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Casus Belli 1: Fowl Play (OOC)


Vahnyu

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  • 3 weeks later...
  • 3 weeks later...

Temperance:

As you manage to shield yourself from the exploding flashbangs, you notice that the woman who had been talking with you and Thaelia, before King Theseus arrived, is now standing at the podium, surrounded by a couple of people wearing bird-themed costumes. As for the woman herself, as she started making her announcement, she ripped her seemingly expensive red dress off, as well as what had previously appeared to be her flesh(in reality, an artificial skin made to resemble a human woman in her 30s), revealing in its place an avian looking woman, covered in white feathers and having a beak for a mouth, dressed in white trousers, blue suit coat, and hessian boots. From her back, a pair of white wings sprout, each one as long as her arms. Finally, you notice that her accent has changed, from a thick Russian/German to a fast and smooth Spanish accent.

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  • 2 weeks later...

INITIATIVE ORDER (Round 01)
Temperance (Unharmed, 4HPs) 16 < Current Turn
Fowlerings x5 (Unharmed, Minions) 14
Fowl Bandid (Unharmed, NPC) 13
Glamazon (Unharmed, Deafened, Blinded, 2HPs) 5
Meatheral (Unharmed, Deafened, Blinded, 2HPs) 1

Temperance is up, and she's got the jump on Bandida Aves and her Fowlerings(No dodge bonus)!

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Indeed, the Minions were spread out amongst the guests, so that they'd manage to cover the entire museum with their flashbangs. Only one minion is close to Bandida Aves.

That hits, and due to being flat-footed, grants te full +5 bonus on the DC, making it DC24 Reflex.
Reflex Save vs DC19+5 Autofire Snare: 1d20+13 31
Unfortunately, Bandida Aves is much too swift for that to work.

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INITIATIVE ORDER (Round 01)
Temperance (Unharmed, 4HPs) 16
Fowlerings x5 (Unharmed, Minions) 14 < Current Turn
Fowl Bandid (Unharmed, NPC) 13 < Current Turn
Glamazon (Unharmed, Deafened, Blinded, 2HPs) 5
Meatheral (Unharmed, Deafened, Blinded, 2HPs) 1

The Fowl Bandid will just hold her action for now.

The Fowlerings, on the other hand, will try and surround Temperance, and Combine Attack her. Only 3 are within range, the rest will double move closer to her.
Combine Attack vs Temperance, x3, +Autofire: 3#1d20+8 16 13 26
Only one success, so Temperance saves vs DC18 + 4 Toughness

INITIATIVE ORDER (Round 01)
Temperance (Unharmed, 4HPs) 16 - Pending Toughness save
Fowlerings x5 (Unharmed, Minions) 14
Fowl Bandid (Unharmed, NPC) 13
Glamazon (Unharmed, Deafened, Blinded, 2HPs) 5 < Current Turn
Meatheral (Unharmed, Deafened, Blinded, 2HPs) 1

Glamazon is up

Edited by Vahnyu
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Alrighty so Glam has a Fort save of 13,

Fort Save to recover despite not being able to fail the DC: 2#1d20+13 30 26

Got those good rolls out of the way let's make for a bad one!

Glamazon will move nearer to Temperance and perform a Groundstrike!  Essentially an Explosion Area Trip Effect with a 110' Radius.  Alas doesn't get the bonus from Super-Strength.

DC21 Reflex to half effect.  And yep that mean the good guys are caught in the radius too.  But, hey at least it's painless.

Glamazon's Groundstrike Trip Check: 1d20+11 24  Opposed by Str, Dex, or Acrobatics as normal.  -1DC per 10 feet away from Glam.

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Fowlerings:
Acrobatics vs DC24 Trip, -0 /-0 / -0 / -3 / -6: 5#1d20+15 32 19 34 22 19
1 Fowlering next to Temperance gets knocked prone.

Fowl Bandid:
Even at point blank range, she has Acrobatics +25, so she autopasses.

Meatheral:
Dexterity roll vs DC24 Trip, -7: 1d20 16
Meatheral gets knocked prone.

INITIATIVE ORDER (Round 01)
Temperance (Unharmed, 4HPs) 16 - Pending Trip save (DC24)
Fowlerings x5 (Unharmed, 1 Prone, Minions) 14
Fowl Bandid (Unharmed, NPC) 13
Glamazon (Unharmed, Interpose[Temperance], 2HPs) 5
Meatheral (Unharmed, Prone, Deafened, Blinded, 2HPs) 1 < Current Turn

Alrighty, then, first things first.

Fort Saves vs DC14 Dazzle (visual, auditory): 2#1d20+1 21 20
Meatheral recovers from being Dazzled. -1 to all rolls involving visual and auditory senses for one round still.

Move Action: Transform into Air Form

Free Action: Instant Up

Free Action: Concealment (Blending)

Move Action: Fly 30 feet in the air towards Glamazon, Temperance, and the Fowl Bandid.

INITIATIVE ORDER (Round 02)
Temperance (Unharmed, 4HPs) 16 - Pending Trip save (DC24) < Current Turn
Fowlerings x5 (Unharmed, 1 Prone, Minions) 14
Fowl Bandid (Unharmed, NPC) 13
Glamazon (Unharmed, Interpose[Temperance], 2HPs) 5
Meatheral (Unharmed, 2HPs) 1

Edited by Vahnyu
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  • 2 weeks later...
  • 7 months later...

Let's get this party started right back up!

 

Indeed, the attacks don't hit them. Do note that the Fowlerings are indeed minions, so feel free to take 10 on those shots!

 

INITIATIVE ORDER (Round 02)
Temperance (Unharmed, 4HPs) 16
Fowlerings x5 (Unharmed, 1 Prone, Minions) 14
Fowl Bandid (Unharmed, NPC) 13
Glamazon (Unharmed, Interpose[Temperance], 2HPs) 5
Meatheral (Unharmed, 2HPs) 1

 

Fowlerings

Free Action: The Prone Fowlering will get back up with Instant Up.

Move Action: The two Fowlerings will gather around Temperance.

Standard Action: The five Fowlerings will all combine attack Temperance. Combined Attack + Autofire: 5#1d20+8 22 12 25 15 13

DC18+3+2 = DC23 Tou Save for Temperance

 

Fowl Bandid

Full Round Action: She will Charge towards Glamazon, using Move-By Flight. -2 Def until next turn. Charge Autofire Moveby Attack,: 1d20+14 27 + 2(Charge)

DC22+5 = DC27 Tou Save for Glamazon

 

Glam is up!

Edited by Vahnyu
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