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Incursion: Backwater (OOC)


Gizmo

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Giz for clarification since I just noticed the number of rounds decreasing on the master plan (hadn't thought I had actually used the Master Plan yet, just that he prepared it for when they run into Zaul).  But If it is in fact active and meant for this encounter instead, wouldn't that mean the bluff check was successful due to the +2?
 
Anywhoo.  A bit late to worry about that and would be my fault anyways I never clarified after all!
 
Sooo, rolling with it and just attacking the other remaining guard with bonus in mind.
 
Standard Action:  Punch beams(DC27 TOU): 1d20+10 22

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  • 2 weeks later...

Sheriff Zaul
Move Action: Taunt Ruby: 1d20+7 14
Standard Action: Cone Area Attack:

Damage 12 (Extras: Area [General, Cone]) [24PP] (sandblasting)

This catches Ruby and Roulette in its area. Give me a DC 22 Reflex Save to halve a DC 27 Toughness Save.
 
21 - Ruby Voxx - Uninjured, 1HP, Pending Save
17 - Sheriff Zaul - Uninjured
> 12 - Roulette - Uninjured, 4HP, Pending Save
8 - Bliss - Uninjured, 3HP
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Rolling for taunt...And its a 12. She is annoyed.

 

OK, reflex save....Its a 19...Well, I'm not settling for that. *Sacrifices Hero Point*

 

Another 19. Whelp. That was well spent....

 

We shall attempt to tank it then...14. She is staggard, stunned and is slowly developing a sense of outright hate for corrupt law officials that can turn into sand.

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I'll give Ruby that HP back for the significant setback. If Roulette is letting the Daze stand, Bliss is up.

 

21 - Ruby Voxx - Staggered, Dazed, 1HP
17 - Sheriff Zaul - Uninjured
12 - Roulette - Bruised x1, Dazed, 4HP
> 8 - Bliss - Uninjured, 3HP

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