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Gizmo

Rock (PL12/14) - Gizmo

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Rock_allery_5.23077a2e17c189e660532ebfcf5b70
Power Level: 12/13 (199/211 PP)
Trade-Offs: -5 Attack / +5 Damage; -5 Defence / +5 Toughness
Unspent Power Points: 12

 

ThemeRock and Roll Band by Boston

In Brief: Rock.

Birthplace: Some Rock
Residence: The Horizon
Occupation: Rock for Hire
Affiliations: Captain Eclipse, Nae-Dae
Family: Rocks

Description:
Age: Old as Rocks
Gender: Rock
Ethnicity: Rock
Height: 8'7" of Rock
Weight: 1.5 Tons of Rock
Eyes: Molten Rock
Hair: Rocks

At first glance Rock appears to be a crude humanoid statue pieced together from ill-fitting stones, a towering stack of grey and brown punctuated by patches of faded green moss and veins of ferrous ore. Two spots of glowing molten rock set in cavernous eye sockets are the first signs of life, followed by an uneven though surprisingly expressive maw similarly lit from within.

 

Although he has little need for clothing Rock does wear a broad sash across his chest which supports a saddlebag, a concession to the practical need to carry various items and woven from green fibers with the texture of reptilian scales. All of his movements are accompanied by the scraping grate of stone against stone, even changes in expression.


Power Descriptions:
Rock is every bit the pile of stones that he appears. An internal core of molten rock provides him with noticeable body heat and functions similarly to connective tissue. He does not have any internal organs as such, brain included, animated instead by some diffuse intelligence. This allows him to daily reattach severed limbs or even rebuild his entire body provided raw materials.

 

Unbeknownst to Rock himself, he is in fact the juvenile stage of an intelligent living planet with a life cycle billions upon billions of years long. Given enough time he will continue to accrue mass, likely spending millennia as an island then continent on a more mundane world or perhaps as an self-propelled asteroid before reaching maturity.


History:
Rock doesn't entirely remember from where he came. He doesn't consider himself particularly old on the rare occasions he's inclined to consider the matter. He does know that he's outlived every friend and every enemy he’s ever had, that he's seen great powers have risen and fallen only to be replaced by someone or something else often enough to have stopped counting.

 

In all that time he's never encountered another being like himself. Non-carbon based life, certainly, even symbiotic stone creatures of a sort. They still were not whatever he was, nor he one of them. That uniqueness seemed to bother the occasional scientist or law enforcement agent who took an interest in him more than it did Rock himself but searching for answers was as good a reason as any to continue rolling from world to world.

 

Currency is the axis upon which the galaxy spins, as they say, and while Rock has few material needs the adage still holds true. For the past few decades at least he's been finding work as hired muscle, or whatever passes for sinew in his imposing frame. Some of those jobs have been upstanding, many of them have not been but Rock maintains the same philosophical perspective on legality as most other topics.

 

His dealings with the galaxy's criminal underworld introduced him to many for whom the day to day struggle for survival was a more dire affair. He watched time and time again as those with power took advantage of those without, surprisingly often with the law on their side. Relaxed as he was about his own concerns the fiery temper unleashed by harm done to others coupled with an inability to adequately explain himself earned him a lengthy record and a reputation as less than reliable.

 

Things reached a turning point when Rock was recruited for a job by Talisyn Alar, better known as Captain Eclipse. The stony titan's strength was instrumental in getting past the security of the private art collection Eclipse had been hired to invade. When the crew reached their target, the final piece in a collection of ancient artifacts sought by their employer, a moment of clumsiness on Rock's part accidentally revealed it as a component of an alien weapon capable of creating a black hole.

 

Agreeing that it was too destructive a power for anyone to possess, Rock and Eclipse destroyed the artifact, earning the wrath of their employer and the rest of the crew. Partnering up first out of necessity and then because of how well they found they worked together, the pair adopted a new policy. There was no reason doing the right thing couldn't also be profitable, after all, not when so many of the beings deserving of comeuppance had so much to steal. And if it also felt pretty good, well. Only a fool would accuse the battle-hardened cyborg and the towering pile of rocks of being sentimental.


Personality & Motivation:
Rock is generally happy to go with the flow, leaving most of the decision making to more vivacious allies such as Eclipse. He is rarely shy about making his opinions known, however, and his calm demeanour belies a fiery temper that is not easily cooled once roused. He feels generally protective of those smaller than him, which is a broad category, and strives to be helpful without expecting much in return. He is far more easily motivated by the mistreatment of others than slights against himself.


