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Exaccus

Facsimile (PL10/11)-Exaccus

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Facsimile
 

Power Level: 10-13 (202/202PP)
Trade-Offs: Varies
Unspent Power Points: 0

 

In Brief:A young man with the power to mimic the properties of substances he touches, trying to balance his hero work with his home life and schooling

Residence:Freedom city; southside
Base of Operations: Freedom city
Catchphrase: "Lets see what you're made of.", Various material based puns.

Alternate Identity: Alexander Lloydd
Identity: Secret
Birthplace:Freedom city
Occupation: Student
Affiliations: Claremont
Family: Father; Eric Lloydd (48) Mother; Tabitha Lloydd (40) Younger brother; RIchard Lloydd (16) Older Sister Caitlynn Lloydd (24)

 

Description:
Age: 16 (DoB: 14th July 1999)
Apparent Age: 18
Gender: Male
Ethnicity: Caucasian.
Height: 5'11 (base)
Weight: 150lbs (base)
Eyes: Grey
Hair: Black,

Alex has a broad and stocky frame much like his construction worker father though he is by no means muscular, keeping his hair short and styled with a side parting.

 

Power Descriptions:
the transformations begin at the point of contact and quickly spread up his form from there in a ripple of light and heat released from the atomic changes as his body assumes the properties of the material touched, All powers have the mutation Descriptor

 

History:
Alexander hadn't planned on being a hero, he'd planned on following in his fathers footsteps and entering the construction business, maybe if he worked hard becoming a foreman, but at no point in time had it entered his mind that he might instead find himself shoulder to shoulder with the spandex phalanx as his father called the various heroes of freedom city, had never even crossed his mind but as someone once said, plans are insulted destinies.

It was not untill a few weeks after his 16th birthday that his latent mutation first manifested, he'd been on site doing work experience at a construction yard when a chain snapped and a girder began a 6 story drop towards him, the world seemed to slow down around him as he watched what he was certain was going to be his very painful death rush towards him, arms raised in what he had passed off as futile defiance of the inevitable even as a strange surge of warmth raced up his legs and over his back, till he saw a white ripple of energy emerge from his sleeves, turning the flesh it passed over grey and numb, he barely had time to acknowledge it before the girder impacted his palms and nearly knocked him to the ground, before simply rolling off a landing on the concrete before him with a thud.

leaving as quickly as it had come Alex found himself returned to his normal appearance in another wave of light and heat and beat a quick retreat home before the construction workers could come and investigate the site.

It was a few days later he received a letter from a Mister Duncan Summers inviting him to Claremont High school on a scholarship, something his middle-class and money concious parents accepted with glee and the rest is as they say, history.

 

Personality & Motivation:
Alex is a well adjusted young man, having been instilled by a strong working ethic by his father and a love of mischief and terrible puns by his mother and older sister, he truely wants to try and make life better for the people around him, though he mainly plans to do this by pushing for the rennovation of the cities poorest and most delapidated areas he can't deny that punching bad guys is a lot more enjoyable

 

Powers & Tactics:
Alex will attempt to mimic a sturdy substance as soon as possible in combat, usually his steel belt buckle or his motorcycle if he happens to be riding it at the time and attempt to pummel his opponents into submission, though he is not above being cunning or sneaky when times call for such he is in his heart of hearts a showman who treats his battles with villainy like wresting matches.

 

Having learned to increase his physical strength and stamina by drawing energt from his surroundinfs has somewhat slowed the speed at which his mimicry works.

 

After a chance meeting with Doktor Archeville Facsimile came into possession of a Morphing molecule meteor hammer tuned to his own bioelectric field that allows it to transform to match it's welders substance and rotate through various configuration at will.

 

Complications:
Feet of clay: Alex assimilates most features of the materials he mimics, especially any flaws or drawbacks that might entail such as increased vulnerability to some descriptors or even weakness to substances it might react with.

My brothers keeper:Richard is the only member of Alex's family to be aware of his powers and has since began to put himself into harms way on occasion in the hopes of awakening his own powers in some regard, he also feels jealousy towards his elder brother that occasionally turns to resentment

Secret identity: though only Richard is aware that Alex is also Fascimile his sister Caitlynn has suspicions that he is "up to something!" this is particularly troublesome as she is a intern at the local newspaper and has limited access to the resources it can provide and won't hesitate to do so if she believes Alex to be in danger or doing something stupid.


Abilities: 8 + 4 + 8 + 0 + 4 + 4 = 28PP
Strength: 30/18 (+10/+4)
Dexterity: 14 (+2)
Constitution: 30/18 (+10/+4)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 14 (+2)


Combat: 12 + 12 = 24PP
Initiative: +2
Attack: +6

-Melee: +10 (6 Base + 4 Attack Focus (Melee))

-Ranged: +6
Grapple: +20
Defense: +10 (6 Base + 4 Dodge Focus), +3 Flat-Footed
Knockback: -5


Saving Throws: 0 + 8 + 8 = 16PP
Toughness: +10/+4 (+10/+4 Con)
Fortitude: +10/+4 (+10/+4 Con)
Reflex: +10 (+2 Dex, +8)
Will: +10 (+2 Wis, +8)


Skills: 100R = 25PP
Bluff 12 (+14)
Diplomacy 8 (+10)

Drive 8 (+10)
Concentration 12  (+14)

Craft (Structural) 4 (+4)

Intimidate 8 (+10)
Knowledge: Physical sciences 4 (+4)
Language 4 (Base: English, German, Romanian, Korean, Spanish)

Medicine 4 (+6)
Notice 12 (+14)
Sense Motive 12 (+14)
Stealth 12 (+14)

 

Feats: 23PP

All-Out Attack
Attack Focus (Melee) 4

Connected
Dodge Focus 4

Equipment 2 (Bought with Silver Reward)

Hide in plain Sight 

Fast task - Feint

Luck 2

Move-by Action

Power Attack

Second Chance (Concentration Checks to sustain powers)

Skill mastery (Medicine, Notice, Sense Notice, Stealth)

Taunt 

Takedown Attack

Teamwork 3

 

Equipment: 2pp = 10ep

 

Motorcycle (9ep)

Defense bonus: +0

Toughness: +8

-Speed 5 (250 mph, 2500 ft per round.)

