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Incursion: Backwater (OOC)


Gizmo

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Remember that Bliss is benefiting from Roulette's Inspire and his Master Plan! She'd still need to reroll that first roll anyway, admittedly.
 
Sheriff Zaul
Toughness Save vs DC 25: 1d20+11 26

 

 

> 21 - Ruby Voxx - Staggered, Inspired +3, 1HP
17 - Sheriff Zaul - Bruised x1
12 - Roulette - Bruised x1, Pending Fatigue, 3HP, Master Plan +2 (3 Rounds)
8 - Bliss - Uninjured, Inspired +3, 2HP

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Spend an HP to Shake of Fatigue So down to 2.
Move Action:  Move in front of Zaul
Standard Action:  Power (-2 Atk/+2 Dmg) Attack Optic Blast + [+2 Atk Master Plan Bonus] (DC29): 1d20+8 15 Shall assume that misses in which case reroll time,

Improve Roll another HP bites the dust
Power (-2 Atk/+2 Dmg) Attack Optic Blast + [+2 Atk Master Plan Bonus] (DC29) [improve Roll]: 1d20+8 19 Even with the defense penalty am unsure!

Edited by HG Morrison
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Sheriff Zaul
Reflex Save vs DC 20: 1d20+8 17

 

Alright, with the Snare getting topped off like that, I'm going to call it. Zaul is going to be stuck there long enough that Voidrunners can easily make good on their escape unless they're dead set on going for a knockout which... may get a little monotonous, frankly! Never bring sand to a freeze bullet fight, I guess!

 

Let me know what you guys want to do, get a post up for Ruby and then I'll move things along to the conclusion.

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