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Downtown Train (OOC)


angrydurf

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Initiative 

Kingsnake        18    0HP         Uninjured, Exhausted

Mobsters          18                    KO'd

Miras                16   3HP          Exhausted

Phalanx            16    2HP         Bruised x 2, Fatigued

Backup(Pilot)    16                    Uninjured (Bailed out)

Backup(gunner)16                   Uninjured; Disarmed, Paralyzed, crashing

Backup(One)    16                    Bruised x 1, Staggered, Dazed, Unconcious

Backup(Two)    16                    Bruised x 1, Unconcious

Backup(Three) 16                    Bruised x 5, Staggered, Grappled: Bound(helpless)

Backup(Four)   16                    Bruised x 2, Unconcious

Backup(Five)    16                    Bruised x 2, Dazed(Gauss), Falling

Gauss               12   0HP          Bruised x 1, Staggered, Fatigued

 

Gauss is up.

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Sorry about the delay had a busy weekend and needed rule clarification

 

Sense Motive 1d20+9=29; He is so far unmoved.

 

Phalanx is a goody goody and will interpose the attack and offer an obnoxious moralizing soliloquy 

Losing dodge bonus to defense 16 will hit but the damage is below his impervious threshold so no damage.

 

Kingsnake is up.

 

 

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Kingsnake will take a full action to use Intimidate to interrogate #3.  He'll take 10 with Skill Mastery and get 25.

 

On one hand, the villian is helpless.  On the other hand, Kingsnake's exhausted and his last couple of attacks have been ineffective.  So you make the call whether he gets a +2 or -2 circumstance bonus to resist, or if the various factors even out.

 

I'm assuming that, since #3 is Helpless, at least part of his hard-to-lose Device can be removed.  Let me know if I'm mistaken, and I'll edit accordingly.

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Well we can do that in this thread if people want.  Just been kinda draggin since combat ended so that could go in a separate thread or continue here if people are interested.  Not sure if its the holidays or what just don't want people feeling trapped in more thread than they signed up for!

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  • 3 weeks later...

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