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Velocity - PL 13 - Thevshi

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Velocity

PL/PPs: 13 (184/196 pp)

Unspent PPs: 12

________________________

Real Name: Megan Howell

Identity: Secret

Occupation: College Student

Age: 18

Height: 5’5â€Â

Weight: 105 lbs

Hair: Blonde

Eyes: Blue

Background: Megan’s father, Donald Howell, is a senior partner in the corporate department of the law firm of Hartford, Grayson & Cole (the largest law firm in Freedom City). Her parents have a very large home in North Bay, and she is a Senior at an exclusive private school there.

During Sophomore year, a field trip to Astro Labs, resulted in Megan getting exposed to some chemicals during a supervillain attack that gave her superspeed. Since then she has used her powers to help people and fight crime under the identity of Velocity (she wears a mask with a wig in costume).

Always a bright girl, her powers have helped her maintain a very solid GPA, and she is involved in a number of school activities (she looks to most like your typical overachiever that is going to burn themselves out). She is the captain of the cheerleading squad, on the debate team, and tries to be involved in just about every planning committee you can think of.

In-costume Description: As Velocity, Megan wears a skin tight yellow bodysuit with checkered racing strips up the sides of her leg and torso and continuing down the sides of her arm. She also wears yellow gloves and boots and a small utility belt in which she carries a few things, such as marbles which she throws at supersonic speeds. In addition, she covers most of her head in a matching colored mask that has her face exposed. To further conceal her identity, a brunette wig extends out the back of the mask in a ponytail. Hi-tech, mirrored goggles over her eyes and the upper half of her face.

Attributes 28pp

Str 10 (-)

Dex 18/28 (+4/+9)

Con 14/24 (+2/+7)

Int 16 (+3)

Wis 12 (+1)

Cha 18 (+4)

Combat 8+20=28pp

Attack: +4, +10 w/ Rapid Fire Blast, +12 w/ Strike

Grapple: +4

Defense: 25 (14 flat-footed); 21 (15 flat-footed) w/out Powers

Knockback: -4, -3 flat-footed

Initiative: +41; +4 w/out Powers

Saves: 3+4+6=13pp

Toughness +9 (+7 flat-footed)

Fort +10 (+7 Con, +3)

Reflex +13 (+9 Dex, +4), Evasion 2

Will +7 (+1 Wis, +6)

Skills: 64r=16pp

Acrobatics 12 (+16/+21)

Bluff 4 (+8, +20 w/ Attractive)

Diplomacy 4 (+8, +20 w/ Attractive)

Drive 2 (+5/+10)

Gather Information 6 (+10)

Kn: Business 3 (+6)

Kn: Civics 4 (+7)

Kn: Current Events 2 (+5)

Kn: History 2 (+5)

Kn: Physical Sciences 2 (+5)

Kn: Pop Culture 5 (+8)

Notice 8 (+9)

Perform: Dance 10 (+14)

Feats: 19pp

Attack Specialization: Rapid Fire 3 (+6 to hit)

Attractive 3

Benefit 2 (Wealth 2/Rich)

Connected

Defensive Roll 2

Dodge Focus 1

Equipment 1 (contribution to Interceptor HQ)

Evasion 2

Luck 1

Move By Action

Uncanny Dodge (sight)

Well Informed

Powers: 4+10+10+12+8+8+28=80pp

1) Device 1 (visor, hard-to-lose) [4 pp]

2) Enhanced Con 10 [10 pp]

3) Enhanced Dex 10 [10 pp]

4) Enhanced Feats 12 (Dodge Focus 4, Improved Initiative 8 [+32]) [8 pp]

5) Quickness 8 (x1,00) [8 pp]

6) Speed 8 (2500 mph) [8 pp]

7) Super Speed Array 12 (24 pts; PFs: 4 Alt powers) [28 pp]

Free Slot: Strike 12 (PFs: Accurate 4 (+8 hit), Defensive Attack, Elusive Target, Improved Critical 2 [18-20], Power Attack, Takedown Attack 2)

Alt 1: Quickness 2 (10 total) and Speed 2 (10 total) and Super Movement 8 (Permeate 3 [Flaw: only while moving]; Sure-Footed 2; Wall Running 2 [Flaw: Only while moving]; Water Running [Flaw: only while moving]) (14 pts)

