TheAbsurdist Posted May 18, 2015 Author Share Posted May 18, 2015 Notice checks baybeeeeeee! For Errant: Notice: 1d20+10 28 Link to comment
TheAbsurdist Posted May 20, 2015 Author Share Posted May 20, 2015 Righto, so they are are all armed, with what looks like guns, of some sort. Though the leader has a jacket, and it is not so obviously. There is also a fourth person in the van. Link to comment
TheAbsurdist Posted May 25, 2015 Author Share Posted May 25, 2015 Sense Motive checks. Link to comment
TheAbsurdist Posted May 25, 2015 Author Share Posted May 25, 2015 Errant:Sense Motive: 1d20+15 33 Link to comment
TheAbsurdist Posted May 26, 2015 Author Share Posted May 26, 2015 He totally doesn't believe him. So we can roll for initiative. Link to comment
Mad Scientist Posted May 27, 2015 Share Posted May 27, 2015 Liar, liar, pants on fire!Initiative: 1d20+9 19 Link to comment
TheAbsurdist Posted May 27, 2015 Author Share Posted May 27, 2015 Errant Initiative: 1d20+10 11 Link to comment
TheAbsurdist Posted May 27, 2015 Author Share Posted May 27, 2015 (edited) Goons in PolosInitiative: 1d20+3 7Guy in the Suit/Guy in the VanInitiative: 1d20+7 13 So:Wildcat 19Suit 13Van 13Errant 11Goons 7 Edited May 27, 2015 by TheAbsurdist Link to comment
Mad Scientist Posted May 28, 2015 Share Posted May 28, 2015 Leap down from the rooftop, introduce booted foot to leader's chest.Melee Attack vs Leader: 1d20+7 21Boom! Toughness save DC 22. I'll post ICly once we know how badly this affects him. Link to comment
TheAbsurdist Posted May 30, 2015 Author Share Posted May 30, 2015 Tou: 1d20+8 10So he flops like a fish. Link to comment
TheAbsurdist Posted May 30, 2015 Author Share Posted May 30, 2015 Gonna do a bit of a fiat, given the nature of your attack, I am gonna treat it like a charge. So reducing Wildcat's Def for the remainder of the round. But will inflict knockback on the villain.So gain an HP! Link to comment
TheAbsurdist Posted June 1, 2015 Author Share Posted June 1, 2015 So Suit is knocked down, and the guy in the van will make dramatic entrance.Attack!: 1d20+9 14Misses Wildcat! Link to comment
TheAbsurdist Posted June 1, 2015 Author Share Posted June 1, 2015 Will Save vs Paralyze: 1d20+3 8 Link to comment
TheAbsurdist Posted June 1, 2015 Author Share Posted June 1, 2015 Goon shoots Wildcat!Firing Wildly: 1d20+7 21TOU 22 Save Link to comment
Mad Scientist Posted June 1, 2015 Share Posted June 1, 2015 Toughness Save DC 22: 1d20+5 12Yeeeah, that's failing by a little too much for comfort. HP Reroll:HP Reroll: Toughness Save DC 22: 1d20+5 14 +10 = 24 -- save! Link to comment
Mad Scientist Posted June 6, 2015 Share Posted June 6, 2015 Defensive Attack vs massive goon.Melee Attack (Defensive Attack +2): 1d20+5 21 I'm guessing that's a hit. Damage Save DC 22.Wildcat's current Defense is +9, and a whopping +17 if the gunman wants to try and shoot him again, thanks to Elusive Target. Link to comment
TheAbsurdist Posted June 8, 2015 Author Share Posted June 8, 2015 TOU: 1d20+10 16 So big scary goon takes a Bruise. And Wildcat is gonna get an HP for the guy not getting Stunned on top of that. Link to comment
TheAbsurdist Posted June 8, 2015 Author Share Posted June 8, 2015 So Suit is going to crawl away.Big Goon is gonna attack back at Wildcat.Attack!: 1d20+9 14 Miss! Link to comment
TheAbsurdist Posted June 9, 2015 Author Share Posted June 9, 2015 Other Polo tries to resist.Will Save: 1d20+5 16 Link to comment
Mad Scientist Posted June 9, 2015 Share Posted June 9, 2015 Melee Attack (Power Attack +2): 1d20+5 11 Link to comment
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