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TheAbsurdist, May 18, 2015 in Archives
Notice checks baybeeeeeee!
For Errant: Notice: 1d20+10 28
Notice: 1d20+9 26
Righto, so they are are all armed, with what looks like guns, of some sort. Though the leader has a jacket, and it is not so obviously. There is also a fourth person in the van.
Sense Motive checks.
Sense Motive: 1d20+15 33
Sense Motive: 1d20+5 24
He totally doesn't believe him. So we can roll for initiative.
Liar, liar, pants on fire!
Initiative: 1d20+9 19
Initiative: 1d20+10 11
Goons in Polos
Initiative: 1d20+3 7
Guy in the Suit/Guy in the Van
Initiative: 1d20+7 13
Wildcat 19Suit 13Van 13Errant 11Goons 7
Leap down from the rooftop, introduce booted foot to leader's chest.
Melee Attack vs Leader: 1d20+7 21
Boom! Toughness save DC 22. I'll post ICly once we know how badly this affects him.
Tou: 1d20+8 10
So he flops like a fish.
Gonna do a bit of a fiat, given the nature of your attack, I am gonna treat it like a charge. So reducing Wildcat's Def for the remainder of the round. But will inflict knockback on the villain.
So gain an HP!
So Suit is knocked down, and the guy in the van will make dramatic entrance.
Attack!: 1d20+9 14
Will Save vs Paralyze: 1d20+3 8
Goon shoots Wildcat!
Firing Wildly: 1d20+7 21
TOU 22 Save
Toughness Save DC 22: 1d20+5 12
Yeeeah, that's failing by a little too much for comfort. HP Reroll:
HP Reroll: Toughness Save DC 22: 1d20+5 14 +10 = 24 -- save!
Defensive Attack vs massive goon.
Melee Attack (Defensive Attack +2): 1d20+5 21 I'm guessing that's a hit. Damage Save DC 22.
Wildcat's current Defense is +9, and a whopping +17 if the gunman wants to try and shoot him again, thanks to Elusive Target.
TOU: 1d20+10 16
So big scary goon takes a Bruise. And Wildcat is gonna get an HP for the guy not getting Stunned on top of that.
So Suit is going to crawl away.
Big Goon is gonna attack back at Wildcat.
Other Polo tries to resist.
Will Save: 1d20+5 16
Melee Attack (Power Attack +2): 1d20+5 11