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Blue Jay

 

Power Level: 10/15 (201/243 PP)
Trade-Offs: +5 ATT/-5 DC
Unspent Power Points: 42

 

In Brief: A refugee from the Terminus, fighting for a beautiful world as hard as she can.

Catchphrase: "I don't miss."

 

Alternate Identities: Antoinette Baudin, Tona (Secret)
Birthplace: Maine, North America, Earth-K-Omega/Pastoral-1 (Extinct)

Residence: Emerald City, Washington, United States
Occupation: Hunter, superhero, survivalist expert
Affiliations:
Danger International, Cryptids, Kit
Family: Jean Blackfoot, aka Lady Liberty, aka Dame Vengence (mother, deceased), Robert Baudin, aka Jail Bird (father)

 

Description:
Age: 20 (DoB: March, 1996)
Gender: Female
Ethnicity: French/Native American
Height: 5' 6"
Weight: 130 lbs
Eyes: Blue-green
Hair: Brown

 

Antoinette Baudin is a fit, muscular woman with an athletic frame and not an ounce of fat. Her skin is smooth and tanned and sculpted, and her chocolate-brown hair grows down to her shoulders, curling just at the ends. Her face is round and pleasant, with a small nose, full lips and big ears; most eye-catching, though, are the numerous piercings that adorn her lips, ears, and chin. The piercings are made of a matte silver-gray metal that seems oddly entwined with some kind of dark wood. Tona normally wears monochromatic athletic tees devoid of any logo or print, and cargo pants with many, many pockets.

 

When out crimefighting, Blue Jay wears an outfit designed for stealth. The base layer is a bodysuit that covers her from toes to fingertips to her neck; most of it is dark blue, but there are black arrow motifs that travel up her legs and torso to her neck, and down her arms to the backs of her hands. Over that she wears a long, black leather coat with a mantle and detachable tails.

 

She wears a pair of bracers that appear to be made out of worn leather, decorated with small jewels or metal studs that are in patterns that seem to shift every time someone looks away from her. The interior of the coat is lined with pockets and filled with all sorts of mini-grenades, climbing ropes, medical supplies, and a thousand other tools that any self-respecting cowl should have on hand. Her mask is a matte black plastic with a hooked, elongated nose.

 


Power Descriptions: Blue Jay has no actual superpowers. She uses a set of alien bracers, relics of a long-extinct empire, to form weapons out of hard light. The bracers can form almost any weapon the user can imagine, but the archer is still mostly sticking with arrows; several arrows aimed at one target, arrows fired at an entire crowd at once, or arrows that explode right in someone’s face with concussive face. Up close she is a competent martial artist or she can manifest a wide range of melee weapons. When she needs to move fast, she can manifest a pair of long energy whips that she can use to travel across the city.

 

Her mask was designed by ASTRO Labs; the extended nose is a mass of active and passive sensors, bouncing IR and UV information off her surroundings, allowing her to zoom in on distant situations, and even tapping into local radio bands. She’s adopted several types of incapacitating grenades and other tools to round out her arsenal.

 


History: Antoinette Baudin does not come from a happy world. Her home used to be verdant and green, an Earth where the Industrial Revolution had faltered at the first steps and as such humanity's spread and depletion of the planet's natural resources happened much more slowly. Of course, it also meant that when the Terminus came the heroes of the world had even less of a chance than most. Many of the planet's protectors died in the first wave; its Lady Liberty eventually rallied the survivors and lead them to retreat into the hinterlands and wilderness, where the Omegadrones' scanners were scrambled by the strange properties of the planet's native flora. For years she led a guerrilla resistance against the occupying forces of the Terminus, even as the world was dragged into the Terminus and made one of the Hundred Worlds.

 

Unending, grueling war changed Lady Liberty, made her darker and harder, transmuted her to Dame Vengeance. The only solace she found was in the arms of a former escape artist and thief turned sniper and assassin, Jail Bird. In time they had a child, naming her Antoinette and teaching her the skills she needed to survive on the run, an heir to an endless, hopeless conflict. In time Dame Vengeance was overwhelmed, leaving it to Jail Bird, Antoinette, and a few determined rebels to stop Omega from stripping their world of the last of its beauty and resources. It all came down to a final, climactic, likely suicidal battle. They would never have succeeded... if their world had not swung to the outermost part of its orbit around Nihlor, prompting the Furions to join in the fray.

 

In the end the largest processing plant on their world was destroyed and tens of thousand proles were liberated. Some of the Furions elected to stay on the planet as it swung out in its orbit again, and Antoinette stayed in the shadow of the Silver Tree. She wasn't to remain there for very long, though. The Furions contacted the only people they knew who had stood against Omega successfully and the Freedom League took Antoinette to Earth. She was quickly enrolled in Claremont Academy and now has the chance to prove how effective her parents' training was in a different kind of war.

