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Miracle Girl (PL10/14) - Heritage

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Miracle Girl




In costume

Power Level: 10/14 (219/239PP)
Tradeoffs: +2 Toughness/-2 Defense
Unspent PP: 20

In Brief: Super-strong teen with the gift of flight.

Alternate Identity: Casey Blankenship
Identity: Secret
Birthplace: Colorado Springs, CO
Occupation: College student
Affiliations: Claremont Academy (alumni), FCU, Pi Epsilon Delta, Terrifi
Family: Margaret Blankenship (mother), Col. Steve Blankenship (father), Josh Blankenship (older brother)

DoB: December 27, 1997
Gender: Female
Height: 5'8"
Weight: 145 lbs.
Eyes: Green
Hair: Honey-blonde

Casey is a good-looking, athletic young woman with green eyes and long blonde hair. In her civilian identity, she typically wears her 
hair up and out of the way, and favors cotton or flannel shirts, loose-cut jeans and light hiking boots year round. An oversize shoulder bag made from natural hemp holds her whole life, including her MG costume. Casey still wears her old glasses, even though she no longer needs them; she feels they help to maintain her 'ordinary girl' cover, plus she just really likes the way they look on her!

Casey's bio-energetic field is always active, but it is usually barely visible to the naked eye, manifesting as more of a healthy glow to her skin and golden luster to her hair. However if she uses her powers for more challenging tasks, the glow becomes far more visible and radiant. When she's active as Miracle Girl, Casey loses the glasses and lets her hair down, which tends to billow around her face when she flies, and she literally glows; yes, she knows it's a bit much, but it actually helps her maintain her secret identity! She also wears a form-fitting costume of red, white and blue with a gold belt with several pouches for gear.

Casey's family lives in Colorado Springs not far from Peterson Air Force Base, and until recently she attended Air Academy High School. She's been an active Girl Scout since she was little, and she recently earned her Gold Award for building a wooden footbridge at a National Park near her home. Up until recently, Casey only knew her dad as US Air Force Colonel Steve Blankenship; she had no idea that her father actually worked for AEGIS as Vigilant ('America's First Line of Defense!') and would probably have never found out, due to concerns over national security.

Casey has been around aircraft her entire life; her father began taking her up in his Cessna before she could ride a bike. It was during a weekend training flight that a bizarre accident occurred; a summer storm suddenly came upon the tiny aircraft, which was was struck by lightening as Casey hurried to get back to the airfield. The bolt passed right through both her and her father, somehow transferring some of his powers to her. After the incident, Casey was taken to a secure location where it was explained who her father was and how important it was that his identity be kept a secret, and she swore an oath that she would. When it was discovered she now shared some of her father's gifts, AEGIS contacted Headmistress Summers and asked if she could accept a new student.


After graduating with honors from Claremont Academy, Casey enrolled in the journalism program at Freedom City University. She is also a member of the Pi Epsilon Delta sorority. She has also worked closely with the super-detective Terrifica, and considers her a friend and mentor.

Personality & Motivation:
Casey is thoughtful and outgoing, and makes friends easily, though sometimes she comes off as a bit of a goody two-shoes. She is passionate about volunteer work, and sees heroism as merely an extension of what she's done most of her life. She also loves the romantic notion of being a newspaper reporter like her grandfather who worked for the Miami Herald for thirty years, even though she knows in modern times it means less and less. Casey tries to tell the truth at all times, but understands that a secret identity does require the occasional 'white lie', as much as it pains her. Outside of journalism, her interests include almost any sort of outdoor activity (hiking, camping, skiing and white-water rafting are among her favorites), as well as reading, playing board games and shopping with friends. Casey has also loved aviation since she was a little girl, something her pilot father instilled in her; even though she can now fly under her own power, achieving her student pilot certificate is still one of her proudest achievements.

Powers & Tactics:
Casey is getting more comfortable with her powers, but is still working on her tactics; so far, Miracle Girl is a fairly straightforward fighter, primarily relying on her impressive strength and speed to get the job done. She can take a lot of punishment, so she's happy to draw fire away from less physical heroes or to protect innocents. Her super-breath offers her a good option to take out a lot of mooks at one time, her heatvision is very precise, and her keen eyesight and ability to monitor emergency frequencies give a heads up when danger is near. Miracle Girl's body isn't actually any stronger, faster or tougher than any normal human's; a strange golden bio-energy field, channeled through Casey's own brain, allows her to accomplish these feats. Psionic energy is capable of disrupting that field, meaning Casey is more vulnerable to mental attacks. She has come to appreciate the value of stealth and occasional trickery when fighting crime; though she tries hard to be a 'good girl', these minor deceptions give her a little secret thrill.

"Yeah, he's my dad..." - Casey's father is Col. Steve Blankenship, aka Vigilant, 'America's First Line of Defense'. It's not quite as cool as it sounds.
"I know he just wants me to be safe." If any of Vigilant's enemy's figure out who Casey is, they might try to get to him through her.
"No, I really am a Girl Scout." Scouting has been a major part of Casey's life since she was five years old; she takes 
her pledge to the Scouts and their values very seriously.
"There might be a story here." Casey is both naturally curious and has a reporter's instincts; if she thinks there's a wrong that needs to come to light, she will do everything in her power to expose it.
"Are you going to finish that?" Casey needs to eat about twice as much as a normal girl her size to keep herself going.

