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The Red Rat (PL8)


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Red Rat

Power Level: (8/12) (150/200PP)

Trade-Offs: +4 Attack, -4 Damage (With pistol, +5 / -5)

Unspent Power Points: 50

 

In Brief: Mutant Spy with a Soviet computer in her head.

 

Alternate Identity: Noemi Von Neumann

Alias: Noemi Newman

Identity: Secret

Birthplace: Budapest, Hungary

Occupation: Taxi Driver

Affiliations: None

Family: None (Alive)

Residence: Riverside (Apartment), Greenbank (HQ)

 

Description:

Age: 70 (But cryogenically frozen for most )

Apparent Age: 25

Gender: Female

Ethnicity: Caucasian

Height: 5’9â€

Weight: 73 Kgs

Eyes: Green

Hair: Blonde

 

Noemi has a Slavic look, with chiselled features. It is not immediately apparent, but her body is in phenomenal shape. Her musculature is well developed. She usually wears glasses and has her hair up, and somehow nobody recognises her as the Red Rat...?

 

The Red Rat wears close fitting spandex and a short Brown-Red Jacket with a Bright Red “Rat†Motif on the back. She carries a small silenced pistol.

 

Power Descriptions:

The Red Rats powers are largely  unseen. However, when she makes her body adapt to hostile environments, this can be visible – for instance, growing fur, or gills. Her devolved form looks like a primitive Neanderthal, with a large muscular hairy frame and small forehead, whilst her evolved form looks the opposite: a feeble shrunken body and massively enlarged head.

 

History:

Noemi Von Neumann was born into a poor family in Budapest at the height of communist power. As a young woman, she was politically active, and soon joined the underground movement of artists, philosophers, and anarchists who wanted change. She studied a little, read a little, and shouted a lot.

 

And she was caught.

 

A few dozen radicals, including her, were used as human guinea pigs for the Soviets “Super†Programme. They were exposed to the virus Darwin-X, a highly unstable and dangerous pathogen. Only Noemi survived. The virus had triggered off something in her, making her body evolve and adapt.

 

Darwin-X was in almost all cases lethal, and if not, then dangerous. Only a few candidates were any good. The Red Rat only knows of herself, but there may have been others.

 

Nicknamed the “Red Rat†(After being a “Laboratory Ratâ€), she was brainwashed. A soviet computer system was installed in her skull, nicknamed “Slaveâ€, complete with cybernetic eyes that replaced her own. The Slave System is advanced, but normal humans are unable to tolerate it. The Red Rat, with her adaptive genetics, was able to bond with it. Now an agent of the Soviet Union, she was put on cryo-stasis until she was needed for certain missions in Europe

 

Over the years she had been awakened a few dozen times, sometimes to upgrade Slave, sometimes to spy. When the Wall came crashing down, the unit “handling†her disbanded, and she was left for years, untended, unwatched, and asleep in a Berlin Cryo-unit deep underground, until a UNISON team found the old site and awakened her.

 

Playing ball initially, the Red Rat soon went on the run. She had no wish to be anyone’s puppet anymore, and wanted to be her own person. What better place to run to for a freedom lover than freedom city? It was here that Slave guided her to an abandoned underground Soviet Safe House, and here that she started forging her identity, both as Noemi Von Neumann, and the Red Rat.

 

The “Safehouse†is actually an underground headquarters than was constructed under a long-since abandoned and condemned building (A Russian depot called “Grin and Bear itâ€) in Greenbank, amongst the old railways and empty warehouses. Only Noemi (and Slave) know of its existence. Once inside, it looks like cutting edge Sci-Fi from the sixties.

 

Personality & Motivation:

Noemi is an easy go lucky personality, who usually talks to her passengers when working, and loves hearing stories. She hits bars, coffee shops, and galleries in her free time, and hangs out with Artists, Poets, and Bohemians.

 

She is basically a woman who likes standing up for, and helping people. However, she is also a militant believer in “freedomâ€, and not just in an abstract way. She may not be Patriotic, or Pro-American, but she will defend liberty with a real passion.

 

When Devolved, the Red Rat becomes crude, unmannered, and simple, almost a feral thing. The Devolved Red Rat can be more caring and emotional, and believes itself to be a “Pure†spiritual thing, unfettered by modernity. It views Slave as a super smart God like figure in its head. Slave views it as an intolerable primitive.

