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Praetorians: Sovereign Right [OOC]


Thevshi

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  • 3 weeks later...

Okay, going to get us started for the moment: 

Round One
20 Pirate Pilots (4 in interceptors)
20 Moon-Moth (unharmed, 3 HP)
12 Pirate gunners
7 Mater Vyrdna (unharmed, 1 HP)
5 Cavalier (unharmed, 3 HP)

 

The pilots of the pirate fighter spacecraft will fire on some of the ground defenses for various results, so it is Moon-moth’s action.

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  • 3 weeks later...
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  • 2 weeks later...

Okay, although it seems unlikely that Almilee will return, I am going to include Shell in things on the ground. 

Round Two
28 Shell (unharmed)
20 Pirate Pilots (4 in interceptors)
20 Moon-Moth (unharmed, 3 HP)
12 Pirate gunners
7 Mater Vyrdna (unharmed, 1 HP)
5 Cavalier (unharmed, 3 HP) 

Shell fires on one of the interceptors, hitting with a 23.  The interceptor has DC 25 toughness save, getting a: 13, which is enough to disable the spacecraft and cause it to crash. 

One interceptor will attack Moon-Moth, another Shell (the third attacks another of the city's defenses): 14, 13, so both attacks miss. 

Moon-Moth is up!  (and do not forget your homing attack from last round)

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Okay, the homing blast hits an interceptor, which gets a 21 on its toughness save, so it takes an injured status.   

Up in space, the pirate capital ship banks away from Vyrdna's suppressive fire, meaning the gunners have a -4 on their attack rolls.  2 shoot at Cavalier again (needing a natural 20 to even hit): 0 and -1, so both miss by a good bit. 

Two others will fire at the Kavaca: -1 and 12, one miss and one just barely hitting. 

The Kavaca gets a 27 on its toughness save, so it shrugs off the blast.

 

Vyrdna is up again!

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TT, this thing has a -2 defense!  So that is good enough to get +4 from autofire, giving it a DC 30 toughness save:  22, so it takes some damage (I will say you took out one of its guns, and caused a temporary power surge that will disable the guns on one side for a round).

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Round Four
28 Shell (unharmed)
20 Pirate Pilots (3 in interceptors, one at -1)
20 Moon-Moth (unharmed, 3 HP)
12 Pirate gunners
7 Mater Vyrdna (unharmed, 1 HP)
5 Cavalier (unharmed, 3 HP) 

Okay, Shell shoots at the interceptor that Moon-Moth damaged, managing to hit with a 18.  The interceptor gets a 29 on its toughness save so it is fine. 

The interceptors return the favor, one firing at Shell, the other at Moon-Moth (the third at some target off out of sight).  15 and 11, so both miss.


Back to Moon-Moth.

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Mater Vyrdna

Full Round Action: Boost 6 (Any Mechanical Traits at Once[3]; Extras: Total Fade, Flaws: Action[Full-Round], Distracting, Others Only, Feats: Accurate 2, Slow Fade 2[12 Minutes]) [10PP] (Machine Augmentation)

 

Let's try and get the Kavaca up to speed!

 

Quote
  • Thevshi
    Okay
    6:55 PM
  •  
    So, all traits at once, that means +3 toughness to the ship, the final defense is +5 (for 15 defense), that reduces the attack penalty by 3 (to -5) and gives you Accurate 2 (making the final penalty -1 to your attack rolls) and would increase the blast attack to +13 damage.
    6:58 PM
  •  
    (and increase Flight by 3 and the comms)
    6:59 PM
  •  
    and sensors.

 

Edited by Vahnyu
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