Alt 2: Sonic Boom (Blast) 12 (Extra: 60-ft. Area Burst; Flaw: Range/Touch) (24 pts)

Alt 3: Rapid Fire: Blast 8 (Extra: Autofire) (24 pts)

Alt 4: Spinning 12 (24 pts)

Devices:

Visor: Super-Senses 5 (Extended for normal vision, Infravision, Ultravision, Radius for all vision)

DC Block

Unarmed --- 15/Toughness --- Bludgeoning Damage

Rapid Fire Blast --- 23/Toughness --- Damage (autofire can bump DC up to 27)

Strike -- 27/Toughness --- Damage (crit 18-20)

Totals: Stats 28 + Combat 28 + Saves 13 + Skills 16 + Feats 19 + Powers 80 = 184/196pp

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Velocity

PL/PPs: 13 (184/196 pp)

Unspent PPs: 12

________________________

Real Name: Megan Howell

Identity: Secret

Occupation: College Student

Age: 18

Height: 5’5â€Â

Weight: 105 lbs

Hair: Blonde

Eyes: Blue

Background: Megan’s father, Donald Howell, is a senior partner in the corporate department of the law firm of Hartford, Grayson & Cole (the largest law firm in Freedom City). Her parents have a very large home in North Bay, and she is a Senior at an exclusive private school there.

During Sophomore year, a field trip to Astro Labs, resulted in Megan getting exposed to some chemicals during a supervillain attack that gave her superspeed. Since then she has used her powers to help people and fight crime under the identity of Velocity (she wears a mask with a wig in costume).

Always a bright girl, her powers have helped her maintain a very solid GPA, and she is involved in a number of school activities (she looks to most like your typical overachiever that is going to burn themselves out). She is the captain of the cheerleading squad, on the debate team, and tries to be involved in just about every planning committee you can think of.

In-costume Description: As Velocity, Megan wears a skin tight yellow bodysuit with checkered racing strips up the sides of her leg and torso and continuing down the sides of her arm. She also wears yellow gloves and boots and a small utility belt in which she carries a few things, such as marbles which she throws at supersonic speeds. In addition, she covers most of her head in a matching colored mask that has her face exposed. To further conceal her identity, a brunette wig extends out the back of the mask in a ponytail. Hi-tech, mirrored goggles over her eyes and the upper half of her face.

Attributes 28pp

Str 10 (-)

Dex 18/28 (+4/+9)

Con 14/24 (+2/+7)

Int 16 (+3)

Wis 12 (+1)

Cha 18 (+4)

Combat 8+20=28pp

Attack: +4, +10 w/ Rapid Fire Blast, +12 w/ Strike

Grapple: +4

Defense: 25 (14 flat-footed); 21 (15 flat-footed) w/out Powers

Knockback: -4, -3 flat-footed

Initiative: +41; +4 w/out Powers

Saves: 3+4+6=13pp

Toughness +9 (+7 flat-footed)

Fort +10 (+7 Con, +3)

Reflex +13 (+9 Dex, +4), Evasion 2

Will +7 (+1 Wis, +6)

Skills: 64r=16pp

Acrobatics 12 (+16/+21)

Bluff 4 (+8, +20 w/ Attractive)

Diplomacy 4 (+8, +20 w/ Attractive)

Drive 2 (+5/+10)

Gather Information 6 (+10)

Kn: Business 3 (+6)

Kn: Civics 4 (+7)

Kn: Current Events 2 (+5)

Kn: History 2 (+5)

Kn: Physical Sciences 2 (+5)

Kn: Pop Culture 5 (+8)

Notice 8 (+9)

Perform: Dance 10 (+14)

Feats: 19pp

Attack Specialization: Rapid Fire 3 (+6 to hit)

Attractive 3

Benefit 2 (Wealth 2/Rich)

Connected

Defensive Roll 2

Dodge Focus 1

Equipment 1 (contribution to Interceptor HQ)

Evasion 2

Luck 1

Move By Action

Uncanny Dodge (sight)

Well Informed

Powers: 4+10+10+12+8+8+28=80pp

1) Device 1 (visor, hard-to-lose) [4 pp]

2) Enhanced Con 10 [10 pp]

