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Sakurako "Endeavor" Hino
Power Level: 7/10 130/147PP
Trade-Offs: None
Unspent Power Points: 17

In Brief: Sakurako is the super-intelligent young inventor enrolled at the Claremont Academy, a Gadgeteer with potential once she gets through her education.

Residence: Claremont Academy or her Family Yacht at the North Bay Yacht Club Marina.
Base of Operations: Claremont Academy
Catchphrase: "By Sagan's Cardigan!" and other "By _____ _____!" Exclaimations.

Alternate Identity: Sakurako Hino
Identity: Public
Birthplace: Minneapolis, Minnesota
Occupation: Student
Affiliations: Claremont Academy, Freedom City
Family: Mikoto Hino (40, Retired Superheroine), Hikaru Hino (40, Retired Superhero, CEO Hino Heavy Industries (Now Hino Corporation)), Grandfather (82, Non hero Superhuman).

Description:
Age: 18 (DoB: January 8th, 1998)
Gender: Female
Ethnicity: Japanese American
Height: 5'7"
Weight: 145 pds
Eyes: Magenta
Hair: Pink

Sakurako is a unassuming girl, as plain as a pink haired girl could be. Well if someone picked her clothing for her. Her fashion sense as a civilian is haphazard, sometimes wearing clothing that wouldn't fit in where she is, or something with bright colors. In her costume, Sakurako opted more for high-visibility to fit in with missions she eventually knows she may have to embark on (search and rescue, primarily). The sailor collar motif on her suit, comes from her love of nautical type outfits. Something she is apt to wear more than anything when choosing her civilian wardrobe.

Power Descriptions:
Sakurako's first invention was her EM (Electromagnetic) Wand. Capable of altering the forces of magnetism, and able to discharge electricity, as well as bend and generate light to it's needs. It's most amazing ability is to enhance the healing capabilities of a person it contacts, allowing wounds to heal at an accelerated rate.

Sakurako's second invention was the most ambitious, a form-fitting suit that could take the rigors of space exploration, able to hold an atmosphere, and with an air supply to keep one fresh for however long the air supply lasts. Combined with a micro-flight array, and a outer membrane skin that can shrug off micrometeorite strikes, it became Sakurako's most prized invention.

History:
There is nothing normal about Sakurako's childhood up to this point. Sakurako's Mother, the Supergenius known as Mikoto hino, once named "Ensign Minneapolis" in her superheroine carreer, was exposed to an odd radiation unleashed by a villain in a robbery, thus rendering her unable to support an egg biologically. Sakurako's father, the CEO of Hino Corporation, Hikaru Hino, also known as the battlesuited Superhero Scientist, Tetsuryu, came to Mikoto with a plan.

They created an artificial womb using experimental nanotechnology. Tech designs liberated from Doc Otaku after one of his schemes were stifled in Akihabara. After 9 months gestating in a artifical womb-pod, Sakurako came out. Her early years were hit and miss. Having to deal with children making fun of her odd colored hair and eyes, her sharp, piercing intellect, and dealing with seeing new places every few years as her Dad, now a retired superhero, went to handle new expansions of his corporation.

In 2010, Sakurako's Grandfather fell ill. He was gifted with longevity, but it didn't protect from disease or accidents. While he was recovering from his illness, Sakurako lived in Tokyo, at least trying to fit into society. Going to school was more of a bore for the genius girl, as she pretty much knew most of what they were teaching, although her PE scores lagged behind. She also started working on her two inventions, her EM Wand, and her Exploration Suit. Taking after the design of her Mother's suit more than her Father's, it seemed that she, if her parents weren't retired, would make an excellent sidekick.

A few months ago, Hikaru decided to move the North American headquarters of Hino Corporation from Washington D.C. to Freedom City. In the process, he once again moved the family, now that Sakurako's Grandfather was better, and there wasn't any current need to be in Tokyo.

Sakurako's Parents, seeing that Sakurako would be better served in an educational environment suited to her needs as a superhuman, enrolled her in the Claremont Academy, and although she isn't a live-in student, she attends classes daily.

Personality & Motivation:
Sakurako is a quiet girl, not really showing her emotions because she guards them. She is self-conscious (due to her hair, and also because of her unique method of birth she has no belly button), and temperamental if something annoys her. She sometimes can be inflexible with an idea or plan, and this causes her to be skittish or moody, sometimes bossy. She is fully motivated by the need to pursue science wherever it leads her, not to mention she wants to show the good science can provide to humankind, and to nature.

Powers & Tactics:
Sakurako's suit is the ultimate expression of a rookie's first battlesuit, generating a flight field using a experimental repulsor technology, and the suit's nanite-interwoven material to create a pressure-proofed and air/watertight envelope. The helmet when active can filter out any diseases and poisons, and any radiation is blocked by the suit's material. When an external air supply is attached, as long as there is oxygen she can operate underwater, in space, at high altitudes, or anywhere where there isn't breathable atmosphere.

