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Downtown Train (OOC)


angrydurf

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No worries.  I kinda had to bail amid discussions not surprising some confusion reigned from it.

 

Alright so.  the door will slide open revealing Five individuals in matte black power armor all of the same design.  For those who have seen it before it appears to be a variation on that of the Power Corps armor though the change in color scheme suggests a different group with similar or same suppliers.  Manning the door is a lighter armored door-gunner/co-pilot, the pilot is visible through the cockpit canopy in similar unpowered body armor.  The door-gun is some kind of advanced weapon perhaps an energy weapon given the lack of obvious ammo feed.

 

As Miras flows her smoky form into the transport the power armored mercenaries launch out through the door lining up to intercept the monorail.  Before they get their standard actions Miras can surge for her illusion or another effect.  IC incoming then Miras will be up.

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We'll just use the same saves.  Kingsnake and Gauss are effected but as they see their civvie selves restrained clearly it is a faaaaaaaake so they will break it for them almost immediately.  Phalanx passes the check and is uneffected.  The Gunner is unaffected the Pilot is affected.  Two of the Power Armored Mercs are affected three are not (aaaand I rolled one too many saves so will drop the extra roll)  

 

One Merc begins to cut through the roof the other is requesting confirmation on his coms  the three that were set to enter the train are blocked as the roof has not been peeled back.  So they effectively lose a round straightening out the plan.  As there are no other mercs to secure the train they will break the illusion once they realise that on their next round but Miras bought some time with the confusion.

 

The Door gunner will draw a stun baton and go after Miras 1d20+11 = 17, and miss.

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Alright now Gauss is up.  The three mobsters at the front of the train are still outside the cloud and it will clear completely after your action so you can still use it as cover to change if you need to.  Also the power armored mercs have opened a large hole in the train but not entered and made themselves available as targets as well now.

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Just going to blast one of the power-armored thugs, one of the ones who are trying to tear off the roof, will take an automatic ten if he/she's a minion, here's my roll if not 1d20+10=25. That's a DC 25 toughness test with Piercing 4 ad Knockback 6. Move action will be to take cover. Then Extra Effort for another Standard action to Blast another Power-armored thug, take ten if possible, if not 1d20+10=12. I'll wait for confirmation that this is good before posting IC.

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Phalanx

Move action:  Reenter the train car and approach the mobsters

Standard action:  Attack the mobsters next to him taking ten will hit and he'll pull his blow to a +12 which is still enough to KO them all with takedown attack.

He'll then surge for an extra standard and burn the HP to clear fatigue.  

Free action switch array to energy vision

Surge Standard:  Energy vision sunder on the Gunners weapon on the transport Power attack for +2; 1d20 + 14 = 28:  Hit DC 27 Toughness. Item takes ten and is disabled and no longer functional.

 

Initiative 

Phalanx            24    5HP         Uninjured

Kingsnake        18    2HP         Uninjured

Mobsters          18                    KO'd

Miras                16   1HP          (Fatigued, can spend HP to clear)

Backup(Pilot)    16                    Uninjured

Backup(gunner)16                   Uninjured

Backup(One)    16                    Uninjured

Backup(Two)    16                    Uninjured

Backup(Three) 16                    Uninjured

Backup(Four)   16                    Uninjured

Backup(Five)    16                    Uninjured

Gauss               12   1HP          (Fatigued can spend HP to clear)

 

Kingsnake is up.

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Reaction: Kingsnake burns a Hero Point to avoid the Fatigue he would have gotten from Surging last round.

 

Move Action: Kingsnake uses Leaping and/or Swinging as necessary to ascend through the hole in the roof of the train into the VTOL jet.

 

Reaction: Kingsnake burns a Hero Point to double his Dodge bonus for a round, increasing his Defense to +20 (DC30).

 

Standard Action: Kingsnake uses Acrobatic Bluff to Trick one of the power-armored mercs into attacking him while he's standing directly in front of the controls to the jet.  If the attack against Kingsnake misses, it'll hit the controls instead.  Kingsnake uses Skill Mastery to get 25 on the opposed Acrobatics vs better-of-Acrobatics-or-Sense-Motive check.  (See page 42 of the core book for details on the "Trick" maneuver.)

 

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Technically the Power Mercs all jumped out and are flying above the train, but there is nothing stopping the action form being effective as you grapnel onto the transport.

 

So Sense Motive DC 25; 1d20+9 = 22:  Failure, He will shoot at Kingsnake/the cockpit controls on his round. Gonna say that is Backup One.

 

Initiative 

Phalanx            24    5HP         Uninjured

Kingsnake        18    1HP         Uninjured

Mobsters          18                    KO'd

Miras                16   1HP          (Fatigued, can spend HP to clear)

Backup(Pilot)    16                    Uninjured

Backup(gunner)16                   Uninjured; Disarmed

Backup(One)    16                    Uninjured; Tricked

Backup(Two)    16                    Uninjured

Backup(Three) 16                    Uninjured

Backup(Four)   16                    Uninjured

Backup(Five)    16                    Uninjured

Gauss               12   1HP          (Fatigued can spend HP to clear)

 

Miras is Up.

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Hm, so the pilot is about to be shot, and the gunner is disarmed, and a few of the flying guys are affected. Okay, Miras is going to reach out and try her Paralyze against the Gunner. Melee Attack: 1d20+9 19 That's a DC 20 Fort, I think. She's Fatigue'd, so it might be DC 19. That's her full round, but she'll also be maintaining the Illusion as much as she can.

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It's not a mighty paralyze so it'll be DC 20 

 

Fort Save DC 20; 1d20+6 = 12:  Fail by Eight,  Paralyzed and helpless.

