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Queenie (PL 11) - Eternal Phoenix


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Player Name: Eternal Phoenix

Character Name: Queenie

Power Level: 11 (173/189 PP)

Trade-Offs: +3 Toughness, -3 Defense

Unspent PP: 16


In Brief: World’s finest chef also has a power ring.


Alternate Identites: Maybelle McQueen

Identity: Open secret/semi-public

Birthplace: Charleston, South Carolina

Occupation: Head Chef at the Southern Queen

Affliations: None

Family: Maynard and Ellen (parents), Simon and Carlyle(brothers), Rose (sister), various extended family members


Age: 30

Apparent Age: early 20s

Gender: Female

Ethnicity: Caucasian

Height: 5’ 6”

Weight: 125 lbs.

Eyes: Blue

Hair: Dirty blonde


Description: Maybelle is an attractive woman that appears to college age, although she’s a bit older. She dresses most often in jeans, sneakers, a button down, and a vest. That said, she is not averse to dresses, skirts, and most other articles of clothing. She doesn’t bother with a costume or mask, preferring to just start throwing down in whatever she’s wearing at the time. It’s…a little hard on her wardrobe.


History: Maybelle McQueen never intended to be a hero. Her passion was and is cooking. Specifically, making the fruits of world class culinary skills affordable to the masses. She was a culinary student, and a gifted one at that. Then, one day, a silver ring appeared on her dresser as if it had always been there. Thinking it was a gift from her fiancé, Steven (make your jokes now), she picked it up. The virtual intelligence inside started to explain what it and the ring were. Another woman might have panicked at the sudden voice in her head, but Maybelle listened, curious. She listened as it explain about it’s master, the future’s heroine Aura. About how the ring’s power depended on her heroic spirit. And about how there were two other rings somewhere in the world. Again, another woman might have jumped (or adamantly refused) the call to heroism. Maybelle’s answer was a dull “Meh.” Totally uninterested in anything but her dream, she put the ring in her dresser drawer and promptly forgot about it.


Unbeknownst to her, the Ring of Aura is part of a stable time loop. History says Aura made three rings and a staff and sent them back in time. Between the four items and her amulet, the world shattering power the maniac known as Auric once had remains sealed away. Aura, a member of the Freedom Legion, knows that if she deviates from history in the slightest, Auric will have access to his full power and thus be able to destroy entire star systems just to spite her. Auric himself was once a man. Somehow (repeated time travel has fuzzed out the details) he became magic incarnate and utterly insane. Aura, with her amulet and its do anything Anti-Magic energy, was the only one in the universe able to stand against him. But with every battle, his power grew until Aura’s amulet hit its limit defeating him again. The battle was…catastrophic. Entire star sectors lay in ruins, testament to Auric’s power and Aura’s failing ability to stop him. There was one chance. Just one. While he recovered, his power was dispersed. If it could be collected and sealed away, he would pose much less threat. Taking some of the unique material from her amulet, Aura made the rings and staff. Together with her amulet, she sealed the power he had not yet regathered away. Even hobbled, Auric would be a potent threat. He had called upon allies before, and there were lunatics who thrived on destruction other than he. Not to mention the ones who might think they could claim his power. She had to get them away. Other dimensions were too dangerous. With a heavy heart, she prepared to cast them back in time. She did take precautions, in the form of the VI. It would attempt to keep the items away from the selfish and greedy and push them towards the noble and heroic. They would have a portion of her power as well, just in case Auric or someone else went chasing after them. Her history wouldn’t change. New timelines would be born. Some would be good, and some would be bad. She knew all of that. But…the next time, Auric would kill her. The Freedom Legion would fall. There was no choice left. The time loop began. A different Aura learned what the original had done, and figured out why it must continue to be done.