Powers & Tactics:
Rock is well versed in throwing his considerably weight around. In battle he charges into the fray with little regard for his own durable form, grappling or knocking about multiple opponents at once. He tends to target the most physically imposing target first given the choice, glad for the opportunity to let loose without needing to hold back.

 

When fighting alongside allies, however, his priorities shift and Rock uses himself as mobile cover, attempting to place himself between his friends and the worst danger. If things do not appear to be going well he is not too proud to scoop them up bodily and beat a hasty retreat.

 

When suitably enraged, Rock's molten core can erupt through any of his body's surfaces, usually either his mouth or the palms of his hands. The wave of liquid stone is scalding and indiscriminate and takes Rock a moment to recover from as he rebuilds his internal reservoir.

 



Complications:
Faulty Hardware: Galactic civilization just isn't designed with giant rock people in mind. From squeezing through doors to trying to use tools intended for smaller, fleshy digits, his difficulties are multitude. Rock tends to leave a lot of shattered monitors and bent chairs in his wake.

Geological Record: Not all of Rock's exploits have been strictly legal by local - or universal - standards. He has more outstanding warrants for destruction of property, disturbing the peace and more than he can reasonably keep track of and it's tough to remember where he might not be welcome.

Making a Mountain: Rock is generally calm and contemplative by nature but when his ire is raised his temper is literally fiery. Tending to extremes, any perceived threat to his friends or a similar trigger will unleash a juggernaut with the strength and inexorable momentum of an avalanche.

Rock and a Hard Place: Rock's willingness to use his body as a living bulwark for his friends often outweighs his awareness of his own limits. While he can take a staggering amount of punishment by most standards, he is not invulnerable and can easily overestimate his own durability.

Taken for Granite: Between his appearance and limited vocabulary many beings underestimate Rock's intellect and insight. Apart from his Eclipse and Nae-Dae he has difficulty making others take his opinions seriously or even convincing some that he is a legitimately sentient creature.


Abilities: - 10 - 4 - 10 + 4 + 8 + 4 = - 8PP
Strength: 44/20/- (+17)
Dexterity: 6 (-2)
Constitution: -
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 14 (+2)


Combat: 16 + 16 = 32PP
Initiative: -2
Attack: +7 (+8 Base, -1 Growth)
Grapple: +32 (+7 Attack, +17 Strength, +2 Density, +4 Growth, +2 Super-Strength)
Defense: +7 (+8 Base, -1 Growth), +3 Flat-Footed
Knockback: -16


Saving Throws: 0 + 5 + 8 = 13PP
Toughness: +17 (+12 Protection, +3 Density, +2 Growth; Impervious 3)
Fortitude: - (Immune)
Reflex: +3 (-2 Dex, +5)
Will: +12 (+4 Wis, +8)


Skills: 64R = 16PP

Bluff 3 (+5)

Computers 3 (+5)
Intimidate 11 (+15)
Knowledge (Galactic Lore) 8 (+10)
Knowledge (Physical Sciences) 3 (+5)
Knowledge (Technology) 3 (+5)
Language 1 (Galstandard, Phaesti [Native])
Medicine 1 (+5)
Notice 6 (+10)
Pilot 12 (+10)
Sense Motive 11 (+15)
Survival 2 (+6)


Feats: 33PP
Improved Grab

Improved Pin
Interpose
Equipment 2
Sidekick 24
Startle

Stunning Attack
Takedown Attack 2

Equipment: 10EP = 2PP

Binoculars; Super-Senses 4 (Visual; Extended 2 [1000' Range Increment], Infravision, Tracking) [4EP]

Ship Communicator; Communications 5 (Radio, 5 miles; Extras: Area, Flaws: Limited [Other Crew Communicators]) + Super-Senses 1 (Communication Link [ship, Radio]) [6EP]



Powers: 91 + 25 = 116PP

Rock Person Physiology 18 (90PP Container [Passive, Permanent]; Power Feats: Innate) [91PP]

Density 6 (+12 Strength, +3 Toughness [impervious], +2 Immovable, +2 Super-Strength, x5 Mass; Extras: Duration [Permanent, +0]) [18PP]

Immunity 32 (Critical Hits, Fortitude Effects) [30PP]

Immunity 10 (Electricity Damage, Fire/Heat Damage; Flaws: Limited [Half]) [5PP]

