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Vahnyu

Net Fly (PL 10) - Vahnyu

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Player Name: Vahnyu
Character Name: Net Fly
Power Level: 10 (150/150PP)
Trade-Offs: -2 Attack / +2 Damage, +2 Defense / -2 Toughness
Unspent Power Points: 0

 

Old character sheet is here.
 
In Brief: Young gadgeteer genius Serge Explinker dons a simple yet sophisticated sonic harness/vibro-suit, in order to enhance his mutant powers and fight crime as the masked superhero Net Fly.
 
Identity: Secret
Alternate Identity: Serge Explinker Net Fly

Identity: Secret
Birthplace: Freedom City
Occupation: Student
Affiliations: None (Claremont Allumni)
Family: Father: Andrew Explinker. Mother: Catherine Coldear. Step-Father: Gregory Lineburg.
 
Description:
Age: 21 (DoB: March the 19th, 1995)
Apparent Age: 16
Gender: Male
Ethnicity: Caucasian
Height: 5' 10"
Weight: 180 pounds
Eyes: Green
Hair: Blonde
 
Description:
A lean, light-skinned teenager of medium height, Serge has curly short blonde hair and green eyes. He wears prescription reading glasses, although ever since his powers awoken, he stopped needing them. His casual attire consists of lion-colored baggy pants or jeans, a light-grey tank-top and a green camp shirt.
 
His costume is mostly grey, composed of a spandex-like material, and covers most of his body, except the eyes, and it has extra pockets strapped at his thighs. He wears black boots and black briefs, on top of the suit, with a blue tool belt. He has blue mechanical gauntlets, and a white megaphone strapped on a blue x-shaped harness, in front of his chest. Finally, he has two blue head-pieces that cover his ears, on top of his mask.
 
Power Descriptions:
Net Fly is a mutant, with the power to influence his body's vibrations. This gives him an assortment of innate abilities, like enhanced agility, strength, and stamina, the ability to "stick" on surfaces, and the ability to fly. Further-more, he has costumised his VibroNet Suit so that he can further harness those powers and re-focus them into sonic energy. He can concentrate his gloves with sonic energy in order to enhance his fists or produce Sonic Blasts and hit his opponents from a distance. He can also opt to redirect his powers to his chest-phone, and unleash a powerful Sonic Beam. The suit also channels Net Fly's vibrational energies to create a protective Vibro-Field, which lessens the impact of attacks. Finally, his suit comes equipped with a Net Dive device, which allows him to interact with machinery and even enter the cyberspace.
 
History:
Serge was a gifted young boy, and he showed from an early age an aptitude with complex machinery and computers. While he comes from a divorced family, his parents have managed to keep a good relationship with each other and their son. When he became an adolescent, Serge started exhibiting his latent mutant abilities. It wasn't, however, until much later, when he became unwittingly entangled with a heist, that he decided to use his powers for a purpose. A group of armed robbers ambushed an armory car and stole a bunch of high-tech equipment. During the heist, things quickly escalated, and Serge, allong with a few other bystanders, was captured as a hostage, and held against his will.
 

At first, he was paralyzed from fear, until he witnessed the robbers shot a man in front of him, in order to force the police to meet their demands. Finding an opportunity, Serge sneaked out of sight and undid his bonds with his strength. He took a few devices that were laying close to him, and tinkered with them as quickly as he could, fashioning them into Sonic Blasters. Before the robbers realized what had happened, Serge, wearing a makeshift outfit to conceal his identity, attacked them, and quickly subdued them.
After rescuing everyone, Serge left the crime-scene. For the next few days, he reflected on what had just transpired. He realized that he could use his powers to fight crime, but in order to do so, he needed to make a costume for himself.
 

Tinkering and improving upon the devices he aqcuired during the heist, and using a few more that he had created on his own, Serge was able to adapt them into a functioning suit. Now, Serge has emerged as the superhero Net Fly. He has performed adequately, but after a few close calls too many, he decided to enroll in Claremont Academy, and further hone his crime-fighting abilities.

 

After some adventures with other fellow superheroes and Claremonters, most noteably El Heraldo, Glow, and Tsunami, Serge eventually graduated from Claremont, and enrolled into Freedom City's Hanover Institute of Technology to study Computer Sciences. During the Incursion, Serge, as Net Fly, spurred by the hero Fast Forward, joined forces with him, Grimalkin, and Triakosia, to protect the physical bodies of the heroes who had went on to do battle on the mental plane, against the Communion drones that had come to target them. During that battle, he revealed his secret identity to them, a first for him, as he had kept it a secret from other heroes who hadn't been to Claremont with him.