 

When Evolved, the Red Rat becomes egocentric and arrogant, believing itself to be the nest stage of human evolution. It has a paternalistic but condescending view on “primitive homo sapiensâ€. It does its best to outwit Slave and is nasty to the system. Slave takes on an almost worshipful, sycophantic relationship to the Evolved Form.

 

It is not clear if Slave is actually self aware or just a very well programmed computer system. When the Red Rat is in her normal human form, it speaks to her obediently and mechanically, and keeps interjecting communist propaganda, almost like an information station.

 

Given her cloning resources, the Red Rat can be a little cavalier about her life. She is not reckless, but is more than willing to meet danger!

 

She carries a pack of playing cards in her jacket, all with a "Red Rat" motif, which she sometimes leaves as a calling card

 

Powers & Tactics:

The Red Rats powers come mainly from her mutant abilities. Her body is in excellent, near superhuman condition, and is able to adapt to different environments. She can also make herself devolve into a Neandertal form, becoming dull of wit but stronger and larger, or an evolved form, with superhuman intellect but feeble body.

 

She is also augmented by Soviet Era technology, that only she (with her mutant abilities) was able to tolerate. Her eyes are cybernetic, granting increased visual abilities, and she has a computer system wired to her head called, ironically “Slaveâ€. If it is not entirely clear if Slave is sentient, but it is certainly well programmed, and able to give incredibly advanced tactical information to Red. Slave is also able to hack into computer systems, under Red’s guidance and direction, in the immediate vicinity.

 

The Red Rat prefers stealth, intrigue, and guile, using her abilities to ambush or surprise foes. She is adept at all forms of combat, either using weapons or unarmed combat.

 

Complications:

 

The Big C: Red’s curious DNA also means she often gets cancer. Her body is pretty quick to reject the Cancer, but it can lead to all sorts of strange, transient medical problems.

 

The Big E: Noemi works at “EZ Cabsâ€, as a taxi driver, often taking the night shifts. EZ Cabs is also home to Big "Easy" Earl, the owner who gave her a break, shouts a lot, is not easy at all, and makes a lot of enemies, and Charley Chalks, the radio operator and Noemi’s friend, the only person who knows Noemi is the Red Rat. Charley has a knack of getting her nose into trouble and loves to “Help outâ€. Both can get Noemi into trouble and turn up at the wrong time. 

 

The Big R: Radiation sends her powers crazy. Aside from the loss of her mutant powers she can have all sorts of other problems, such as breaking out in green boils, or her mouth sealing over. 

 

Outlaw: Technically, Noemi Von Neuman is an ex-Soviet Spy and wanted by UNISON for questioning. She gets by on a number of false I.D passports and papers that she has requisitioned from the Soviet Safehouse.

 

Slave? The Soviet Computer, in her head, may be called Slave, and may be under her control. Or it may not. Slave is programmed never to harm Russian / Soviet agents or government, and also to filter out (via her eyes), any capitalist propaganda (and replace it with Soviet style propaganda). Things might be invisible to her, or changed. If really pressed, Slave can completely blind Red. It might also be distracting, spouting communist propaganda at her at critical times. Slave could potentially be controlled by Soviet technology, or even hackers.

 

Split Personality: In her devolved form, Red is crude, aggressive, and unsubtle. In her Evolved Form, Red is arrogant and aloof. Of course, both forms feel that “their†personality is best, and may be reluctant to change back to her normal form. She cannot sustain her evolved or devolved form indefinitely, fortunately, 

 

 

 

Abilities: 8 +16 + 16 + 4 + 2 + 0 = 46PP

Strength: 18 (+4) [22 (+6) Devolved, 6 (-2) Evolved]

Dexterity: 26 (+8)

Constitution: 26 (+8)

Intelligence: 14/16 (+2/+3) [6/8 (-2/-1) Devolved, 26 +8) Evolved]

Wisdom: 12 (+1)

Charisma: 10 (+0)

 

 

Combat: 24 + 16 = 40PP

Initiative: +8

Attack: +12 base [+10 Devolved]

Grapple: +16 [+10 Evolved]

