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Wandering Bard

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +2 (14), DEX: +4 (18), CON: +2 (14), INT: +0 (10), WIS: +2 (14), CHA: +5 (20)

 

Tough: +2/+6, Fort: +8, Ref: +10, Will: +8

 

Skills: Acrobatics 11 (+15), Bluff 5 (+10), Diplomacy 5 (+10), Gather Information 10 (+15), Knowledge (history) 10 (+10), Medicine 3 (+5), Notice 13 (+15), Perform (percussion instruments) 5 (+10), Perform (singing) 15 (+20), Perform (stringed instruments) 10 (+15), Perform (wind instruments) 5 (+10), Sense Motive 8 (+10)

 

Feats: Attack Focus (melee) 7, Defensive Attack, Defensive Roll, Dodge Focus 5, Elusive Target, Equipment 1, Evasion, Fascinate (Perform), Fearless, Improved Critical 2 (Sword (Strike 3)), Jack-of-All-Trades, Power Attack, Quick Draw, Skill Mastery (Acrobatics, Gather Info, Perform (sing & strings)), Stunning Attack, Takedown Attack, Uncanny Dodge (Auditory), Well-Informed

 

Powers:

Bard's Pack (Device 2) (Hard to lose)

   Masterwork Flute (Features 1)

   Masterwork Lute (Features 1)

   Masterwork Small Drum (Features 1)

   Multiple Weapons (Array 3) (default power: strike)

      Sword (Strike 3) (Default; DC 20, Feats: Improved Critical 2 (Sword (Strike 3)); Mighty)

      Throwing Axe (Strike 3) (Array; DC 20; Mighty, Thrown 2 (Range: 100 ft., incr 20 ft.))

Immunity 7 (aging, fatigue effects, sleep)

Lightweight Body Armor (Protection 3) (+3 Toughness; Subtle (subtle))

Super-Senses 3 (extended (type): Visual 1 (-1 per 100 ft), low-light vision)

 

Equipment: Camo Clothing, Lightweight Body Armor [Lightweight Body Armor (Protection 3), +3 Toughness; Subtle (subtle)]

 

Attack Bonus: +8 (Ranged: +8, Melee: +15, Grapple: +17)

 

Attacks: Sword (Strike 3), +15 (DC 20), Throwing Axe (Strike 3), +15 (DC 20), Unarmed Attack, +15 (DC 17)

 

Defense: +13  (Flat-footed: +4), Knockback: -3

 

Initiative: +4

 

Languages: Native Language

 

Totals: Abilities 30 + Skills 25 (100 ranks) + Feats 27 + Powers 18 + Combat 32 + Saves 18 + Drawbacks 0 = 150

 

 

http://eddy-shinjuku.deviantart.com/art/Ballad-of-the-Emerald-Bard-399366407

 

Kind of another weaponmaster, yeah. Just from one more unexplored angle. That's a lot of points invested in being a superior musical performer. Though, with Fascinate, she can put on one heck of a captivating performance. More or less the title says it all. Wandering from place to place, performing for room and board, an immortal occasionally finds time to dispense some JUSTICE.

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  • EternalPhoenix

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Dragon Mage

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +2 (14), DEX: +1 (12), CON: +2 (14), INT: +5 (20), WIS: +2 (14), CHA: +2 (14)

 

Tough: +12, Fort: +8, Ref: +5, Will: +10

 

Skills: Bluff 3 (+5), Diplomacy 3 (+5), Gather Information 6 (+8), Intimidate 13 (+15), Knowledge (arcane Lore) 10 (+15), Knowledge (theology & philosophy) 5 (+10), Notice 8 (+10), Sense Motive 8 (+10)

 

Feats: Accurate Attack, All-Out Attack, Artificer, Eidetic Memory, Endurance (+4), Move-by Action, Power Attack, Stunning Attack, Takedown Attack, Uncanny Dodge (Auditory)

 

Powers:

Draconic Toughness (Protection 10) (+10 Toughness)

Dragon Magic (Array 12) (default power: blast)

   Dragon's Roar (Emotion Control 10) (Array; DC 20; Perception Area (General); Limited to Emotion (Fear), Sense-Dependent (Auditory))

   Dragon's Strength (Linked)

      Enhanced Strength 20 (Linked; +20 STR)

      Super-Strength 2 (Linked; +10 STR carry capacity, heavy load: 700 lbs; +2 STR to some checks)

   Fiery Breath (Strike 12) (Array; DC 27; Cone Area (120 ft. cone - Targeted))

   Forceful Breath (Trip 12) (Array; Line Area (5x300 ft. line - Targeted), Knockback; Range (touch))

   Magic Blast (Blast 12) (Default; DC 27)

Flaming Wings (Flight 5) (Speed: 250 mph, 2200 ft./rnd)

 

Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +10)

 

Attacks: Dragon's Roar (Emotion Control 10) (DC Staged/Will 20), Fiery Breath (Strike 12), +8 (DC 27), Forceful Breath (Trip 12), +8 (DC 22), Magic Blast (Blast 12), +8 (DC 27), Unarmed Attack, +8 (DC 17)

 

Defense: +8  (Flat-footed: +4), Knockback: -6

 

Initiative: +1

 

Languages: Native Language

 

Totals: Abilities 28 + Skills 14 (56 ranks) + Feats 10 + Powers 48 + Combat 32 + Saves 18 + Drawbacks 0 = 150

 

We're now back into an artist who does a lot of NSFW art, so no linkies. However, this is kachima. Title: Ysmir the Dragon Born.

 

So I'm like...I dunno. Then I noticed she's wearing mage robes and it's like Duh. A mage who draws his/her power from dragons (as opposed to hermeticism or shamanic practices) would be a fearful thing indeed. Don't need to know how to make a force field with draconic power flowing through one's body. Almost like a paragon with options. Well, I hope you all like it, anyway.

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Jedi Knight Shadowcat

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +2 (14), DEX: +3 (16), CON: +3 (16), INT: +1 (12), WIS: +2 (14), CHA: +2 (14)

 

Tough: +3/+7, Fort: +8, Ref: +8, Will: +8

 

Skills: Acrobatics 12 (+15), Concentration 8 (+10), Craft (electronic) 4 (+5), Craft (mechanical) 4 (+5), Diplomacy 8 (+10), Gather Information 8 (+10), Knowledge (technology) 4 (+5), Notice 8 (+10), Pilot 1 (+4), Sense Motive 8 (+10), Stealth 7 (+10)

 

Feats: Attack Focus (melee) 4, Attack Specialization 2 (Lightsaber (Device 3)), Defensive Attack, Defensive Roll, Dodge Focus 6, Equipment 1, Evasion, Fearless, Improved Disarm, Improved Initiative, Move-by Action, Power Attack, Quick Draw, Stunning Attack, Takedown Attack, Uncanny Dodge (Mental)

 

Powers:

Discreet Body Armor (Protection 3) (+3 Toughness; Subtle (subtle))

Force Array (Array 12) (default power: telekinesis)

   Distance Matters Not (Linked)

      Leaping 4 (Linked; Jumping distance: x25)

      Quickness 4 (Linked; Perform routine tasks at 25x speed)

      Speed 4 (Linked; Speed: 100 mph, 880 ft./rnd)

      Super-Movement 6 (Linked; perfect balance, slow fall, sure-footed 1 (25% penalty reduction), swinging, trackless, wall-crawling 1 (half speed))

   Size Matters Not (Telekinesis 8) (Default; Strength: 40, Carry: 2.1k / 4.3k / 3.2 tons / 6.4 tons; Perception)

   Walls Matter Not (Insubstantial 4) (Array; Incorporeal; Precise, Subtle 2 (unnoticable))

Lightsaber (Device 3) (Easy to lose)

   Corrosion 5 (DC 20)

Super-Senses 4 (accurate: Mental, radius: Mental, ranged: Mental)

 

Equipment: Discreet Body Armor [Discreet Body Armor (Protection 3), +3 Toughness; Subtle (subtle)]

 

Attack Bonus: +7 (Ranged: +7, Melee: +11, Grapple: +13)

 

Attacks: Corrosion 5, +15 (DC Fort/Tou ), Unarmed Attack, +11 (DC 17)

 

Defense: +12  (Flat-footed: +3), Knockback: -3

 

Initiative: +7

 

Languages: Native Language

 

Totals: Abilities 26 + Skills 18 (72 ranks) + Feats 25 + Powers 39 + Combat 26 + Saves 16 + Drawbacks 0 = 150

 

 

kachima again. Kitty pryde Jedi.