 

Nevertheless, Serge might have withdrawn from heavy duty, in order to focus on his studies, the last year, but he has continued trainning and tinkering with his suit, so that he'll always be ready to step up when needed.
 
Personality & Motivation:
Serge's desire to help people is matched only by his curiosity and inquisitiveness. Serge spends a lot of his time fine-tuning his suit or practicing his programming skills. When he isn't tinkering with his devices, Serge can often be found socializing with his friends. He takes failure hard, but it also helps motivate him to try harder. However, his overeagerness to prove himself a good and worthy hero can often lead him to trouble.
 
Powers & Tactics:
Net Fly doesn't take hits well, so he prefers a hit-and-run fighting style over duking it out for prolonged periods. Having said that, however, he is perfectly capable of unleashing devastating attacks in close range, as well as take care threats from a distance. If he wishes to avoid fighting, he can opt to hide in the ceilings.

  • Sonic Strength: This power allows Net Fly to tap into his natural vibrational powers to enhance the strength he exerts on objects. In combination with his naturally enhanced Agility, this adds a significant amount of bite in his punches.
  • Sonic Speed: This power allows Net Fly to tap into his natural vibrational powers to create kinetic energy and exert it to gain a significant advantage in speed, allowing him to run at an accelerated pace. He can exert vibration to adhere to vertical surfaces almost as well as on horizontal ones. Additionally, he can use this energy to levitate himself, and fly around. He can run as fast as a bus or a semi, and he can fly at 1/5th the pace of a helicopter.
  • Sonic Strength Amp: The VibroNet-suit is powered uo by Net Fly's natural vibrational powers, and enhances them further. This not only allows him to quadruple his naturally enhanced strength, it quantduples his speed and reaction, allowing him to unleash a mighty barrage of rapid-fire fisticuffs.
  • Sonic Maelstorm: Combining his significant strength and speed enhancements thanks to the VirboNet-Suit, allows Net Fly to rapidly scour the battlefield, running, flying, and jumping left and right, and employ his sonic-fast punches and/or sonic blasts to put the hurt on multiple hostiles, with pinpoint accuracy.
  • Sonic Blasts: Net Fly focuses stored vibrational energy from the VibroNet-Suit into the small harnesses in his gauntlets, and unleashes it into pure sonic energy waves.
  • Sonic Beam: Net Fly builds up large amounts of stored vibrational energy from the VibroNet-Suit into the big harness in his chest, and unleashes it into a large destructive beam of sonic energy that knocks the wind out of and blasts away anyone who is unfortunate enough to cross its path.
  • Sonic Torpedo: Net Fly covers himself in a vibrational field of energy channeled through the VibroNet-Suit that protects him from harm, and allows him to penetrate and harm hard materials. This also allows him to dig through concrete.
  • Net Dive Harness & Installed Database: The VibroNet-Suit comes equipped with its own Bluetooth reciever/transmitter, which allows his suit to tap into and interact with nearby computers and machines. It also comes pre-installed with an extensive database that Net Fly can refer to at the drop of a hat, in case his own technological knowledges aren't sufficient to get the job done.
  • Super Sonic Speed: The VibroNet-Suit enhances Net Fly's exceptional speed, allowing him to run twice as fast as a sports car or a motorcycle, breaking the sound barrier in the process, and Fly almost half as fast as a helicopter.

 

Complications:
In Space, no one can hear you vibrate!: Net Fly's powers are vibration based, and require a medium in order to travel. This means that if he is ever in vacuum, his ranged capabilites are extinguished, and he can only affect those he comes into direct contact. While in the vacuum of space, he can fly, but in a very limited and extremely dangerous manner, as he must exert large amounts of energy to change direction. That also means that powers that negate sound can also negate or severely limit Net Fly's powers.

Rival(Volt Scorpion): After tangling up with him while in Dr Sin's captivity, aloof Korean martial artist and electrokinetic Volt Scorpion developed a sort of rivalry with Net Fly. He followed the hero to the states, and is prone of showing up unexpectedly and challenge the hero to a fight. Volt Scorpion believes that, despite Serge relying too much on his powers and suit, he actually makes a pretty compatible sparring partner for him, and Volt Scorpion will always try to goad him into battle, even if he has to make a few robberies here and there, to draw Net Fly's attention.