 

Initiative 

Phalanx            24    5HP         Uninjured

Kingsnake        18    1HP         Uninjured

Mobsters          18                    KO'd

Miras                16   1HP          (Fatigued)

Backup(Pilot)    16                    Uninjured

Backup(gunner)16                   Uninjured; Disarmed, Paralyzed

Backup(One)    16                    Uninjured; Tricked

Backup(Two)    16                    Uninjured

Backup(Three) 16                    Uninjured

Backup(Four)   16                    Uninjured

Backup(Five)    16                    Uninjured

Gauss               12   1HP          (Fatigued can spend HP to clear)

 

I'll get the backups actions going once the IC for Miras is up.

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Backup (Pilot) Will try and retain some kind of control of the craft as a standard action; Pilot check DC 25 1d20+9=13: Nurp!  He will use a move action to bail out and activate his grav chute.

Backup (Gunner) Stands very very Still

Backup (one) Will Turn to fire on Kingsnake 1d20+11=26:  A miss but a good thing he doubled his defense!  The trick is successful and will fry the controls.

Backup(Two) Attacks Phalanx 1d20+11=28:  Hit, His damage is Below Phalanxs Impervious.

Backup(Three) Descends into the train and Initiates a grapple on the Woman who was chased onto the Train and grabs her.  Sense motive DC 18: to notice she let herself be grabbed.

Backup(Four) Descends into the Train and fires on Gauss; 1d20+11=23:  Hit DC 24 toughness Save

Backup(Five) fires at Miras at -2(circumstance penalty for crashing transport):  1d20+9=22  Hit DC 24 toughness Save

 

Initiative 

Phalanx            24    5HP         Uninjured

Kingsnake        18    1HP         Uninjured

Mobsters          18                    KO'd

Miras                16   2HP          (Fatigued)

Backup(Pilot)    16                    Uninjured (Bailed out)

Backup(gunner)16                   Uninjured; Disarmed, Paralyzed, crashing

Backup(One)    16                    Uninjured; Tricked

Backup(Two)    16                    Uninjured

Backup(Three) 16                    Uninjured

Backup(Four)   16                    Uninjured

Backup(Five)    16                    Uninjured

Gauss               12   1HP          (Fatigued can spend HP to clear)

 

I Need a DC 24 Toughness Save from Miras and Gauss  The Transport is Crashing Getting out and back to the train will require a DC 25 Acrobatics check or Flight.  Miras and Kingsnake can each have an HP for the setback.  

DC 18 Sense motive to recognize the woman is in league with the Mercs.

Gauss is up once I get the IC up after dinner.

 

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37 minutes ago, Raveled said:

Durf, can Miras & Kingsnake make that Sense Motive check? Givne that they're not in the train ATM?

 

Kingsnake's senses are all Extended, and few, if any, of them would consider the intervening obstacles as "concealment," so in his case, I should hope so.

 

Kingsnake can use Skill Mastery to take 10 and hit that DC25 Acrobatics check.

 

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Yes you all are close enough to make the check as it is more fun that way regardless.  No worries Saithor I give a minimum of 24 hours for people to post before moving on and even then only if the thread is dragging over all and everyone here is pretty on top of it so we're all good.

 

for Good measure; Phalanx Sense Motive DC 18 1d20+8=26: Success.

 

Initiative 

Phalanx            24    5HP         Uninjured

Kingsnake        18    1HP         Uninjured

Mobsters          18                    KO'd

Miras                16   2HP          (Fatigued)

Backup(Pilot)    16                    Uninjured (Bailed out)

Backup(gunner)16                   Uninjured; Disarmed, Paralyzed, crashing

Backup(One)    16                    Uninjured

Backup(Two)    16                    Uninjured

Backup(Three) 16                    Uninjured

Backup(Four)   16                    Uninjured

Backup(Five)    16                    Uninjured

Gauss               12   1HP          Bruised x 1, Dazed, Fatigued

 

Gauss is up, Sai you can spend your HP to clear your dazed or your fatigue (though not much reason to clear the fatigue with the daze still in effect)  Or neither and you can just post a response to getting hit.

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Phalanx will hold his action to verify everyone gets clear of the Transport.

 

Initiative 

Phalanx            24    5HP         Uninjured, Holding

Kingsnake        18    1HP         Uninjured

Mobsters          18                    KO'd

Miras                16   2HP          (Fatigued)

Backup(Pilot)    16                    Uninjured (Bailed out)

Backup(gunner)16                   Uninjured; Disarmed, Paralyzed, crashing

Backup(One)    16                    Uninjured

Backup(Two)    16                    Uninjured

Backup(Three) 16                    Uninjured

Backup(Four)   16                    Uninjured

Backup(Five)    16                    Uninjured

Gauss               12   0HP          Bruised x 1, Fatigued

 

Kingsnake is up.

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Sense motive DC 18: to notice she let herself be grabbed.

 

Think I can manage that.

 

Move Action: Take 10 with Skill Mastery to make the DC25 Acrobat check to jump from the disabled jet back into the train car.

 

Standard Action: Take 10 with Skill Mastery to Demoralize Backup #3, the one "grappling" the Mystery Lady.  DC25 Intimidate, Sense Motive, or Will check to avoid being Shaken for 1 round.

 

Free Action: Use Extra Effort to Surge.

 

Standard Action: Attack Backup #3.

 

Attack check (DC19): 20.  Just barely.  That's a DC23 Toughness save (and if he's Shaken, he's got -2 to all his checks, including saves).

 

Edited by ShaenTheBrain
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