet and/or feet as hands) [1 PP]

 

Super Senses 1 (Scent) [1 PP]

Drawbacks: -2 PP

Vulnerability (Radiation; Frequency: Common; Intensity: Minor [+1]) [-2PP]


DC Block
ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 23 Toughness                Damage
EMP Bullet          Ranged     DC 20 Fort                     Nullify Electronics

Explosive Bullet    Ranged     DC 20 Tough                    Damage

KO Dart             Ranged     DC 20 Fort / Poison            Fatigue

Rocket Bullet       Ranged     DC 20 Tough                    Damage

Taser Bullet        Ranged     DC 20 Reflex                   Dazzle (Visual + Radio)

 

Totals: Abilities 48 + Combat 40 + Saving Throws 9 + Skills 27 + Feats 25 + Powers 56 - Drawbacks 2 = 205/205 Power Points

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The Devolved Rat arguably couldn't. But given the potential cheese of Metamorph anyway, I was disinclined to "lose" the devices when in that form. Cleaner to have the devices present in all three forms. I havent quite decided on whether the Devolved Rat could use those devices. I guess its a roleplay thing. Perhaps just use them in a dumb way! 

 

As for the other powers like radio communication; given they represent an AI in her head, I think its still usable, again albeit in a dumb way. I roleplayed this quite amusingly in the past. 

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Fluff:

Some minor typo/formatting notes:

“Superâ€,  the nest stage of human evolution,  The Red Rats powers.

 

Powers:

For the purposes of review, break the Adaptation power down for me? The actual Adaptation power in Ultimate Power is a 6pp/rank full-action ability, which makes the Action 2 flaw odd; if you're using the base Variable Power, it isn't clear what you've bought it at since it only goes up to 8pp/rank and you've apparently bought 10pp/rank before applying flaws and drawbacks. 

 

Final Tally:

While you do have 200pp of things purchased, the final tally would actually add up to 202, as you've listed 54pp of Combat abilities rather than 52. This appears to hold across both the normal!Rat and smart!Rat sheets.

 

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Fluff corrected. 

 

PP totals: Had over charged for Combat, should have been 52 PP, not 54 PP. Corrected the annotation to make it 200PP (no change to actual powers/skills/etc, this was an annotation error). Corrected all three sheets accordingly. 

 

Adaptation: You are correct (as was I, sort of). The Adaptation Power above is build as Action 2 Extra, not Flaw. It still adds up to 5 PP. I have corrected on all three sheets. 

 

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