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Thevshi

Crash on Volturnus (OOC)

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Don't want to bog things down too much, but you will be able to get into the door without too much trouble, what is the plan when you do?

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Quick march to the Pirate trying to get away!

 

If workable, perhaps a dramatic power loss on the Helmet for an HP (if it is pertinent!)

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The pirate manages to get a 21, so he manages to pull away slightly.

 

So, will need to continue pilot checks for the chase.  Let me know if you want to try any maneuvers or other tricks.

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This time the pirate only gets a 18, I rolled a 20 for Starshot’s attempt to distract/slow down the pirate, so will say that gives him a -2 to his roll, meaning Starshot halves the distance between them.

 

So, strategy for next round?  Continuing to Take 10?

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The pirate only gets a 14 this time.

 

He shots his blaster pistol at Starshot and hits with a 25 for a critical hit!  DC 25 toughness save for Starshot.

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Okay, another round.  What is Starshot's plan?  (note the IC post, you are now to close to the pirate to try to use the blaster rifle against him)

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Using feature: Cybernetic Hand acts as medical kit, taking 10 on medicine (has skill mastery) for a 16 result which should give diagnosis. 

 

If needed, taking 10 in a similar fashion for treatment / stabilisation. 

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So going for a search of the base for useful stuff!

 

As he hasnt really got any decent search or knowledge skills, he will simply take 20 and aid Soreen in the search. 

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