On the Job Learning: Is learning as he goes. He had time to learn a lot throughout his Claremont days, and has managed some noteable superheroics on the side afterwards, but he still views himself as a newbie, and rightly so.
Secret: Identity.
Snarker Within: Extreme insecurity about his own faillings has developed into a sort-of split personality/alter self that tends to point out said flaws. Even so, Serge is usually more than willing to point his own errors himself, without outside, or for that matter, inside help, and thus, this alter self pops up very occasionally, during times of extreme duress(That is to say, more extreme than usual for a kid hero)
Technobabble Motormouth: Is prone on making tangential notes about science, whenever he finds the opportunity.
Trying Hard to Keep Up: Is prone of overexerting himself, and feels a compulsive need to prove his worth as a superhero.
 
 
Abilities: 0 + 0 + 0 + 10 + 4 + 0 = 14PP
Strength: 10/20 (+0/+5)
Dexterity: 10/20 (+0/+5)
Constitution: 10/14/18 (+0/+2/+4)
Intelligence: 20 (+5)
Wisdom: 14 (+2)
Charisma: 10 (+0)
 
 
Combat: 8 + 8 = 16PP
Initiative: +4/+9/+17
Attack: +4 Melee, +4 Ranged, +8 VibroNet Amp 
Grapple: +4/+9/+11
Defense: +8/+12 (+4 Base, +4/+8 Dodge Focus), +2 Flat-Footed
Knockback: -3/-2/-1
 
 
Saving Throws: 0 + 0 + 3 = 3PP
Toughness: +6/+8 (+0/+2/+4 Con, +4 [Defensive Roll])
Fortitude: +2/+6 (+0/+2/+4 Con, +0/+2)
Reflex: +5/+10 (+0/+5 Dex, +0/+5)
Will: +8 (+5 Wis, +3)
 
 
Skills: 68R = 20PP
Acrobatics 5 (+5/+10)Skill Mastery
Computers 10/15 (+15/+20)Skill Mastery
Concentration 6 (+8)
Craft (Electronics) 10/15 (+15/+20)Skill Mastery
Craft (Mechanical) 10 (+15)Skill Mastery
Disable Device 10/15 (+15/+20)Skill Mastery
Knowledge (Technology) 10/15 (+15/+20)Skill Mastery
Notice 6 (+8)
Sense Motive 8 (+10)Skill Mastery
Stealth 5 (+5/+10)Skill Mastery
 
 
Feats: 15PP
Defensive Roll 2
Dodge Focus 4
Evasion
Improved Grab
Improved Initiative
Improvised Tools
Inventor
Online Research
Move By Action
Skill Mastery 2 (Acrobatics, Computers, Craft[Electronics], Craft[Mechanical], Disable Device, Knowledge[Technology], Sense Motive, Stealth)
 
 
Powers: 37 + 45 = 82PP
 
Container 7.6 (38PP Container) [16 + 4 + 10 + 7 = 37/37PP] (Vibration Mutation)

Vibro-Control 8 (16PP Array; Feats: Alternate Power 0) [16PP]
Base Power: Enhanced Strength 10 + Damage 5(Feats: Mighty) [16PP](Sonic Strength)
 
Enhanced Constitution 4
 
Enhanced Dexterity 10
 
Sonic Speed 3 (6PP Array; Feats: Alternate Power 1) [7PP]
Base Power: Flight 3 (50mph/500ft per Move Action) [6PP] (Sonic Flight)
 
Alternate Power: Speed 4 (100mph/1'000ft per Move Action) + Super Movement 1 (Wall Crawling 50mph/500ft per Move Action) [4 + 2 = 6PP] (SuperSonic Dash)

 
Device 11 (55PP Container; Flaws: Hard-To-Lose, Feats: Restricted 1[sonic Controllers]) [(24 + 6 + 6 + 12 + 5 + 2 = 55/55PP) * (4 / 5) + 1 = 45PP] (VibroNet Suit)

Enhanced Vibro-Control 9 (to Vibro-Control 17, adds Alternate Power 4, adds Accurate 2) [24PP]

Spoiler

Vibro-Control 17 (34PP Array; Feats: Accurate 2, Alternate Power 4) [40PP]

Base Power: Enhanced Strenght 10 + Damage 7 (Extras: Autofire[Damage 12], Feats: Mighty) + Super Strength 2 (Effective Strength 30, Heavy Load 1'600lbs) [10 + 20 + 4 = 34PP] (Sonic Strength Amp)
 
Alternate Power: Damage 10 (Extras: Area[burst] 500ft Radius, Linked[Trip], Selective, Flaws: Action(Full-Round), Distracting, Feats: Progression[Area] 3) + Trip 10 (Extras: Area[burst], Linked[Damage], Selective, Flaws: Range(Touch), Feats: Improved Trip) [13 + 21 = 34PP] (Sonic Maelstorm)
 