Defense: +8 , +4 Flat-Footed

Knockback: -4

 

 

Saving Throws: 0 + 0 + 5 = 5PP

Toughness: +8 (+8 Con)

Fortitude: +8 (+8 Con)

Reflex: +8 (+8 Dex)

Will: +6 (+1 Wis, +5)

 

Skills: 52R = 13PP

Bluff 8 (+8)

Climb 0 (+4) [8 (+14) Devolved, 0 (-2) Evolved]

Diplomacy 4 (+4)

Disguise 4 (+4) [+20 For Evolved/Devolved Forms]

Drive 4 (+12)

Handle Animal 0 (+0) [8(+8) in Devolved Form]

Intimidate 4 (+4)

Knowledge (Behaviour Sciences) 2 (+5) [+1 Devolved, +10 Evolved]

Knowledge (Philosophy and Theology) 2 (+5) [+1 Devolved, +10 Evolved]

Knowledge (Streetwise) 2 (+5) [+1 Devolved, +10 Evolved]

Language 4 (English, French, German, Hungarian [Native], Russian)

Notice 8 (+9)

Sense Motive 8 (+9)

Stealth 2 (+10)

Survival 0 (+1) [8(+9) in Devolved Form]

 

Enhanced Skills:

Computers 12 (+15) [+11 Devolved, +21 Evolved]

Knowledge (Tactics) 12 (+15) [+11 Devolved, +21 Evolved]

 

Feats: 4PP

 

[Animal Empathy, in Devolved Form Only]

Attractive [Absent in Evolved Form, Changed to Attractive to Animals in Devolved Form]

Benefit (A number of soviet produced false passports and fake I.D)

Blind Fight

Equipment 6 (Free from Platinum Rewards)

Jack of All Trades

Track [in Devolved Form Only]

 

Enhanced Feats:

Benefit 3 (Use Tactics for Master Plan, To Set up Surprise Attack, or to Detect Ambush/Avoid Feint)

Master Plan

 

Equipment:

 

Light Handgun (Blast 3, Masterwork, Silencer, Stun Ammo) [9 EP]

Concealable Microphone [1 EP]

Mini Tracer [1 EP]

Headquarters: “The Safehouse†Toughness 10, Size: Large, Features: Communication Link (The Red Rat / Slave), Communications, Computer, Cloning Station*, Concealed 3 [DC 30], Cryogenic Storage*, Garage, Gym, Hangar, Infirmary, Library, Living Space, Power System, Security System 1 [DC 20] [19 EP]

 

 

Spoiler

The Safehouse Cryogenic Storage can keep living things in suspended animation almost indefinitely. For example, the Red Rat has a grown clone stored here.

The Cloning Station can effectively clone living things, slowly and inaccurately. This is largely for plot purposes, but it could be used to clone tissue (Aiding healing or replacing limbs) or other organisms at GM discretion.

 

 

Powers: 6 + 12 +  7 + 1 + 1 + 2 + 0 + 7 +  8 = 44 PP

 

Adaptation 1 (5 PP Variable Array, Extras: Action 2 [Move], Drawbacks: Noticible, Power Loss [Radiation]) [6 PP] (mutant)

 

Enhanced Traits (INT +2, Computers +12, Knowledge [Tactics] +12, Feats 4 [benefit 3, Masterplan]) [12 PP] [No enhanced INT in evolved form] (cybernetic)

 

Evolutionary Shift Array (7 PP Array, Feats: Alternate Feat 1, Power Loss [Radiation]) (7 PP) (mutant)

 

Base Power: Morph 4 (Devolved Form, Extras: Continuous, Feats: >Metamorph, Drawbacks: Action 2 [standard]) [7/7]

Alternate Power: Morph 4 (Evolved Form, Extras: Continuous, Feats: >Metamorph, Drawbacks: Action 2 [standard]) (7/7)

 

Feature 1 (Appearance: Somehow, when she puts on glasses, her secret I.D. is completely safe…)

 

Feature 1 (Clones)

 

 

 

