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In Brief: All-powerful reality warper trying to keep the world together 
Alternate Identity: Mark Mason Lucas
Identity: Public 
Birthplace: Freedom City 
Occupation: Humanitarian worker, superhero
Affiliations: Liberty League, Nina al-Darsah, Lucas family legacy
Family: Rick Lucas [father, dead], Martha Lucas [mother], Nina al-Darsah [fiancee]
Age: 24
Gender: Male
Ethnicity: White 
Height: 6'0"
Weight: 165 lbs  
Eyes: Blue
Hair: Blond





Tall, blond, and impeccably groomed without having to work at it, Mark Lucas looks like he just stepped out of Central Casting for a superhero - or maybe a future President. When he's working, he wears a black suit with blue dress shirt and gold tie that never seems to get dirty. When he's not working, he dresses down, preferring merchandise branded with Freedom City sports teams. He's a big Heroes fan - who isn't? 



A scion of a long line of superheroes dating back to the Golden Age of Freedom City, Mark Lucas's firm belief in the world of superheroes and their innate goodness would be annoying if he wasn't so nice. Luckily for him, those beliefs are mostly true in the sunny, optimistic World of Freedom. Having graduated high school, earned his college diploma by taking online classes, and incidentally saved the entire multiverse before he finished that first thing, these days Edge is one of the most powerful people on the planet - he spends most of his time traveling the world for his job with the United Nations, helping the poor and needy. He's recently abandoned the costume he's worn since high school for a more 'plainclothes' looking outfit, as part of the life changes that had come with his engagement to Nina al-Darsah. He has also recently gone public with his super-identity. 


He's still a loyal member of the Liberty League, though, with a deep respect for the legacy of Freedom City's superheroes.

Personality and Motivation

Mark Lucas is sunny and amiable, determined to make everything better. Luckily he has the power to do just that - and the personality to talk people into just about anything. He's a trusting soul, though hard to lie to, and tends to assume the best from everybody. Even bad guys love their mamas and want a better world, they just don't know how to get there without some help. He very rarely gets angry - only when people he cares about are very sorely threatened. 


He loves his fiancee very much - and does plan to join her in Socotra when she becomes queen. Mark's biggest weakness is that deep down he does resent how the Freedom League treated his father's legacy in the wake of the events of House of L and Graduation Day (see the Guidebook for more information). 


Powers and Tactics

Mark would be the most frightening man in the world if he wasn't so amiable. As it is, in an actual fight he usually tries to talk down the person he's fighting with, boosting his teammates at the same time just by being around them. If forced to actually do battle himself, he'll generally turn opponents' weapons into something harmless, pin them down with debris or the results of other accidents, or simply strike them with a raw torrent of magical energy that takes the form of what looks like some natural phenomenon gone wild. The latter he only uses when sorely pressed - he genuinely wants to avoid a fight with all but the most terrible enemies. 


His powers tend to be showy and ostentatious, never subtle, and he'll usually throw up various created objects in the middle of the field as a way of distracting an opponent. Most of his professional life, he spends making and distributing things for poor people around the world. He is the most powerful superhuman in the employ of the United Nations - and definitely the most famous. 