Growth 4 (Large, +8 Strength, +2 Toughness; Extras: Duration [Permanent, +0]) [12PP]

Protection 12 [12PP]

Regeneration 10 (Recovery Bonus 5 [+0], Resurrection 1 [1 Week]; Flaws: Source [Rocks], Power Feats: Persistent, Regrowth) [5PP]
 
Super-Strength 2 (Effective Strength 69, Heavy Load ~200 tons; Power Feats: Bracing, Countering Punch) [6PP]


Molten Core 12 (24PP Array; Power Feats: Alternate Power 1) [25PP]

Base: Enhanced Strength 24 [24PP]

AP: Damage 12 (Extras: Area [General, Cone], Secondary Effect, Flaws: Action [Full]) [24PP] (eruption)


Drawbacks: -3PP

Geologuistics (Can Only Vocalize 'Rock' in Galstandard, DC 15 Sense Motive Check to Discern Meaning; Frequency: Very Common; Intensity: Minor) [-3PP]

DC Block
ATTACK     RANGE                  SAVE             EFFECT
Unarmed    Touch                  DC32 Toughness   Damage
Eruption   Area [General, Cone]   DC22 Reflex      Half Damage
                                  DC27 Toughness   Damage [Secondary Effect]



Totals: Abilities (-8) + Combat (32) + Saving Throws (13) + Skills (16) + Feats (33) + Powers (116) - Drawbacks (3) = 199/212  Power Points

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Character Name: Nae-Dae

Power Level: PL8 (Sidekick 24, 120/120PP)

Trade-Offs: -2 Attack / +2 Damage; +3 Defence / -3 Toughness

Unspent Power Points: 0

 

Theme: Make A Circuit With Me by The Phenomenauts

 

In Brief: Four-armed wrench monkey with a weakness for shiny things that don't belong to her yet.

 

Birthplace: Irrera-8

Residence: The Horizon

Occupation: Starship Mechanic

Affiliations: Captain Eclipse, Rock

Family: Broodmother, Unknown Number of Siblings

 

Description:

Age: 24

Gender: Female

Ethnicity: Irreran

Height: 3'9"

Weight: 56 lbs.

Eyes: Rust Red

Hair: Cobalt Blue

 

As an Irreran, Nae-Dae has a compact form covered in dark blue fur and dominated by four proportionally long arms and a pair of similar lanky legs. Expressive, spade-shaped ears top a simian and habitually scowling face while a long, thin tail provides counterbalance as she scurries around and leaps back and forth across any available surface. Big, red eyes without pupils sparkle whenever she sees a new machine or simply something shiny.

 

Nae-Dae wears a heavy protective apron whenever she expects to be working, which is effectively all of the time. She lugs around a beaten red toolbox from which she has been known to pull all manner of helpful tools and worrisome incendiary devices. The most cherished of these items is a surprisingly primitive wrench, oversized in comparison to its wielder but equally useful for repairing and demolishing as desired.

 

Power Descriptions:

With lean, nimble digits at the end of each of her six limbs, Nae-Dae is adept at climbing and working her way into nooks and crannies overlooked by larger sentients. The same mental faculties that allow her to coordinate those limbs make her a quick study and efficient multitasker, if somewhat distractible.

 

Nae-Dae's wrench is a simple but sturdy length of metal without any electronics or power source, a nice, reliable lever and percussive instrument wrapped up into one. Her incessant tinkering means the rest of her equipment can change radically in appearance and function from day to day but usually includes a rocket launcher large enough to require all four of her limbs to support.

 

 

History:

A native of the gas giant Irrera's eighth and only life-supporting moon, Nae-Dae grew up in a society broadly analogous to a caste-based insect hive. Born into the soldier caste, Nae-Dae had little interest in guarding a bunch of cliffside burrows when the sky and the stars beyond were so tantalizingly close. Her curious, inventive nature earned her only mockery and reprimands in the deeply traditionalist Irreran society and when the opportunity to stow away on a visiting Lor survey vessel presented itself she didn't hesitate.

 

Nae-Dae managed to stay hidden in the service crawlspaces on the ship for weeks, surreptitiously accessing engineering consoles and absorbing information at a rate that would have astounded her hosts had they known she was there. She was eventually discovered when the Lor Chief of Engineering noticed an unexplained 3% improvement in the ship's power output resulting from the diminutive tinkerers calibrations. Impressed, the chief convinced his captain to bend their strict protocols enough to drop Nae-Dae off on their next refuelling stop rather than returning her to Irrera-8.

