Affliction Posted May 28, 2008 Share Posted May 28, 2008 Okay, Daisuke's making for the nearest fire hydrant, however far away that is. He's also in a defensive posture, so that's a +2 to his Defense. close as you want is fine with me. Link to comment
Barnum Posted May 29, 2008 Author Share Posted May 29, 2008 If it is fine with you, it is fine with me. Fire hydrant coming right up. That is just a move action, VM. You have one move/standard action left this turn. Also, you guys already know this but . . . I leave Monday for a trip that is going to keep me away from the internet for about 10 days. Also, I'm not sure how much posting I'm going to get done Sunday. I can update tonight, tomorrow, and Saturday if needed. You guys can keep playing without me if you like. Feel free to RP the three kids if you like. I don't mind at all. Link to comment
Veiled Malice Posted May 29, 2008 Share Posted May 29, 2008 Gotcha. I'll take over the kiddies if necessary. Mashin-kun is holding for the time being, but will take his action if Maggot gets within ten feet of him. I know this won't even phase her, but I'm doing the whole "hero thing". You know, being generally stupid. :) Link to comment
Affliction Posted May 31, 2008 Share Posted May 31, 2008 making with the puncy atack (1d20 10=23) damage is +9 Link to comment
Barnum Posted May 31, 2008 Author Share Posted May 31, 2008 Yep, that's a hit. The toughness DC is 24, but VM is holding an action. So, VM post your action, let Affliction respond, and then roll your toughness save. I'll see you guys when I get back. *waves* Link to comment
Veiled Malice Posted June 3, 2008 Share Posted June 3, 2008 Ugh. Two misses and a failed toughness save. This sucks. (I got two rolls because of the held action from last round, BTW) Link to comment
Affliction Posted June 6, 2008 Share Posted June 6, 2008 'nother hit. attacky (1d20 10=28) dc is +9 Link to comment
Veiled Malice Posted June 6, 2008 Share Posted June 6, 2008 Okay, that's the first ever hit on you, with a +8 damage effect. That's a DC 23 toughness save. In other news, Mashin-kun's making a run for the nearest cookie-cutter house. I expect it'll take another round of running before he gets there, so you'll have ample opportunity to shoot at him as he makes his mad scramble. :) Link to comment
Barnum Posted June 12, 2008 Author Share Posted June 12, 2008 Sorry for the delay on this. I'll prod Affliction to post soon. Link to comment
Veiled Malice Posted June 12, 2008 Share Posted June 12, 2008 Use the cattle kind. That tends to get people moving faster. Or, y'know... they fall down a twitch a lot. ;) Link to comment
Affliction Posted June 14, 2008 Share Posted June 14, 2008 be careful. i've been locked up in this house for a long time. you poke me with anything that vibrates or twitches you may not get it back tuff (1d20 12=20) dats bruised. attack (1d20 10=11) miss. Link to comment
Barnum Posted June 15, 2008 Author Share Posted June 15, 2008 be careful. i've been locked up in this house for a long time. you poke me with anything that vibrates or twitches you may not get it back We did not need to hear that. Consider yourself warned. Link to comment
Veiled Malice Posted June 16, 2008 Share Posted June 16, 2008 Okay, one more "running away" post is up. One of these days, I'll get to attack. :) Link to comment
Barnum Posted June 16, 2008 Author Share Posted June 16, 2008 The cops are on their way. Should get really messy soon. :D Link to comment
Barnum Posted June 19, 2008 Author Share Posted June 19, 2008 I've poked all I'm going to poke. I wouldn't get my hopes up that Affliction is coming back to this, but you never know. Feel free to wrap it up however you like. Link to comment
Veiled Malice Posted June 19, 2008 Share Posted June 19, 2008 Gotcha. Thanks anyway, Bar. ;) Link to comment
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