Agent. Mark's duties as an agent of UNISON are generally mundane - he's usually posted to the poorest countries of the world to provide emergency aid and transportation to the people who need it most. But being a UNISON field agent, even one who is technically low-level support personnel, isn't the same thing as being a superhero - and one day they just might come into conflict.
"But just in case... tell me the whole thing again, I wasn't listening." He really wasn't. Feel free to hand Mark, or his teammates, an HP if he missed some pertinent piece of information. 
Dethroner. When he was younger, Mark Lucas helped dethrone Omega, the Knight of Entropy and Lord of the Terminus. Cosmic beings, particularly those associated with the Terminus, will recognize this and act accordingly - whether to commend him, or target him. Mark knows deep down in his soul that the Terminus will come for him again; just as he knows equally well that the heroes will win that time too.
Extremely loud and incredibly close. Mark's powers ARE NOT SUBTLE! Not only are they bright, noisy, and eye-catching to mundane spectators, they burn like a damn flashbang to magical senses. They can sense him coming a mile away - and they probably will not like it! 
Father. From sidekick, to ally, to support personnel, to adventurer, to cosmic world-warping threat, the career of Rick Lucas has defined Mark's life from before he was born. Rick is gone now, having given his life to save all of existence, but from a Freedom League that doesn't really trust the heir to the man that betrayed the world to villains who bitterly remember the wacky teenager's quips who so constantly humiliated them, his legacy lives on.
God. Mark really is much more powerful than he should be by any reasonable understanding of magic. Djinn grandparents usually mean a lucky childhood or minor fire control abilities, not walking magical juggernauts capable of going toe-to-toe with the most powerful beings in Earth-Prime. Mark is vaguely aware of this, but willing to live with it - he's not one to brag unless he's super-stressed out. But that much power has a way of attracting attention...
I am not a genie. Mark usually denies any relation to genies - but he actually is.
Jimmy Lucas. World War II veteran, genie master, heart and soul (though not the brains, hahaha) of the first Liberty League, Jimmy Lucas was Mark Lucas's grandfather. Or so he'll tell you. 
Liberty League. The first Liberty League fought the Third Reich, the Empire of Japan, and then the Grue - the world-conquering threats that were the worst thing anyone had ever faced in the 1940s. The new League, and the members who fought against first Omega, then many more foes, may not get the glory they deserve - but at the end of the day, like as not they're the ones going to be there when the time travelers, or the entropic overlords, or world-eating cosmic threats show up. It's just in the job description.
Mom. Martha Lucas is on her meds, back at work making Andi comics, and recently helped talk her publisher out of publishing a line of Freedom Zombie comics. Things are good.
Nina. It started with Mark's desire to get to know the pretty princess with the strong personality, then it blossomed into something more. Mark and Nina have been cohabitating for about the past year now, taking advantage of her isolation from home to have the kind of relationship between equals she'd likely have been denied back in Socotra. But now that she's stepped away from her father, and that endgame they both knew was coming has gone away - things are changing between them. All that talk about morality and how a hero is supposed to act isn't just idle talk around the breakfast table anymore.
Shenanigans. The GM should feel free to hand Edge an HP when the character is dared to do something or otherwise given an opportunity to do something unwise with the words "You're up for this."
Upstairs. Mark doesn't have a lot going on up there. He's super-pretty, though!
Women. Mark really does love his girlfriend, but he likes ladies of some kind too.


Abilities: 2 + 4 + 14 + 10 + 2 + 14 = 36PP 
STR 12 (+1) 
DEX 14 (+2) 
CON 24 (+7) 
INT 10 (+0) 
WIS 12 (+1) 
CHA 24 (+7) 


Combat: 8 + 10 = 18PP
Init: +2 
ATK: +4 (+10 w/Move Object) 
DEF: +10 (+5 Dodge, +5 Base, +2 flat-footed) 
Grapple: +4/+24 w/Move Object 
Knockback: -10/-3


Saves: 1 + 6 + 7 = 14PP
TOU: +20/+7 (+13 Force Field, +7 Con) 
FORT +8 (+7 Con, +1)
REF +8 (+2 Dex, +6) 
WILL +8 (+1 Wis, +7) 


Skills: 72r=18PP
Bluff 8 (+15) 
Concentration 7 (+8) 
Craft (Artistic) 10 (+10) 
Diplomacy 20 (+27)  
Knowledge (Popular Culture) 10 (+10) 
Knowledge (History) 10 (+10)  
Languages 3 (English [Base], Arabic, Mandarin Chinese, Spanish) 
Medicine 4 (+5) 


Feats: 59PP
Beginner's Luck 
Benefit 1 (Status [Hey, It's Edge!]) 
Distract (Diplomacy)  
Dodge Focus 5 
Eidetic Memory
Inspire 5 
Jack of all Trades 
Luck 7
Sidekick 36 