 

Yeah, that's pretty much it. Made a version of Kitty Pryde (alias Shadowcat) as a Jedi Knight. Normally one would think a lightsaber is just Strike. But a while back on the ATT archive I ran into a post that said no, Corrosion models them better. I thought about it, and the man had a point. Strike of less than 10 ranks simply isn't getting through a steel wall. Low levels of Corrosion, however, will get through in an increasing hurry. I think she's pretty neat.

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Classic Kitsune

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +2 (14), DEX: +5 (20), CON: +3 (16), INT: +2 (14), WIS: +0 (10), CHA: +5 (20)

 

Tough: +3/+4, Fort: +8, Ref: +10, Will: +5

 

Skills: Acrobatics 10 (+15), Bluff 15 (+20), Diplomacy 10 (+15), Disguise 5 (+10/+20), Gather Information 10 (+15), Knowledge (arcane Lore) 3 (+5), Knowledge (theology & philosophy) 3 (+5), Medicine 1 (+1), Notice 12 (+12), Sense Motive 5 (+5), Stealth 10 (+15)

 

Feats: Attack Specialization 2 (Fox Fangs (Strike 6)), Attack Specialization 2 (Fox Fire (Blast 8)), Challenge - Improved Taunt, Defensive Roll, Dodge Focus 5, Eidetic Memory, Elusive Target, Evasion, Improved Trick, Skill Mastery (Acrobatics, Bluff, Disguise, Gather Info), Taunt, Uncanny Dodge (Auditory)

 

Powers:

Kitsune Magic (Array 8) (default power: illusion)

   Fox Fangs (Strike 6) (Array; DC 23; Mighty)

   Fox Fire (Blast 8) (Array; DC 23)

   Illusion 4 (Default; affects: all sense types, DC 14)

Morph 2 (morph: broad group - humanoids, +10 Disguise)

   Morph 3 (Alternate; morph: single appearance - normal fox, +15 Disguise; Metamorph)

Super-Senses 3 (awareness: Olfactory (magical), darkvision)

 

Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +10)

 

Attacks: Fox Fangs (Strike 6), +12 (DC 23), Fox Fire (Blast 8), +12 (DC 23), Unarmed Attack, +8 (DC 17)

 

Defense: +15  (Flat-footed: +5), Knockback: -2

 

Initiative: +5

 

Languages: Native Language

 

Totals: Abilities 34 + Skills 21 (84 ranks) + Feats 18 + Powers 26 + Combat 36 + Saves 15 + Drawbacks 0 = 150

 

 

Nope, not done with kachima yet. This one is Isabelle, Spirit Guardian.

 

You know...it just doesn't quite feel like a Part of the Blendarama without a Kitsune in there somewhere. And oh look, here's one now. This one is in the classic trickster mold. Direct combat isn't the best idea. Bluff and trick your way to gold and glor-I mean, justice and saving the innocent. Riiiiight.

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Pyro Knight

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +3 (16), DEX: +1 (12), CON: +4 (18), INT: +2 (14), WIS: +2 (14), CHA: +3 (16)

 

Tough: +4/+14, Fort: +10, Ref: +5, Will: +8

 

Skills: Bluff 9 (+12), Diplomacy 5 (+8), Gather Information 5 (+8), Knowledge (art) 8 (+10), Knowledge (civics) 3 (+5), Knowledge (history) 3 (+5), Knowledge (tactics) 8 (+10), Knowledge (theology & philosophy) 3 (+5), Notice 8 (+10), Sense Motive 8 (+10)

 

Feats: All-Out Attack, Attack Focus (melee) 3, Attack Specialization 2 (Black Sword (Device 2)), Challenge - Improved Feint, Defensive Attack, Endurance (+4), Improved Critical (Strike 3), Improved Initiative, Interpose, Power Attack, Quick Draw, Stunning Attack, Takedown Attack, Ultimate Effort (Toughness checks), Uncanny Dodge (Auditory)

 

Powers:

Black Sword (Device 2) (Easy to lose)

   Strike 3 (DC 21, Feats: Improved Critical (Strike 3); Penetrating [2 extra ranks]; Mighty)

Pyro Armor (Device 10) (Hard to lose)

   Energy Aura 5 (energy type: fire, DC 20; Duration (continuous))

   Immunity 7 (damage type: Fire, environmental condition: Heat, environmental condition: Cold)

   Protection 10 (+10 Toughness; Impervious [8 ranks only])

 

Attack Bonus: +7 (Ranged: +7, Melee: +10, Grapple: +13)

 

Attacks: Energy Aura 5, +10 (DC 20), Strike 3, +14 (DC 21), Unarmed Attack, +10 (DC 18)

 

Defense: +6  (Flat-footed: +3), Knockback: -11

 

Initiative: +5

 

Languages: Native Language

 

Totals: Abilities 30 + Skills 15 (60 ranks) + Feats 17 + Powers 46 + Combat 26 + Saves 16 + Drawbacks 0 = 150

 

 

Yeah, I'm running with kachima all the way to the end of this part. Onyx, The dark knight.

 

He's on fire! No, seriously. He's on fire. A continuous fire aura makes melee combat with this guy a dicer proposition than it originally was, with his thick armor.  That's...about it. Tough, uses sword, while on fire. Go have fun.

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Downsized Creation God

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +0 (10), DEX: +1 (12), CON: +15 (24/40), INT: +0 (10), WIS: +5 (20), CHA: +5 (20)

 

Tough: +15, Fort: +15, Ref: +5, Will: +10

 

Skills: Acrobatics 1 (+2), Diplomacy 15 (+20), Knowledge (arcane Lore) 15 (+15), Knowledge (theology & philosophy) 15 (+15), Notice 5 (+10), Sense Motive 5 (+10)

 

Feats: Luck 5, Skill Mastery (Diplomacy, KN (arcane lore, theo & philo), Notice), Uncanny Dodge (Auditory)

 

Powers:

Enhanced Constitution 16 (+16 CON)

Luck Control 4 (bestow hero points, force a re-roll, negate gm fiat, spend hero point for another, Feats: Luck 5)

The Power of Creation (Array 16) (default power: create object)

   Blast 10 (Array; DC 25; Burst Area (50 ft. radius - General); Variable Descriptor 2 (Broad group - Any Divine))

   Blast 15 (Array; DC 30; Variable Descriptor 2 (Broad group - Any Divine))

   Create Object 10 (Default; Max Size: 10x 10000' cubes, DC 20; Permanent; Progression, Object Size 10, Variable Descriptor 2 (Broad group - Any Divine))

   Healing 7 (Array; DC 17; Restoration, Total; Persistent, Regrowth, Variable Descriptor 2 (Broad group - Any Divine))

   Transform 5 (Array; affects: anything, Transforms: 25 lbs., DC 15; Duration (continuous); Action (full); Variable Descriptor 2 (Broad group - Any Divine))

 

Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +5)

 

Attacks: Blast 10 (DC 25), Blast 15, +5 (DC 30), Transform 5, +5 (DC Fort 15), Unarmed Attack, +5 (DC 15)

 

Defense: +5  (Flat-footed: +3), Knockback: -7

 

Initiative: +1

 

Languages: Native Language

 

Totals: Abilities 36 + Skills 14 (56 ranks) + Feats 2 + Powers 69 + Combat 20 + Saves 9 + Drawbacks 0 = 150

 

 

kachima is still going strong. Karyana, god of fate and creation.

