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Starhawk (PL 10) - The Osprey


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Starhawk


Power Level: 10/11 (162/165PP)
Trade-Offs: 0 Attack / 0 Damage, +3 Defense / -3 Toughness
Unspent Power Points: 3

In Brief: Starhawk is a Immortal Archetech test pilot by day, and a hard-hitting superheroine by night!

Residence: Freedom City, Riverside Neighborhood
Base of Operations: Archetech Aerospoace Research
Catchphrase: "Commence Sortie!"

Alternate Identity:
Identity: Secret - Naomi Baines
Birthplace: Cardiff, Wales, United Kingdom
Occupation: Test Pilot
Affiliations: Archetech
Family: Da'lith (aka Setsuna, Mother) 134 years old, Derek (Father) Deceased

Description:
Age: 24 (DoB: 8th January, 1991)
Apparent Age: 18
Gender: Female
Ethnicity: Caucasian
Height: 5'6"
Weight: 150
Eyes: Green
Hair: Blonde
 
Starhawk would seem like your average young adult, nothing of real note in terms of appearance other than the scar over her left eye and her elf-like ears. A sign of her genetic lineage with the Ga'Hai
 
Power Descriptions:
Her primary power is her ability to regenerate from damage at a heightened rate, even from the dead. As well she can concentrate psychic force into her punches and kicks to cause greater damage against an opponent. As a Archetech Test Pilot, she also has access to a highly advanced flight suit, and a prototype flight pack.

History:
Naomi was a girl who was always fascinated with flying. It was her distraction while living with her aunt after her parents died in a car accident when she was very young. She focused on qualifying to be a military aviator, but due to anti-depressants she was on most of her childhood, she was disqualified from enlistment. So, she did the next best thing. She got a high-grade pilot's licence, then got an advanced parachutist certification, and started being a aerobatic pilot, eventually getting picked for being a racing pilot.
 
She did great, but after one malfunction that caused her to bail out, but not before risking herself to get the plane away from spectators that she got the attention of Archetech's test pilot program. Her educational needs in being prepared to fly military-grade jets were payed for, and she took to her lessens with gusto, eventually getting to fly the best that Archetech had to offer.
 
After some sabotage to her ejection seat and engines by SHADOW agents on a jet she was testing a new high-efficiency engine on, she ended up dead. Or at least that was what should have happened. Instead her life became far, far more complex. She woke up in the water, and cut away from her tangled mess of a parachute that was keeping her stuck to the bay floor like some macabre balloon due to her life preserver. Then she had to figure a way back to shore. All the while wondering how she survived.
 
When she makes it back many interesting incidents happen near the hangars for Archetech's Aviation Division. After the crisis settled, she had time to realize what happened. She discovered she didn't look human anymore. Her once brown hair and blue eyes turned into blonde hair, stark green eyes, and pointed elf-like ears. Later she discovered that she had a heightened healing factor, to the point that even fatal damage wasn't an issue.
 
She has a lot of questions about her past, and strangely enough a familiar face delivers the first bit. Her Mother, days later. She tells her that she is one of a handful left of an Alien race called the Ga'Hai, a honorible and just warrior race that would come to the aid of the downtrodden, lost to the galaxy due to the machinations of the Communion, when in a last ditch, thinking they could stop them caused their homeworld's star to go supernova. Sadly the Ga'Hai lost all of their colonies before hand, and only about 200 single-person escape ships escaped into the depths of the galaxy. Naomi's mother made it to Earth. Setsuna revealed in the car accident she felt such sorrow she slipped away into the night from where the car accident occurred to mourn for her husband. She realized how fragile humans were.
 
The news and how it was delivered was such a shock... sticking to what she knew and re-applying herself as a test pilot, Miss America herself had a proposition... a special flight suit and flight pack was hers if she would fight alongside Freedom City's finest in the cause of justice.
 
To Naomi, this was just a new style of test flight.

Personality & Motivation:
Naomi is a calm customer, always thinking of her options and measuring her risks. She's motivated by trying to develop her changed identity as Naomi, and loves her duties as the superheroine Starhawk.

Powers & Tactics:
Naomi loves to get up-close and personal then getting away to set up another strike. In an aircraft she will push an aircraft to it's limits in order to take on any aerial foe.

Complications:
"I remember what happened last time..." : Starhawk learns from her failures, and that tends to have her overcompensate for past errors of judgement.

"The Quick and the Dead": Naomi can get on the horns of a dilemma when dealing with operating a vehicle, she wants to push the envelope, but her reservations about doing something that could get her dead can cause her to miss a step if there's innocents involved, even when speed is of the essence.

Secret: Starhawk is Naomi Baines, Test Pilot and employ of the Aeronautics division of Archetech.
 
"Call me Keebler again, I dare you." : Naomi is sensitive about her appearance and glad she hides it as Starhawk.
 
