Jump to content

Revanche: Under the Sword (OOC)


Thevshi

Recommended Posts

  • Replies 118
  • Created
  • Last Reply

Top Posters In This Topic

As the group of Peacekeepers draw near, a large alien moves into position to block their path to the center of the fight.  He opens fire with a large energy weapon, using Power Attack (-4 atk/+4 dam) and Taking 10 against the minion peacekeepers, achieving a 18, which provides a +1 dam from autofire, for a total damage DC of 30.  The peacekeepers cannot beat that, so they all go down in a hail of blaster fire.   

With Bliss still dazed, that brings us to….

 

Round Five
29 Sniper (unharmed)
27 Kazzan Suul (unharmed) tricked to attack Roulette
21 Melee Bounty Hunter (unharmed)
19 Barrier (unharmed, 1 HP)
18 Ruby Vox (bruised 2, 1 HP) – Aim Action on Suul
17 Jaas Bounty Hunter (unharmed, distracted (dazed))
16 Bounty Hunter 2 (staggered, bruised) 
15 Roulette (bruised, 3 HP)
15 Large Bounty Hunter (unharmed)
13 Bliss (bruised 3, 0 HP) 

The sniper will take another shot at Ruby, the Indirect on her attack ignoring Barrier’s force construct.  She gets a 30, which with Improved Crit 2 is a critical hit.  DC 30 toughness save for Ruby. 

Kazzan meanwhile gives in to his anger and fires at Roulette, using Power Attack (-2 atk/+2 dam), and his autofire, he only gets a 14, which still manages to hit the forcefield around Roulette for a DC 25 toughness save, but it bombs its toughness save with a 13, so it goes down. 

The melee bounty hunter will power attack the field next to her (-5 atk/+5 dam), hitting and triggering a DC 30 toughness save, this forcefield does better, with a 26 on its save, so it is just damaged.

 

Barrier is up!

Link to comment

Okay, Barrier will use her action to charge towards the large bounty hunter. I assume she's high up enough to get a clear shot for that.

She'll then use Power Attack to take the 2 attack she gets from that and instead add it onto her damage. Should the charge not work, ignore this line.

 

Attack: 1d20+10 30

Oh, hey. Nice. Let's go with a +5 to Damage, so that means it's either 32 or 27, depending on wheter or not the Charge works.

She'll then use Improved Grab to Grapple, with a

Opposed Grapple: 1d20+20 28

I imagine there's no size category difference?

Link to comment

So he only gets a 20 on his toughness save, so I will give him a reroll (it was vs the DC 32).  He gets a 31, so takes a bruise.  HP to Barrier. 

Barrier is actually one size category bigger (he only has 2 ranks of growth), but he gets a 35 on his grapple check, so even with the bonus he would win.

 

Okay, Ruby is up, pending the result of that toughness save!

Link to comment
  • 9 months later...

Okay, making note of who is trapped within Barrier’s forcefields and who is not: 

Not trapped: Kazzan; Jaas hunter; Bliss; Roulette; Large Hunter; Sniper (whom most people are not really aware of yet) 

Trapped: Melee hunter; Ruby 

Who all is Roulette targeting HGM?

Link to comment

That can catch all three. 

Kazzan attempts a reflex save and gets about as bad as he can with a 16.  But, with Evasion 2, he still only takes half effect even with the miss.  For his DC: 21 toughness save he gets a 22, so manages emerge unhurt still. 

So I am not sure the Jaas hunter ever fully reveled himself, but will say his last mental blast reveled him to Roulette.  Not an agile one, he misses his Reflex save with a 14.  For the DC 26 toughness save he gets a 24, so picks up a bruise. 

The large hunter is also not very agile and only gets a 12 on his save (they all rolled pretty badly).  He gets a 23 toughness save vs DC 26 save, so picks up another bruise.

Link to comment

Okay, we are on to…. 

Round Six
29 Sniper (unharmed)
27 Kazzan Suul (unharmed)
21 Melee Bounty Hunter (unharmed)
19 Barrier (unharmed, 2 HP)
18 Ruby Vox (bruised 3, Dazed 1 HP)
17 Jaas Bounty Hunter (bruised)
16 Bounty Hunter 2 (staggered, bruised) 
15 Roulette (bruised, 3 HP)
15 Large Bounty Hunter (bruised 2)
13 Bliss (bruised 3, 0 HP) 

Because Dark is missing, I will have the Sniper take down Ruby at this point. 

Kazzan will take a shot a Bliss, he will power attack (-2 at/+2 dam), he gets a 20 on the attack roll, which it just enough to hit her.  That is a DC 25 toughness save for Bliss.

Link to comment

Okay, so:

Move Action: Break off and move towards a more central position
Standard Action: Full Defense (Brining her Defense up to 9)

Free Action: Say a few words

Second Free Action: Activate Interpose, with the following priorities:
1) Anything that might damage bystanders (if there's any left)
2) Anything heading towards Bliss or Ruby

Link to comment

×
×
  • Create New...