Brown Dynamite Posted September 12, 2015 Share Posted September 12, 2015 OOC for this thread Link to comment
R. Bluefish Posted November 15, 2015 Share Posted November 15, 2015 Move action: Move up to the guy with the shield. Standard action: Superfast Fists vs. Gladiator Guy: 1d20+12 14 Damage is +8, plus Autofire. Link to comment
Brown Dynamite Posted November 15, 2015 Author Share Posted November 15, 2015 That hits. Though even flat footed that only gets a +1 on the Autofire. Gladiator Guy's Tou Save: 1d20+12 30 Time for Initiative. Link to comment
R. Bluefish Posted November 19, 2015 Share Posted November 19, 2015 Echo's initiative: 1d20+14 26 Link to comment
Brown Dynamite Posted November 19, 2015 Author Share Posted November 19, 2015 Foreshadow's Initiative: 1d20+15 29 Shield Gladiator's Initiative: 1d20+6 11 Net & Spear Gladiator's Initiative: 1d20+8 25 Round 1 Initiative Character HP Damage Condition29 Foreshadow 1 Unharmed 26 Echo 1 Unharmed23 Net and Spear Gladiator GM Unharmed11 Shield Gladiator GM Unharmed Move Action: Take 10 to Acrobatically Feint Shield Gladiator which he can't beat. Standard Action: Aid Echo vs Shield Gladiator : 1d20+20 38 Echo has a +5 Bonus on her Atk against the Shield Gladiator Link to comment
R. Bluefish Posted November 22, 2015 Share Posted November 22, 2015 Standard Action: Superfast Fists vs. Shield Gladiator, with 2 points of Power Attack and +5 aid bonus: 1d20+15 29 Damage is +10 (+2 from Power Attack) plus Autofire. Move Action: Teleport up to the ceiling and stay there, by way of switching her Reality Warping array to Super-Movement. Link to comment
Brown Dynamite Posted November 22, 2015 Author Share Posted November 22, 2015 TOU Save (DC29): 1d20+12 27 Picking up a Bruise! Link to comment
Brown Dynamite Posted December 3, 2015 Author Share Posted December 3, 2015 Net & Spear Gladiator Standard Action: Throw Spear at Echo (DC19): 1d20+12 25 Shield Gladiator. Move Action: Create Some Distance between him and Foreshadow Standard Action: Charging (-2 Def/+2 Atk) All Out (-2 Def/+2 Atk) Attack vs Foreshadow (DC27): 1d20+10 27 Foreshadow's Tou Save: 1d20+7 8 So...I'm going spend an HP to Reroll Tou Save: 1d20+7 11 which becomes 21 so Dazed & Bruised Knockback Damage (DC19): 1d20+6 20 Link to comment
R. Bluefish Posted December 5, 2015 Share Posted December 5, 2015 Echo's Toughness save: 1d20+8 26 Link to comment
Brown Dynamite Posted December 6, 2015 Author Share Posted December 6, 2015 Quick little adjustment note. The DC Echo had to beat was 19 not 20 (I had them both as PL 10s not 8s for some reason must've used different sheets). Round 2 Initiative Character HP Condition29 Foreshadow 0 Bruised x1, Dazed 26 Echo 1 Unharmed23 Net and Spear Gladiator GM Unharmed11 Shield Gladiator GM Unharmed Foreshadow will keep the Dazed so, Echo's up. Link to comment
R. Bluefish Posted December 6, 2015 Share Posted December 6, 2015 Move action: Teleport back down to behind the Shield Gladiator Standard action: Superfast Fists vs. Shield Gladiator, again with 2 points of Power Attack: 1d20+10 18 Damage is +10 plus Autofire, once again. Also, doesn't he have a Bruise? Link to comment
Brown Dynamite Posted February 4, 2016 Author Share Posted February 4, 2016 You're right! My bad for not including that in the Chart. Tou Save: 1d20+11 22 Let's see that'd be another Bruised and Dazed. Link to comment
Brown Dynamite Posted April 12, 2016 Author Share Posted April 12, 2016 Net & Spear Gladiator Standard Action: Power Attack (-4 Atk/+4 Dmg) Snare vs Echo (DC18 Reflex): 1d20+8 23 Link to comment
R. Bluefish Posted April 12, 2016 Share Posted April 12, 2016 Echo's Reflex save: 1d20+12 18 Link to comment
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