Abilities: 0 + 10 + 0 + 2 + 2 + 0 = 14PP
Strength: 10 (+0)
Dexterity: 20 (+5)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 10 (+0)
 
Combat: 8 + 10 = 18PP
Initiative: +12
Attack: +10 Melee (+6 Attack Focus), +4 Ranged
Grapple: +10
Defense: +13 (+5 Base, +8 Dodge Focus), +3 Flat-Footed
Knockback: -7
 
Saving Throws: 8 + 8 + 7 = 23PP
Toughness: +0/+7 (+0 Con, +7 Impervious [Force Field])
Fortitude: +8 (+0 Con, +8)
Reflex: +13 (+5 Dex, +8)
Will: +8 (+1 Wis, +7)
 
Skills: 56R = 14PP
Skill [Rank] [Modifier]
Acrobatics 1 +6
Computers 4 +5
Concentration 4 +5
Drive 6 +11 
Skill Mastery
Escape Artist 1 +6
Language 1 
Native: English, Welsh
Notice 9 +10 Skill Mastery
Pilot 15 +20 Skill Mastery
Sense Motive 4 +5
Slight of Hand 1 +6
Stealth 6 +11 
Skill Mastery
Survival 4 +5
 
Feats: 23PP
Attack Focus: Melee 6
Benefit: Archetech Aeronautics Security Clearance 1
Benefit: Wealth 1
Dodge Focus 8
Improved Initiative 2 (+8)
Luck 2
Move-By Action
Quick Change 1
Skill Mastery 1: Pilot, Drive Notice, Stealth
 
Powers: 70PP

Immunity 3 (Ga'Hai Health, Alien, Aging, Disease, Poison) [3PP]

Regeneration 15 (Ga'Hai Healing Factor, Alien, Recovery Rate: Bruised 1, Disabled 6, Injured 4, Staggered 4) [15PP]
 
Regeneration 5 (Ga'Hai Immortality, Alien, Resurrection 5; True Resurrection) [5PP] (Note, True Resurrection is free)

Strike 10 (Psychic Strike, Psychic, Alien; Feat: Alternate Power 1) [11PP]

Super Strength 5 (Psychic Muscle Enhancement, Psychic, Alien; Effective STR 35 [Heavy Load=3.2k lbs.] ){10/10}


 
Device 6(Archetech Multi-Purpose Flight Suit, Technology, Hard to Lose)[24PP]

Enhanced Trait 6 (Combat Flight System Integration, Technology, Attack Focus: Ranged 6; Flaws: Limited - Only when in Combat Aircraft)[3PP]
Immunity 1 (Integrated G Leggings, Technology, Extreme G Maneuvers (Rare Descriptor))[1PP]
Immunity 7 (Life Support System, Technology, All Environmental and All Suffocation)[7PP]
Force Field 7 (Repulsor Field System, Technology, 
Extras: Impervious)[14PP]
Feature 1 (Auto/Manual Setting Inflatable Life Preserver, Technology, Mechanical)[1PP]

Feature 1 (Automated Parachute System, Technology, Mechanical)[1PP]
Supersenses 3 (Low-Light Vision, Darkvision, Technology)[3PP]


 
Device 3(Prototype Flight Pack, Technology, Hard to Lose)[12PP]

Flight 7(Repulsor Array, Technology, Drawback: Power Loss - Doesn't function in water (-1))[13PP]
Enhanced Trait 1(Microthruster Array, Technology, Environmental Adaptation: Zero Gee)[1PP]
Feature 1(Hidden Pocket)[1PP]


 
Drawbacks
: (-0) + (-0) = -0PP
 
DC Block

ATTACK          RANGE         SAVE                       EFFECT

Unarmed         Touch         DC15 Toughness (Staged)    Damage (Physical)

Psychic Strike  Touch         DC25 Toughness             Damage (Physical)

Totals: Abilities (14) + Combat (18) + Saving Throws (23) + Skills (14) + Feats (23) + Powers (70) - Drawbacks (0) = 162/165 Power Points

 

Edited by HG Morrison
Edited at Player Request
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Background

Interesting! An appropriately dramatic history for a new hero.

Combat

With a +4 dexterity bonus and two ranks of Improved Initiative, Seahawk would have an Initiative Bonus of +12, not +0.

Your dodge bonus is half your base defense, rounded down - which means your flat-footed defense is half your base defense rounded up, for a +3, not a +2. Confusing, I know.

Powers

Be aware that the regeneration Seahawk has allows for regeneration if she rests for one round - you won't get a free check every round while doing other things (you need to buy it up to 'no action' for that!).

Be really, really careful with -Ablative. I speak from experience - I had it on my battlesuit character when she was but a wee PL7, and I ended up buying it off as soon as I was able. It's dangerous!

In general, we like to order powers and such alphabetically - it saves your GM some trouble when they go digging in your sheet. Don't worry about it for now, though.

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