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Godmode (PL10) - Edvyn (WIP)


Edvyn

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Player Name: Edvyn

Character Name: Godmode

Power Level: 10 (150/150pp)

Trade-Offs: -4 Attack / +4 Damage, -4 Defense / +4 Toughness

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: The Matrix meets Event Horizon; Hacker with creepy lovecraftian sorcery

Alternate Identity:

Identity: Secret

Birthplace: Newcastle, NSW, Australia

Occupation: Grey-hat Hacker

Affiliations: Worldwide occult community, various conspiracy sites, hacker organizations and cybersecurity firms

Family: None

Description:

Age: 36 (7th July, 1977)

Gender: Male

Ethnicity: Caucasian

Height: 6'2"

Weight: 125lb

Eyes: White

Hair: White

godmode%20new.png

 

Godmode is tall and thin, with sharp, angular features. He is clean shaven and has ghost-pale skin complemented by eyes and short, messy hair of similar tone. Generally speaking, Godmode wears a plain white office shirt, black tie and black pants held up with suspenders when out fighting evil. A constant part of his outfit is his signature VR headset and gloves, which these days he wears only for show. Both these contraptions are built of metal and some kind of plastic, painted a dull grey-blue. His eyes are regularly bloodshot and surrounded by dark rings, suggesting sleep difficulties, and his nails are chewed down to the quick, suggesting anxiety.

Power Descriptions:

Godmode's powers generally manifest in flashes of eerie green light and masses of ghostly, mechanical-looking tendrils.

History:

Theodore "Ted" White was a computing prodigy, hailed as a genius for his programming expertise and contribution to the dot-com boom of the late '90s. At the time, he was one of few hackers playing with the idea of virtual reality software, something previously confined to science fiction. To this end, he spent years building and modifying prototype VR headsets which featured progressively more detailed and realistic digital worlds. These experiments were kept private - the headsets were personal projects which he refused to sell or distribute, much to the frustration of the software designers he rubbed shoulders with.

 

After burning through hundreds of models, Ted built the headset that would permanently change him. When he hooked it up, he entered the most vivid simulation he'd ever experienced - a world so strange and distant but at the same time so very, very real. An empty, lifeless void where figures of indeterminate form shifted about and muttered incomprehensibly in languages he'd never heard and certainly didn't invent. It was there that a powerful being which called itself D.E.M contacted him, claiming it could teach him the code of the universe.

 

Ted's visits to this unusual place grew more and more frequent. Soon enough, he found that he didn't even need the headset to go there. He saw this apparent simulation in his dreams and, as time progressed, whenever he closed his eyes. He stopped talking to friends and family, discarded the woman he loved and shut himself off from everything. Ted had to know what D.E.M had to teach.

 

A time came when the lessons ended and D.E.M's deadly agenda was revealed. The code was magic, the simulation was some kind of hell, D.E.M stood for Deus Ex Machina - God from the Machine - and Ted was being told all this in preparation to become this demon's next mortal vessel. After a test of power and wits, he escaped D.E.M's clutches. At that point, he knew he couldn't live as Ted White anymore. After gathering up his belongings and leaving behind everyone he knew, Ted faked his own death and disappeared from the public eye. From then on, he would be known as Godmode, the Reality Hacker.

Personality & Motivation:

Godmode is an extreme introvert, preferring to spend his time online rather than out in the open world. When not saving the world, he lives as a hermit in a dark apartment, surrounded by computers and sigils. His visions and realizations have given him a sense of responsibility - he must defend humanity from threats they don't even know exist.

Powers & Tactics:

Godmode relies heavily on the use of fear to quickly end violent conflicts, avoiding physical harm whenever possible. His magic grants him a wide array of powers with which he can terrify and disable his enemies before brute force becomes necessary. In fights that can't be solved by scaring the other side into submission, Godmode tries to end the confrontation quickly in an overwhelming, unrelenting arcane assault.

Complications:

Enemy: D.E.M.

 

Insomnia: Godmode has severe trouble getting to sleep, as he sees glimpses of other worlds and unsettlingly real nightmares whenever he closes his eyes.

 

More Machine Than Man: Godmode's mind is alien - he has seen bizarre, sanity-destroying things which have altered the way he thinks and acts. His presence is unsettling, and he can often feel cold to others, making communication difficult.

 

Secret: The fact that Godmode is actually Theodore White, a man believed to have been dead for years, is a closely-guarded secret that could ruin his reputation and enrage his former associates.

 

Sickly: Godmode's power is eating away at him physically - his hair, eyes and skin have been drained of colour and his body is weak and emaciated. There are days where he simply can't function properly, where he feels exhausted, sluggish and nauseous.

 

Virtual Insanity: Godmode hears voices in his head, whispers from the other world which can be distracting and at times maddening. At times, he can slip into a kind of seizure where he loses control of his movements and actions.