Her EM Wand allows through the manipulation of the force of electromagnetism, allows her to control electricity, manipulate magnetism, and accelerate the healing of any biological organism by promoting healthy cell growth. It can also produce a light, similar to a flashlight, but with the strength of sunlight.

Sakurako loves to stay back from the fight, either zapping when necessary, or darting in to provide medical assistance to her compatriots. She relies on her Mission vest to carry whatever gear she thinks she might need in the field or have to deal with.

Complications:
"Umm... uh... let me get set up first.": Sakurako never commits to a plan until she feels prepared for it, and any complication she feels may arise. Also if something suprising happens that breaks or puts a monkey-wrench in said plan she may get flustered or panic.

"My parent's enemies are mine as well, it seems.": Over their carreers, Sakurako's Mother and Father made many enemies in their exploits as superheroes, enemies likely to consider her fair game as much as her parents.

"I'll Try Anything Once.": Sakurako is extremely naive about new experiences.

"Curses, no bars!": Sakurako's datalink relies on a WiFi protocol and doesn't work outside of it. If it isn't broadcasting as a WiFi signal, she can't connect to it.

"I got sister issues": Sakurako has a Sister who has become a mercenary for hire by the name of Hardwire, a professional hacker, and has it out not only for Sakurako, but also her family.

"Why cant you see you're wrong!": Sakurako is used to being right with her intellect, and when she butts heads with her chaotic teenage compatriots or with adults who might actually be wiser than the young genius, Sakurako can turn into a stubborn brat.

Abilities: -2 + 0 + 0 + 12 + 6 + -2 = 14PP
Strength: 8 (-1)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 22 (+6)
Wisdom: 16 (+3)
Charisma: 8 (-1)

Combat: 6 + 6 = 12PP
Initiative: +0
Attack: +3 Melee, +7 Ranged
Grapple: +2
Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed
Knockback: -3

Saving Throws: 4 + 5 + 4 = 13PP
Toughness: +8 (+0 Con, +8 [From Suit])
Fortitude: +4 (+0 Con, +4)
Reflex: +5 (+0 Dex, +5)
Will: +7 (+3 Wis, +4)

Skills: 100R = 25PP
Computers: 4 (+10) Skill Mastery
Craft (Chemical): 9 (+15) Skill Mastery
Craft (Electronic): 9 (+15) Skill Mastery
Craft (Mechanical): 9 (+15) Skill Mastery
Disable Device: 4 (+10)
Investigate: 4 (+10)
Knowledge (Business): 4 (+10)
Knowledge (Physical Sciences): 4 (+10)
Knowledge (Technology): 4 (+10)
Language: 1 (Japanese, Native: English)
Medicine: 7 (+10)
Notice: 12 (+15)
Search: 4 (+10)
Sense Motive: 7 (+10)
Survival: 7 (+10)

Swim 11 (+10)
 
Feats: 17PP
Attack Focus (Ranged): 4
Benefit - Wealth: 2 (Rich)
Dodge Focus: 4
Improvised Tools
Inventor
Luck 2
Skill Mastery: 1 (Craft [Chemical, Electronic, Mechanical], Computers)
Equipment: 2
 
Equipment (Underlined is masterwork): 2PP = 10EP
Cell Phone [0 EP]
Gas Mask [1 EP]
Laptop Computer [1 EP] +2 to Computer Checks
Video Camera [2 EP]
Mission Vest

Comlink [0 EP]
Flashlight [0 EP]
GPS Reciever [0 EP]
Medkit (Basic) [1 EP]
Multitool [1 EP] +2 to checks
Tablet computer [1 EP]
Parachute with Auto-Trigger [2 EP]
Inflatable Life Preserver [1 EP]


Powers: 15 + 6 + 28 = 49PP
 
Device 5 (25PP Device, Electromagnetic, Technology; Flaws: Easy to Lose) [15PP] The EM Wand 

Electromagnetic Synchronization System 8 (16 pp array, Feats: Alternate Power 3) [19PP]
Base Power: Electrical Control 8 (Electricity, Technology) {16/16} Electric Discharge Mode
Alternate Power: Healing 7 (Feats: Persistant, Regrowth) {16/16} Magnetic Healing Accelerant 
Alternate Power: Magnetic Control 8 {16/16} Magnetic Actuation Mode
Alternate Power: Strike 8 (Extra: Penetrating 4; Feat: Accurate 2, Precise 1) {15/16 pp}Magnetic Plasma Blade

Light Control 3 [6PP] Electromag Light System


Device 2 (10PP Device, Technology; Easy to Lose) [6PP] Comm-Glasses

Communication 4("Networked Commlink"; Sense Type: Radio, Feat: Omni Directional (One-Mile Radius); Extra: Selective) {9 PP}
Super Senses 1("Advanced Visual Array"; Infravision) {1 PP}


