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Black Knight (PL7/8) - Exaccus


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Player Name: Exaccus
Character Name:Black Knight
Power Level: 8 116/120PP
Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness
Unspent Power Points: 4

In Brief: Inheritor of the mantle of the betrayer failsafe. Not Quite Up to Standard.

Alternate Identity: Jonathan Hale
Identity: Secret
Birthplace: Wiltshire, England.
Occupation: Unemployed
Affiliations: N/A
Family: Deceased Parents; Only Child.

Description:
Age: 18 (DoB: 1996, 10th of October)
Apparent Age: 18
Gender: Male
Ethnicity: Caucasian.
Height:6'
Weight: 150lbs
Eyes: Dark Brown
Hair: Black
 
With sharp features and high cheek bones, Jonathan is somewhat handsome if bedraggled by his trials with fair skin and a pointed nose; he is somewhat q big boned young man with broad shoulders and a trim build; he might look older than he is to those who do not see him for long or with obscured features, possibly even then,  till his trembling voice and doleful eyes reveal him for what he is, a mourning adolescent.
 
Power Descriptions:
The Celtic knot pattern that goes along the length of length of his sword glows with faint purple light when it is using its more obviously magical effects contained in his array. his armour though black as darkest night has a slightly opalescent sheen to its darkened metal that seems to flare when it thwarts attacks against him his portals are created by slashes in the air opening into swirling vortexes of purple and black that display the destination, his more personal transportations are much more subtle as he simply seems to disappear behind his own cloak in a spin, the garment collapsing into nothingness in his wake to reappear with him at his destination. this is little more than a theatrics on his part however and it is the sword that carries him.

History:
Born to an unsuspecting couple on a cold Octobers day Jonathan Hale, Son of Wilbur and Nikita Hale had lead a boring if slightly regimented life, sent to boarding school as soon as he old enough by parents he somewhat afraid didn't really want him around he had something of a good if distant relationship with them and eventually came to realize he was loved; It was still rather devastating when he was told they'd been found dead amongst the ruins of their small home in Wiltshire, Too young to access his trust-fund  and too distraught by the death of his distant but loving parents to claim his inheritance and accept their deaths; bereft of a legal guardian the young man fell into destitution and deeper still despair; ejected from his school when his tuition ran dry he quickly found himself taken in as a John Doe by the government and given a small flat and stipend to live in; he's not quite sure how long he stayed there, the blank walls and eerie silence of the place was maddening and he barely registered the passing of time as he went about his day in silent introspection.
 
That all changed one stormy night when, On an aimless walk around the streets at midnight; he noticed a large humanoid figure following him at a slow but steady pace, something in the very core of his being resonated as he set eyes upon the black cloaked form, its features Illuminated by a brief stroke of lightning revealed it to be what seemed a man in thick black armour sporting a massive great-sword in one hand; its mirrored surface glinting slightly in the faint glow of the street lights and lightning strikes; such a sight was more than enough to send his heavy heart into a terrified panic and his heavy legs running for safety from what he had thought an armed madman, not looking back so much as once till he had slammed and locked the door of his home behind him, it was needless to say quite a shock when he walked into his living room and found the figure there waiting in silence for him hands resting on the pommel of its weapon, now better illuminated and much closer it was somewhat easier to spot that the suit was empty once his mild panic attack had ceased and one tentative touch later revealed all to him in a rush of images and sensations.
 
He had inherited the black mantle with the fall of his sire, he was to be the betrayer failsafe and strike down those whom would seek to wield Excalibur before the power could corrupt them too much and lead to the ruination of the world around them.
 
Unfortunately or perhaps fortunately, Jonathan Hale was no warrior and in his first tentative sojourn against criminals ended with slight humiliation and failure, in part due to his inexperience with the powers now at his disposal and his unwillingness to deal out the draconian justice the sword urged, so now he finds himself seeking allies and perhaps get his life back on track and find peace with himself, if he doesn't fall in the line of duty as those before him have.
 
Personality & Motivation
Jonathan Hale is Still somewhat a child, clinging to the memories of his now dead parents and the desperate hope he was loved by them he upholds the mantle because he has inherited it from them more than anything else, his refusal to claim his inheritance stems from the worry he might have been disowned this coupled with the fact he was unaware of "the family business" leads him to feel outside of their issues.
 
He remains however a good and selfless person who uses his artifacts of office to do what he thinks is best as best he can.
 
Powers & Tactics
unable to access the swords vaster array of powers due to his inexperience, he uses the power within aldonite in a somewhat simplistic way, namely as a really big sword with various effects, his tactics are rarely more complex than teleporting to flank and striking out at a hopefully surprised opponent.
 
Complications
 
"A Dark Omen": Those in the mystic know recognize the sword Aldonite and its bearer as a dark tiding, heralding the death of a beloved Leader, though mayhap not why.
 
Sword of Damocles: Aldonite is somewhat sentient and highly opinionated able to communicate with its wielders and others who touch the blade through sensations and projected images and temporarily usurp the will of a unsuspecting wielder it is known to attempt to force situations to take the course it desires, being an artefact from a more draconian time this can lead to grave trouble; As he is infact a less than ideal wielder, Aldonite has a low opinion of the boy and will take direct actions whenever able over advising and counseling him; Partially due to disgust at his living in squalor at least till he has become of age and performed deeds worthy of his station as well as fulfilled the imperative; Securing an heir before his inevitable fall in battle after fulfilling his duty and laying low the wielder of the fomorian blade; Excalibur.
 