 

 

Abilities: -2 + 0 + 0 + 20 + 10 + 0 = 28PP

Strength: 8 (-1)

Dexterity: 10 (+0)

Constitution: 10 (+0)

Intelligence: 30 (+10)

Wisdom: 20 (+5)

Charisma: 10 (+0)

Combat: 6 + 8 = 14PP

Initiative: +10

Attack: +3 Base, +4 Ranged, +8 Magic

Grapple: +7 (+20 Telekinesis)

Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed

Knockback: -12

Saving Throws: 5 + 5 + 9 = 19PP

Toughness: +12 (+0 Con, +12 Force Field)

Fortitude: +5 (+0 Con, +5)

Reflex: +5 (+0 Dex, +5)

Will: +14 (+5 Wis, +9)

Skills: 64R = 16PP

Computers 8 (+18)

Concentration 11 (+16)

Disable Device 8 (+18)

Intimidate 14 (+14)

Knowledge (Arcane Lore) 8 (+18)

Knowledge (Technology) 8 (+18)

Notice 5 (+10)

Search 2 (+12)

Feats: 9PP

Attack Focus (ranged) 1

Dodge Focus 4

Machine Empathy

Online Research

Ritualist

Speed of Thought

 

Powers: 29 + 35 = 64PP

 

Flight 3 and Force Field 12 (Impervious 10) [28PP]

 

Insubstantial 4 and Flight 1 [28PP/1PP]

 

Magic 14 (Blast 12, Accurate 2) [26PP]

 

Blast 8 [Extras: Area (Burst), Power Feats: Accurate 2] [26PP/1PP]

 

Illusion 6 (All Senses) [Power Feats: Progression 1, Selective] [26PP/1PP]

 

Emotion Control 8 [Extras: Area (Burst), No Saving Throw [Reflex], Selective; Flaws: Limited (Despair), Range (Ranged); Power Feats: Mind Blank] [25PP/1PP]

 

Emotion Control 8 [Extras: Area (Burst), No Saving Throw [Reflex], Selective; Flaws: Limited (Fear), Range (Ranged); Power Feats: Mind Blank] [25PP/1PP]

 

Mind Control 10 [Power Feats: Mental Link, Subtle 2] [23PP/1PP]

 

Snare 12 [Power Feats: Accurate 2] [26PP/1PP]

 

Telekinesis 12 [Heavy Load; 50 Tons, Power Feats: Accurate 2] [26PP/1PP]

 

Telepathy 11 [Extras: Linked Comprehend 1 (anyone can understand); Power Feats: Dimensional 3] [25PP/1PP]

 

Teleport 9 [anywhere on Earth; Power Feats: Change direction, Change velocity, Easy, Turnabout, Progression 3 (1,000 lbs.)] [25PP/1PP]

 

Drawbacks:

 

 

DC Block

     ATTACK            RANGE               SAVE                         EFFECT

     Unarmed           Touch               DC15 Toughness (Staged)      Damage (Physical)

     Blast             Ranged              DC27 Toughness               Damage (Magic)

     Area Blast        Ranged              DC18 Reflex/DC23 Toughness   Damage (Magic)

     Emotion Control   Perception          DC20 Will                    Emotion Control (Magic)

     Snare             Ranged              DC22 Reflex                  Snare (Magic)

     Mind Control      Perception          DC20 Will                    Mind Control (Magic)

     Illusion          Perception          DC16 Will                    Illusion (Magic)

 

 

Totals: Abilities (28) + Combat (14) + Saving Throws (19) + Skills (16) + Feats (9) + Powers (64) - Drawbacks (0) = 150/150 Power Points

Edited by Edvyn
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Awesome idea for a character, Edvyn.

A few notes to make, regarding the crunch.

-Grapple is 7, not 8, due to the -1 in STR. You should also make a seperate note for your Grapple bonus when usingn Telekinesis.

-The 3 saves are low. It is generally accepted that your Fort, Ref, and Wil should average at about PL-2. This is by no means a hard rule, and you can have your character have a bit higher or lower averages, but it's a good rule of thumb to follow. In your case, (4+4+9)/3=5. I understand that you want your PC to be physically frail, but you can achieve that without hurting your average combat. For example, (5+5+14)/3=8, which is PL-2 for your PC. Alternatively, (4+4+14)/3 would equal to 7+1/3, an acceptable variation margin.

-Skills are ok. The 2 knowledges are, perhaps, somewhat low, but if you are content with that, then I don't have any problem either.

-Fearsome Pressence is woefully low-ranked, to the point that even common mooks would, at most be shaken. Unless it's there for purely flavour, I wouldn't expect much milleage out of it. Bear in mind, this is strictly my opinion.

Now, seeing as you've spent all your PPs, here's some advice that may help you a bit, in case you want to make some changes/add stuff.

! Your base attack doesn't need to be above 3. You can instead buy the rest with attack focus(Ranged) and Accurate feat ranks. 1 rank and 2 ranks respectively should have you covered, while also not violating the house rules, earning you 7 PPs.

! Simlarly, 4 ranks of base defense and 4 ranks of the dodge focus feat, would earn you 4 PPs, at the cost of 2 points of flatfooted defense.

Doing the wbove two would mean you have 11 extra PPs to spend ;)

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