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Avenger Assembled, December 8, 2015 in Archives
Initiative roll for Ruby
The result is a 9
Singularity goes on 18
Initiative: 1d20+3 13
Bad Guy: 13
Sea Devil: 5
Initiative: 1d20+3 15
Singularity is going to attempt to brain the bad guy with his own detached prosthetic limb. Like you do.
She rolls to Startle, gets a 26.
She rolls to hit, power attacking for 2. She gets an 18. Blah. If that is not enough to hit, she will beg her buddy Aquaria for an HP.
http://orokos.com/roll/351109 = Startled!
That renders him flat-footed, so that hits.
http://orokos.com/roll/351110 = 35! =( He nat-20ed that save.
Fast Feint: 1d20+12 19
Attack: 1d20+10 17
Sense Motive vs 19:
http://orokos.com/roll/351678 = 27
He makes that save and is not hit.
Alright assuming you're not having me take another move action so Roulette's near enough to talk to the guy being beat on.
Free Action: Set-Up for Ruby
Move Action: Feint (-5 Move Action): 1d20+14 26
Standard Action: Distract the Bad Guy: 1d20+19 25
Sense Motive vs. Feint:
Sense Motive vs. Distract:
http://orokos.com/roll/352543 = he fails both rolls! Go ahead and post, HGM