 

The training worked. Tona returned to her home with allies and saved tens of thousands of her people, moving them to Sanctuary. Not long afterwards she was asked to visit Emerald City and work out what had happened to several of Danger International's employees. Among the peaks of the Atlas Mountains she encountered the strange, feral Cryptids and the savage king of the Avians, the Black Vulture. She saved DI's employees and defeated the Black Vulture, ultimately taking a posting at DI's West Coast offices and settling in Emerald City.

 


Personality & Motivation: Antoinette is a withdrawn, private, intense woman. For most of her life silence meant survival, and even if that is not technically true she still falls back on old habits. She can be rather brusque, even rude to others; she grew up in a tight-knit community where social graces were not greatly valued. She will treat individuals with talent respectfully, but she usually demands to see that talent demonstrated, first.

 

Tona fights evil because that's the only life she's ever known; tracking, hiding, and sniping at foes is literally her entire existence, and she can't set it aside anymore than she can give up breathing or exercising. She works intently to make up for her lack of super-powers, secretly afraid of not living up to her own notion of this world's heroes. This can lead her to get reckless if a fight's going against her, as she fears nothing more than failure at something she deems important.

 


Powers & Tactics: Blue Jay knows she can't really stand toe-to-toe with most super-opponents and doesn't try to. Her style is to stay in cover and stay at range, peppering her target with arrows from as far away as she can manage. If she has to, she'll retreat and hide, waiting for her opponent to break off the fight, and track them until the terrain favors her again. A favorite tactic is to pin a tough opponent down with a glue arrow and then strike with a full Power Attack, or starting a fight with a smoke grenade and use the confusion and cover to pick off high-value targets.

 



Complications
'Secret' Identity Intellectually Tona knows she should keep her activities as Blue Jay separate from her life as Tona Baudin, but it can be hard for her to remember that in her day-to-day life.
Hatred Tona hates the Terminus like only one who has lived there can.
Luddite Upbringing Tona grew up without cell phones, the Internet, or even computers. Much of what we take for granted in modern life is magical or miraculous to her.
True Companions Tona trusts Crimson Tiger, Blodeuwedd, and Kit more than she trusts herself. She'd do whatever was needed to help them keep them safe.
A Sanctuary for All of Them All of Tona's family lives as refugees on the world of Sanctuary, and she will go to any lengths to keep it, and by extension them, safe.

Secret Keeper Tona has been in contact with the Cryptids, nonhuman individuals living in the wilderness around Emerald City. She's one of the few humans who know they are out there and she seeks to keep them safe from outside intrusion.

 

 

Abilities: 10 + 14 + 8 + 0 + 6 - 2 = 36 PP
Strength: 20 (+5)
Dexterity: 24 (+7)
Constitution: 18 (+4)
Intelligence: 10 (+0)
Wisdom: 16 (+3)
Charisma: 8 (-1)

 

 

Combat: 22 + 12 = 34 PP
Initiative: +15
Attack: +11 melee, +15 ranged, +15 unarmed, +15 Anyweapon
Grapple: +18
Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed
Knockback: -5, -2 Flat-Footed

 

 

Saving Throws: 4 + 5 + 4 = 13 PP
Toughness: +10 (+4 Con, +6 Defensive Roll), +4 Flat-Footed
Fortitude: +8 (+4 Con, +4)
Reflex: +12 (+7 Dex, +5)
Will: +7 (+3 Wis, +4)

 

 

Skills: 172 R = 43 PP
Acrobatics 8 (+15)Skill Mastery
Climb 13 (+15)Skill Mastery
Concentration 7 (+10)
Craft (Mechanical) 5 (+5)
Disable Device 10 (+10)
Escape Artist 13 (+20)
Intimidate 13 (+12)
Knowledge (Life Sciences) 5 (+5)
Languages 2 (Algonquin, French [Native], English)
Medicine 7 (+10)
Notice 12 (+15)Skill Mastery
Search 15 (+15)Skill Mastery
Sense Motive 12 (+15)
Sleight of Hand 3 (+10)
Stealth 17 (+24)
Survival 17 (+20)
Swim 13 (+15)

 

 

Feats: 41 PP
Accurate Attack
Acrobatic Bluff
All-Out Attack
Attack Focus (Ranged) 4
Attack Specialization (Unarmed) 2
Benefit (Native: Terminus)
Challenge 2 (Accelerated Climb, Fast Acrobatic Bluff)
Critical Strike
Defensive Attack
Defensive Roll 3
Dodge Focus 4
Equipment 5Bronze Reward
Evasion 2
Favored Enemy (Robots)
Favored Environment (Forest)
Grappling Finesse
Hide in Plain Sight
Improved Initiative 2
Improvised Tools
Luck
Move-By Action
Power Attack
Ranged Disarm
Ranged Pin
Skill Mastery (Acrobatics, Climb, Notice, Search)
Takedown Attack
Track 3 (Full Speed; Visual)
Uncanny Dodge (Auditory)

 