Spoiler

The Red Rat has a clone in stasis in the “Safehouse†that can be woken up in a day if the original Red Rat dies. This process also allows the clone to have a new “Slave†and Cybernetics implanted. This does require Slave sending a signal to the Safehouse, and the clones will be exhausted on “Wakingâ€. They will also only have memories up to the last “Uploadâ€, which Red Rat does about every week (unless she walks into danger). It takes a week to grow a new clone. Essentially this power is a modified version of Regeneration 2 (From Death 1 / day) with some limitations (Exhaustion, Memory Loss, and the need to spend a week to regrow a second clone)

 

 

Immunity 6 (Aging, Fatigue Effects, Flaws: Limited [1/2 Effect], Drawbacks: Power Loss [Radiation]) ]2 PP] (mutant)

 

Quickness 0 (In Evolved Form Quickness 6, x100, Limited to Mental) [0 PP] (mutant)

 

Radiowave Array (6 PP Array, Feats: Alternate power 1) [7PP] (cybernetic)

 

Base Power: Communication 4 (1 mile, Extras: Omni-Directional, Feats: Selective, Subtle, Flaws: One Way Only) [6/6 PP]

Alternate Power: Datalink 2 (100 feet, Feats: Cyberspace, Subtle 1, Rapid 1 [x10]) [5/6 PP] linked with Quickness 3 (x10 Speed, Flaws: One task only [computers]) [1/6PP]

 

Super Senses 9 (Artificial Eyes; Communication Link [The Safehouse], Direction Sense, Infravision, Radio, Ultravision, X Ray Vision, Drawbacks: Power loss [Lead or similar] for X Ray Vision) [8 PP] (cybernetic)

 

 

Drawbacks: -2 = -2PP

 

Drawback (Vulnerability to Radiation, +1 DC; Frequency:  Common]; Intensity: Minor) [-2PP]

 

 

DC Block

 

ATTACK      RANGE     SAV                 EFFECT

Unarmed     Touch     DC19 Toughness      Damage (Physical)

Pistol      Touch     DC18 Toughness      Damage (Physical)

 

 

 

 

Totals: Abilities (46) + Combat (40) + Saving Throws (6) + Skills (14) + Feats (3) + Powers (42) - Drawbacks (-2) = 150/200 Power Points

Edited by Fox
+4pp for June 2016
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Devolved Form
 
Summary of Changes:


Attack Bonus: -2 to +10 [-4 PP]
Strength: Increased from 18 to 22 [+4 PP]
Intelligence: Reduced from 14/16 to 6/8 [-8 PP]
Skills: Climb +8, Survival +8, Handle Animal +8 [6 PP]
Feats: Animal Empathy, Attractive (to Animals), No Normal Attractive, Track [2 PP]


 
 
Abilities: 12 +16 + 16 -4 + 2 + 0 = 42PP
Strength: 22 (+6)
Dexterity: 26 (+8)
Constitution: 26 (+8)
Intelligence: 6/8 (-2/-1)
Wisdom: 12 (+1)
Charisma: 10 (+0)
 
 
Combat: 20 + 16 = 36PP
Initiative: +8
Attack: +10
Grapple: +16
Defense: +8 , +4 Flat-Footed
Knockback: -4
 
 
Saving Throws: 0 + 0 + 5 = 5PP
Toughness: +8 (+8 Con)
Fortitude: +8 (+8 Con)
Reflex: +8 (+8 Dex)
Will: +6 (+1 Wis, +5)
 
Skills: 76R = 19PP
Bluff 8 (+8)

Climb 8 (+14)
Diplomacy 4 (+4)
Disguise 4 (+4) [+20 From Morph]
Drive 4 (+12)

Handle Animal 8 (+8)
Intimidate 4 (+4)
Knowledge (Behaviour Sciences) 2 (-1)
Knowledge (Philosophy and Theology) 2 (-1)
Knowledge (Streetwise) 2 (-1)
Language 4 (English, French, German, Hungarian [Native], Russian)
Notice 8 (+9)
Sense Motive 8 (+9)
Stealth 2 (+10)
Survival 8 (+9)
 
Enhanced Skills:
Computers 12 (+11)
Knowledge (Tactics) 12 (+11)
 
Feats: 5PP
 
Animal Empathy
Attractive (to Animals)
Benefit (A number of soviet produced false passports and fake I.D)
Blind Fight
Equipment 6 (Free from Platinum Rewards)
Jack of All Trades
Track
 
