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Supermarket [OOC]


Gizmo

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Grab
Move Action: Feint Bombshell: 1d20+5 22 A pretty good showing, but Talya can beat that with Skill Mastery.
Standard Action: Initiate Grapple vs Bombshell: 1d20+8 9

Jack of all Blades
Move Action: Feint Grab with Skill Mastery for 29
Standard Action: Energy Sword vs Grab; Power Attack 5: 1d20+15 30

Grab
Bluff Check vs DC 29: 1d20+10 26
Toughness Save vs DC 29: 1d20+10 23

23 - Jack of all Blades - Uninjured, 5HP
> 11 - Bombshell - Uninjured, 0HP
8 - Smash - Uninjured, Staggered
6 - Grab - Bruised x1, Dazed

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Smash
Standard Action: Unarmed Attack vs Jack of all Blades: 1d20+7 18

Jack of all Blades
Move Action: Taunt Smash with Skill Mastery for 29
Standard Action: Energy Sword vs Smash; Power Attack 5: 1d20+15 22 That's enough for +2 from Autofire.

Smash
Will Save vs DC 29: 1d20+4 5
Fortitude Save vs DC 21: 1d02+11 13 With a limit of 6 and Impervious he's hit with -3 Toughness on top of the -2 from the Taunt, for +8 Total.
Toughness Save vs DC 28: 1d20+8 27

I'll get that IC post up in the morning!

23 - Jack of all Blades - Uninjured, 5HP
> 11 - Bombshell - Uninjured, 0HP
8 - Smash - Bruised x1, Staggered, Demoralized, -3 Toughness/ -3 Impervious
6 - Grab - Bruised x1

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Borrowing from our House Rules a bit, Bombshell "is Bound, and thus, Helpless, unable to move, or take any actions which require physical activity other than Escaping, with a Defense of (5 + size modifier). Other adjacent characters gain an additional +4 attack bonus against them, and can coup-de-grace them as a full action." Also relevant: "Escape (Move Action): You attempt to escape a grapple. Roll an opposed check, with either your Grapple bonus or your Escape skill (or Dexterity bonus, if you have no ranks in Escape), whichever is higher, against your foe's Grapple bonus. If you succeed, then you break free, and you can move up to your speed away from the grappler."

> 23 - Jack of all Blades - Uninjured, 5HP
11 - Bombshell - Uninjured, Bound, 0HP
8 - Smash - Bruised x1, Staggered, Demoralized, -3 Toughness/ -3 Impervious
6 - Grab - Bruised x1

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