Alternate Power: Blast 12 (600-1'200 feet, Feats: Improved Range 2, Precise Shot 2, Split Attack) [29PP] (Sonic Blasts)
 
Alternate Power: Damage 10 (10x500 feet Line, Extras: Area [Line], Linked [stun], Linked [Trip], Penetrating 2, Flaws: Action (Full Round), Tiring, Feats: Progression[Area]) + Stun 10 (Extras: Area[Line], Linked [Damage], Linked [Trip], Flaws: Daze, Unreliable) + Trip 10 (Extras: Area[Line], Linked [Damage], Linked [stun], Knockback, Flaws: Distracting, Range[Touch], Feats: Improved Trip, Knockback 5) [8 + 10 + 16 = 34PP] (Sonic Beam)
 
Alternate Power: Burrowing 5(25mph/250ft per Move Action; Feats: Penetrating 2) + Damage 1 (Extras: Aura, Duration 2[sustained], Penetrating 4) + Damage 11 + Impervious on Toughness 8 (Extras: Reflective[Ranged], Flaws: Limited[Physical Projectiles Only])[7 + 8 + 11 + 8 = 34] (Sonic Torpedo)


Datalink 3 (Radio, 1000 feet; Extras: Linked[Quickness], Feats: Cyberspace) + Quickness 6 (x100; Extras: Linked[Datalink], Flaws: One Task[Datalink]) [4 + 2 = 6PP] (Net-Dive Harness)

 

Enhanced Constitution 4 + Enhanced Fortitude 2 [4 + 2 = 6PP] (Enhanced Endurance Amp)

 

Enhanced Reflex 5 + Enhanced Feats  6 (Dodge Focus 4, Improved Initiative 2, Improved Pin) [5 + 7 = 12PP] (Enhanced Agility Amp)

 

Enhanced Skills(20R; Computers +5, Craft[Electronics] +5, Disable Device +5, Knowledge[Technology] +5)[5PP] (Installed Database)

 

Enhanced Sonic Speed 1 (to Sonic Speed 4) [2PP]

Spoiler

Sonic Speed 4 (8PP Array; Feats: Alternate Power 1) [9PP]

Base Power: Flight 4 (100mph/1'000ft per Move Action) [8PP] (SuperSonic Flight)
 
Alternate Power: Speed 6 (500mph/5'000ft per Move Action) + Super Movement 1 (Wall Crawling 250mph/2500ft per Move Action) [6 + 2 = 8PP] (SuperSonic Dash)


 
Drawbacks: (-0) + (-0) = -0PP
 
 
DC Block:

ATTACK                           RANGE      SAVE                              EFFECT

Unarmed                          Touch      DC15 Toughness (Staged)           Damage (Physical) 
Sonic Strength (Damage)          Touch      DC25 Toughness (Staged)           Damage(Physical)
Sonic Strenght Amp (Damage)      Touch      DC27 Toughness (Staged)           Autofire Damage (Physical) 
Sonic Maelstorm (Damage+Trip)    Area       DC25 Toughness (Staged)           Damage (Sonic)
                                            1d20+10 vs. STR or DEX(worse)     Trip 
Sonic Blasts (Blast)             Ranged     DC27 Toughness (Staged)           Damage (Sonic) 
Sonic Beam (Blast+Stun+Trip)     Area       DC25 Toughness (Staged)           Damage (Sonic)
                                            DC20 Fortitude                    Dazed                                          
                                            1d20+10 vs. STR or DEX(worse)     Trip 
Sonic Torpedo (Aura)             Touch      DC16 Toughness (Staged)           Aura (Sonic) 
Sonic Torpedo (Aura+Damage)      Touch      DC27 Toughness (Staged)           Aura+Damage (Sonic) 

 

Totals: Abilities (14) + Combat (16) + Saving Throws (3) + Skills (20) + Feats (15) + Powers (82) - Drawbacks (0) = 150/150 Power Points

Edited by Vahnyu

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First off, a warning to the next ref to read this.  The Array in the Device's convoluted appearance may make you think he's spending more than he really is.

 

APPROVED

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Sonic Speed 3 (6PP Array; Feats: Alternate Power 1) [7PP]
Base Power: Flight 3 (50mph/500ft per Move Action) [6PP] (Sonic Flight)
 
Alternate Power: Speed 4 (100mph/1'000ft per Move Action) + Super Movement 1 (Wall Crawling 500mph/5'000ft per Move Action) [4 + 2 = 6PP] (SuperSonic Dash)

 

--

Walk me through this one - what's the math?

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ayee. I see an extra zero on the Super Movement!

 

It should be fixed now (On both this power and on the Enhanced Sonic Speed array inside the Device)!

 

 

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