 

With a palm computer full of engineering manuals and what little currency her benefactor had been able to scrounge together for her, the Irreran set herself up as a mechanic for hire. Annoyed to find that many larger species associated her size with a childlike lack of intelligence, Nae-Dae's already grumpy outlook developed into a confrontational streak that tended to get her into trouble. More problematic was her lack of impulse control when it came to examining and occasionally pocketing bits and baubles that caught her interest. It wasn't so much that she intended to steal as she found that four hands worth of quick fingers made her awfully good at it and she wasn't one to let her own talents go to waste.

 

Bouncing around from spaceport to spaceport, Nae-Dae eventually ran into trouble she couldn't handle when she pilfered something from a hardware shop with silent partners disinclined to accept an apology. Burning the last of her meager currency and contacts to escape, she holed up amongst the rusting hulls of a used shipyard on the backwater world she upon which she now found herself stuck.

 

When an Alarian cyborg and her hulking stone partner came looking for a rapid change in transportation with the fewer questions asked the better, it was the Horizon that caught their eyes. No coincidence, the ship in the best state of repair was also the one Nae-Dae had been living in and working upon for weeks. Only once they were in deep space did they realize that their new vessel had come with an unexpected addition.

 

Although their initial introductions could have gone more smoothly, as Nae-Dae vigorously defended her engine room, Captain Eclipse eventually saw the benefit of having a dedicated mechanic on board. It didn't hurt that after all of her modifications Nae-Dae was very nearly the only one able to get anything on the Horizon to work properly. The chattering Irreran and the laconic Rock got on particularly well and for the first time Nae-Dae began to feel as though there was somewhere she genuinely belonged.

 

 

Personality & Motivation:

Nae-Dae has a hair-trigger temper and a defensive mistrust of others that gives the first impression of a pessimistic curmudgeon. Presented with an interesting problem or new mechanism to work on, however, she becomes animated and excited, speaking quickly and moving even faster. Life experience has taught her to be generally self-interested but in practice she has a territorial loyalty to her friends and tends to identify with underdogs of all sorts despite herself.

 

 

Powers & Tactics:

In combat Nae-Dae has taken to using Rock as a sort of mobile weapons platform, perching atop his shoulder while lobbing grenades or firing rockets. She would generally prefer a quick escape to a drawn out battle but when forced into a corner she takes a gleeful pride in the destructive capabilities of her equipment. Collateral damage generally doesn't worry her much; she's sure she'll be able to fix anything really important afterward anyway.

 

 


 

Complications:

 

Forewarned is Forearmed: For a mammal without much of a protuberance of cartilage on her face, Nae-Dae can sure be nosy. She's learned that ignorance is no virtue and faced with a restricted area, sensitive document or forbidden tome she can't help but take a peek.

 

Knuckle Up: Coming from a species less involved in galactic culture and physically smaller than the Lor average, Nae-Dae has found she has something to prove to many sentients. Any disparaging remarks about her species or stature are an easy way to provoke the high strung mechanic.

 

Plenty of Elbow Room: Coming from a society that lives in crowded cliffside burrows, Nae-Dae guards her personal space jealously. Invasions upon her literal or metaphorical territory make her irritable and argumentative, even combative. Anyone entering the Horizon's engine room without permission is asking to be brained with a wrench.

 

Shoulder to Shoulder: By the same token, Irrerans are naturally highly social creatures. While Nae-Dae is far more independent than most of her people, she still does not enjoy prolonged periods of isolation. Lack of interpersonal contact exacerbates her compulsions and eventually effects her health.

 

Sticky Fingers: Nae-Dae doesn't steal anything that's not nailed down; she has tools for removing nails. She's easily distracted by shiny baubles, particularly new technology that might be used to upgrade the Horizon or her personal arsenal and has a flexible definition of 'borrowed'.