3) Enhanced Dex 10 [10 pp]

4) Enhanced Feats 12 (Dodge Focus 4, Improved Initiative 8 [+32]) [8 pp]

5) Quickness 8 (x1,00) [8 pp]

6) Speed 8 (2500 mph) [8 pp]

7) Super Speed Array 12 (24 pts; PFs: 4 Alt powers) [28 pp]

Free Slot: Strike 12 (PFs: Accurate 4 (+8 hit), Defensive Attack, Elusive Target, Improved Critical 2 [18-20], Power Attack, Takedown Attack 2)

Alt 1: Quickness 2 (10 total) and Speed 2 (10 total) and Super Movement 8 (Permeate 3 [Flaw: only while moving]; Sure-Footed 2; Wall Running 2 [Flaw: Only while moving]; Water Running [Flaw: only while moving]) (14 pts)

Alt 2: Sonic Boom (Blast) 12 (Extra: 60-ft. Area Burst; Flaw: Range/Touch) (24 pts)

Alt 3: Rapid Fire: Blast 8 (Extra: Autofire) (24 pts)

Alt 4: Spinning 12 (24 pts)

Devices:

Visor: Super-Senses 5 (Extended for normal vision, Infravision, Ultravision, Radius for all vision)

DC Block

Unarmed --- 15/Toughness --- Bludgeoning Damage

Rapid Fire Blast --- 23/Toughness --- Damage (autofire can bump DC up to 27)

Strike -- 27/Toughness --- Damage (crit 18-20)

Totals: Stats 28 + Combat 28 + Saves 13 + Skills 16 + Feats 19 + Powers 80 = 184/196pp

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Velocity

PL/PPs: 13 (184/196 pp)

Unspent PPs: 12

________________________

Real Name: Megan Howell

Identity: Secret

Occupation: College Student

Age: 18

Height: 5’5â€Â

Weight: 105 lbs

Hair: Blonde

Eyes: Blue

Background: Megan’s father, Donald Howell, is a senior partner in the corporate department of the law firm of Hartford, Grayson & Cole (the largest law firm in Freedom City). Her parents have a very large home in North Bay, and she is a Senior at an exclusive private school there.

During Sophomore year, a field trip to Astro Labs, resulted in Megan getting exposed to some chemicals during a supervillain attack that gave her superspeed. Since then she has used her powers to help people and fight crime under the identity of Velocity (she wears a mask with a wig in costume).

Always a bright girl, her powers have helped her maintain a very solid GPA, and she is involved in a number of school activities (she looks to most like your typical overachiever that is going to burn themselves out). She is the captain of the cheerleading squad, on the debate team, and tries to be involved in just about every planning committee you can think of.

In-costume Description: As Velocity, Megan wears a skin tight yellow bodysuit with checkered racing strips up the sides of her leg and torso and continuing down the sides of her arm. She also wears yellow gloves and boots and a small utility belt in which she carries a few things, such as marbles which she throws at supersonic speeds. In addition, she covers most of her head in a matching colored mask that has her face exposed. To further conceal her identity, a brunette wig extends out the back of the mask in a ponytail. Hi-tech, mirrored goggles over her eyes and the upper half of her face.

Attributes 28pp

Str 10 (-)

Dex 18/28 (+4/+9)

Con 14/24 (+2/+7)

Int 16 (+3)

Wis 12 (+1)

Cha 18 (+4)

Combat 8+20=28pp

Attack: +4, +10 w/ Rapid Fire Blast, +12 w/ Strike

Grapple: +4

Defense: 25 (14 flat-footed); 21 (15 flat-footed) w/out Powers

Knockback: -4, -3 flat-footed

Initiative: +41; +4 w/out Powers

Saves: 3+4+6=13pp

Toughness +9 (+7 flat-footed)

Fort +10 (+7 Con, +3)

Reflex +13 (+9 Dex, +4), Evasion 2

Will +7 (+1 Wis, +6)

Skills: 64r=16pp

Acrobatics 12 (+16/+21)

Bluff 4 (+8, +20 w/ Attractive)

Diplomacy 4 (+8, +20 w/ Attractive)

Drive 2 (+5/+10)

Gather Information 6 (+10)

Kn: Business 3 (+6)

