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Citizen (PL 12/13/13 [15]) AvengerAssembled (Orichalcum)


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Player Name: AvengerAssembled
Character Name: Citizen
Power Level: 12 (250/250PP) [252]
Trade-Offs: +3 DMG/-3 ATK, +3 TOU/-3 DEF 
Unspent PP: 0
 
In Brief: Robotic defender of two worlds
 
Alternate Identity: Sharl Tulink
Identity: Varies [Public on Earth, Secret in Tronik]
Birthplace: Tronik
Occupation: Superhero [Plankton Boat Tender]
Affiliations: Tronik, Miss Americana, Young Freedom, Temperance 
Family: Mother, father, sister - back in Tronik

Base of Operations: Emerald City
 
Age: 21
Gender: Male
Ethnicity: Caucasian [Lor]
Height: 6'0
Weight: 180 lbs
Eyes: Green
Hair: Black 

 

Description:
In his long black coat and dark sunglasses, with his pale skin and floppy black hair, Sharl Tulink looks like any other young citizen of Tronik - somebody utterly forgettable, albeit very personable when you actually talk to him. No one would ever peg the mild-mannered plankton boat tender as Citizen, Tronik's first and only superhero. In the air he uses his fantastic speed and his ability to manipulate 'reality' to avoid being holoed by the cameras that are otherwise omnipresent in the heavily secured, high-tech society that is Tronik. 

Power Description:
Sharl is primarily a classic 'flying brick' - he flies, he punches things, he's nigh invulnerable, he sets things on fire just by looking at them! It's pretty badass. His 'heat vision' takes the form of brilliant red, white, and blue beams coming from his eyes in imitation of Miss Americana's finger blasts. 
 

History:
Sharl Tulink grew up knowing there was something more than the world where he'd been born - the cold, sterile, overcrowded city of Tronik on the distant world of Neo, an isolate cut off from the Lor Republic, the only city on a watery world around a cold red star so close that it forever hovers in the sky over the city, whose location in the Halbmond means it is in one of the few habitable spots on the planet. He looked for adventure, followed rumors of aliens and strange visitors from other worlds, and dreamed of finding another world. And at the age of sixteen, falling through a dimensional portal, he did just that!
 
Of course, that was when he discovered the truth about Tronik - his home was a computer program, a digitized city rescued by heroes of a primitive world decades earlier. He learned about those heroes - first Miss Americana and Dragonfly, then the friends he fought alongside at Claremont Academy, and became a hero in his own right: Citizen, Tronik's one and only superhero! He even rescued another Tronik from Erde, creating a parallel system now in the Centurion's Sanctum alongside his own city - his own not yet knowing about the rescued much-abused parallel. As he prepared to graduate from Claremont Academy, he joined Young Freedom in battle against the Curator, the mad Preserver construct who had kidnapped and digitized Tronik in the first place. And there he died... 
 
But death has little meaning for machines, much less those deeply skeptical about the supernatural. Revived from a backup by Miss Americana, he returned to Tronik to act as their native superhero after graduation. He took a job as a plankton boat tender to get some privacy - and so he could come and go at will as a hero. After over a year of study, using material sent by Miss A and the Freedom League, he came to believe that he had finally found a solution to the problems of both Troniks. The Lor had the technology, the resources, the power, to reconstitute his people! And so he went to Lor-Van as a special technical ambassador to try and be the hero Tronik deserved. 
 
Until the Incursion came. He fought in space and on Terra, defending both his homeworlds and the Lor Republic, from its enemies. Now back on Earth, he's recently moved out west to find his identity, taking advantage of his powers to let him commute back to Freedom City (not to mention Tronik!) when necessary. 
 
Personality & Motivation:

Around Tronikians, Sharl is a boy scout of virtue and bravery, the true champion of justice his sometimes-corrupt city needs. Whether laughing off laser blasts to the chest or punching through a criminal's door, he really is the titanium titan they need! In his secret ID, he's just another mild-mannered plankton boat tender. 
 
But away from Tronik, whether in his own ID or among humans, Sharl is a little guarded, hiding his insecurity with snark, argument, and the occasional bit of attitude. He's not a jerk - but he's rather less the squeaky-clean paragon of virtue. When he forces himself to, he's still the champion he is among his own people, he's just a little odder and a little more out of place. This world is not his home - it never will be. 

 

Powers & Tactics:
Sharl is a mighty paragon, throwing big punches to start a fight, picking things off with his heat vision when necessary. He falls back on the heat vision when angry as well. He takes big hits for his friends! 

 

Complications
Atheist - raised in a dogmatically materialist culture, Sharl refuses to accept the reality of the divine and magic. Worse, he has a lot of trouble keeping these thoughts to himself. 
Copy - Sharl also has to help protect the other Tronik - the one from Erde. 
Dutemps Building - Many of Sharl's old friends have settled in Freedom City's DuTemps Building. 
Family - Sharl's family is still back in Tronik. 
Home - Tronik is a higher priority than Terra. 
Machine - in every way that matters, Sharl counts as a robot - he has no soul. 
Miss Americana - Sharl is ever-loyal to his old patron. 
Not from around here - Sharl is new to Emerald City and the Pacific Northwest in general. 
Outlander - Sharl is a non-human from an alien civilization, and still doesn't understand a lot about Terran culture. 
Rogue - Sharl's arch-nemesis has inspired other rogue AIs - and is a threat herself. 
Temperance - Sharl loves his girlfriend. 