Enhanced Feats:
Benefit 3 (Use Tactics for Master Plan, To Set up Surprise Attack, or to Detect Ambush/Avoid Feint)
Master Plan
 
Equipment:

Light Handgun (Blast 3, Masterwork, Silencer, Stun Ammo) [9 EP]
Concealable Microphone [1 EP]
Mini Tracer [1 EP]
 
Headquarters: “The Safehouse†Toughness 10, Size: Large, Features: Communication Link (The Red Rat / Slave), Communications, Computer, Cloning Station*, Concealed 3 [DC 30], Cryogenic Storage*, Garage, Gym, Hangar, Infirmary, Library, Living Space, Power System, Security System 1 [DC 20] [19 EP]


Powers: 6 + 12 +  7 + 1 + 1 + 2 + 7 +  8 = 44 PP
 
Adaptation 1 (5 PP Variable Array, Extras: Action 2 [Move], Drawbacks: Noticible, Power Loss [Radiation][6 PP]
 
Enhanced Traits (INT +2, Computers +12, Knowledge [Tactics] +12, Feats 4 [benefit 3, Masterplan]) [12 PP] [No enhanced INT in evolved form]
 
Evolutionary Shift Array (7 PP Array, Feats: Alternate Feat 1, Power Loss [Radiation](7 PP)
Base Power: Morph 4 (Devolved Form, Extras: Continuous, Feats: Metamorph, Drawbacks: Action 2 [standard])[7/7]
Alternate Power: Morph 4 (Evolved Form, Extras: Continuous, Feats: Metamorph, Drawbacks: Action 2 [standard](7/7)


 
Feature 1 (Appearance: Somehow, when she puts on glasses, her secret I.D. is completely safe…)
 
Feature 1 (Clones)
 
Immunity 6 (Aging, Fatigue Effects, Flaws: Limited [1/2 Effect], Drawbacks: Power Loss [Radiation]]2 PP]
  
Radiowave Array (6 PP Array, Feats: Alternate power 1[7PP]
Base Power: Communication 4 (1 mile, Extras: Omni-Directional, Feats: Selective, Subtle, Flaws: One Way Only)[6/6 PP]
Alternate PowerDatalink 2 (100 feet, Feats: Cyberspace, Subtle 1, Rapid 1 [x10][5/6 PP] linked withQuickness 3 (x10 Speed, Flaws: One task only [computers][1/6PP]


 
Super Senses 9 (Artificial Eyes; Communication Link [The Safehouse], Direction Sense, Infravision, Radio, Ultravision, X Ray Vision, Drawbacks: Power loss [Lead or similar] for X Ray Vision) [8 PP]
 
 
Drawbacks: -2 = -2PP
 
Drawback (Vulnerability to Radiation, +1 DC; Frequency:  Common]; Intensity: Minor) [-2PP]
 
 
DC Block
 
ATTACK      RANGE     SAV                 EFFECT
Unarmed     Touch     DC21 Toughness      Damage (Physical)
Pistol      Touch     DC18 Toughness      Damage (Physical)
 
 
 
 
Totals: Abilities (42) + Combat (36) + Saving Throws (6) + Skills (20) + Feats (5) + Powers (42) - Drawbacks (-2) = 150/150 Power Points
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Evolved Form
 
Summary of changes

Strength: Decreased to 6 [-12]
Intelligence: Increased to 26 [+12] 
Power: Enhanced Intelligence is lost [-2] (Slave system cannot match superior Intellect!)
Feats: No normal attractive [-1]
Power: Quickness 6 (x100,  Flaws: Limited to mental tasks[3 PP]



Abilities: -4 +16 + 16 + 16 + 2 + 0 = 46PP
Strength: 6 (-2)
Dexterity: 26 (+8)
Constitution: 26 (+8)
Intelligence:26 (+8)
Wisdom: 12 (+1)
Charisma: 10 (+0)
 
 
Combat: 24 + 16 = 40PP
Initiative: +8
Attack: +12 base
Grapple: +10
Defense: +8 , +4 Flat-Footed
Knockback: -4
 
 
Saving Throws: 0 + 0 + 5 = 5PP
Toughness: +8 (+8 Con)
Fortitude: +8 (+8 Con)
Reflex: +8 (+8 Dex)
Will: +6 (+1 Wis, +5)
 