Kn: Civics 4 (+7)

Kn: Current Events 2 (+5)

Kn: History 2 (+5)

Kn: Physical Sciences 2 (+5)

Kn: Pop Culture 5 (+8)

Notice 8 (+9)

Perform: Dance 10 (+14)

Feats: 19pp

Attack Specialization: Rapid Fire 3 (+6 to hit)

Attractive 3

Benefit 2 (Wealth 2/Rich)

Connected

Defensive Roll 2

Dodge Focus 1

Equipment 1 (contribution to Interceptor HQ)

Evasion 2

Luck 1

Move By Action

Uncanny Dodge (sight)

Well Informed

Powers: 4+10+10+12+8+8+28=80pp

1) Device 1 (visor, hard-to-lose) [4 pp]

2) Enhanced Con 10 [10 pp]

3) Enhanced Dex 10 [10 pp]

4) Enhanced Feats 12 (Dodge Focus 4, Improved Initiative 8 [+32]) [8 pp]

5) Quickness 8 (x1,00) [8 pp]

6) Speed 8 (2500 mph) [8 pp]

7) Super Speed Array 12 (24 pts; PFs: 4 Alt powers) [28 pp]

Free Slot: Strike 12 (PFs: Accurate 4 (+8 hit), Defensive Attack, Elusive Target, Improved Critical 2 [18-20], Power Attack, Takedown Attack 2)

Alt 1: Quickness 2 (10 total) and Speed 2 (10 total) and Super Movement 8 (Permeate 3 [Flaw: only while moving]; Sure-Footed 2; Wall Running 2 [Flaw: Only while moving]; Water Running [Flaw: only while moving]) (14 pts)

Alt 2: Sonic Boom (Blast) 12 (Extra: 60-ft. Area Burst; Flaw: Range/Touch) (24 pts)

Alt 3: Rapid Fire: Blast 8 (Extra: Autofire) (24 pts)

Alt 4: Spinning 12 (24 pts)

Devices:

Visor: Super-Senses 5 (Extended for normal vision, Infravision, Ultravision, Radius for all vision)

DC Block

Unarmed --- 15/Toughness --- Bludgeoning Damage

Rapid Fire Blast --- 23/Toughness --- Damage (autofire can bump DC up to 27)

Strike -- 27/Toughness --- Damage (crit 18-20)

Totals: Stats 28 + Combat 28 + Saves 13 + Skills 16 + Feats 19 + Powers 80 = 184/196pp

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Velocity

PL/PPs: 13 (184/196 pp)

Unspent PPs: 12

________________________

Real Name: Megan Howell

Identity: Secret

Occupation: College Student

Age: 18

Height: 5’5â€Â

Weight: 105 lbs

Hair: Blonde

Eyes: Blue

Background: Megan’s father, Donald Howell, is a senior partner in the corporate department of the law firm of Hartford, Grayson & Cole (the largest law firm in Freedom City). Her parents have a very large home in North Bay, and she is a Senior at an exclusive private school there.

During Sophomore year, a field trip to Astro Labs, resulted in Megan getting exposed to some chemicals during a supervillain attack that gave her superspeed. Since then she has used her powers to help people and fight crime under the identity of Velocity (she wears a mask with a wig in costume).

Always a bright girl, her powers have helped her maintain a very solid GPA, and she is involved in a number of school activities (she looks to most like your typical overachiever that is going to burn themselves out). She is the captain of the cheerleading squad, on the debate team, and tries to be involved in just about every planning committee you can think of.

In-costume Description: As Velocity, Megan wears a skin tight yellow bodysuit with checkered racing strips up the sides of her leg and torso and continuing down the sides of her arm. She also wears yellow gloves and boots and a small utility belt in which she carries a few things, such as marbles which she throws at supersonic speeds. In addition, she covers most of her head in a matching colored mask that has her face exposed. To further conceal her identity, a brunette wig extends out the back of the mask in a ponytail. Hi-tech, mirrored goggles over her eyes and the upper half of her face.