 

So...this chick is very, very powerful. Permanent Create Object and Continuous Transform are mighty, mighty tools. Especially with the Variable Descriptor (Any Divine) on every power. Excellent diplomat. I figure she's been cast down as a part of some heavenly scheming. Or sorcerous/demonic scheming. Whichever. She's not especially subtle, no, but how many creation gods do you know that are? Come to think of it, this is a bit of an anime style concept. Maybe I've seen too much? ...nah.

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Psionic Spirit User

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +2 (14), DEX: +3 (16), CON: +2 (14), INT: +2 (14), WIS: +3 (16), CHA: +2 (14)

 

Tough: +2/+10, Fort: +7, Ref: +8, Will: +8

 

Skills: Acrobatics 4 (+7), Bluff 8 (+10), Diplomacy 8 (+10), Gather Information 8 (+10), Intimidate 8 (+10), Knowledge (arcane Lore) 3 (+5), Knowledge (current events) 3 (+5), Knowledge (tactics) 8 (+10), Knowledge (theology & philosophy) 3 (+5), Medicine 2 (+5), Notice 7 (+10), Sense Motive 7 (+10), Stealth 7 (+10)

 

Feats: Accurate Attack, All-Out Attack, Defensive Attack, Endurance (+4), Evasion, Luck 3, Power Attack, Quick Change, Stunning Attack, Takedown Attack, Uncanny Dodge (Auditory)

 

Powers:

Badass Coat (Device 2) (Hard to lose)

   Protection 8 (+8 Toughness, Feats: Quick Change; Subtle (subtle))

Spirit Manifestations (Array 12) (default power: strike, Feats: Accurate Attack, All-Out Attack, Defensive Attack, Power Attack)

   Blast 10 (Array; DC 25; Indirect 3 (any point, any direction), Subtle (subtle))

   Move Object 10 (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons; Indirect 3 (any point, any direction), Subtle (subtle))

   Snare 10 (Array; DC 20; Indirect 3 (any point, any direction), Subtle (subtle))

   Ten Thousand Fists (Strike 10) (Default; DC 25; Autofire (interval 2, max +5); Indirect 3 (any point, any direction), Subtle (subtle))

Super-Senses 1 (awareness: Spirit (Visual))

 

Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +12)

 

Attacks: Blast 10, +10 (DC 25), Snare 10, +10 (DC Ref/Staged 20), Ten Thousand Fists (Strike 10), +10 (DC 25), Unarmed Attack, +10 (DC 17)

 

Defense: +10  (Flat-footed: +5), Knockback: -5

 

Initiative: +3

 

Languages: Native Language

 

Totals: Abilities 28 + Skills 19 (76 ranks) + Feats 8 + Powers 40 + Combat 40 + Saves 15 + Drawbacks 0 = 150

 

 

The last of the kachima crew. This one's called Awakened Spirit.

 

Names are hard. To wrap up this part, here's someone who doesn't fight at all. Rather, a spirit does all the work while they just kind of...stand there, I guess? Look, I wanted to do something like the Stands from Jojo's Bizarre Adventure. The only big wrinkle here is that all of his/her attacks have Indirect 3 and Subtle. That, friends, is a lot of surprise attacks. If you have a GM that'll allow it, that is. And that's the end of Part 5. See you whenever I go through Part 6.

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  • 2 weeks later...

Succubus

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +4 (18), DEX: +4 (18), CON: +4 (18), INT: +1 (12), WIS: +2 (14), CHA: +7 (24)

 

Tough: +8, Fort: +8, Ref: +8, Will: +8

 

Skills: Bluff 3 (+10), Diplomacy 3 (+10), Gather Information 8 (+15), Intimidate 8 (+15), Knowledge (arcane Lore) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 8 (+10), Sense Motive 8 (+10), Stealth 8 (+12)

 

Feats: Attack Focus (melee) 5, Attack Specialization (Unarmed Attack), Attractive 3 (+12), Dodge Focus 6, Fascinate (Bluff), Fascinate (Diplomacy), Uncanny Dodge (Auditory)

 

Powers:

Array 15 (default power: emotion control)

   Appearance Exchange (Morph 6) (Array; morph: broad group - humanoids, +30 Disguise, DC 16; Attack (+self) (Fortitude), Independent, Total Fade; Accurate 2 (+4), Precise, Reversible, Slow Fade 2 (5 minutes))

   Mystic Pheromones (Emotion Control 10) (Default; DC 20; Alternate Save (Fortitude), Perception Area (General), Insidious, Secondary Effect, Selective Attack; Limited to Emotion (Lust), Range 2 (touch), Sense-Dependent (Olfactory))

   Psychic Pheromones (Stun 10) (Array; DC 20; Alternate Save (Will), Range 2 (perception); Distracting)

   Succubus Combat (Linked)

      Demon's Claws ((Strength Bonus) Strike 8) (Linked; Penetrating)

      Demonic Armor (Impervious Toughness 8)

      Demonic Strength (Enhanced Strength 8) (Linked; +8 STR)

      Super-Strength 3 (Linked; +15 STR carry capacity, heavy load: 2.4k lbs; +3 STR to some checks)

   Succubus Drain (Linked)

      Drain Con (Drain 10) (Linked; drains: single trait - constitution, DC 20; Insidious)

      Drain Wisdom (Drain 10) (Linked; drains: single trait - wisdom, DC 20; Alternate Save (Will))

Flight 3 (Speed: 50 mph, 440 ft./rnd; Subtle (subtle); Power Loss (Restrainable))

Immunity 1 (aging)

Protection 4 (+4 Toughness)

Super-Senses 2 (darkvision)

 

Attack Bonus: +5 (Ranged: +5, Melee: +10, Grapple: +14)

 

Attacks: Appearance Exchange (Morph 6), +14 (DC Fort 16), Drain Con (Drain 10), +10 (DC Fort/Staged 20), Drain Wisdom (Drain 10), +10 (DC Staged/Will 20), Mystic Pheromones (Emotion Control 10) (DC Fort/Staged 20), Psychic Pheromones (Stun 10) (DC Staged/Will 20), Unarmed Attack, +12 (DC 19)

 

Defense: +12  (Flat-footed: +3), Knockback: -4

 

Initiative: +4

 

Drawbacks: Weakness, common, major, True Love's Touch, lose -1 from each Ability Score per round, can kill +5

 

Languages: Native Language

 

Totals: Abilities 44 + Skills 14 (54 ranks) + Feats 18 + Powers 47 + Combat 22 + Saves 14 - Drawbacks 9 = 150

 

 

http://sangrde.deviantart.com/art/Evelyn-the-Succubus-532292338

 

I know, I know. Succubi and their male counterparts, incubi, are a...troublesome subject for a PC. So many ways you can go WAY outside our PC-13 guidelines. But you know...there's always Thomas Raith of the Dresden Files. If vampires can decide not to be murderous monsters and to protect the people they'd normally feed on, so can their more lusty cousins. To that end, here's a build.

