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Incursion: God Squad [OOC]


Gizmo

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ANTI-HYDRA
Standard Action: NANITE MISSILE SALVO
 
This is a DC 25 Reflex Save for everyone to halve a DC 30 Toughness Save.
 
Set
Reflex Save vs DC 25: 1d20+6 12 Luckily, Evasion 2!
Toughness Save vs DC 22: 1d20+4 5
Toughness Save vs DC 22; HP Reroll: 1d20+4 10 That becomes a 20, oof.

Sekhmet
Reflex Save vs DC 25: 1d20+8 17
Reflex Save vs DC 25; HP Reroll: 1d20+8 18 That becomes a 28, letting her skip the Toughness Save with Evasion 2 of her own.
 
Set
Standard Action: Lightning Bolt vs ANTI-HYDRA: 1d20+7 21
 
ANTI-HYDRA
Fortitude Save vs DC 17: 1d20+16 36
Toughness Save vs DC 22: 1d20+16 29
 
Sekhmet
Move Action: Run toward Set.
Standard Action: Begin Full Round Healing on Set.
 
 
> 27 - Arrowhawk - Uninjured, Pending Saves, 4HP
19 - Meatheral - Bruised x2, Pending Fatigue, -2 Defense, Pending Saves, 2HP
17 - Sun Walker - Uninjured, Pending Saves, 4HP
15 - Miras - Uninjured, Fatigued, -5 Defense, Pending Saves, 4HP
13 - ANTI-HYDRA - Injured x4
13 - Set - Bruised x1, Staggered, 1HP
9 - Sekhmet - Uninjured

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Whelp! This may be a good opportunity for a Combined Attack, folks! Meatheral is up.

 

27 - Arrowhawk - Unconscious, 3HP
> 19 - Meatheral - Bruised x3, Pending Fatigue, 2HP
17 - Sun Walker - Bruised x1, Dazed, 4HP
15 - Miras - Bruised x1, Fatigued, -5 Defense, 3HP
13 - ANTI-HYDRA - Injured x4
13 - Set - Bruised x1, Staggered, 1HP
9 - Sekhmet - Uninjured

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Alright, 27 is the highest single DC, so we're looking at DC 31 for the combined attack.

ANTI-HYDRA
Toughness Save vs DC 31: 1d20+16 24

27 - Arrowhawk - Unconscious, 3HP
15 - Meatheral - Bruised x3, 0HP
15 - Sun Walker - Bruised x1, 3HP
15 - Miras - Bruised x1, 2HP
13 - ANTI-HYDRA - Injured x5, Dazed
13 - Set - Bruised x1, Staggered, 1HP
9 - Sekhmet - Uninjured

The ANTI-HYDRA is dazed on its turn! Let's get some IC posts up there.

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ANTI-HYDRA
Pass round to clear Dazed.
 
Set
Delay: After Sekhmet.
 
Sekhmet
Move Action: Complete Healing on Set. A +7 bonus along with +2 Constitution means he automatically makes at least 10, clearing his Staggered condition.
Standard Action: Charge ANTI-HYDRA, Combined Attack: 1d20+9 26
 
Set
Standard Action: Lightning Bolt vs ANTI-HYDRA; Combined Attack, Accurate Attack 2: 1d20+9 25
 
ANTI-HYDRA
Toughness Save vs DC 24: 1d20+15 30
 
Set
Luck Control: Force Reroll 
 
ANTI-HYDRA
Toughness Save vs DC 24: 1d20+15 17

Set
Move Action: Start moving toward Arrowhawk.

 

27 - Arrowhawk - Unconscious, 3HP
> 15 - Meatheral - Bruised x3, 0HP
15 - Sun Walker - Bruised x1, 3HP
15 - Miras - Bruised x1, 2HP
13 - ANTI-HYDRA - Injured x6, Dazed
9 - Sekhmet - Uninjured
9 - Set - Bruised x1, 0HP

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Aim away! Go ahead with an IC post if you've got something for that in the meantime.
 
27 - Arrowhawk - Unconscious, 3HP
15 - Meatheral - Bruised x3, Aiming, 0HP
> 15 - Sun Walker - Bruised x1, 3HP
15 - Miras - Bruised x1, 2HP
13 - ANTI-HYDRA - Injured x6, Dazed
9 - Sekhmet - Uninjured
9 - Set - Bruised x1, 0HP

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Sekhmet

Full Action: Refocus

 

Set

Full Action: Refocus

 

 

> 27 - Arrowhawk - Uninjured, 3HP

25 - Sekhmet - Uninjured

23 - Set - Bruised x1, 0HP
15 - Meatheral - Bruised x3, Aiming, 0HP
15 - Sun Walker - Bruised x1, 3HP
15 - Miras - Bruised x1, 2HP
13 - ANTI-HYDRA - Injured x6, Staggered

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