Attributes 28pp

Str 10 (-)

Dex 18/28 (+4/+9)

Con 14/24 (+2/+7)

Int 16 (+3)

Wis 12 (+1)

Cha 18 (+4)

Combat 8+20=28pp

Attack: +4, +10 w/ Rapid Fire Blast, +12 w/ Strike

Grapple: +4

Defense: 25 (14 flat-footed); 21 (15 flat-footed) w/out Powers

Knockback: -4, -3 flat-footed

Initiative: +41; +4 w/out Powers

Saves: 3+4+6=13pp

Toughness +9 (+7 flat-footed)

Fort +10 (+7 Con, +3)

Reflex +13 (+9 Dex, +4), Evasion 2

Will +7 (+1 Wis, +6)

Skills: 64r=16pp

Acrobatics 12 (+16/+21)

Bluff 4 (+8, +20 w/ Attractive)

Diplomacy 4 (+8, +20 w/ Attractive)

Drive 2 (+5/+10)

Gather Information 6 (+10)

Kn: Business 3 (+6)

Kn: Civics 4 (+7)

Kn: Current Events 2 (+5)

Kn: History 2 (+5)

Kn: Physical Sciences 2 (+5)

Kn: Pop Culture 5 (+8)

Notice 8 (+9)

Perform: Dance 10 (+14)

Feats: 19pp

Attack Specialization: Rapid Fire 3 (+6 to hit)

Attractive 3

Benefit 2 (Wealth 2/Rich)

Connected

Defensive Roll 2

Dodge Focus 1

Equipment 1 (contribution to Interceptor HQ)

Evasion 2

Luck 1

Move By Action

Uncanny Dodge (sight)

Well Informed

Powers: 4+10+10+12+8+8+28=80pp

1) Device 1 (visor, hard-to-lose) [4 pp]

2) Enhanced Con 10 [10 pp]

3) Enhanced Dex 10 [10 pp]

4) Enhanced Feats 12 (Dodge Focus 4, Improved Initiative 8 [+32]) [8 pp]

5) Quickness 8 (x1,00) [8 pp]

6) Speed 8 (2500 mph) [8 pp]

7) Super Speed Array 12 (24 pts; PFs: 4 Alt powers) [28 pp]

Free Slot: Strike 12 (PFs: Accurate 4 (+8 hit), Defensive Attack, Elusive Target, Improved Critical 2 [18-20], Power Attack, Takedown Attack 2)

Alt 1: Quickness 2 (10 total) and Speed 2 (10 total) and Super Movement 8 (Permeate 3 [Flaw: only while moving]; Sure-Footed 2; Wall Running 2 [Flaw: Only while moving]; Water Running [Flaw: only while moving]) (14 pts)

Alt 2: Sonic Boom (Blast) 12 (Extra: 60-ft. Area Burst; Flaw: Range/Touch) (24 pts)

Alt 3: Rapid Fire: Blast 8 (Extra: Autofire) (24 pts)

Alt 4: Spinning 12 (24 pts)

Devices:

Visor: Super-Senses 5 (Extended for normal vision, Infravision, Ultravision, Radius for all vision)

DC Block

Unarmed --- 15/Toughness --- Bludgeoning Damage

Rapid Fire Blast --- 23/Toughness --- Damage (autofire can bump DC up to 27)

Strike -- 27/Toughness --- Damage (crit 18-20)

Totals: Stats 28 + Combat 28 + Saves 13 + Skills 16 + Feats 19 + Powers 80 = 184/196pp

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Velocity

PL/PPs: 13 (184/196 pp)

Unspent PPs: 12

________________________

Real Name: Megan Howell

Identity: Secret

Occupation: College Student

Age: 18

Height: 5’5â€Â

Weight: 105 lbs

Hair: Blonde

Eyes: Blue

Background: Megan’s father, Donald Howell, is a senior partner in the corporate department of the law firm of Hartford, Grayson & Cole (the largest law firm in Freedom City). Her parents have a very large home in North Bay, and she is a Senior at an exclusive private school there.

During Sophomore year, a field trip to Astro Labs, resulted in Megan getting exposed to some chemicals during a supervillain attack that gave her superspeed. Since then she has used her powers to help people and fight crime under the identity of Velocity (she wears a mask with a wig in costume).

Always a bright girl, her powers have helped her maintain a very solid GPA, and she is involved in a number of school activities (she looks to most like your typical overachiever that is going to burn themselves out). She is the captain of the cheerleading squad, on the debate team, and tries to be involved in just about every planning committee you can think of.