  • First Aid Kit [1 EP]
  • Mini Tracers [1 EP]
  • Utility Belt 8 (16 EP, Feats: Alternate Power 2) [1 EP]
    • BE: Dazzle 4 (Auditory, Visual, Extra: Area/Burst [General]) (Flashbang Grenades) [16/16]
    • AP: Obscure 4 (Visual, 50 ft radius, Extra: Independent, Flaw: Limited [Normal Vision Only]) (Smoke Grenades) [8/16]
    • AP: Drain Toughness 4 (Extra: Affects Objects [+0], Effortless, Independent, Total Fade) (Thermite Bar) [12/16]


Powers: 25 + 8 + 1 = 34 PP

 

Energy Bracers 6 (30 PP, Hard to Lose, Feat: Subtle [Collapsible]) (Energy Bracers) [25 PP] (Alien, Energy, Technology)

Gladiatorial Array 13 (26 PP, Feat: Alternate Power 4) [30 PP]

BE: Damage 5 (Extra: Ranged, Penetrating 5, Autofire 5, Feats: Improved Critical [19-20], Improved Range 2 [250 ft increments], Progression [Range] [1250 ft], Variable Descriptor 2 [Bludgeoning, piercing, slashing]) (Volley Fire) [26/26]

AP: Damage 5 (Extra: Ranged, Area/Shapeable [Targeted], Selective, Feats: Improved Range [75 ft increments], Progression [Area] 3 [125 ft radius], Variable Descriptor 2 [Bludgeoning, piercing, slashing]) (Crowd Tactics) [26/26]

AP: (Energy Grapnel) [26/26]

Snare 5 (Extra: Constricting, Feat: Tether) (Energy Bonds) [16/26PP]

Leaping 2 (x5, Move action, Extra: Linked [+0] [Speed, Super-Movement]) + Speed 2 (25 MPH, Extra: Linked [+0] [Speed, Super-Movement]) + Super-Movement 2 (Slow Fall, Swinging, Extra: Linked [+1] [Leaping, Super-Movement]) [10PP]

AP: Stun 5 (Extra: Ranged, Feats: Improved Critical [19-20], Improved Range 2 [250 ft increments], Progression [Range] [1250 ft]) (Stun Blast) [19/26]

AP: Damage 0 (Extra: Accurate 2, Autofire 5, Penetrating 5, Feats: Extended Reach [10 ft], Mighty, Improved Critical 2 [18-20], Improved Disarm, Improved Trip, Split Attack, Variable Descriptor 2 [Any Physical]) (Anyweapon) [21/26]

 

Device 2 (10 PP, Hard to Lose) (Sensor Mask) [8 PP] (Technology)

  • Communicate 3 (Radio, 1 000 ft, Feat: Subtle) [4 PP]
  • Super-Senses 3 (Extended 1 [100 ft increments], Infravision, Ultravision) [3 PP]
  • Super-Senses 2 (Distance Sense, Time Sense) [2 PP]
  • Super-Senses 1 (Radio) [1 PP]

 

Feature 1 (Temporal Inertia) (Terminus) [1 PP]

 


Drawbacks: 0 = 0PP



DC Block

 

ATTACK              RANGE                     SAVE                                              EFFECT
Unarmed             Touch                     DC 20 Toughness (Staged)                          Damage (Physical)
Anyweapon           10 ft                     DC 20 Toughness + Autofire (Staged)               Damage (Physical)
Crowd Tactics       Ranged/Area (Shapeable)   DC 20 Toughness (Staged)                          Damage (Physical)
Energy Grapnel      Ranged                    DC 15 Reflex (Staged)                             Snare
Flashbang Grenade   Ranged                    DC 14 Reflex (Staged), DC 14 Fortitude (Staged)   Blind/Deaf
Stun Blow           Ranged                    DC 15 Fortitude (Staged)                          Stun
Thermite Bar        Touch                     DC 14 Toughness                                   Drain Toughness
Volley Fire         Ranged                    DC 20 Toughness + Autofire (Staged)               Damage (Physical)

Abilities (36) + Combat (34) + Saving Throws (13) + Skills (43) + Feats (41) + Powers (34) - Drawbacks (0) = 201/243 Power Points

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This is a complete rebuild of Blue Jay, updating her from her status as a Claremont senior to an independent superhero. It utilizes a Device that will come from a still-active thread, but because of slow posting and timey-wimey I would like to get this version up for approval ASAP.

I would also like to reorganize my Veteran rewards. Blue Jay is now my default PL 10 slot; Brigandine is my default PL 7 slot; Corona is my space PL 10; and Miras is my Silver Reward as a PL 10. That leaves Bronze as partially spent on Equipment and my Gold untouched.

Edited by Raveled
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I count 13 Ranks of Climb not 12.

If only because her Strength gives a +2 bonus not +3  Which was accounted for in Swim at least.  So 44PP spent on Skills.

The Energy Bracers are actually a Rank 6 Device.  So 25PP in cost. 28/30 Device Points spent.

I'm getting +18 for her Grapple (+15 Attack Bonus, +1 Super Strength, +2 Strength)

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Ho-kay. Took a point from Intimidate to add to Climbing to keep it +15, and I added Grappling Finesse and updated her Grapple score. I also change a heck of a lot of stuff on that new Device, filling out all the 30 PP it has.

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