 
Flying-Brick-in-Tronik-Sharl


Abilities: 10 + 0 + 10 + 10 + 0 + 10 = 40PP
STR 40/20 (+15/+5)
DEX 10 (+0) 
CON 40/20 (+15/+5) 
INT 20 (+5)
WIS 10 (+0)
CHA 20 (+5) 

 

Combat: 10 + 10 = 20PP 
Init: +13
ATK: +5 (+9 Unarmed)
DEF: +9 (+5 Base, +4 Dodge, +2 flat-footed) 
Grapple: +10/+25 
Knockback: -12

 

Saves: 0 + 5 + 10 = 15PP
TOU +15/+5 (+5 Con, +10 Enhanced Con ([10 Impervious]) 
FORT +15/+5 (+5 Con, +10 Enhanced Con) 
REF +5 (+0 Dex, +5) 
WILL +10 (+0 Wis, +10) 

 

Skills: 104r=26PP 
Acrobatics 5 (+10) 
Bluff 8 (+13) 
Computers 5 (+10, SM) 
Concentration 5 (+5) 
Craft [Electronic] 5 (+10, SM) 
Craft [Mechanical] 5 (+10, SM) 
Diplomacy 8 (+13) 
Disable Device 5 (+10) 
Gather Information 8 (+13) 
Knowledge [Civics] 5 (+10) 
Knowledge [Cosmology] 5 (+10) 
Knowledge [Galactic] 5 (+10) 
Knowledge [Technology] 5 (+10, SM) 
Languages 5 (English, French, Grue, Lor, Swedish, Base: Galstandard)
Notice 10 (+10, SM) 
Sense Motive 10 (+10, SM) 
Stealth 5 (+10) 

 

Feats: 32PP 
All-Out Attack
Attack Specialization (Unarmed) 2 
Benefit 1 (Benefit [It's Citizen!]) 
Connected
Contacts 
Dodge Focus 4  
Evasion 
Improved Initiative 2
Inspire 5
Interpose
Leadership
Luck 2
Move-By Action
Power Attack
Skill Mastery 2 (Computers, Craft [Electronic], Craft [Mechanical], Knowledge [Technology], Notice, Sense Motive) 
Quick Change 2 
Takedown Attack 2
Uncanny Dodge (visual) 
Well-Informed

 

Powers: 20 + 20 + 2 + 12 + 10 + 4 + 13 + 3 + 28 + 5 = 117PP

 

Enhanced CON 20 (to CON 40/+15) [20PP] 

Enhanced STR 20 (to STR 40/+15) [20PP] 

Flight 1 (10 MPH/100FPM) [2PP]

Immunity 12 (aging, life support, sleep, starvation and thirst) [12PP] 

Impervious Toughness 10 [10PP] 

Morph 1 (Extra: Continuous, Flaw: Limited [Requires Computers], PF: Innate, Metamorph [Citizen], Subtle) [4PP] 

Paragon Array 5 (10PP, PFs: Dynamic, Dynamic Alternate Power 1) [13PP]
DBE: Flight 1-5 (10-250 MPH/100-2500 FPM) {10/10}
DAP: Super-Strength 1-5 (Effective STR 45-65, Heavy Load 6-96 tons) {10/10}

Regeneration 0 (Resurrection 1/week, PFs: Persistent, Regrowth) [3PP]

Sharl's Array 12 (24 PP, PFs: Alternate Power 4) [28PP]
BE: ESP 4 (Clairvoyance; Auditory + Visual Senses, 1 mile, DC 14 Notice; Extras: Action [Free], Duration [sustained]; PFs: Fast Task 4 [Full Action to search 1-mile-diameter area]) [24/24]
AP: Insubstantial 4 ('stepping out, affected by dimensional) [20] + Super-Movement 1 (Dimensional, out of the system, Extra: Portal [+2]) [4] {20+4=24/24}
AP: Healing 6 ('system repair', Extras: Total, Restorative) {24/24}
AP: Move Object 7 ('telekinesis'; Str 35, Hvy Load 1.5 tons; Extra: Range [Perception]; PFs: Precise, Split Attack, Subtle)) {24/24}
AP: Transform 4 (anything to anything, 6/rank, 100 lbs) {24/24}

Super Senses 5 (Extended Normal Vision, X-Ray Vision, Power Loss [not vs. 'extra-dimensional' beings], Extended Normal Hearing 1) [5PP]

 

Abilities (40) + Combat (20) + Saves (15) + Skills (26) + Feats (32) + Powers (117) = 250/250

 

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Robotic Defender of Emerald City 