Device 7(35PP Device, Technology; Hard to Lose) [28PP] X1 Exploration Suit

Datalink 1 (10 Feet, Sense: Radio via WiFi) [1 PP] Wireless Computer Interface
Flight 8 [16PP] Flight Repulsor System
Immunity 2(All Suffocation) [2PP] Atmosphere Regulation System
Immunity 7(Poison, Disease, All Environmental conditions) [7PP] Sealed Environment System
Protection 8[8PP] Reactive Nanotex Membrane
Environmental Adaptation: Zero Gravity[1PP] Microrepulsor Thrusters


 
Drawbacks: (-0) + (-0) = -0PP
 
DC Block
 
ATTACK                  RANGE         SAVE                                     EFFECT
Unarmed                 Touch            DC15 Toughness (Staged)      Damage (Physical)
E.D. Mode               Ranged         DC23 Toughness                    Damage (Electricity)
Plasma Blade          Touch            DC23 Toughness                   Damage (Physical)
 
Totals: Abilities (14) + Combat (12) + Saving Throws (13) + Skills (25) + Feats (17) + Powers (49) - Drawbacks (0) = 130/147 Power Points

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Okay Osprey, some comments for you.

 

As was mentioned in chat, the title for the character should just be her heroic name, Endeavor.  Also, her real name should be listed as an alternate identity, even when her identity is public.

 

Overall, everything seems to check out crunch wise, just a few minor things to note.

 

For feats, you need to list the 3 pp spent on Equipment in the main list (right after Dodge Focus).  Makes things cleaner.

 

As for the equipment itself there are a few things.

First, per our house rules, people of average wealth or greater do not need to pay EP for cellphones or laptops.  Now, if you want them to be masterwork versions, then you need to pay an additional EP for them, so if you want the laptop masterwork, it is free and you pay 1 EP for it being masterwork.  There really is no benefit that can be obtained from having a masterwork cellphone, per our house rules on such communications equipment, so might as well save yourself the EP you sent on that.

 

Now, if you want you NVGs to be masterwork, that will cost you 2 EP (1 for the base cost of the equipment and +1 for them being materwork).  So, for everything you list, you will need to spend an additional EP for those things you want masterwork.

 

I do wonder why she has a gas mask, as her suit provides her all the protection it would?

 

What does the parachute provide?  As a custom piece of equipment, you need to detail what it does, so we can determine if it is priced correctly.  Is it supposed to be Flight 1 (Limited: Gilding) with the auto activation feature?  If so, you need to list that (or list what you expect it to be doing).

 

You need to make a slight formatting correction on the array within the first device.  It should probably read something like

 

Multifunctions (or some other title) 7 (14 pp array, Feats: Alternate Power 2) [16PP]

Base Power: Electrical Control 7 {14/14},

ect

ect

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Okay Osprey, some comments for you.

 

As was mentioned in chat, the title for the character should just be her heroic name, Endeavor.  Also, her real name should be listed as an alternate identity, even when her identity is public.

Will do.

 

For feats, you need to list the 3 pp spent on Equipment in the main list (right after Dodge Focus).  Makes things cleaner.

Fixed.

 

As for the equipment itself there are a few things.

First, per our house rules, people of average wealth or greater do not need to pay EP for cellphones or laptops.  Now, if you want them to be masterwork versions, then you need to pay an additional EP for them, so if you want the laptop masterwork, it is free and you pay 1 EP for it being masterwork.  There really is no benefit that can be obtained from having a masterwork cellphone, per our house rules on such communications equipment, so might as well save yourself the EP you sent on that.

Actually a masterwork cellphone could have access to a sattelite network instead of the typical cell grid. Also, a masterwork laptop could have really good pixelpushing technology and cutting-edge hardware. In other words a gamer's dream. Of course this is the time we actually get serious with the tweaking here. Thanks for reminding me of this.

 

Now, if you want you NVGs to be masterwork, that will cost you 2 EP (1 for the base cost of the equipment and +1 for them being materwork).  So, for everything you list, you will need to spend an additional EP for those things you want masterwork.

Right... I'll have the NVG normal, please.

 

I do wonder why she has a gas mask, as her suit provides her all the protection it would?

There will be times when she doesn't have the suit. She can't wear it all the time... although if I have to move some equipment points, I could remove it to free a point up.

 

What does the parachute provide?  As a custom piece of equipment, you need to detail what it does, so we can determine if it is priced correctly.  Is it supposed to be Flight 1 (Limited: Gilding) with the auto activation feature?  If so, you need to list that (or list what you expect it to be doing).

Not sure how a parachute would be described in M&M other than it being a Flight 1 with Gliding/Levitation, and a auto trigger function. Noting that parachutes like this exist in real life, I was wagering it would be a 2ep piece of equipment as it isn't something a normal person would get unless it was a serious hobby of theirs.

 

You need to make a slight formatting correction on the array within the first device.

I'm still cracking that formatting, I'm sure we will have this conversation with future characters of mine.

Addendum 1: Adjustments made.

Edited by The Osprey

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Okay, I fixed a couple of small formatting errors and corrected the amount you spent on equipment (and thus feats).

APPROVED

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Archiving character at player's request.

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Archived at player request

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