Powers: 5+ 16 + 3 + 14 + 2 + 12 + 54 = 105PP

Device 1 (Archtech-brand smartphone, 5PP, Features 5 [Camera, Cellphone, Computer, GPS, Flashlight] Flaw: Easy to Lose, PF: Restricted [password]) [4PP]


Enhanced Feats 4 (Ultimate Save 4 [Fortitude, Reflex, Toughness, Will]; Extras: Affects Others, Range 2 [Perception]) [16PP]


Enhanced Feats 2 (Quick Change 2, Extra: Affects Others, Flaw: Action [Move], PF: Precise) [3PP] 


Force Field 13 (reality bending, PF: Subtle [magic senses]) [14PP]


Immunity 2 (aging, despair effects) [2PP]


Luck Control 4 (cancel GM Fiat, cancel HP expenditure of others, give someone else HP, spend HP for someone else) [12PP]


Mark is Magic 25 (50PP, PFs: Alternate Powers 4) [54PP]
BE: Damage 15 (Extras: Area [General, Burst], Selective, PFs: Indirect 3, Variable Descriptor 2 [any accident]) [50/50]
AP: Create Object 15 (Extras: Duration [Continuous], PFs: Innate, Precise, Selective) [48/50] 
AP: Move Object 20 (Effective STR 100, Heavy Load: 12.5ktons, Extra: Damaging, Flaw: Duration [Concentration], PFs: Accurate 3, Affects Insubstantial 2, Indirect 3, Precise) [49/50]
AP: Teleport 10 (1000 ft/Earth to Moon, Extras: Accurate [+1], Area [General, Burst], Selective, Flaw: Long Range Only, PFs: Progression 10 [100k lbs]) [50/50]
AP: Transform 10 (inanimate to inanimate, 1000 lbs, Extras: Duration [Continuous], Flaw: Action [Full]) [50/50]


DC Block

ATTACK             RANGE    SAVE             EFFECT
Unarmed            Touch    DC 16 Tou        Bruised/Injured 

Damage             Touch    DC 30 Tou        Bruised/Injured 

Create Object      Ranged   DC 25 Reflex     Caught
Move Object        Ranged   DC 30 Tou        Bruised/Injured


Abilities (36) + Combat (18) + Saving Throws (14) + Skills (18) + Feats (59) + Powers (105) - Drawbacks (0) = 250/250 Power Points

Edited by Fox
+2pp for March/April 2018
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In Brief: Exiled princess turned superheroine
Alternate Identity: Nina al-Darsah 
Identity: Public
Birthplace: The Kingdom of Socotra 
Occupation: Exiled Princess, Socotran exile spokesperson, professional celebrity 
Affiliations: The Liberty League, the Socotran exile community, Mark Lucas, the people of Socotra
Family: The Al-Darsah Dynasty of Socotra
Age: 24
Gender: Female
Ethnicity: Arab
Height: 5'3"
Weight: 140 lbs 
Eyes: Black
Hair: Black





Nina has the 'look' of the al-Darsah line - she's shorter and stockier than the average, with a dense build that comes from natural inheritance and intense regular exercise. She keeps her long black hair in a bun when she's in costume or dressed formally, but when she's dressed in civilian clothes and among friends she lets it hang loose. Her skin is darker than the usual for Caucasian women living in Freedom City, enough to mark her as an 'outsider', but actually rather fair for a native of Socotra. 


She prefers long-sleeved shirts and pants when not 'dressed up', but wears short blue and gold hijabs when socializing formally or with other Muslims, but generally doesn't bother when around Westerners or friends. When dressing up for diplomatic occasions, she plays the part of the dispossesed princess to the hilt in a blue and white abaya. 


The 'undersuit' for her armor resembles a blue and white burkini with a gold circlet around the top of the head. Her armor deliberately cuts a more old-fashioned look than typical power armor in the World of Freedom - the metal construction looks more like wrought iron than advanced metals, both in the face and the heavy, articulated gauntlets, and the overdress and belt look more like cloth. Her armor's colors are blue and white - her cape and cowl are however a brilliant shade of gold, with Arabic characters for Victory embroided along the edges. 