Abilities: 10 + 0 + [-10] + 10 + 0 + 10 = 20PP
STR 40/20 (+15/+5)
DEX 10 (+0) 
CON n/a 
INT 20 (+5)
WIS 10 (+0)
CHA 20 (+5) 

 

Combat: 10 + 10 = 20PP 
Init: +8
ATK: +5 (+9 Energy Systems Array)
DEF: +9 (+5 Base, +4 Dodge, +2 flat-footed) 
Grapple: +10/+25
Knockback: -12

 

Saves: 0 + 5 + 10 = 15PP
TOU +15 (+15 Protection, +10 Impervious) 
FORT n/a 
REF +5 (+0 Dex, +5) 
WILL +10 (+0 Wis, +10) 

 

Skills: 104r=26PP 
Acrobatics 5 (+5) 
Bluff 8 (+13) 
Computers 5 (+10, SM) 
Concentration 5 (+5) 
Craft [Electronic] 5 (+10, SM) 
Craft [Mechanical] 5 (+10, SM) 
Diplomacy 8 (+13) 
Disable Device 5 (+10) 
Gather Information 8 (+13) 
Knowledge [Civics] 5 (+10) 
Knowledge [Cosmology] 5 (+10) 
Knowledge [Galactic] 5 (+10) 
Knowledge [Technology] 5 (+10, SM) 
Languages 5 (English, French, Grue, Lor, Swedish, Base: Galstandard)
Notice 10 (+10, SM) 
Sense Motive 10 (+10, SM) 
Stealth 5 (+5) 

 

Feats: 32PP 
All-Out Attack
Benefit 2 (Lor Heritage, Wealth) 
Connected
Contacts 
Dodge Focus 4  
Equipment 4 
Evasion 
Improved Initiative 2
Interpose
Leadership
Luck 5
Move-By Action
Power Attack
Quick Change
Skill Mastery 2 (Computers, Craft [Electronic], Craft [Mechanical], Knowledge [Technology], Notice, Sense Motive) 
Takedown Attack 2
Uncanny Dodge (visual) 
Well-Informed

 

Equipment: 20EP
Headquarters: Archetech Complex in Emerald City - Bridgepoint
Size: Huge, TOU: 20, 
Features: Communications System, Computer, Defense System [Blast 12 (lasers)], Infirmary, Laboratory, Library, Living Space, Personnel, Pool, Power [ESP 6 (20 miles, visual and auditory), Flaw: Limited [Machines], PFs: Rapid 4 [Full Action to Search 1 Mile], Subtle) {22/24}, Security System [3], Workshop) [20]

 

Powers: 6 + 35 + 15 + 40 + 4 + 25 + 8 + 9 = 142PP

 

Datalink 4 (radio, 1 mile, PFs: Cyberspace, Subtle 1 [Encrypted]) [6PP]

 

Energy Systems Array 16 (32PP, PFs: Accurate 2, Alternate Power 1) [35PP]
BE: Enhanced Feats 2 (Affects Insubstantial 2 [Unarmed], electromagnetic) {2} + Enhanced STR 20 (to STR 40/+15) {20} + Super-Strength 5 (Effective STR 65, Heavy Load [96 tons]) {10} {2+20+10=32/32}
AP: Blast 12 (heat vision, Extras: Penetrating [6, as DMG 18], Range [Perception], Flaw: Action [Full], PFs: Precise, Variable Descriptor 1 [any electromagnetic]) {32/32}  

 

Flight 7 (10000 MPH/10000FPM, PF: Subtle) [15PP]

 

Immunity 40 (Fortitude Saves, Psionic Effects) [40PP] 

 

Morph 1 (Extra: Continuous, Flaw: Limited [Requires Computers], PF: Innate, Metamorph [Sharl Tulink], Subtle) [4PP] 

 

Protection 15 (Extra: Impervious 10) [25PP]

 

Regeneration 0 (Recovery Bonus +0, Resurrection 1/week, PFs: Persistent, Regrowth) [8PP]

 

Super-Senses 9 (Danger Sense [Radio], Extended Vision 1, Radio [Enhancements: Accurate [+2], Analytical, Extended 2 (1000 ft Notice)], Uncanny Dodge [Radio]) [9PP]

 

Drawbacks: -5PP
Vulnerability (magic, common, minor, +1) [-2PP]
Vulnerability (magnetics, uncommon, major, +100%) [-3PP]

 

(Abilities) 20 + (Combat) 20 + (Saves) 15 + (Skills) 26 + (Feats) 32 + (Powers) 142 - (Drawbacks) 5 = 250/250 

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So AA, for the first sheet (Tronik paragon?)

I am only counting 76 points of skills, not the 80 you have paid for.

Sharl’s array would be 12, not 12.1.

You also need to name a common effect (or group of uncommon effects) that prevents your resurrection.

For the second sheet (hologram)

I am only counting 84 points of skills (not 88 like you have paid for)

Same for the resurrection here as above.

For the third sheet (robot)

Again, you have 4 unspent skill points.

Again, same issue for the resurrection.

Also, I only count 137 pp of powers, not 147 like you list.

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  • 2 weeks later...
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