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Rampart (PL 10)


RobRX

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Yes, Cho is getting yet another overhaul. Using my bronze reward, hence the rollover points (11 pp) Currently trying to figure out if the maths are right.

-I'm not sure if I calculated the Dynamic AP correctly

-Still need to fix the maths on the desintegrate

-Need to finish calculate (or in some cases recalculate) carrying, speed, grapple, knockback...that sort of stuff.

-It's probably all wrong! Sorry...

 

Player Name: RobRX

Character Name: Rampart

Power Level: 10 (161/161PP)

Trade-Offs: -2 Attack / +2 Damage (Melee), +4 Attack / -4 Damage (Ranged), -4 Defense / +4 Toughness

Unspent Power Points: 0

Progress To Silver Status: 35/60

 

Abilities: 4 + 4 + 4 + 4 + 2 + 0 = 18PP

Strength: 34/14 (+12/+2), 84/34/14 Lifting (Heavy Load: ??? tons / ??? lbs. / ??? lbs.)

Dexterity 14 (+2)

Constitution 34/14 (+12/+2)

Intelligence 14 (+2)

Wisdom 12 (+1)

Charisma 10 (+0)

 

Combat: 16 + 12 = 28PP

Initiative: +2

Attack: +8, +14 Disintegrate

Grapple: +20/+10, +30 Super-Strength

Defense: +6 (+6 Base), +3 Flat-Footed

Knockback Resist: 10/1

 

Saving Throws: 0 + 0 + 4 + 7 = 11PP

Toughness: +12/+2 (+12/+2 CON) (Impervious 10/0)

Fortitude: +12/+2 (+12/+2 CON, +0PP)

Reflex: +6 (+2 DEX, +4PP)

Will: +8 (+1 WIS, +7PP)

 

Skills: 32R = 8PP

Acrobatics 8 (+10)

Diplomacy 4 (+4)

Knowledge (Physical Science) 4 (+6)

Notice 8 (+9)

Sense Motive 8 (+9)

 

Feats: 10PP

Accurate Attack

Grapple Finesse

Improved Grapple

Interpose

Luck 2

Power Attack

Quick Change

Takedown Attack

Ultimate Save (Toughness)

 

Powers: 20 + 20 + 28 + 2 + 5 + 9 + 10 = 94PP

Enhanced Constitution 20 [20PP]

Enhanced Strength 20 [20PP]

Entropic Energy Control 10 (20PP Array, Feats: Alternate Power 5) [28PP]

Base Dynamic Power: Super-Strength 10 (Lifting STR 62 [Heavy Load: ??? tons]) [20PP]

Alternate Power: Disintegrate 5 (400ft Max Range, Flaws: Action [Full], Feats: Accurate 3 [+6 Attack], Improved Range 3 [1 400ft Range Increment], Drawbacks: Full Power, Lethal) [16PP]

[8 + 8 = 16PP]

Damage 5 (Extras: Linked [Drain], Range [Ranged, 400ft Max Range], Flaws: Action [Full], Feats: Accurate 3 [+6 Attack], Improved Range 3 [1 400ft Range Increment], Drawbacks: Full Power, Lethal) [10PP]

Drain Toughness 5 (Extras: Affects Objects, Linked [Damage], Range [Ranged, 400ft Max Range], Flaws: Action [Full]) [10PP]

Alternate Power: Transform 4 (40ft, 10lbs, Broad to Broad, anything inorganic)  [15PP]

Alternate Power: Snare 10 (100ft) [20PP]

Dynamic Alternate Power: Flight 10 [20PP]

Dynamic Alternate Power: Speed 10 + Quickness 10 [20PP]

Flight 1 [2PP]

Super Senses 5 (Microscopic Vision 3, Analytical 2) [5PP]

Immunity 9 (Life Support) [9PP]

Impervious Toughness 10 (Drawbacks: Power Loss [Daka Crystal]) [9PP]

 

Drawbacks: (-1) + (-7) = -8PP

Vulnerability (Daka Crystal, Frequency: Uncommon, Intensity: Minor [+1 DC]) [-1PP]

Weakness (Daka Crystal, Frequency: Uncommon, Intensity: Major [Cumulative -1 to all Abilities, 1/round) [-7PP]

 

Abilities (18) + Combat (28) + Saving Throws (11) + Skills (8) + Feats (10) + Powers (94) - Drawbacks (8) = 161/161 Power Points

Edited by RobRX
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