Steven and Maybelle set a wedding date. Shortly after their graduation. He was training to be a pastry chef at the same school, and that was how they had met. Graduation loomed. Then Auric appeared. He sought to destroy Aura’s legacy and free his power. He knew the ring was in that certain city. He knew the kind of person it would find to wield it. So he started blasting things. Somebody had to stop him. People were going to die. Maybelle balked. She wanted to be a chef, not a hero. The cops were helpless before him. She could help everyone. Just put on the ring and go. But her dream! Maybe if she gave him the ring, he’d leave. It wouldn’t be right. Back and forth, she wrestled against her own nature, the nature the ring had sought out in the first place. Eventually, ring in hand (but not on finger), Maybelle confronted Auric. He could feel the ring on her, and the kind of person she was. Noble. Compassionate. Heroic. It turned his stomach. She had to die, RIGHT NOW. Wait. Who was that who shoved her aside? Why is she screaming that one word? …did she just put on the ring?


It wasn’t anger Maybelle was feeling. It was guilt. She had been selfish for once in her life, and now the city was damaged. People were hurt. And Steven…oh God, Steven. If she’d just taken up the responsibility when it had come to her, none of this would’ve happened. It was all her fault, but she refused to let it go one step further. Auric was going down. Except for the small part where she barely knew what she was doing and he very much did know what he was doing. After getting smacked silly, she flew away (God in Heaven, she was flying), knowing Auric would follow her out of the city. After getting to an abandoned area, she turned and fought. He nearly killed her before the thought of her classmates and everyone else at his nonexistent mercy fueled a power surge that broke through his defenses. Critically (but nowhere near fatally) injured, Auric teleported away. Maybelle collapsed into a heap.


It should go without saying, but Maybelle finished culinary school. Graduated at the top of her class. She’s had a few adventures since them, but purposefully has no friends and minimal contact with family. Hero work is dangerous, and she’s never losing anyone again. Kind of hard to lose someone important to you if there isn’t anyone like that, you know?


A few years after moving to Freedom, and Maybelle’s recovered from the trauma, mostly. She’s still a bit guarded with her personal life, but friends are no longer verboten. In fact, she’s started to look forward to making a few true pals. Or BFFs, as they apparently call them now. …oh, god. She’s getting old.


Personality & Motivation: Maybelle is a gregarious type. She’s talkative, smiles easily and often, and is generally very pleasant to be around. She’s also one of the most paragon-y people on earth. She’ll defend others like the proverbial Mama Bear. She’ll stand and fight when all seems lost. She’ll never give up as long as there’s breath in her. Her integrity is unquestionable. Her courage undeniable. Her compassion unmistakable. Even her chef’s work is to make other people happy with impressively excellent food at an affordable price. She’s also a hardcore foodie. Sort of. She doesn’t have much patience with the fancy stuff. Sure, it’s delicious sometimes, but the pretentiousness of it all drives her nuts. It’s food. You eat it. Swear to Jeebus.


Power Descriptions: Maybelle wields the Ring of Aura. It can do just about anything the wearer wants it to do…as long as the wearer knows it can do it. The color of all of them is a silvery gray. It has a virtual intelligence that will answer any direct question about the ring and will not sanction lethal force against living targets. Maybelle uses it for a force field, hard energy constructs, moving things, and blasting stuff. She can fly and communicate with any medium (as long as she knows which one it is). Passive effects include life support (barring food and drink-she’d die of despair without good food and wine), increased dodging abilities, and an increase in her awareness of her surroundings.


As mentioned before, Aura power is literally Anti-Magic energy. As Maybelle does not yet know this, the effect on mages in her general vicinity presents as minor interference, and generally not noticed amidst the various other things that can cause such interference. However, Aura had powerful magic nullification at her disposal, to the point where weaker magic simply couldn’t function and it is not impossible that Maybelle could one day wield something similar. The two forces, should they be equal, will simply cancel each other out. If not, the stronger one “wins”. Additionally, Impervious of any variety is ineffective, not matter which force is attacking the other.


Powers & Tactics: Maybelle’s a protector first. She’ll shield the defenseless, even if the bad guys get away this time or it’ll get her hurt. Property damage is also a thing she strives to prevent, although with less vehemence. Actually fighting? Blasts of energy or physical force. She’s been known to whip out various pots and pans, made with her constructs, to trap her enemies.





