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FCPD - Department 32, The Mysterium (Agent Game)

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Character Name: Lt. Morena Colby

Power Level: 4 (60 pps)

Height: 5' 6"

Weight: 128 lbs.

Hair: Light Brown

Eyes: Brown

Description: An attractive young woman in her late twenties, Morena dresses fairly conservatively on the job in jacket, slacks and sensible shoes, but she does her best to look stylish within the limits of her budget. She usually wears one or two pieces of jewelry of her own design, typically a necklace and bracelet in a naturalistic design. Off duty, she indulges her passion for tie-dye t-shirts, baggy cargo pants and sandals, switching to clunky boots in cooler weather, with her hair worn up in haphazard fashion if she's working on an art project.

History: The Colbys are a police dynasty in Freedom City, a proud tradition that Morena resisted for many years; brought up in a working-class Lutheran family, she found herself yearning for a more passionate spiritual experience, and devoured books on other countries and cultures from a very young age. Against her parents' wishes, she left home to attend Freedom College, eventually earning a dual Bachelors degree in Anthropology and Comparative Religion; while in school, she also became very interested in indigenous art from around the world, as well as West African drumming. Ultimately she remained a (partially lapsed) Lutheran, but she feels her explorations of world culture have filled a hole in heart that the faith of parents was never able to do. She also experimented with transcendental mediation (and truth be told, a few hallucinogens), and has gotten quite good at self-inducing a trance.

However, tragedy soon led her life down a different path; shortly after she finished school, Morena's father, a long-serving officer on the Southside, was kidnapped and ritualistically murdered by a drug-dealing cult linked to the Mayombe. Her knowledge of the cult and its symbols allowed her to help the police find him, but not in time to save his life. Deciding to apply her passion to the family tradition of service, Morena enrolled in the police academy two weeks later, and she rose swiftly through the ranks until she finally made detective.

Morena has developed many interests to help her cope with the stresses of police work. In her off-hours, she likes to work in her studio, a converted garage behind the West End house she bought two years ago (she rents out the second floor apartment); she prefers oil painting, sculpture and pottery, and also teaches them to children at a local community center on weekends, in addition to meditation classes for their parents. She also still drums with a percussion group based on the Freedom College campus once a month, and owns several djembes. And at least twice a year, she goes with friends on a week-long backpacking trip, typically to Upstate New York or the Carolinas.


Strength: 12 (+1)

Dexterity: 14/ (+2)

Constitution: 12 (+1)

Intelligence: 14 (+2)

Wisdom: 12 (+1)

Charisma: 14(+2)

Attack: +2 (+4 Pistol)

Defense: + 3

Initiative: +2


Toughness: +4 (+2 U shirt, +1 Defensive Roll)

Fortitude: +3

Reflex: +4

Will: +3


Bluff- 3/ +5

Craft: Artistic- 1/ +3

Diplomacy- 2/ +4

Drive- 2/ +4

Gather Information- 6/ +8

Intimidate- 2/ +4

Investigate- 4/ +6

Knowledge: Arcane Lore- 2/ +4

Knowledge: Art- 1/ +3

Knowledge: Current Events- 2/ +4

Knowledge: Streetwise- 2/ +4

Knowledge: Theology and Philosophy- 4/ +6

Medicine- 1/ +2

Notice- 4/ +5

Perform: Percussion Instruments- 1/ +3

Profession: Police Officer-4 / +5

Search- 4/ +6

Sense Motive- 4/ +5

Survival- 2/ +3

Swim- 1/ +2


Attack Specialization 1 (pistol)

Benefit 3 (Lieutenant)


Defensive Roll 1

Equipment 2*

Luck 2

Precise Shot

Quick Draw




Cell phone




Light pistol (also owns personal sidearm*)


Undercover shirt

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Character's Name: Herbert Russell

Player's Name: Seren

Power Level: 4 (60 PPs)

Unspent PPs: 0


+1 Attack / -1 Save

+0 Defense / -0 Toughness

Height: 5’ 10â€Â

Weight: 185 lbs.

Hair: Black

Eyes: Blue


If he were more active, Herb would be an imposing figure. However, while it’s not exactly easy to explain what it is, something about how he carries himself lets people know that he is a computer geek. He’s a bit unfit, although since joining Department 32 he has begun to get better fit – it’s just tough to keep up an active exercise when you’re not used to it.

Those that pay attention to such things will likely note that he rarely stares at anything. His eyes are often darting somewhat quickly, taking in whatever area he finds himself in.


As a kid, Herb was always the little nerd that spent all his time in the library and excelled in most of his classes. As he grew up, he had a few growth spurts and started becoming more well-rounded. Yet, he remained in libraries, bookstores and online nearly constantly.

For quite a while, he made a living buying and selling various things online. Being a natural at knowing what to look for, he could find information on some of the hardest to find items as well as where and how to sell the same.

An interesting side-effect was that his mind seemed to naturally make connections quickly, as well as noticing things different, even in his own mind. After an encounter involving the department, Herb was part of a group of civilians that was taken out of the area temporarily and faced with something that affected the minds of most of the others. Herb was unfazed and as the group made a quick escape, learned of where it’s at.

After a few weeks, Herb found his way in to talk with the Department and was soon had a full-time job. He still works online on occasion (and, while some don’t like it, those occasions tend to be in the office).

Since joining, Herbert has decided that he wants to become a detective, and possibly eventually get out of the Mysterium and into the main FCPD. With his natural abilities, as well as his new morning exercises, he’s starting to get closer to his goal.


Strength: 12 (+1)

Dexterity: 10 (+0)

Constitution: 14 (+2)

Intelligence: 18 (+4)

Wisdom: 16 (+3)

Charisma: 10 (+0)


Attack +2, +3 [melee], +5 [Tonfa]

Grapple +4

Damage +1 [unarmed], +2 [Tonfa]

Defense +4, +1 [flat-footed]

Initiative +0


Toughness +3, +2 [normal]

Fortitude +2

Reflex +1

Will +4


Computers 5 (+9)

Gather Information 9 (+9)

Investigate 9 (+13)

Knowledge [Arcane Lore] 4 (+8)

Knowledge [behavioral Sciences] 2 (+6)

Knowledge [Civics] 2 (+6)

Knowledge [Current Events] 4 (+8)

Knowledge [streetwise] 1 (+5)

Knowledge [Tactics] 4 (+8)

Notice 6 (+9)

Profession [Detective] 1 (+3)

Profession [Online Retailer] 5 (+7)

*Research 11 (+15)

Search 4 (+8)

Sense Motive 5 (+8)


Attack Focus [melee]

Attack Specialization [Tonfa]

Benefit [use Knowledge (Tactics) for Master Plan]

Defensive Roll 1

Dodge Focus 1

Equipment 1

Luck 1

Master Plan

Quick Draw

Ultimate Effort [Will save]


Camera (1ep)

Cell Phone (1ep)

Computer [Laptop] (1ep)

Tonfa [Mighty Damage 1, Crit 20] (2ep)


Abilities (20) + Combat (10) + Saves (2) + Skills (18) + Feats (10) = 60/60 points

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