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Stepping Up To The Golden Calf (OOC)


thelazyblank

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Mainly for symmetry, but this is supposed to be an attempt at a mostly-open starting thread. Obviously, any sort of criminal plans will happen later in the thread, when she's had a chance to case the joint. There's still no connection between Letta and her villain persona, but people in the know might be able to connect Letta to the Freedom City Mob.

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I haven't forgotten about this thread, but I'll be away on vacation for the next four days. I don't want to get started and hold things up so will delay my appearance until I come back in RL. I hope the thread is still going strong by then.

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I'm good for same thread. I'm thinking her place is probably right off the Boardwalk anyways.

As for time, well, let's say it's soon. No more than an hour or two until plan-time. Just enough to get Letta into her "criminal alter-ego". Which is to say, she's changing her clothes and wearing a hat that covers her face a bit. :D

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I'm good for same thread. I'm thinking her place is probably right off the Boardwalk anyways.

As for time, well, let's say it's soon. No more than an hour or two until plan-time. Just enough to get Letta into her "criminal alter-ego". Which is to say, she's changing her clothes and wearing a hat that covers her face a bit. :D

Works for me, more than enough time for 'Lenny' to become 'Whisper' ;)

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Hmm.. So, this is where I'm kinda confused. Should I do any sort of roll for Gather Information or something like that? I'm not sure how freeform the non-combat things should be.

Yes. This is when you make your rolls, but it depends on what you are trying to figure out. As this is your thread, you can choose a DC, try to keep it realistic, and roll the skill. Your result would then let you know how much you found out.

For example. Ghost has been in the area for some time now, however, he had made it a point of staying away from the Golden Calf. He just dislikes the place. :)

So his information on the place would be weaker than on the other casinos in the area. This I'll show by raising the DC on his notice check. Normally, I figure for him to know where the casino had their main office would be a DC 15. He never really looked around the place with an idea of robbing it. Add on an additional +5 to the DC due to his limited exposure to the Casino and that makes it a DC 20 for him to know where the office is and perhaps how many guards were visible. If he gets a 15 on the roll, he'll know the general idea where the office is but not how to access it nor how many people were guarding the entrance. I pick up my dice and.....Notice on main office DC 20 (1d20+5=6)

Which means, Ghost really didn'T pay much attention to where the office is at. :D

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