 

Does a few things, yeah. Has a Drawback, and I almost never use Drawbacks. That Array is a heck of a thing. Each power's rather complicated, but it boils down to this. Emotion Control targets the Fort save of anyone who can smell her that she wants to affect. Stun targets one person she can see. Drain is, well, Drain, with the caveat that the Con loss won't be noticed until it's far too late. Morph is good for swapping appearances with someone or changing her own. And there's the basic "fighty" option in case you want to chuck all of that fancy stuff and get to the fisticuffs. A final note. Attractive 3, folks. Fits a succubus, I think. :)

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Cold Controlling Songstress

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +0 (10), DEX: +1 (12), CON: +2 (14), INT: +3 (16), WIS: +5 (20), CHA: +5 (20)

 

Tough: +2/+12, Fort: +5, Ref: +5, Will: +10

 

Skills: Bluff 5 (+10), Concentration 15 (+20), Diplomacy 10 (+15), Gather Information 10 (+15), Intimidate 5 (+10), Knowledge (art) 12 (+15), Knowledge (popular culture) 7 (+10), Notice 10 (+15), Perform (singing) 15 (+20), Sense Motive 10 (+15)

 

Feats: Attack Focus (ranged) 4, Benefit (Wealth), Dodge Focus 4, Eidetic Memory, Fascinate (Perform), Uncanny Dodge (Auditory)

 

Powers:

Force Field 10 (+10 Toughness)

Frostsong (Array 13) (default power: create object)

   Chill The World (Environmental Control 6) (Array; cold (extreme), hamper move (25%), Radius: 250 ft.; Independent, Total Fade; Range (touch); Slow Fade 2 (5 minutes))

   Freeze The Air (Paralyze 8) (Array; DC 18; Burst Area (40-200 ft. radius - General); Progression, Increase Area 2 (area x5))

   Freeze The Blood (Blast 8) (Array; DC 23; Alternate Save (Fortitude); Accurate 2 (+4))

   Freeze The Body (Drain 8) (Array; drains: all traits of type - ability scores, DC 18; Burst Area (40-200 ft. radius - General); Limited (to Physical Ability Scores); Progression, Increase Area 2 (area x5))

   Freeze The Outside (Snare 8) (Array; DC 18; Burst Area (40-200 ft. radius - General), Constricting; Range (touch); Progression, Increase Area 2 (area x5))

   Ice Scupting (Create Object 12) (Default; Max Size: 12x 5' cubes, DC 22; Precise, Selective)

   Ice Shards (Blast 8) (Array; DC 23; Autofire (interval 2, max +5); Accurate (+2))

Ice Wings (Flight 3) (Speed: 50 mph, 440 ft./rnd; Power Loss (Restrainable))

Immunity 7 (damage type: Cold, environmental condition: Cold, environmental condition: Heat)

 

Attack Bonus: +4 (Ranged: +8, Melee: +4, Grapple: +4)

 

Attacks: Freeze The Air (Paralyze 8) (DC Staged/Will 18), Freeze The Blood (Blast 8), +12 (DC Fort 23), Freeze The Body (Drain 8) (DC Fort/Staged 18), Freeze The Outside (Snare 8) (DC Ref/Staged 18), Ice Shards (Blast 8), +10 (DC 23), Unarmed Attack, +4 (DC 15)

 

Defense: +8  (Flat-footed: +2), Knockback: -6

 

Initiative: +1

 

Drawbacks: Power Loss (All Powers), uncommon, minor, When unable to sing

 

Languages: Native Language

 

Totals: Abilities 32 + Skills 25 (99 ranks) + Feats 12 + Powers 54 + Combat 16 + Saves 12 - Drawbacks 1 = 150

 

http://sangrde.deviantart.com/art/Ice-Bard-Angel-540752466

 

This one was...well, I've done a few musically talented builds lately, and even some that use the power of music to attack. This one doesn't quite do that. Instead, her songs control the cold. She can pretty much what all cold controllers do. The difference is that she's singing the effects into existence. Which is kind of cool, I think.

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Magical Librarian

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +0 (10), DEX: +0 (10), CON: +0 (10), INT: +7 (24), WIS: +7 (24), CHA: +0 (10)

 

Tough: +0/+10, Fort: +5, Ref: +5, Will: +12

 

Skills: Bluff 5 (+5), Concentration 8 (+15), Diplomacy 5 (+5), Gather Information 5 (+5), Intimidate 5 (+5), Knowledge (arcane Lore) 13 (+20), Knowledge (theology & philosophy) 13 (+20), Notice 3 (+10), Sense Motive 3 (+10)

 

Feats: Accurate Attack, All-Out Attack, Artificer, Attack Focus (ranged) 6, Defensive Attack, Eidetic Memory, Fearless, Luck 3, Power Attack, Ritualist, Skill Mastery (KN (arcane lore, theo & philo), Notice, Sense Motive), Speed of Thought, Ultimate Effort (KN (arcane lore) checks), Uncanny Dodge (Auditory)

 

Powers:

Magical Book (Device 16) (Hard to lose, Restricted use (KN (arcane lore) 20 & up))

   Array 21 (default power: blast)

      Blast 10 (Default; DC 25; Shapeable Area (10 cubes of 125 cu. ft. (5x5x5) - Targeted), Selective Attack; Variable Descriptor 2 (Broad group - Any Magical))

      Create Object 10 (Array; Max Size: 10x 5' cubes, DC 20; Impervious, Movable (Radius: 50 ft., Strength: 50, Force: 12.8 tons); Variable Descriptor 2 (Broad group - Any Magical))

      Move Object 10 (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons; Shapeable Area (10 cubes of 125 cu. ft. (5x5x5) - Targeted); Selective, Variable Descriptor 2 (Broad group - Any Magical))

      Snare 10 (Array; DC 20; Shapeable Area (10 cubes of 125 cu. ft. (5x5x5) - Targeted), Selective Attack; Variable Descriptor 2 (Broad group - Any Magical))

      Telepathy 10 (Array; DC 20, Adds: Communication 10, Mind Reading 10; Omni-Directional Area, Sensory Link; Variable Descriptor 2 (Broad group - Any Magical))

         Communication 10 (sense type: mental)

         Mind Reading 10 (DC 20)

      Transform 5 (Array; affects: anything, Transforms: 25 lbs., DC 15; Shapeable Area (5 cubes of 125 cu. ft. (5x5x5) - General), Selective Attack; Variable Descriptor 2 (Broad group - Any Magical))

   Enhanced Feats (Enhanced Trait 10) (Feats: Accurate Attack, All-Out Attack, Attack Focus (ranged) 6, Defensive Attack, Power Attack)

   Flight 5 (Speed: 250 mph, 2200 ft./rnd; Platform)

   Force Field 10 (+10 Toughness)

   Shield 6 (+6 dodge bonus)

   Super-Movement 1 (dimensional: Magical Library 1 (one dimension))

 

Attack Bonus: +4 (Ranged: +10, Melee: +4, Grapple: +4)

 

Attacks: Blast 10, +10 (DC 25), Mind Reading 10 (DC Will 20), Snare 10, +10 (DC Ref/Staged 20), Telepathy 10 (DC Will 20), Transform 5 (DC Fort 15), Unarmed Attack, +4 (DC 15)

 

Defense: +10  (Flat-footed: +2), Knockback: -5

 

Initiative: +0

 

Languages: Native Language

 

Totals: Abilities 28 + Skills 15 (60 ranks) + Feats 11 + Powers 65 + Combat 16 + Saves 15 + Drawbacks 0 = 150

 

 

http://sangrde.deviantart.com/art/Magical-Librarian-528141646

 

This little lady is exactly what her name says. The protector of a vast magical library in another dimension. An immensely versatile spellcaster with her magic book, she can fling down just about whatever she needs in any situation. And if not, well, stunt something with Luck. It is what it's there for.