Reviled By the Peers of the Realm: Being a literal black knight, that is to say a knight with no loyalty to a lord or king and not displaying his heraldry, other knights may look down on him as a brute and thug at best and a honourless dog at worst, this could lead to violence, Ostracization by communities in which they hold sway or in the case of particularly influential ones, more wide spread effects.
 
Too Soon: Jonathan Is neither ready for the responsibilities that have been placed upon him or over the loss of his parents, finding himself easily provoked by those who bring them up and cowed by those more experience (Including aldonite on matters to which he is not morally opposed).

Relationship: Jonathan has very recently entered into a casual romantic relationship with Arnasaq, a librarian he met whilst in Greenland; One of the few sources of comfort and support in his life there is very little she cannot cajole him into, a savvy criminal might do well to impersonate her, an extremely foolish one might threaten or attempt to strong arm her and draw a cataclysmic wrath down upon them self, with Aldonite more than willing to make use of this itself to coerce Hale into acting rashly and wielding its terrible power less reservedly .
 
Abilities 10 + 0 + 10 + 0 + 4 + 4 = 28PP
Strength: 20 (+5)
Dexterity: 10 (+0)
Constitution: 20 (+0)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 14 (+2)


Combat 8 + 8 = 16PP
Initiative: +0
Attack: +6 Melee, +4 Ranged
Grapple: +11 (+4 Base +2 Attack Focus (Melee) +5 Strength)
Defense: +6 (+4 Base, +2 Dodge Focus), +2 Flat-Footed
Knockback: -7 (-5 Impervious Toughness, -2 half of Toughness)


Saving Throws 1 + 5 + 4 = 10PP
Toughness: +5/+10 (+5 Con, +5 Protection [armour] Impervious 5)
Fortitude: +6 (+5 Con, +1)
Reflex: +5 (+0 Dex, +5)
Will: +6 (+2 Wis, +4)


Skills 32R = 8PP
Diplomacy 4 (+6)
Gather Information 4 (+6)
Intimidate 4 (+6)
Knowledge: Civics 4 (+4)
Knowledge: History 4 (+4)
Medicine 4 (+6)
Notice 4 (+6)
Sense Motive 4 (+6)
 
Feats 8PP
Accurate Attack
Attack focus (Melee) 2
Dodge focus 2
Improved Disarm 1
Improved Sunder
Improved Trip
 
Powers 12 + 29 + 5 = 46PP

Device 3 ("Black Armour of the betrayer";Magic, Metal, Protection; Hard to lose; 15/15pp Device) [12pp]

Protection 5("Warded Steel Plates"; Magic; Metal; Protection; Extras: Impervious) [10pp]
Enhanced Feat 1("Utterdark armour"; Magic; Second chance Vs Light based dazzles) [1pp]
Dimensional Pocket 4("void scabbard"; Magic, Flaw: Limited to Storage Only, 1000 lbs[4pp]

 

Device 9 ("Aldonite"; Magical; Metal; Entropy; Destruction; Easy to lose, Feats: Can only be used by you, 45pp Device) [29pp]

 Array 17 ("Enchanted Weapon"; Magic; Metal, Destruction; 34pp Array; PF: Alternate Power 3[37pp]
BE: Corrosion 10 ("Ruinous Strike"; Magical; Metal, Entropy, Destruction; PF: Reversible Precise) {34/34}
AE: Damage 10("Life Drinker"; Magic, Necromancy, Cold; Extras:Vampiric, Alternate Save (Will), PF: Affects Insubstantial 2 Precise, Reversible) {34/34}
AE: Damage 7 ("Lay waste"; Magic, Metal, Destruction; Extras: Area Burst (35ft-3500ft), Penetrating, Selective Attack PF: Increase Area 6 (x100)) {34/34}
AE: Teleport 6("Gate"; MagicDestruction; Extras:Portal, Accurate; Teleport 600ft as a move, 20 miles as a full action) {30/34}
 
Damage 5 ("Still a sword"; Metal PF; Mighty){6pp}
Light Control 1 ("Brilliant Blade"; Magic, Light; 10ft range) {2pp}

 
 
Immunity 5 ("Duty until death by battle";Magic; Immunity to Aging, Disease, Poison, Sleep, Starvation & Thirst[5pp]
 
DC Block
 
ATTACK             RANGE              SAVE                                         EFFECT
Unarmed            Touch                DC20 toughness                        Damage (physical
Lay Waste          35-3500ft burst  DC17 reflex/DC 22 toughness   Damage (Magic energy)
Life Drinker         Touch                DC25 Will                                   Damage (Vampiric)
Ruinous Strike    Touch                DC20 fort/DC25 toughness        Drain/Damage (Energy/Physical)
Sword Strike       Touch                DC 25 toughness                       Damage (Physical)           
 

Totals: Abilities (28) + Combat (16) + Saving Throws (10) + Skills (8) + Feats (8) + Powers (46) = 116/120 Power Points

Edited by Thevshi
+1 PP for Sept 2015
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