Arch-iest of Enemies: Auric promised he’d come back. He despises Aura, maker of the ring, for sealing away the lion’s share of his power and for everything she stood for. Which just so happens to be everything Maybelle is. When he comes back, it’ll be a war. Maybelle hopes it’ll be a loooooong wait. He is ridiculously powerful compared to what she was. Somewhat less so now, but all the same. Not looking forward to the rematch.


No So Secret Identity: Maybelle does use a codename, but she’s never worn a costume or a mask. Never saw much of a point in it, given how much footage there is on the internet of Auric kicking her butt across campus. Sooner or later, this one’s gonna bite her in the butt. She just hopes she can handle that when it happens.


Chronic Hero Syndrome: Maybelle is completely incapable of leaving someone who needs help…unhelped. She stood aside once. Once. And a lot of people paid the price for it. So, if someone needs help, or just wants some, she’s all over it. To the detriment of her job, her social life (pitiful as it is), eating, sleeping, and everything else. She is fully capable of pushing herself to collapse, should the situation be dire enough. There are limits, obviously. She’s doesn’t intervene in non life threatening situations unless asked to, and she can prioritize. Taking down the bank robbers is a mite more important than getting that cat out of the tree, after all. Though…she will be back for that cat.


Just A Chef From South Carolina: In the kitchen, Maybelle is a goddess. She’s assertive, confident, bold, and fully aware of just how good she is at cooking. Out of the kitchen, it’s like night and day. She’s humble and self-effacing to a fault. As aware as she is of her cooking talents, she is just as aware that she isn’t anyone in any other sphere and never thinks she will be. This includes the superheroic sphere. She will deflect any and all praise not related to her cooking skills in polite but firm fashion, and always refrains from even (in her mind) presenting the appearance of being better or knowing more than anyone else. Award ceremonies are skipped. Rewards are politely refused. She just happened to be in the right place at the right time. It’s no big deal. The ring did all the work, anyway. Etcetera. It’s not humility. She truly believes it.


Fueled By Heroism: The Ring of Aura requires an exceptionally heroic and noble spirit to function. If Maybelle should for some reason partially or entirely stop being heroic, the ring may become weakened or unreliable. It may even cease to function entirely. If the situation persists, the ring could even seek a new wielder. Additionally, should the ring decide she is behaving heroically enough, it can temporarily give her more power. This manifests as GM-controlled extra effort, with all the costs implied therein.


Food, Food, Food. Gotta Cook Some Food: Maybelle runs the kitchen at the Southern Queen, one of Freedom City’s hottest restaurants. They can make the place work without her, but she’s the star of the show. It’s her culinary mastery and budding star presence that have made the Queen’s name. So, she does have to be there sometimes. She does love the place, but life can…get in the way, sometimes.


Cooking Is Art, Cooking Is Life: Maybelle loves cooking. Put simply, cooking is her religion. The kitchen, her church. The stove and oven, her altars. She does not know how to shut up about it either, to the eternal annoyance of whoever triggered her. She’s passionate enough when it comes to food that she will often lose all sense and take over a kitchen that served her a poor dish, just to prevent it from happening to anyone ever again. Wasted food is a tragic event. If she’s the one who cooked it, there will be a need for an irresponsible amount of wine.



ABILITIES: 0+4+4+6+6+8=28

Strength 10 (+0)

Dexterity 14 (+2)

Constitution 14 (+2)

Intelligence 16 (+3)

Wisdom 16 (+3)

Charisma 18 (+4)




Initiative: +2 (+2 Dex)

Attack: +5, +11 w/ Aura Force Array

Grapple: +5

Defense:  +8 (+5 Base, +3 Dodge Focus), +3 Flat Footed

Knockback: -11 (w/ force field), -1 (w/out FF)




Toughness: +14/+2 (+2 Con, + 12 Force Field [Imp 8])

Fortitude:  +9 (+2 Con, +7)

Reflex:  +7/+4 (+2 Dex, +2; +3 Enhanced Reflex)