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Warrior Queen

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +2 (14), DEX: +3 (16), CON: +3 (16), INT: +2 (14), WIS: +3 (16), CHA: +3 (16)

 

Tough: +3/+8, Fort: +8, Ref: +8, Will: +8

 

Skills: Acrobatics 5 (+8), Bluff 12 (+15), Diplomacy 12 (+15), Gather Information 12 (+15), Intimidate 12 (+15), Knowledge (civics) 8 (+10), Knowledge (current events) 8 (+10), Knowledge (history) 8 (+10), Knowledge (tactics) 13 (+15), Medicine 1 (+4), Notice 12 (+15), Ride 5 (+8), Sense Motive 12 (+15)

 

Feats: All-Out Attack, Attack Focus (melee) 3, Attack Specialization 2 (Royal Sword (Device 2)), Defensive Attack, Dodge Focus 4, Improved Critical (Sword Strike (Strike 3)), Leadership, Luck, Master Plan, Master Plan 2 (use KN [tactics]), Power Attack, Skill Mastery 2 (Bluff, Diplomacy, Gather Info, Intimidate, KN (Civics, Tactics), Notice, Sense Moti, Takedown Attack, Ultimate Effort (Choose Action), Uncanny Dodge (Auditory)

 

Powers:

Royal Armor (Device 3) (Hard to lose, Only you can use)

   Immunity 20 (very common descriptor: Magic; Limited - Half Effect)

   Protection 5 (+5 Toughness)

Royal Sword (Device 2) (Easy to lose)

   Sword Strike (Strike 3) (DC 20, Feats: Improved Critical (Sword Strike (Strike 3)); Penetrating [2 extra ranks]; Mighty)

 

Attack Bonus: +8 (Ranged: +8, Melee: +11, Grapple: +13)

 

Attacks: Sword Strike (Strike 3), +15 (DC 20), Unarmed Attack, +11 (DC 17)

 

Defense: +12  (Flat-footed: +4), Knockback: -4

 

Initiative: +3

 

Languages: Native Language

 

Totals: Abilities 32 + Skills 30 (120 ranks) + Feats 21 + Powers 20 + Combat 32 + Saves 15 + Drawbacks 0 = 150

 

 

http://sangrde.deviantart.com/art/Once-and-Future-Queen-579831287

 

Yes, another weaponmaster. Only, not so much, no. This isn't the frontline soldier. This is who he/she fights for. With high skills, skill mastery and the blood royal, there isn't anyone she can't out plan and overcome. In her own setting, at least.

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Bowmaster

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +2 (14), DEX: +5 (20), CON: +3 (16), INT: +2 (14), WIS: +5 (20), CHA: +3 (16)

 

Tough: +3/+5, Fort: +8, Ref: +10, Will: +8

 

Skills: Acrobatics 5 (+10), Bluff 7 (+10), Diplomacy 7 (+10), Gather Information 7 (+10), Intimidate 7 (+10), Knowledge (User's Choice) 3 (+5), Notice 10 (+15), Sense Motive 10 (+15)

 

Feats: Accurate Attack, All-Out Attack, Attack Focus (ranged) 10, Defensive Attack, Defensive Roll 2, Dodge Focus 5, Improved Aim, Power Attack, Precise Shot 2, Quick Draw, Ultimate Effort (Aim), Uncanny Dodge (Auditory)

 

Powers:

Bow (Device 3) (Easy to lose)

   Bowshot (Blast 3) (DC 20; Penetrating [2 extra ranks]; Improved Range (75 ft. incr), Mighty 2 (+2 to damage), Progression, Increase Range (max range x2, 750 feet))

Special Shots (Array 8) (default power: (strength bonus) strike; Custom (Array 7.5))

   Basic Bowshot Placeholder ((Strength Bonus) Strike 1)

   Hail of Arrows (Blast 5) (Array; DC 20; Burst Area (25 ft. radius - Targeted))

   Poison Arrow (Blast 5) (Array; DC 20; Alternate Save (Fortitude))

   Stunning Shot (Stun 5) (Array; DC 15; Range (ranged))

Super-Senses 3 (accurate: Normal Hearing, extended: Normal Vision 1 (-1 per 100 ft))

 

Attack Bonus: +5 (Ranged: +15, Melee: +5, Grapple: +7)

 

Attacks: Bowshot (Blast 3), +15 (DC 20), Hail of Arrows (Blast 5), +15 (DC 20), Poison Arrow (Blast 5), +15 (DC Fort 20), Stunning Shot (Stun 5), +15 (DC Fort/Staged 15), Unarmed Attack, +5 (DC 17)

 

Defense: +13  (Flat-footed: +4), Knockback: -2

 

Initiative: +5

 

Languages: Native Language

 

Totals: Abilities 40 + Skills 14 (56 ranks) + Feats 27 + Powers 30 + Combat 26 + Saves 13 + Drawbacks 0 = 150

 

 

http://sangrde.deviantart.com/art/Oriental-Archer-Lady-441970624

 

You know, I've made quite a bit of weaponmasters, but they're mostly sword wielders. And even the ones that aren't tend to be either melee focused, or stealthy snipers So let's do something about that. This lady might have a little sniper in her, sure, but stealth isn't her forte. She's pretty much just designed to shoot things. Not just one regular boring old arrow at a time, either. Her powers (source: you decide) allow her to warp her standard arrows into different functions, essentially acting as APs off her standard Bowshot. Well, I think it was an interesting idea, anyway.

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Phoenix Totem Swordmaster

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +2 (14), DEX: +3 (16), CON: +12 (14/34), INT: +0 (10), WIS: +3 (16), CHA: +2 (14)

 

Tough: +12, Fort: +12, Ref: +8, Will: +8

 

Skills: Diplomacy 8 (+10), Gather Information 8 (+10), Intimidate 10 (+12), Knowledge (arcane Lore) 5 (+5), Knowledge (popular culture) 5 (+5), Knowledge (streetwise) 5 (+5), Knowledge (theology & philosophy) 5 (+5), Notice 7 (+10), Sense Motive 7 (+10)

 

Feats: All-Out Attack, Attack Focus (melee) 6, Attack Specialization 3 (Phoenix Fire Blast (Blast 6)), Improved Critical (Saber Strike (Strike 4)), Power Attack, Startle, Takedown Attack, Ultimate Effort (Healing checks), Uncanny Dodge (Auditory)

 

Powers:

Enhanced Constitution 20 (+20 CON)

Flight 3 (Speed: 50 mph, 440 ft./rnd; Power Loss (Restrainable))

Immunity 10 (common descriptor: Fire/Heat)

Phoenix Saber (Device 3) (Easy to lose, Only you can use)

   Saber Strike (Strike 4) (DC 21, Feats: Improved Critical (Saber Strike (Strike 4)); Penetrating [2 extra ranks]; Mighty)

      Flames of the Phoenix (Strike 6) (Alternate; DC 21; Shapeable Area (6 cubes of 125 cu. ft. (5x5x5) - Targeted))

      Healing 6 (Alternate; Restoration, Total; Personal, Temporary)

      Phoenix Fire Blast (Blast 6) (Alternate; DC 21)

Regeneration 7 (resurrection 7 (10 rounds); Persistent, Regrowth; Noticeable (User spontaneously combusts))

 

Attack Bonus: +8 (Ranged: +8, Melee: +14, Grapple: +16)

 

Attacks: Flames of the Phoenix (Strike 6), +14 (DC 21), Phoenix Fire Blast (Blast 6), +14 (DC 21), Saber Strike (Strike 4), +14 (DC 21), Unarmed Attack, +14 (DC 17)

 

Defense: +8  (Flat-footed: +4), Knockback: -6

 

Initiative: +3

 

Languages: Native Language

 

Totals: Abilities 24 + Skills 15 (60 ranks) + Feats 15 + Powers 54 + Combat 32 + Saves 10 + Drawbacks 0 = 150

 

 

http://sangrde.deviantart.com/art/Rise-of-Phoenix-545972105

 

So, then. Technically another swordmaster. But! Tough as nails, and pretty much can't die. One of the few builds I've done that uses Startle. Has a ranged option, which not all of them do. Honestly, this isn't complicated. And sometimes that's for the best.

