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Autumn in the Park (the OOC)


angrydurf

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Initiative order

Demon 17

Ouroboros 21; held to 16

Cultists 15

Set 11

 

Ouroboros will hold his action to follow Sets lead.

Demon will arrive and Drain Con on one of the ranking cultists 1d20+10 vs. DC 14 attack = 29 Hit, Fort Save for cultist 1d20+1 DC20 Fort Save = 11 Fail by nine nine con lost from Ranked cultist 2

Ouroboros will bind the Demon using create object: Demon Ref Save VS. being trapped = 5 Demon is trapped 

Ranked cultist 2 will try to stab the demon Attack Check 1d20+3 = 10 DC 16 Miss;  Other Ranked Cultists Attack Set DC 20 Attack Rolls = 7, 6, 14 all Miss; High Cultist Will Attack Ouroboros 1d20+6 = 9 Miss

Lesser Cultists Stand from prone or move from outer statues to central area as a move action and draw their daggers as move actions.

 

Set is up.  I'll get the IC up shortly feel free to put up a zero round soliloquy if you want Giz otherwise I'll put the rest after caffeine and food.

Edited by angrydurf
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Set
Move Action: Configure Shapeshift:
     Immunity 5 (Scales of Ammit; Drain Effects) [5PP]
Standard Action: Sand Snare vs Cultists
     Snare 7 (Extras: Area [General, Shapeable], Selective, Power Feats: Obscure Senses [All Senses], Variable Descriptor 1 [sand or shadows]) [34PP] (darkness aspect/desert aspect)

Set is going to try to position this to catch as many of the cultists in one go as she can. It's a DC 17 Reflex Save to halve the effect, then a DC 17/13 Reflex Save against the Snare itself.

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You can get all of them but the demon and the drained cultist.  

Basic cultists Save VS Snare 1d20+1 = 8 all caught in it; 1d20+1 = 9 All bound and helpless

Ranked cultists saves VS snare 1d20+1 = 9, 15, 6 all get hit; 1d20+1 = 16, 20, 13 1 free 2 entangled

High cultist Save VS Snare 1d20+1 = 21 saves for half effect; 1d20+1 = 13 manages to keep free.

 

So the low level cultists are out of commission two ranking cultists are entangled and the final ranked cultist and high cultists manage to evade the snare.

 

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I'll fiat the Demon grabbing the drained cultist to use as a bludgeon on its prison so an HP each for it doubling up actions and all.

So the wall makes a toughness save DC 22 1d20+7 = 13; so injured and disabled.

Huang will reinforce his created object as a standard action.

High Cultist will stab at Ouroboros once more DC 21 1d20+6 = 16; and a miss.

Free cultist Stabs at thee! 1d20+3 = 23; Critical Hit 15 + 4 (dagger) + 5 (Crit) = DC 24 Toughness save.

Entangled cultists try to stab Set as well 1d20+1 = 11, 12; both miss

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Set
Move Action:
Taunt Ranked Cultist: 1d20+16 19
Standard Action: Lightning Bolt vs. Ranked Cultist: 1d20+7 26

  • Damage 7 (Extras: Autofire, Linked [+0], Ranged, Power Feats: Accurate 1, Affects Insubstantial 2, Homing 1, Indirect 2) [27PP] + Drain Toughness 7 (Extras: Affects Objects, Linked [+0], Ranged, Flaws: Limited [Electronics, -2]) [7PP] (lightning bolt; chaos aspect, storm aspect, electricity)

That should be a DC 22 Toughness Save, plus any Autofire!

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Demon will power attack the barrier 1d20+5 = 16; good enough to hit the broadside of a barn, 15 + 10(strike) + 5 power attack = DC 30 Toughness save

Barrier toughness save DC 30 1d20+7 = 19; barrier is disabled again so holes punched through it.

Ouroboros tries to ID what dimension this thing comes from DC 20 Knowledge Cosmology 1d20+15 = 25; Success

Ouroboros will power stunt:

Super Movement 2 (Banish; Dimensional movement to a magical dimension; Extras: Attack +0(Will Save), Range(Perception) +2, Flaws: Limited(Only to targets native dimension) Feats: Progression(Save DC) 9 (+11 DC total); Drawback(Must make a DC 20 Knowledge arcane/cosmology check after observation) -1) [14PP] (Magic, Dimensional)

Demon Will Save DC 21 1d20+1 = 6; Nope Banished!

Zorched Cultist will try to slowly crawl away scrabbling on the sand

Entangled cultists Standard action attempt to break free from snare; 2 DC 17 Toughness saves, Snare passes Taking ten (for simplicity) they are stuck

High Cultist begins A full round action to activate Morph.

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Ouroboros will continue to be fatigued (also pretty)

High Cultist will complete his transformation into a snake and attempt to flee with all his snakey might navigating by acute olfactory sense.

Entangled Ranked Cultists might as well be immobilized for all they can get free and will struggle uselessly.

Zorched Cultist gaining her feet will lurch away in a somewhat pitiful escape attempt.  Still staggered so one move action worth of movement.

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