Will: +11 (+3 Wis, +8)




Bluff 0 (+4, +8 Attractive)

Computers 0 (+3, +15 w/ Comprehend/Datalink)

Concentration 8 (+11)

Craft (Chemical) 12 (+15)Skill Mastery

Diplomacy 7 (+11, +16 Attractive)Skill Mastery

Gather Information 1 (+5)

Knowledge (Physical Science) 12 (+15)Skill Mastery

Notice 4 (+7, +15 w/ Aura Detection)

Sense Motive 4 (+7, +15 w/ Aura Detection)Skill Mastery




Accurate Attack


Dodge Focus 3



Power Attack

Precise Shot

Skill Mastery (Craft [Chemical], Diplomacy, Knowledge [Physical Science], Sense Motive)

Uncanny Dodge (Auditory)





Device 21 ("Ring of Aura", 105PP Container, Power Feat: Restricted [Those of exceptionally noble and heroic spirit]; Flaw: Hard to Lose) [85PP] 105DP Total

Aura Force 12 [24 point Array; Power Feats: Accurate 3, Alternate Power 3]  [30DP]

Base Power: Blast 11 ("aura blast"; Power Feats: Variable Descriptor 2 [Bludgeoning/Energy]) {24/24}

Alternate Power: Create Object 11 ("aura constructs"; Power Feats: Precise, Selective)  {24/24}
Alternate Power:  Snare 11 ("aura bonds"; Power Feat: Indirect 2 [any point, directed away])  {24/24}
Alternate Power:  Comprehend 3 (Languages; Speak One At A Time, Understand All, Read All) {6} + Datalink 4 (Radio, 1 mile range; Power Feat: Rapid [x10]) {5} + Enhanced Skills 12 (Computers +12) {3} + Environmental Control 5 (Bright Light in 100 ft radius from target point) {10}  {6+5+3+10=24/24}

Aura Thrust 11 (22 point Array; Power Feats: Dynamic, Dynamic Alternate Power) [25DP]

DBE: Flight 1-11 ("aura flight," 10-25,000mph) {2-22/22}

DAP: Move Object 1-11 ("aura might," STR 5-55) {2-22/22}

Communication 4 ("aura comms," Radio, 1 mile; Power Feat: Variable Descriptor 2 [Any Tech]) [6DP]

Enhanced Reflex 3 ("Aura Avoidance") [3DP]

Enhanced Skills 16 ("aura detection"; Notice +8, Sense Motive +8)  [4DP]

Features 1 (Aura VI -- Answers direct questions about the ring’s powers and selects new bearer if necessary, otherwise useless.)  [1DP]

Force Field 12 ("aura field"; Extra: Impervious 8 )  [20DP]

Immunity 9 ("aura life support"; Life Support)  [9DP]

Super-Movement 2 (Space Travel 2 [Interstellar])  [4DP]

Super Senses 3 ("aura compass"; Direction Sense, Distance Sense, Time Sense)  [3DP]



DC Block:







DC 15 Toughness (Staged)

Damage (Physical)

Aura Blast

Ranged (1,100 ft. max)

DC 26 Toughness (Staged)

Damage (Energy or Physical)

Aura Bonds

Ranged (1,100 ft. max)

DC 21 Reflex (Staged)


Aura Constructs, Dropped

Ranged (1,100 ft. max)

DC 21 Reflex



Ranged (1,100 ft. max)

DC 26 Toughness (Staged)

Damage (Physical)

Aura Constructs, Trap

Ranged (1,100 ft. max)

DC 21 Reflex

Trapped inside object

Aura Might, Grappling

Ranged (100-1,100 ft. max)

Grapple vs. +6 - +16


Aura Might/Throwing

Throwing (STR 5-55)

DC 16-26 Toughness (Staged)

Damage (Physical)



Abilities 28 + Combat 20 + Saving Throws 17 + Skills 12 + Feats 11 + Powers 85– Drawbacks 0= 173/189


Edited by Fox
+1pp for October 2022
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