Abilities: 4 + 4 + 4 + 6 + 2 + 10 = 30 PP
Strength: 30/14 (+10/+2)
Dexterity: 14 (+2)
Constitution: 30/14 (+10/+2)
Intelligence: 16 (+3)
Wisdom: 12 (+1)
Charisma: 20 (+5)

Combat: 12 + 12 = 24PP
Initiative: +9
Attack: 6, Melee +6, Ranged +6, Unarmed +10, Heatvision +14
Grapple: +20 (+10 Str, Attack 6, Super-Str 4)
Defense: 8 (+6 Defense, +2 Dodge Focus), 3 Flat-footed
Knockback: -9

Saving Throws: 0 + 0 + 8 + 9 = 17PP
Toughness: +12 (+2 Con, +8 Enhanced Con, +2 Protection)
Fortitude +10 (+2 Con, +8 Enhanced Con)
Reflex +10 (+2 Dex, +8)
Will +10 (+1 Wis, +9)


Skills: 128 Ranks = 32PP
Bluff 5 (+10/+14 Attractive/+16 Mimicry/+20 Attractive + Mimicry)
Craft: Structural 2 (+5)
Diplomacy 15 (+17/+21 Attractive) Skill Mastery

Disable Device 7 (+10)

Disguise 5 (+10)

Drive 2 (+5)

Gather Information 5 (+10)

Investigate 2 (+5)

Intimidate 10 (+15) Skill Mastery
Knowledge (Behavioral Science) 2 (+5)

Knowledge (Current Events) 2 (+5)
Knowledge (Earth Science) 2 (+5)
Knowledge (Pop Culture) 2 (+5)

Knowledge (Streetwise) 2 (+5)
Knowledge (Technology) 2 (+5)
Languages 4 (Arabic, ASL, Japanese, Spanish)
Medicine 4 (+5)
Notice 14 (+15) Skill Mastery

Perform (Dance) 2 (+7)

Pilot 3 (+5)

Ride 3 (+5)

Search 7 (+10) Skill Mastery

Sense Motive 9 (+10)
Stealth 8 (+10)
Survival 4 (+5)

Swim 5 (+7/+15)


Feats: 20PP

Attack Specialization 1 (Heatvision)

Attack Specialization 2 (Unarmed)
Dodge Focus 2
Equipment 1
Improved Initiative 2

Improved Sunder

Inspire 3


Luck 1

Precise Shot

Skill Mastery (Diplomacy, Intimidate, Notice, Search)

Takedown Attack

Ultimate Toughness

Equipment: 1PP = 5EP
'Bug-Out Belt' contains:

First Aid Kit 1EP
Flashlight (headlamp) 1EP
GPS Receiver 1EP
Multi-tool 1EP
Rebreather 1EP

Powers: 4 + 16 + 18 + 1 + 9 + 8 + 2 + 18 + 13 + 15 = 104PP

Communication 4 (Radio, 1 mile range) [4PP]

Enhanced Constitution 16 [16PP]

Enhanced Strength 16 (Power Feats: Alternate Power 2) [18PP]

  • AP: Damage 8 (Freezing Breath, 80' length; Extras: Area [General, Cone], Selective, Flaw: Action [Full-Round Action]) {16/16}
  • AP: Damage 6 (Heatvision; Extras: Ranged, Feats: Accurate 3, Precise) {16/16}

Feature: Mimicry [1PP]

Immunity 9 (Life Support) [9PP]

Impervious Toughness 8 [8PP]

Protection 2 [2PP]

Super-Senses 18 (Extended Hearing 3 [10,000 ft], Ultra-Hearing, Extended Vision 3 [10,000 ft], Infravision, Microscopic Vision 1 [Dust-Size], Radar, Radio, X-Ray Vision [Resisted by Lead, +4]) [18PP]

Super-Strength 6 (Strength 60, Heavy Load: 50 Tons, Feat: Super-Breath) [13PP]

Swift as the Wind 7 (14PP Array, Feats: Alternate Powers 1) [15PP]

  • Base: Flight 7 (1000 mph) {14/14}
  • AP: Quickness 14 (x50,000) {14/14}

Drawbacks: (-3) = -3PP

Vulnerability (Psionic Attacks, Frequency: Common, Intensity: Moderate [+50% DC]) [-3PP]

DC Block

ATTACK            RANGE      SAVE              EFFECT
Unarmed           Touch      DC 25 Toughness   Damage
Freezing Breath   80' Cone   DC 23 Toughness   Damage
Heatvision        Ranged     DC 21 Toughness   Damage
Super-Breath      Ranged     DC 20 Reflex      Trip


Abilities 24 + Combat 20 + Saving Throws 17 + Skills 32 + Feats 20 + Powers 104 - Drawbacks 3 = 224/239 Power Points

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It's a bit buried in her fluff, but here's the section:

Miracle Girl's body isn't actually any stronger, faster or tougher than any normal humans; a strange golden bio-energy field, channeled through Casey's own brain, allows her to accomplish these feats. Psionic energy is capable of disrupting that field, meaning Casey is more vulnerable to mental attacks.

I had also been thinking about having her be sort of confidence-driven, so that if her faith in her own abilities is shaken too much, she loses her powers, but not sure if that's a good idea for a paragon. Supercape might love that, though :P

Edited by Heritage

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well, I gots no beef, as the butcher says! - though you should probably add just how far her Notice range increment is with that extended vision



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Oh, you listed the actual breakdown for the Grapple bonus. Completely unnecessary, but a thousand blessings on you and your kin for doing so anyway.


You may want to specify that Miracle Girl has immunity to the cold and heat environments, rather than to cold and heat themselves. That would be a lot more expensive!

I'm a little confused by the Super-Senses. Radio and Hearing (that is, Auditory) are two different senses - what are you buying here? The ability to receive radio signals would just be 'Radio', but if you're trying to do something with her auditory sense I may need more context.

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Archiving at player request.

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Un-archiving at player request.

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