Skills: 52R = 13PP
Bluff 8 (+8)]
Diplomacy 4 (+4)
Disguise 4 (+4) [+20 For Evolved/Devolved Forms]
Drive 4 (+12)
Intimidate 4 (+4)
Knowledge (Behaviour Sciences) 2 (+10)

Knowledge (Philosophy and Theology) 2 (+10)
Knowledge (Streetwise) 2 (+10)
Language 4 (English, French, German, Hungarian [Native], Russian)
Notice 8 (+9)
Sense Motive 8 (+9)
Stealth 2 (+10
 
Enhanced Skills:
Computers 12 (+20)
Knowledge (Tactics) 12 (+20)
 
Feats: 3PP
 
Benefit (A number of soviet produced false passports and fake I.D)
Blind Fight
Equipment 6 (Free from Platinum Rewards)
Jack of All Trade
 
Enhanced Feats:
Benefit 3 (Use Tactics for Master Plan, To Set up Surprise Attack, or to Detect Ambush/Avoid Feint)
Master Plan
 
Equipment:

Light Handgun (Blast 3, Masterwork, Silencer, Stun Ammo) [9 EP]
Concealable Microphone [1 EP]
Mini Tracer [1 EP]
Headquarters: “The Safehouse†Toughness 10, Size: Large, Features: Communication Link (The Red Rat / Slave), Communications, Computer, Cloning Station*, Concealed 3 [DC 30], Cryogenic Storage*, Garage, Gym, Hangar, Infirmary, Library, Living Space, Power System, Security System 1 [DC 20] [19 EP]

 
Powers: 6 + 10 +  7 + 1 + 1 + 2 + 3 + 7 +  8 = 45 PP
 
Adaptation 1 (5 PP Variable Array, Extras: Action 2 [Move], Drawbacks: Noticible, Power Loss [Radiation]) [6 PP]
 
Enhanced Traits (Computers +12, Knowledge [Tactics] +12, Feats 4 [benefit 3, Masterplan]) [10 PP] 
 
Evolutionary Shift Array (7 PP Array, Feats: Alternate Feat 1, Power Loss [Radiation]) (7 PP)
Base Power: Morph 4 (Devolved Form, Extras: Continuous, Feats: Metamorph, Drawbacks: Action 2 [standard]) [7/7]
Alternate Power: Morph 4 (Evolved Form, Extras: Continuous, Feats: Metamorph, Drawbacks: Action 2 [standard]) (7/7)

 
Feature 1 (Appearance: Somehow, when she puts on glasses, her secret I.D. is completely safe…)
 
Feature 1 (Clones)
 
Immunity 6 (Aging, Fatigue Effects, Flaws: Limited [1/2 Effect], Drawbacks: Power Loss [Radiation]) ]2 PP]
 
Quickness 6 (x100, Limited to Mental) [3 PP]
 
Radiowave Array (6 PP Array, Feats: Alternate power 1) [7PP]
Base Power: Communication 4 (1 mile, Extras: Omni-Directional, Feats: Selective, Subtle, Flaws: One Way Only) [6/6 PP]
Alternate Power: Datalink 2 (100 feet, Feats: Cyberspace, Subtle 1, Rapid 1 [x10]) [5/6 PP] linked with Quickness 3 (x10 Speed, Flaws: One task only [computers]) [1/6PP]

 
Super Senses 9 (Artificial Eyes; Communication Link [The Safehouse], Direction Sense, Infravision, Radio, Ultravision, X Ray Vision, Drawbacks: Power loss [Lead or similar] for X Ray Vision) [8 PP]
 
 
Drawbacks: -2 = -2PP
 
Drawback (Vulnerability to Radiation, +1 DC; Frequency:  Common]; Intensity: Minor) [-2PP]
 
 
DC Block
 
ATTACK      RANGE     SAV                 EFFECT
Unarmed     Touch     DC13 Toughness      Damage (Physical)
Pistol      Touch     DC18 Toughness      Damage (Physical)
 
 
 
 
Totals: Abilities (46) + Combat (40) + Saving Throws (6) + Skills (14) + Feats (2) + Powers (43) - Drawbacks (-2) = 150/150 Power Points
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