Her sword is a keen-bladed scimitar that gleams a brilliant gold along the edges. She generally keeps it strapped to her back, underneath her cape. 



The youngest member of the al-Darsah family, scion of the line of Typhoon, the infamous dictator, king, and would-be conqueror, now aged King of Socotra, Nina al-Darsah has been driven into superheroing by circumstances. She came to America to go to college, wanting something more out of her life before undertaking the family's political games, where she met the superhero Edge (Mark Lucas) - they fell in love, his matchless power and guileless good nature an interesting match with her limited powers but fascination with human nature and the things she could talk them into doing. 


The surprise reappearance of her mother prompted her to turn against her father in defense of her long-lost love - only to find out that her mother wasn't terribly interested in bonding with the result of what she considered to be the greatest mistake of her life, and one of many crimes perpetrated by the great Typhoon. Life with Mark and his fellow superheroes was a way to live for something larger than herself after being cut off from her family and her people. News that her father has pitted her siblings against each other in a Great Game to decide who will succeed him has prompted her to make a bold decision. 


Her father is the tyrant everyone has always said - he must be deposed! 

Personality and Motivation:

Nina is a woman of parts - on the one hand she's more self-involved than your typical superheroine, eying situations to see how they can be turned to her advantage, and she's reluctant to stick her neck out for people who don't seem to deserve it. Deep down she thinks the people of Freedom City should give more power to their superheroic population - and she plans to rule Socotra as its queen. 


But by the same token she's a fundamentally self-sacrificing person, willing to make sacrifices for others even if they don't deserve them. She's able to turn many situations to her advantage. Noblesse oblige is the watchword of the day. She disguises these traits with a sharp tongue and a willingness to be seen like a worse person than she is, something that makes her the sharp knife to Edge's open hand. 


Powers and Tactics

Monsoon takes the lead against super opponents with her scimitar, cutting and striking with powerful blows augmented by her armor and hydrokinesis. She does the same against groups - she's actually somewhat better with it than she is with her powers. Her powers, which take the form of a swirling black tornado projected from her hands, are useful against single targets, or when mowing down groups of minions. Given the time against a tough opponent, she's likely to try a trip maneuver, then strike with her blade


Complications (mostly for Mark):
True Power, The Divine Right To Rule, Is Something You're Born With.
Nina's getting better about this, but she still has a lot of issues understanding why people are so jazzed about freedom and democracy. Why should the masses be in charge of their own destiny,

Together, You And I Will Be The Strongest Couple In The Entire World! We Will Dominate The Earth!
Nina loves Mark, for all that they see the world very differently, but still thinks she can get him to lose what she sees as naivete.

It's Terrible When You Can't Trust The People Who Are Closest To You.
People have a way of not trusting the mad despot's daughter, for some reason - and she has her own issues with trusting them.

Well, That Sounds Pretty Shallow And Stupid. Let's Try It!
Nina's not exactly a hedonist - but she'll try anything once.
Do The Tides Command This Ship? 
Nina's powers require at least some water in whatever she's attacking. 

No, YOU Miscalculated!
Having been the baby of the family her whole life, and now the partner of a very powerful superhero, Nina al-Darsah is eager to prove she's just as tough as anyone else - even when she most certainly isn't.