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Sentient Computer Program

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +0 (10), DEX: +0 (10), CON: +0 (-), INT: +10 (30), WIS: +10 (30), CHA: +0 (10)

 

Tough: +5, Fort: Immune, Ref: +5, Will: +10

 

Skills: Computers 15 (+25)

 

Feats: Beginner's Luck, Dodge Focus 10, Eidetic Memory, Jack-of-All-Trades, Uncanny Dodge (Auditory)

 

Powers:

Array 10 (default power: possession)

   Datalink 8 (Array; sense type: radio; Omni-Directional Area; Machine Control, Rapid 3)

   ESP 8 (Array; affects: 2 types, inc. visual; Medium)

   Possession 10 (Default; DC 20; Limited (Electronic/Technological))

   Strike 5 (Array; DC 20; Affects Corporeal, Shapeable Area (5 cubes of 125 cu. ft. (5x5x5) - General), Selective Attack)

   Teleport 8 (Array; 800 ft. as move action, 2000 miles as full action; Accurate; Medium (Electronic/Technological); Change Direction, Change Velocity, Easy, Turnabout)

   Transform 4 (Array; affects: 1 thing > 1 thing - program to program, Transforms: 10 lbs., DC 14; Shapeable Area (4 cubes of 125 cu. ft. (5x5x5) - General), Duration (continuous), Selective Attack; Range (touch))

Immunity 40 (fortitude saves, mental effects; Innate)

Insubstantial 3 (Energy; Permanent; Innate)

Living Library (Features 1)

Protection 5 (+5 Toughness)

Quickness 10 (Perform routine tasks at 2500x speed; One Type (Mental))

 

Attack Bonus: +0 (Ranged: +0, Melee: +0, Grapple: +0)

 

Attacks: Possession 10, +0 (DC Will 20), Strike 5 (DC 20), Transform 4 (DC Fort 14), Unarmed Attack, +0 (DC 15)

 

Defense: +15  (Flat-footed: +3), Knockback: -2

 

Initiative: +0

 

Drawbacks: Weakness, uncommon, major, Magnetic fields, -1 to all Ability scores, per one minute, can kill +3

 

Languages: Native Language

 

Totals: Abilities 30 + Skills 4 (15 ranks) + Feats 14 + Powers 93 + Combat 10 + Saves 5 - Drawbacks 6 = 150

 

http://sangrde.deviantart.com/art/Error-623764781

 

Look, this was an experiment. Shout out to Citizen, because I got really, really stuck. Borrowed a lot from him. AA, he's a helluva thing. Anyway, I wanted to really test the system with this one. Have it do something darn near impossible. A being made out of code. An AI with no actual body. I think it works, if it's a bit slipshod. For the record, yes that Shapeable Area Strike was thrown in just to meet offensive caps. I can't imagine this one getting into straight fights that often. In a different kind of game than ours you might be able to borrow one of the resident battlesuit hero's spare suits. Or possess the defensive systems of the villian's lair.

 

Sentient bodiless AI as a PC. Good luck getting it past the ref team, I guess.

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Dragon Totem

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +8 (18/26), DEX: +4 (18), CON: +8 (18/26), INT: +0 (10), WIS: +2 (14), CHA: +4 (18)

 

Tough: +12, Fort: +8, Ref: +8, Will: +8

 

Skills: Acrobatics 4 (+8), Bluff 4 (+8), Diplomacy 4 (+8), Gather Information 6 (+10), Intimidate 12 (+16), Knowledge (User's Choice) 5 (+5), Knowledge (User's Choice) 5 (+5), Notice 8 (+10), Sense Motive 8 (+10)

 

Feats: Accurate Attack, All-Out Attack, Attack Specialization 2 (Unarmed Attack), Improved Critical 2 (Strike 4), Power Attack, Startle, Uncanny Dodge (Auditory)

 

Powers:

Array 12 (default power: - multiple powers -)

   Enhanced Strength 8 (Alternate; +8 STR)

   Strike 4 (Alternate; DC 27, Feats: Improved Critical 2 (Strike 4); Extended Reach (5 ft.), Mighty)

   Super-Strength 4 (Alternate; +20 STR carry capacity, heavy load: 7.4 tons; +4 STR to some checks)

   Blast 12 (Array; DC 27)

   Strike 10 (Array; DC 25; Cone Area (100 ft. cone - General))

Enhanced Constitution 8 (+8 CON)

Flight 3 (Speed: 50 mph, 440 ft./rnd; Power Loss (Restrainable))

Protection 4 (+4 Toughness; Impervious [4 extra ranks])

 

Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +16/+20)

 

Attacks: Blast 12, +8 (DC 27), Strike 10 (DC 25), Strike 4, +8 (DC 27), Unarmed Attack, +12 (DC 23)

 

Defense: +8  (Flat-footed: +4), Knockback: -10

 

Initiative: +4

 

Languages: Native Language

 

Totals: Abilities 36 + Skills 14 (56 ranks) + Feats 7 + Powers 51 + Combat 32 + Saves 10 + Drawbacks 0 = 150

 

 

http://sangrde.deviantart.com/art/Dragon-Girl-Adopt-Auction-Closed-623534004

 

So then. On the heels of the last Part's Dragon Totem Swordmaster, I cut out the sword portion of the show. Totems can be anything, you know. As long as it's a living thing. This is more of a Western dragon totem, really. I'm less familar with the Eastern varieties, sadly. Still, good claws. Breathes fire. Very scary. I do believe I've covered the bases.

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Hard Boiled Gun Bunny

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +2 (14), DEX: +5 (20), CON: +2 (14), INT: +2 (14), WIS: +5 (20), CHA: +2 (14)

 

Tough: +2/+6, Fort: +7, Ref: +10, Will: +8

 

Skills: Acrobatics 7 (+12), Bluff 8 (+10), Diplomacy 13 (+15), Gather Information 13 (+15), Intimidate 8 (+10), Investigate 8 (+10), Knowledge (civics) 5 (+7), Knowledge (current events) 5 (+7), Knowledge (streetwise) 13 (+15), Notice 10 (+15), Search 8 (+10), Sense Motive 10 (+15)

 

Feats: Accurate Attack, Acrobatic Bluff, All-Out Attack, Attack Focus (ranged) 8, Connected, Contacts, Defensive Attack, Defensive Roll, Dodge Focus 5, Equipment 1, Evasion, Fearless, Improved Critical (Blast 5), Improved Initiative, Improved Ranged Disarm, Jack-of-All-Trades, Move-by Action, Power Attack, Skill Mastery (Diplomacy, Gather Info, Notice, Sense Motive), Uncanny Dodge (Auditory), Well-Informed

 

Powers:

Concealed Body Armor (Protection 3) (+3 Toughness; Subtle (subtle))

Twin Blaster Pistols (Device 4) (Easy to lose)

   Blast 5 (DC 20; Autofire (interval 2, max +5), Penetrating)

 

Equipment: Concealed Body Armor [Concealed Body Armor (Protection 3), +3 Toughness; Subtle (subtle)]

 

Attack Bonus: +7 (Ranged: +15, Melee: +7, Grapple: +9)

 

Attacks: Blast 5, +15 (DC 20), Unarmed Attack, +7 (DC 17)

 

Defense: +13  (Flat-footed: +4), Knockback: -3

 

Initiative: +9

 

Languages: Native Language

 

Totals: Abilities 36 + Skills 27 (108 ranks) + Feats 32 + Powers 12 + Combat 30 + Saves 13 + Drawbacks 0 = 150

 

http://sangrde.deviantart.com/art/Shoot-em-up-487955720

 

There we go. Part hard boiled investigator, part bouncy gun bunny. Had to spread the skills out a bit, and she's missing a few feats I had to cut as PP is a harsh mistress. But! Excellent investigator and more than competent gun bunny. Why? So you can get your John Woo on. Gunfights in abandoned warehouses. Gun in each hand blazing away. The doves flying away, spooked by the noise. How'd she get there? The old fashioned way. By wearing out shoe leather chasing leads until someone decided she knew too much. Or was asking too many questions. Or-look, you figure it out. I'm just the builder.

