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Avenger Assembled, August 21, 2014 in Archives
There you go.
Indira shapeshifts +Affects Others on her Immunity to falling damage, which is 5pp or so. Easy peasy.
Ghost GirlIntelligence check.: 1d20 19
It's an elevator! Or at least there's a shaft - and Kimber's pretty sure that patch of blank wall is really a button!
Initiative time, kids!
Initiative Roll (1d20 + 7=10)
Ghost GirlInitiative: 1d20+3 11
Init: 1d20+15 25
(At work posting/rolling from phone. Let me know if there is an error)
Field Combat rules - all rounds will take two minutes real-time
>Tarva: True Random Number Generator
14 + 2 = 16
True Random Number Generator
1+4 = 5
Blue Fox: 25
Ghost Girl: 11
1000 Omegadrones: 5
Blue Fox is up
Move: Acrobatic Feint DC 35, Set-Up Transfer Bonus to Wraith
Standard: Attack: 1d20+16 24
Force Modifier +9
For future reference!
The 24 hits.
The Field Battle rules suggest that feinting doesn't work - but I'll give Wraith a +2 for flanking.
Go ahead and post
Tarva, screaming in terror, attacks! She launches a full +5 Power Attack, sure, why not.
Attack vs DC 14
Aw, balls. =p
OK, Ghost Girl is up
Ghost GirlMove Action: Demoralize Omegadrones: 1d20+7 18Standard Action: Disrupt Electronics vs. Omegadrones: 1d20+12 13Hero Point: Disrupt Electronics vs. Omegadrones, HP reroll: 1d20+12 26
That should be a DC 22 Drain Toughness and a DC 33 Toughness Save after the Autofire is factored in.
http://invisiblecastle.com/roller/view/4735574/they fail the Drain by 9
http://invisiblecastle.com/roller/view/4735575/and the Tou save by 13
Their Tou is now at 1 and they are staggered, disrupted, and disabled - i.e., they are screwed as a force!
But not as individuals.
Wraith is now up
What, a chance for Wraith to go all scythe-hands, AA? It isn't even Christmas yet!
Move Action: Shapeshift.
Elongation 2 (10') [2pp]
Enhanced Feat 1 (Power Attack) [1pp]
Strike 5 (Feats: Improved Critical [19-20], Mighty) [7pp]
Standard Action: Charge into battle.
Melee Attack Roll vs. Drones (whip-blades; Power Attack -5/+5) (1d20 + 11 - 5 + 2=17)
With the flanking bonus, that should be more than enough. Field Battle rules didn't say anything about takedown attack that I could see, alas, but hopefully it'll do.
DC31 Toughness; Wraith is at -2 defense until her next turn.
She will be (probably unnecessarily!) interposing for Eve as possible.
They cannot possibly make that save with their current Tou; the group as a whole is now completely destroyed! (Though there may be a holdout or two)
This kinda thing is why I love shapeshift. Utility on a budget!
Wraith shifts something terrible and weird:
Additional Limbs 3 (+5 limbs) [3pp]
Leaping 1 (x2; 32' long jump, 16' standing, 8' vertical) [1pp]
Speed 2 (25mph / 250ft per move) [2pp]
Super-Movement 1 (Wall-Crawling 1) [2pp]
Super-Strength 1 (effective str. 29; 446lb light load) [2pp]
For the sake of my own math fun, Eve's a scant 110lb and presumably Kimber and Tarva together don't weigh more than 336 pounds; at 25mph Wraith could make a thousand meters in pretty good time - about a minute and a half, plus or minus going all-out and/or what obstacles she runs into. (I was tempted to do a clean 50mph, but it'd be over so fast! And, y'know, whiplash.)