Abilities: 8 + 8 + 8 + 4 + 6 + 4 = 38PP
STR 22/18 (+6/+4) 
DEX 18 (+4)
CON 18 (+4)
INT 14 (+2) 
WIS 16 (+3)
CHA 14 (+2) 


Combat: 12 + 12 = 24PP
Init: +4
ATK: +6 (+10 Melee/+14 Noahic) [+8 (+12 Melee/+16 Noahic in suit)]
DEF: +12 (+6 Dodge Focus, +6 Base, +3 Flat-Footed) 
Grapple: +14/+12 w/Noahic [+16/+18/+14 w/Noahic in suit]) 
Knockback: -12/-6/-4


Saves: 3 + 3 + 4 = 10PP
TOU +12/+8 (+4 Con, +4 Protection, +4 Protection [Suit], [+12 Impervious w/Suit Array]) 
FORT +12/+7 (+4 Con, +3, +5 Suit) 
REF +12/+7 (+4 Con, +3, +5 Suit) 
WILL +12/+7 (+3 Wis, +4, +5 Suit) 


Skills: 66/68 r = 17PP 
Acrobatics 6 (+10, SM) 
Bluff 15 (+17, SM) 
Diplomacy 6 (+8)
Intimidate 6 (+8) 
Languages 3 (Arabic, English, Farsi, [Base] Soqotri) 
Knowledge (History) 4 (+6) 
Notice 12 (+15, SM)
Sense Motive 12 (+15, SM) 
Stealth 2 (+6) 


Feats: 23PP
Acrobatic Bluff 
Attack Focus: Melee 4 
Challenge 2 (Fast Feint, Fast Taunt) 
Dodge Focus 6 
Environmental Adaptation (Underwater) 
Quick Draw 
Second Chance (Will Saves vs. Mind Control) 
Skill Mastery (Acrobatics, Bluff, Notice, Sense Motive) 
Takedown Attack
Uncanny Dodge (auditory) 


Powers: 7 + 30 + 3 + 5 + 17 + 4 + 2 = 68PP
Device 2 (Farida's Scimitar, Flaw: Easy to Lose, PF: Indestructible [technological]) [7PP] 
Damage 6 (PFs: Affects Insubstantial 2, Improved Crit, Mighty) [10DP] 


Device 7 (35PP, Monsoon's Armor, Flaw: Hard to Lose, PFs: Restricted 2 [Monsoon] [technological]) [30PP]
Enhanced ATK 2 (to ATK +8) [4DP]
Enhanced Noahic Array 0 (PF: Alternate Power 1) [1PP] 
BE: Impervious Toughess 12 (hydrokinetic stiffening) {12/12}
Enhanced Saves 15 (Fortitude 5, Reflex 5, Will 5) [15DP] 
Enhanced Strength 4 (to STR 22/+6) [4DP] 
Immunity 6 (disease, heat, radiation, poison, suffocation [Buys Off Flaw], Vacuum) [6DP]
Protection 4 [4DP]
Super-Senses 1 (Danger Sense [radio]) [1DP] 
4 + 1 + 15 + 4 + 6 + 4 + 1 = 35/35


Immunity 3 (cold, drowning, high pressure [mutation]) [3PP] 


Movement Array 2 (4PP, PF: Alternate Power 1 [mutation]) [5PP]
BE: Flight 2 (25 MPH/250FPM) [4PP]
AP: Swimming 4 (25MPH/250FPM) {4/4}


Noahic Array 6 (12PP, PFs: Accurate 4, Alternate Powers 1 [mutation]) [17PP] 
BE: Move Object 6 (Effective STR 30, Heavy Load 1200 lbs, Extra: Damaging, Flaw: Duration [Concentration]) [12/12]
Trip 6 (  Extra: Knockback ) [12/12]


Protection 4 [4PP] 


Super-Senses 2 (Darkvision) [2PP] 


ATTACK             RANGE    SAVE             EFFECT
Unarmed            Touch    DC 19 Tou        Bruised/Injured 

Sword              Touch    DC 25 Tou        Bruised/Injured 
Noahic Array       Ranged   DC 21 Tou        Bruised/Injured 
Unarmed in Suit    Touch    DC 21            Bruised/Injured

Sword in Suit      Touch    DC 27 Tou        Bruised/Injured


Abilities (38) + Combat (24) + Saving Throws (10) + Skills (17) + Feats (23) + Powers (68) - Drawbacks (0) = 180/180 Power Points

Edited by HG Morrison
Edited at Player Request
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