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Death God Scion

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +5 (20), DEX: +0 (10), CON: +15 (24/40), INT: +0 (10), WIS: +5 (20), CHA: +5 (20)

 

Tough: +15, Fort: +15, Ref: +5, Will: +10

 

Skills: Intimidate 15 (+20), Knowledge (arcane Lore) 5 (+5), Knowledge (theology & philosophy) 10 (+10), Notice 5 (+10), Sense Motive 5 (+10)

 

Feats: All-Out Attack, Attack Focus (ranged) 6, Attack Specialization 3 (Deathclaw (Strike 5)), Dodge Focus 2, Power Attack, Skill Mastery (Intimidate, KN (theo & philo), Notice, Sense Motive), Startle, Uncanny Dodge (Auditory)

 

Powers:

Death's Power (Array 15) (default power: drain)

   Blood Boil (Blast 10) (Array; DC 25; Alternate Save (Fortitude))

   Deathclaw (Strike 5) (Array; DC 25; Autofire (interval 2, max +5) [5 extra ranks], Penetrating [5 extra ranks]; Affects Insubstantial 2 (full power), Extended Reach (5 ft.), Incurable, Mighty)

   Drain Energy (Blast 10) (Array; DC 25; Vampiric)

   Life Flees The Doomed (Drain 10) (Default; drains: all traits of type - ability scores, DC 20; Range (ranged); Limited (to Physical Ability scores))

Enhanced Constitution 16 (+16 CON)

Flight 3 (Speed: 50 mph, 440 ft./rnd; Power Loss (Restrainable))

Super-Senses 4 (precognition; Limited (to those about to die), Uncontrolled)

 

Attack Bonus: +4 (Ranged: +10, Melee: +4, Grapple: +9)

 

Attacks: Blood Boil (Blast 10), +10 (DC Fort 25), Deathclaw (Strike 5), +10 (DC 25), Drain Energy (Blast 10), +10 (DC 25), Life Flees The Doomed (Drain 10), +10 (DC Fort/Staged 20), Unarmed Attack, +4 (DC 20)

 

Defense: +5  (Flat-footed: +2), Knockback: -7

 

Initiative: +0

 

Languages: Native Language

 

Totals: Abilities 44 + Skills 10 (40 ranks) + Feats 16 + Powers 56 + Combat 14 + Saves 10 + Drawbacks 0 = 150

 

 

http://sangrde.deviantart.com/art/The-queen-of-the-Deathborn-479307810

 

Death. It is inevitable. All that lives will one day die. This has led to death and the attendant members of the various divine pantheons being mischaracterized. Hades and his colleagues are rarely outright even. They typically stand neutral in the grand conflict between good and evil. After all, both sides end up with them anyway, so there's no need for an immortal to rush. And what does a god care what mortals think? With that said, if one of them had a child with a mortal...who's to say the child would feel the same? Demigods do have a history of being more...temperamental than their divine parents. Heroes have been made from less.

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Spear of the North

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +2 (14), DEX: +5 (20), CON: +3 (16), INT: +2 (14), WIS: +5 (20), CHA: +3 (16)

 

Tough: +3/+7, Fort: +8, Ref: +10, Will: +10

 

Skills: Acrobatics 10 (+15), Bluff 2 (+5), Climb 3 (+5), Diplomacy 2 (+5), Handle Animal 12 (+15), Intimidate 7 (+10), Notice 7 (+12), Sense Motive 7 (+12), Stealth 5 (+10), Survival 10 (+15), Swim 3 (+5)

 

Feats: Accurate Attack, Acrobatic Bluff, Animal Empathy, Attack Focus (melee) 8, Attack Specialization 2 (Spear Throw (Blast 3)), Defensive Attack, Defensive Roll, Dodge Focus 6, Equipment 1, Improved Critical 2 (Spear Strike (Strike 3)), Improved Initiative, Move-by Action, Power Attack, Skill Mastery (Acrobatics, Handle Animal, Stealth, Survival), Stunning Attack, Takedown Attack, Uncanny Dodge (Auditory)

 

Powers:

Immunity 1 (environmental condition: Cold)

Immunity 5 (damage type: Cold; Limited - Half Effect)

Leaping 5 (Jumping distance: x50)

Spear (Device 3) (Easy to lose)

   Spear Strike (Strike 3) (DC 20, Feats: Improved Critical 2 (Spear Strike (Strike 3)); Penetrating [2 extra ranks]; Affects Insubstantial 2 (full power), Extended Reach (5 ft.), Mighty)

      Spear Throw (Blast 3) (Alternate; DC 20; Penetrating [2 extra ranks]; Accurate 2 (+4), Mighty 2 (+2 to damage); Reduced Range (max range 150 ft.))

Speed 1 (Speed: 10 mph, 88 ft./rnd)

Super-Movement 4 (sure-footed 2 (50% penalty reduction), swinging, trackless; Limited (to Wintery climates))

Camo Clothing (Features 1)

Survival Kit (Features 1)

Winter's Armor (Protection 3) (+3 Toughness)

 

Equipment: Winter's Armor [Camo Clothing (Features 1); Survival Kit (Features 1); Winter's Armor (Protection 3), +3 Toughness]

 

Attack Bonus: +7 (Ranged: +7, Melee: +15, Grapple: +17)

 

Attacks: Spear Strike (Strike 3), +15 (DC 20), Spear Throw (Blast 3), +15 (DC 20), Unarmed Attack, +15 (DC 17)

 

Defense: +12  (Flat-footed: +3), Knockback: -3

 

Initiative: +9

 

Languages: Native Language

 

Totals: Abilities 40 + Skills 17 (68 ranks) + Feats 29 + Powers 23 + Combat 26 + Saves 15 + Drawbacks 0 = 150

 

 

http://sangrde.deviantart.com/art/Guardian-of-the-North-Mountain-588885273

 

One more weaponmaster, yep. But this time, it's a spear wielder and she's a consumate expert in the wintery wilderness. Also, she can do that Dragoon thing. Leap high into the air and fling down her spear like the Wrath of God. Basically, this is the young lady you want by your side when you're hunting the abominable snowman or the wendigo. Or whatever dark things still haunt the places where it's winter more often than it isn't.