In-costume Description: As Velocity, Megan wears a skin tight yellow bodysuit with checkered racing strips up the sides of her leg and torso and continuing down the sides of her arm. She also wears yellow gloves and boots and a small utility belt in which she carries a few things, such as marbles which she throws at supersonic speeds. In addition, she covers most of her head in a matching colored mask that has her face exposed. To further conceal her identity, a brunette wig extends out the back of the mask in a ponytail. Hi-tech, mirrored goggles over her eyes and the upper half of her face.

Attributes 28pp

Str 10 (-)

Dex 18/28 (+4/+9)

Con 14/24 (+2/+7)

Int 16 (+3)

Wis 12 (+1)

Cha 18 (+4)

Combat 8+20=28pp

Attack: +4, +10 w/ Rapid Fire Blast, +12 w/ Strike

Grapple: +4

Defense: 25 (14 flat-footed); 21 (15 flat-footed) w/out Powers

Knockback: -4, -3 flat-footed

Initiative: +41; +4 w/out Powers

Saves: 3+4+6=13pp

Toughness +9 (+7 flat-footed)

Fort +10 (+7 Con, +3)

Reflex +13 (+9 Dex, +4), Evasion 2

Will +7 (+1 Wis, +6)

Skills: 64r=16pp

Acrobatics 12 (+16/+21)

Bluff 4 (+8, +20 w/ Attractive)

Diplomacy 4 (+8, +20 w/ Attractive)

Drive 2 (+5/+10)

Gather Information 6 (+10)

Kn: Business 3 (+6)

Kn: Civics 4 (+7)

Kn: Current Events 2 (+5)

Kn: History 2 (+5)

Kn: Physical Sciences 2 (+5)

Kn: Pop Culture 5 (+8)

Notice 8 (+9)

Perform: Dance 10 (+14)

Feats: 19pp

Attack Specialization: Rapid Fire 3 (+6 to hit)

Attractive 3

Benefit 2 (Wealth 2/Rich)

Connected

Defensive Roll 2

Dodge Focus 1

Equipment 1 (contribution to Interceptor HQ)

Evasion 2

Luck 1

Move By Action

Uncanny Dodge (sight)

Well Informed

Powers: 4+10+10+12+8+8+28=80pp

1) Device 1 (visor, hard-to-lose) [4 pp]

2) Enhanced Con 10 [10 pp]

3) Enhanced Dex 10 [10 pp]

4) Enhanced Feats 12 (Dodge Focus 4, Improved Initiative 8 [+32]) [8 pp]

5) Quickness 8 (x1,00) [8 pp]

6) Speed 8 (2500 mph) [8 pp]

7) Super Speed Array 12 (24 pts; PFs: 4 Alt powers) [28 pp]

Free Slot: Strike 12 (PFs: Accurate 4 (+8 hit), Defensive Attack, Elusive Target, Improved Critical 2 [18-20], Power Attack, Takedown Attack 2)

Alt 1: Quickness 2 (10 total) and Speed 2 (10 total) and Super Movement 8 (Permeate 3 [Flaw: only while moving]; Sure-Footed 2; Wall Running 2 [Flaw: Only while moving]; Water Running [Flaw: only while moving]) (14 pts)

Alt 2: Sonic Boom (Blast) 12 (Extra: 60-ft. Area Burst; Flaw: Range/Touch) (24 pts)

Alt 3: Rapid Fire: Blast 8 (Extra: Autofire) (24 pts)

Alt 4: Spinning 12 (24 pts)

Devices:

Visor: Super-Senses 5 (Extended for normal vision, Infravision, Ultravision, Radius for all vision)

DC Block

Unarmed --- 15/Toughness --- Bludgeoning Damage

Rapid Fire Blast --- 23/Toughness --- Damage (autofire can bump DC up to 27)

Strike -- 27/Toughness --- Damage (crit 18-20)

Totals: Stats 28 + Combat 28 + Saves 13 + Skills 16 + Feats 19 + Powers 80 = 184/196pp

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okay, well the points add up just fine but I've got a few questions:

First, does she do anything besides heroing and school? Whats her home life like? Does anyone know her secret ID or is it really a secret?