 

 

Abilities: 4 + 4 + 2 + 8 - 2 + 0 = 16PP

Strength: 10/6 (+0/-2)

Dexterity: 14 (+2)

Constitution: 12 (+1)

Intelligence: 18 (+4)

Wisdom: 8 (-1)

Charisma: 10 (+0)

 

 

Combat: 10 + 16 = 26PP

Initiative: +2

Attack: +6 (+5 Base, +1 Shrinking)

Grapple: +1

Defense: +12 (+8 Base, +3 Dodge Focus, +1 Shrinking), +5 Flat-Footed

Knockback: -1

 

 

Saving Throws: 3 + 4 + 5 = 14PP

Toughness: +4 (+1 Con, +2 Defensive Roll, +2 Protection, -1 Shrinking)

Fortitude: +4 (+1 Con, +3)

Reflex: +7 (+2 Dex, +5)

Will: +5 (-1 Wis, +6)

 

 

Skills: 68R = 17PP

Acrobatics 8 (+10)

Computers 6 (+10)

Craft (Electronic) 8 (+12) Skill Mastery

Craft (Mechanical) 9 (+13) Skill Mastery

Disable Device 6 (+10) Skill Mastery

Knowledge (Galactic Lore) 1 (+5)

Knowledge (Technology) 6 (+10)

Language 1 (Galstandard, Irreran [Native])

Notice 5 (+4)

Sense Motive 6 (+5) Skill Mastery

Sleight of Hand 8 (+10)

Stealth 4 (+10)

 

 

Feats: 11PP

Defensive Roll 1

Dodge Focus 3

Equipment 2 (10EP)

Evasion 2

Improvised Tools

Inventor

Skill Mastery (Craft [Electronic], Craft [Mechanical], Disable Device, Sense Motive)

 

Equipment: 10EP = 2PP

 

Heavy Apron; Protection 2 [2EP]

 

Multitool [1EP]

 

Ship Communicator; Communications 5 (Radio, 5 miles; Extras: Area, Flaws: Limited [Other Crew Communicators]) + Super-Senses 1 (Communication Link [ship, Radio])[6EP]

 

Welding Googles; Sensory Shield 1 (Visual) [1EP]

 

 

Powers: 16 + 20 = 36PP

 

Irreran Physiology 3 (15PP Container [Passive, Permanent]; Power Feats: Innate) [16PP]

 

Additional Limbs 2 (+2 Grapple) [2PP] (four arms)

 

Quickness 3 (x10) [3PP]

 

Shrinking 4 (Small, +1 Attack/Defense, -4 Strength; Extras: Duration [Permanent, +0], Power Feats: Normal Movement) [5PP]

 

Speed 1 (10MPH) [1PP]

 

Super Movement 2 (Wall-Crawling 2) [4PP]

 

Device 6 (30PP Container; Flaws: Easy-to-Lose, Power Feats: Multiple Weapons 2) [20PP] (toolbox)

 

Damage 10 (Extras: Autofire, Ranged, Flaws: Action [Full], Power Feats: Alternate Power 2, Homing 2, Improved Critical 2, Knockback 4) [30DP] (rocket launcher)

 

AP: Damage 8 (Extras: Area [General, Burst], Ranged, Flaws: Unreliable [5 Uses], Power Feats: Ricochet 2, Triggered 2) + Dazzle 8 (Auditory; Extras: Area [General, Burst], Flaws: Unreliable [5 Uses]) [28DP] (grenades)

 

AP: Drain Toughness 10 (Extras: Affects Objects, Alternate Save [Reflex, +0], Linked [+0], Flaws: Limited [Objects Only], Power Feats: Improved Critical 2, Precise) + Damage 10 (Extras: Linked [+0], Penetrating 5) [28DP] (wrench)

 

 

DC Block

ATTACK             RANGE            SAVEEFFECT

Unarmed            Touch            DC15 Toughness               Damage (Physical)

Wrench             Touch            DC20 Reflex                  Drain Toughness (Objects Only)

                                    DC25 Toughness               Damage (Physical)

Rocket Launcher    Ranged           DC25 Toughness [Autofire]    Damage (Physical)

Grenades           Ranged [Area]    DC23 Toughness               Damage (Energy)

                                    DC18 Reflex                  Auditory Dazzle 

 

 

Totals: Abilities (16) + Combat (26) + Saving Throws (14) + Skills (17) + Feats (11) + Powers (36) = 120/120 Power Points

Edited by HG Morrison
Edited at Player Request

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Okay Giz, Rock looks good, but there is an error on Nae-Dae's sheet.

 

For her abilities, you have spent 4 pp on Str (to buy it back up to 10 after the deduction for her size), 6 pp on Dex, 2 pp on Con, and should be 8 pp on Int (18), but you only list 4 pp.  So instead fo 16 pp spent on attributes, it should be 20.

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Adjusted Ability Scores to 4 + 4 + 2 + 8 - 2 + 0 = 16PP, shuffled Saving Throws and Skills accordingly.

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