-STR: 15 (+2)

 

Smart phone (1ep)


Powers: + 12 + 12 + 7 + 48 + 1 = 86PP

All powers but the ball and chain device are mutation Descriptor 

 

Morphing Meteor Hammer (Device 2) (Technology; Easy to lose 10pp device) [6pp]

Enhanced Feats 10 ("chained weapon"; (Extended Reach 3 [+15 ft.] On unarmed, Improved Critical 2 [18-20] on unarmed, Improved Grab, Improved Grapple, Improved Pin, Variable Descriptor 2 [bludgeoning/piercing/slashing, mimicked substances]) [10/10DP]

 

Enhanced Constitution 12 (+12 CON) [12pp]
 

Enhanced Strength 12 (+12 STR) [12pp]

 

Immunity 7 (environmental conditions (All). suffocation (All)) [7pp]
 

Object Mimicry 12 (60pp Pool of traits as a full round action Flaws: Action 2 (full)) [48pp]

 

Super-Senses 1 (analytic Touch) [1pp]

 

DC Block

ATTACK                RANGE       SAVE                           EFFECT
Unarmed               Touch       DC25 Toughness save            Damage

Morphic Meteor Hammer touch-15ft  DC25 toughness save            Damage

Totals: Abilities (28) + Combat (24) + Saving Throws (16) + Skills (25) + Feats (23) + Powers (86)  = 202/202PP

 

 

Sample allocations

 

Steel mimicry

 

Spoiler

 

Density 6("Heavy metal")[18pp]

+12 Strength (42 (+16) total)

+3 Toughness (+13 total Impervious 3)

+2 Immovable (-15 knockback)

+2 Super Strength (+10 Effective Strength)

Immunity 40("Conductor"; Common effect: Heat/Fire, Common Effect: Electricity)[20pp]

Impervious Toughness 7 ("Extreme Durability")[7pp]

Leaping 1 (x2 Jump distance)[1pp]

Protection 3("Inorganic Resiliance")[3pp]

Speed 1 ("Springy Step" Speed 10mph 100ft a round)[1pp]

Super Strength 4("Dense Metal Muscles"; +20 Effective Strength 72 total Heavy Load: 266 tons; PFs: Ground strike, Shockwave) [10pp]

[60/60]

 

Summary

Str: 42 (+16)

SS: 72; heavy load 266 ton

Toughness: +16 (impervious 10)

Immunity: Heat/fire and Electricity Descriptor effects

Running Jump: 52ft Standing Jump: 26ft High Jump: 13ft

Speed: 10mph 100ft a round

 

DCs

Shockwave: DC28 toughness  130ft cone

Groundstrike DC23 Reflex 130ft radius

Unarmed Touch DC31 toughness save(Damage)

Wrecking Ball touch-15 ft DC31 toughness save (Damage) 18-20 Crit

 

Edited by Fox
Player-requested character edits.

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Hmm. Is there a way for you to get him up to caps, I wonder? Even a little accurate on that Mimic (possibly from his immunities for the moment) could work wonders. 

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Well, at this point he's not a PL 10 character in combat. I wonder if you could put Accurate 2 on his Mimic so he's PL 10 when using the power? Even that would give him +10 with that +10 DMG from Density, etc. 

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Aah ha, he's pl 8 charActer, who hits pl5 caps without his power I don't have a pl10 slot free at the moment but I archived black knight so this is his tag in

Edited by Exaccus

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Not trying to step on anyone's toes here, but I do want to point out that you have an unused PL7 105/pp slot not a PL8 120.  As we start with 2 10s and a 7.

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No it stays a PL7 slot.  You can bring back Black Knight at PL8 at any time on the PL7 slot.  But, the slot itself doesn't become a PL8 slot.

 

To get a PL8 slot you have to reach Bronze (which grants you a character slot from anything as low as PL7 105PP to as high as PL12 180PP and any PL/PP combination in between).  But, any new character you make on the PL7 slot is a PL7 unless you bump them using a reward.

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Now Statted to hit PL7 caps with sample allocation and pl5 without.

Edited by Exaccus
It worked out.

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Sorry AA, cutting ahead of you it seems!  Anyways, so math wise everything's fine.  Fluff wise.  Well there's nothing wrong with being an 18 year old.  Does mean he'll graduate sooner rather than later from Claremont though.  Now, I understand that you have to be 18 to legally work heavy construction in NJ (well minus a small purview of exception such as if the building is less than 12' tall).  But, someone 14-17 could actually work building nonprofit homes.  

 

For consideration if you wanted him to stay at Claremont for longer/make him younger.  If not that's fine too, everything adds up so I can easily give an Approved.

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Although you changed his listed age to 16, his backstory still mentions his 18th birthday!

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