Second, explain to me how your array works (I've always been bad with arrays), mostly so I know what I'm approving.

After that I'd say everything looks good.

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okay, well the points add up just fine but I've got a few questions:

First, does she do anything besides heroing and school? Whats her home life like? Does anyone know her secret ID or is it really a secret?

Second, explain to me how your array works (I've always been bad with arrays), mostly so I know what I'm approving.

After that I'd say everything looks good.

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okay, well the points add up just fine but I've got a few questions:

First, does she do anything besides heroing and school? Whats her home life like? Does anyone know her secret ID or is it really a secret?

Second, explain to me how your array works (I've always been bad with arrays), mostly so I know what I'm approving.

After that I'd say everything looks good.

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okay, well the points add up just fine but I've got a few questions:

First, does she do anything besides heroing and school? Whats her home life like? Does anyone know her secret ID or is it really a secret?

Second, explain to me how your array works (I've always been bad with arrays), mostly so I know what I'm approving.

After that I'd say everything looks good.

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okay, well the points add up just fine but I've got a few questions:

First, does she do anything besides heroing and school? Whats her home life like? Does anyone know her secret ID or is it really a secret?

Second, explain to me how your array works (I've always been bad with arrays), mostly so I know what I'm approving.

After that I'd say everything looks good.

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First, does she do anything besides heroing and school? Whats her home life like? Does anyone know her secret ID or is it really a secret?

Well, like I said, there are a lot of school related extra-circular activities, but she is part of the popular crowd, so there are parties, hanging out with friends and dating. (after all, being able to do homework in a fraction of the time leaves you lots of free time).

Her dad is not home much (like any partner at a major law firm), her mom (Erin) is involved in charity/philanthropies, so is pretty busy as well. Given their wealth and status, there are often charity events, parties and the like that Megan has to go to.

I’ll think about whether anyone knows her identity or not.

Second, explain to me how your array works (I've always been bad with arrays), mostly so I know what I'm approving.

Well, basically I have broken the Superspeed power into its individual elements.

If you look at it in Ultimate Power, the 5 points per rank gives you a rank of speed, a rank of quickness, a rank of improved initiative and two points into “superspeed arrayâ€Â., which gives you those things speedsters can do, such as punch someone with such velocity behind the blow that it hits real hard (strike), causing a mini sonic boom that flattens people, etc.

Basically what I have done, is limited the speed, quickness and initiative parts of the superspeed power to 7 ranks (I don’t really see the need for running 10,000 mph), but bought the array part of the power up to 10 ranks.

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First, does she do anything besides heroing and school? Whats her home life like? Does anyone know her secret ID or is it really a secret?

Well, like I said, there are a lot of school related extra-circular activities, but she is part of the popular crowd, so there are parties, hanging out with friends and dating. (after all, being able to do homework in a fraction of the time leaves you lots of free time).

Her dad is not home much (like any partner at a major law firm), her mom (Erin) is involved in charity/philanthropies, so is pretty busy as well. Given their wealth and status, there are often charity events, parties and the like that Megan has to go to.

I’ll think about whether anyone knows her identity or not.

Second, explain to me how your array works (I've always been bad with arrays), mostly so I know what I'm approving.

Well, basically I have broken the Superspeed power into its individual elements.

If you look at it in Ultimate Power, the 5 points per rank gives you a rank of speed, a rank of quickness, a rank of improved initiative and two points into “superspeed arrayâ€Â., which gives you those things speedsters can do, such as punch someone with such velocity behind the blow that it hits real hard (strike), causing a mini sonic boom that flattens people, etc.

Basically what I have done, is limited the speed, quickness and initiative parts of the superspeed power to 7 ranks (I don’t really see the need for running 10,000 mph), but bought the array part of the power up to 10 ranks.

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First, does she do anything besides heroing and school? Whats her home life like? Does anyone know her secret ID or is it really a secret?

Well, like I said, there are a lot of school related extra-circular activities, but she is part of the popular crowd, so there are parties, hanging out with friends and dating. (after all, being able to do homework in a fraction of the time leaves you lots of free time).

Her dad is not home much (like any partner at a major law firm), her mom (Erin) is involved in charity/philanthropies, so is pretty busy as well. Given their wealth and status, there are often charity events, parties and the like that Megan has to go to.

