RobRX Posted November 13, 2014 Share Posted November 13, 2014 OOC for the thread of the same name. Dragonid, make a fortitude save. Link to comment
RobRX Posted November 16, 2014 Author Share Posted November 16, 2014 Give me a notice roll. Link to comment
ca_lazerdwarf Posted November 16, 2014 Share Posted November 16, 2014 Notice Check: 1d20+9 26 Link to comment
RobRX Posted November 23, 2014 Author Share Posted November 23, 2014 Let's roll that initiative. Link to comment
ca_lazerdwarf Posted November 23, 2014 Share Posted November 23, 2014 Dragonid is slow on the drawInitiative: 1d20+2 5 Link to comment
RobRX Posted November 23, 2014 Author Share Posted November 23, 2014 (edited) Kharag: http://orokos.com/roll/233774 1d20+2: 11 [1d20=9] http://orokos.com/roll/233775 1d20+11: 25 [1d20=14] http://orokos.com/roll/233776 1d20+11: 27 [1d20=16] Initiative Cyborg 2 Cyborg 1 Kharag Dragonid Cyborg 2 open fire on Dragonid. http://orokos.com/roll/233777 1d20+10: 24 [1d20=14] Cyborg 1 open fire on Kharag http://orokos.com/roll/233778 1d20+10: 17 [1d20=7] Need a toughness save from Dragonid. Edited November 23, 2014 by RobRX Link to comment
ca_lazerdwarf Posted November 23, 2014 Share Posted November 23, 2014 Toughness check: 1d20+8 12I don't want to start off the combat stunned, so going to use a hero point to reroll.Toughness check (Reroll): 1d20+8 16, which becomes 26 because the roll was less than 10. Link to comment
RobRX Posted November 23, 2014 Author Share Posted November 23, 2014 Will add the toughness roll and result in Kharag's post. He's going to attack Cyborg 1. http://orokos.com/roll/233784 1d20+10: 23 [1d20=13] Toughness failed by Cyborg 1. Cyborg 1 is Dazed and Bruised. Initiative Cyborg 2 Cyborg 1 - Dazed & Bruised I Kharag Dragonid Dragonid's turn. Link to comment
ca_lazerdwarf Posted November 23, 2014 Share Posted November 23, 2014 Is there room to run alongside them and catch them both in a Line Area of Effect? Do the walls look flammable? Link to comment
RobRX Posted November 23, 2014 Author Share Posted November 23, 2014 Yes and...maybe? I wouldn't say super flammable. Link to comment
ca_lazerdwarf Posted November 23, 2014 Share Posted November 23, 2014 Ok. I'll do that,then. Can put out the fire later if i need to. Dc20 reflex and DC 25 toughness Link to comment
RobRX Posted November 23, 2014 Author Share Posted November 23, 2014 (edited) Cyborg 1 pass. Cyborg 2 fail. Initiative Cyborg 2 - Bruised I Cyborg 1 - Dazed & Bruised I Kharag Dragonid Cyborg 2 hit Dragonid. It could have hit Kharag, but Dragonid is the one spewing fire all over. Give me a thoughness save. Cyborg 1 is dazed. Edited November 24, 2014 by RobRX Link to comment
ca_lazerdwarf Posted November 25, 2014 Share Posted November 25, 2014 (edited) Toughness Save: 1d20+10 28 Sorry for the delay Edited November 25, 2014 by ca_lazerdwarf Link to comment
RobRX Posted November 26, 2014 Author Share Posted November 26, 2014 Oh, no problem. I just pmed you to make sure, that's all. http://orokos.com/roll/234273 1d20+10: 18 [1d20=8] And Kharag miss. Dragonid's turn. Link to comment
ca_lazerdwarf Posted November 26, 2014 Share Posted November 26, 2014 Attack Cyborg 2: 1d20+8 19 (DC 27 damage) Link to comment
RobRX Posted November 26, 2014 Author Share Posted November 26, 2014 (edited) That's a miss. Cyborg 1 Attacks Kharag: http://orokos.com/roll/234298 1d20+10: 13 [1d20=3] ...and miss. Cyborg 2 is on Dragonid: http://orokos.com/roll/234300 1d20+10: 26 [1d20=16] Give me a toughness save, Lazerdwarf. Kharag will shift to -2 dmg/+2 attack and attack Cyborg 1. http://orokos.com/roll/234303 1d20+12: 13 [1d20=1] Spending a Hero Point to improve the roll. http://orokos.com/roll/234304 Cyborg 1 makes a toughness save and fail. Initiative Cyborg 2 - Bruised I Cyborg 1 - Dazed & Bruised II, Injured I Kharag Dragonid Edited November 26, 2014 by RobRX Link to comment
ca_lazerdwarf Posted November 26, 2014 Share Posted November 26, 2014 Toughness check: 1d20+10 25 Link to comment
RobRX Posted November 26, 2014 Author Share Posted November 26, 2014 It's your turn now, as soon as I enter my posts. Link to comment
ca_lazerdwarf Posted November 26, 2014 Share Posted November 26, 2014 Attack Cyborg 2: 1d20+8 13Hitting nothing Link to comment
RobRX Posted November 26, 2014 Author Share Posted November 26, 2014 Don't forget hero points. Link to comment
ca_lazerdwarf Posted November 26, 2014 Share Posted November 26, 2014 (edited) Used mine at the start on a flubbed toughness roll.Only start with 1, right?I am going to try to use intimidate to demoralize Cyborg 2 as a move action, thoughIntimidate:Demoralize: 1d20+9 19Of course, if they're as emotionless as they claim, they're probably immune. Edited November 26, 2014 by ca_lazerdwarf Link to comment
RobRX Posted November 28, 2014 Author Share Posted November 28, 2014 Cyborg 2 activate it's holographic cloaking device. Cyborg 1 is still dazed. Kharag attack Cyborg 1. http://orokos.com/roll/234647 ...AND IT'S A CRIT! 1d20+12: 32 [1d20=20] Cyborg rolls a 1. This is gonna get ugly. Link to comment
RobRX Posted November 28, 2014 Author Share Posted November 28, 2014 Going to GM fiat that he's still conscious. Link to comment
RobRX Posted January 20, 2015 Author Share Posted January 20, 2015 Get a hero point, Lazerdwarf. Link to comment
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