I’ll think about whether anyone knows her identity or not.

Second, explain to me how your array works (I've always been bad with arrays), mostly so I know what I'm approving.

Well, basically I have broken the Superspeed power into its individual elements.

If you look at it in Ultimate Power, the 5 points per rank gives you a rank of speed, a rank of quickness, a rank of improved initiative and two points into “superspeed arrayâ€Â., which gives you those things speedsters can do, such as punch someone with such velocity behind the blow that it hits real hard (strike), causing a mini sonic boom that flattens people, etc.

Basically what I have done, is limited the speed, quickness and initiative parts of the superspeed power to 7 ranks (I don’t really see the need for running 10,000 mph), but bought the array part of the power up to 10 ranks.

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First, does she do anything besides heroing and school? Whats her home life like? Does anyone know her secret ID or is it really a secret?

Well, like I said, there are a lot of school related extra-circular activities, but she is part of the popular crowd, so there are parties, hanging out with friends and dating. (after all, being able to do homework in a fraction of the time leaves you lots of free time).

Her dad is not home much (like any partner at a major law firm), her mom (Erin) is involved in charity/philanthropies, so is pretty busy as well. Given their wealth and status, there are often charity events, parties and the like that Megan has to go to.

I’ll think about whether anyone knows her identity or not.

Second, explain to me how your array works (I've always been bad with arrays), mostly so I know what I'm approving.

Well, basically I have broken the Superspeed power into its individual elements.

If you look at it in Ultimate Power, the 5 points per rank gives you a rank of speed, a rank of quickness, a rank of improved initiative and two points into “superspeed arrayâ€Â., which gives you those things speedsters can do, such as punch someone with such velocity behind the blow that it hits real hard (strike), causing a mini sonic boom that flattens people, etc.

Basically what I have done, is limited the speed, quickness and initiative parts of the superspeed power to 7 ranks (I don’t really see the need for running 10,000 mph), but bought the array part of the power up to 10 ranks.

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First, does she do anything besides heroing and school? Whats her home life like? Does anyone know her secret ID or is it really a secret?

Well, like I said, there are a lot of school related extra-circular activities, but she is part of the popular crowd, so there are parties, hanging out with friends and dating. (after all, being able to do homework in a fraction of the time leaves you lots of free time).

Her dad is not home much (like any partner at a major law firm), her mom (Erin) is involved in charity/philanthropies, so is pretty busy as well. Given their wealth and status, there are often charity events, parties and the like that Megan has to go to.

I’ll think about whether anyone knows her identity or not.

Second, explain to me how your array works (I've always been bad with arrays), mostly so I know what I'm approving.

Well, basically I have broken the Superspeed power into its individual elements.

If you look at it in Ultimate Power, the 5 points per rank gives you a rank of speed, a rank of quickness, a rank of improved initiative and two points into “superspeed arrayâ€Â., which gives you those things speedsters can do, such as punch someone with such velocity behind the blow that it hits real hard (strike), causing a mini sonic boom that flattens people, etc.

Basically what I have done, is limited the speed, quickness and initiative parts of the superspeed power to 7 ranks (I don’t really see the need for running 10,000 mph), but bought the array part of the power up to 10 ranks.

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okay, well everything adds up and I don't see anything wrong with the character. Keep thinking about that secret ID question...might make for some good role play later on.

So unless we get a second character judge who wants to go over everything I've done, you're approved.

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okay, well everything adds up and I don't see anything wrong with the character. Keep thinking about that secret ID question...might make for some good role play later on.

So unless we get a second character judge who wants to go over everything I've done, you're approved.

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okay, well everything adds up and I don't see anything wrong with the character. Keep thinking about that secret ID question...might make for some good role play later on.

So unless we get a second character judge who wants to go over everything I've done, you're approved.

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okay, well everything adds up and I don't see anything wrong with the character. Keep thinking about that secret ID question...might make for some good role play later on.

So unless we get a second character judge who wants to go over everything I've done, you're approved.

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okay, well everything adds up and I don't see anything wrong with the character. Keep thinking about that secret ID question...might make for some good role play later on.

So unless we get a second character judge who wants to go over everything I've done, you're approved.

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