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Aqua Maxima

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +0 (10), DEX: +2 (14), CON: +2 (14), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)

 

Tough: +2/+5, Fort: +10, Ref: +5, Will: +8

 

Skills: Bluff 6 (+8), Concentration 9 (+11), Diplomacy 6 (+8), Gather Information 6 (+8), Knowledge (popular culture) 10 (+10), Notice 8 (+10), Sense Motive 8 (+10), Swim 15 (+15)

 

Feats: Accurate Attack, Attack Focus (ranged) 3, Defensive Attack, Equipment 1, Luck 2, Power Attack, Precise Shot, Quick Change, Ultimate Effort (Water Control checks), Uncanny Dodge (Auditory)

 

Powers:

Array 16 (default power: water control)

   Aqua Bomb (Blast 10) (Array; DC 25; Burst Area (50 ft. radius - General))

   Clease Water (Nullify 15) (Array; counters: all powers of (type) - pollution, DC 25)

   Hosed Down The Block (Trip 15) (Array; Knockback; Improved Throw)

   Hydro Cannon (Blast 15) (Array; DC 30)

   Water Control 15 (Default; Strength: 75, Carry: 136.2 tons / 272.9 tons / 409.6 tons / 819.2 tons; Environmental Adaptation, Precise)

Discreetly Armored Costume (Protection 3) (+3 Toughness; Subtle (subtle))

Flight 8 (Speed: 2500 mph, 22000 ft./rnd; Platform)

   Swimming 8 (Alternate; Speed: 500 mph, 4400 ft./rnd)

Immunity 1 (starvation & thirst; Limited (to Thirst))

Immunity 11 (common descriptor: Water, suffocation: Drowning)

Shield 10 (+10 dodge bonus)

Super-Movement 1 (water walking)

Super-Senses 4 (accurate: Tactile, awareness: Water (tactile), ranged: Tactile)

 

Equipment: Discreetly Armored Costume [Discreetly Armored Costume (Protection 3), +3 Toughness; Subtle (subtle)]

 

Attack Bonus: +2 (Ranged: +5, Melee: +2, Grapple: +2)

 

Attacks: Aqua Bomb (Blast 10) (DC 25), Clease Water (Nullify 15), +5 (DC Will 25), Hosed Down The Block (Trip 15), +5 (DC 25), Hydro Cannon (Blast 15), +5 (DC 30), Unarmed Attack, +2 (DC 15)

 

Defense: +15  (Flat-footed: +3), Knockback: -2

 

Initiative: +2

 

Languages: Native Language

 

Totals: Abilities 16 + Skills 17 (68 ranks) + Feats 13 + Powers 73 + Combat 14 + Saves 17 + Drawbacks 0 = 150

 

 

http://sangrde.deviantart.com/art/Soaked-543171790

 

Well, then. After all that finesse builds, how about something with a little more power? Swap out heavy skills and lots of feats for raw, unadulterated power. This young lady is simply a water controller. A stupendously powerful water controller. A human tsunami. The living incarnation of oceanic might. ...you get what I'm saying already. Nothing too special, just your run of the mill element controller. Sometimes simple is best.

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Vampire Weather Controller

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +0 (10), DEX: +1 (12), CON: +0 (-), INT: +5 (20), WIS: +2 (14), CHA: +2 (14)

 

Tough: +4/+6, Fort: Immune, Ref: +5, Will: +8

 

Skills: Bluff 8 (+10), Diplomacy 8 (+10), Gather Information 8 (+10), Intimidate 8 (+10), Knowledge (physical sciences) 10 (+15), Medicine 2 (+4), Notice 8 (+10), Sense Motive 8 (+10)

 

Feats: Accurate Attack, Attack Focus (ranged) 4, Attack Specialization 2 (Grapple), Defensive Roll 2, Dodge Focus 6, Eidetic Memory, Fearless, Power Attack, Uncanny Dodge (Auditory)

 

Powers:

Array 16 (default power: weather control)

   Lightning (Blast 8) (Array; DC 23; Shapeable Area (8 cubes of 125 cu. ft. (5x5x5) - Targeted), Selective Attack)

   Thick Fog (Obscure 8) (Array; affects: visual senses, Radius: 1000 ft.; Selective Attack)

   Thunder (Dazzle 8) (Array; affects: 1 type + visual - auditory, DC 18; Shapeable Area (8 cubes of 125 cu. ft. (5x5x5) - General))

   Weather Control 8 (Default; mix-and-match 4, Radius: 1000 ft., DC 18)

   Wind Working (Air Control 10) (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons; Shapeable Area (10 cubes of 125 cu. ft. (5x5x5) - General); Freshen Air (Radius: 50 ft.), Selective)

Drain 2 (drains: single trait - con, DC 12; Requires Grapple)

Flight 5 (Speed: 250 mph, 2200 ft./rnd)

Immunity 30 (fortitude saves)

Protection 4 (+4 Toughness)

 

Attack Bonus: +8 (Ranged: +12, Melee: +8, Grapple: +12)

 

Attacks: Drain 2, +8 (DC Fort/Staged 12), Lightning (Blast 8), +12 (DC 23), Thunder (Dazzle 8) (DC Fort/Ref 18), Unarmed Attack, +8 (DC 15)

 

Defense: +12  (Flat-footed: +3), Knockback: -3

 

Initiative: +1

 

Drawbacks: Vulnerable, uncommon, major, Holy descriptor, Weakness, very common, major, Sunlight, -1 drain on all ability scores per round, can kill +5

 

Languages: Native Language

 

Totals: Abilities 10 + Skills 15 (60 ranks) + Feats 19 + Powers 81 + Combat 28 + Saves 10 - Drawbacks 13 = 150

 

 

http://sangrde.deviantart.com/art/Vampire-in-the-City-483433899

 

This is one of the ones where the name says it all. And no, this isn't meant to be that alternate universe Storm. Though you could use it for that, I guess. I...don't have a lot to say about this one. Consumate support player with her powers. Played right, she can make most enemies lives miserable, or just drop lightning across a wide area and flatten them. Like I just said, sometimes simple is best.

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Cosmic Powered Space Warper

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +0 (10), DEX: +1 (12), CON: +2 (14), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)

 

Tough: +2/+12, Fort: +7, Ref: +7, Will: +7

 

Skills: Concentration 6 (+8), Diplomacy 6 (+8), Gather Information 6 (+8), Intimidate 6 (+8), Knowledge (User's Choice) 8 (+8), Notice 8 (+10), Sense Motive 8 (+10)

 

Feats: Accurate Attack, Attack Focus (ranged) 4, Dodge Focus 4, Power Attack, Uncanny Dodge (Auditory)

 

Powers:

Cosmic Power (Array 12) (default power: cosmic energy control)

   Cosmic Energy Control 12 (Default; DC 27)

   Dazzle 12 (Array; affects: visual senses, DC 22)

   Snare 12 (Array; DC 22)

Force Field 10 (+10 Toughness; Impervious)

Immunity 10 (life support, starvation & thirst)

Spatial Control 8 (800 ft. as move action, 2000 miles as full action; Accurate)

   Concealment 10 (Alternate; all senses; Close Range)

 

Attack Bonus: +4 (Ranged: +8, Melee: +4, Grapple: +4)

 

Attacks: Cosmic Energy Control 12, +8 (DC 27), Dazzle 12, +8 (DC Fort/Ref 22), Snare 12, +8 (DC Ref/Staged 22), Unarmed Attack, +4 (DC 15)

 

Defense: +8  (Flat-footed: +2), Knockback: -11

 

Initiative: +1

 

Languages: Native Language

 

Totals: Abilities 14 + Skills 12 (48 ranks) + Feats 11 + Powers 81 + Combat 16 + Saves 16 + Drawbacks 0 = 150

 

 

http://sangrde.deviantart.com/art/TG-Kirishima-Touka-519953726

 

Yep, yessir. Just banging out some simple ones. Been doing a lot of flight lately, so instead have some teleport. Heroing by the numbers. Powerful, durable, and really cool powers. Dunno what else you want, really.

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Piratical Swashbuckler

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +2 (14), DEX: +5 (20), CON: +2 (14), INT: +2 (14), WIS: +2 (14), CHA: +5 (20)

 

Tough: +2/+4, Fort: +7, Ref: +10, Will: +7

 

Skills: Acrobatics 10 (+15), Bluff 10 (+15), Climb 8 (+10), Craft (structural) 8 (+10), Diplomacy 10 (+15), Gather Information 10 (+15), Knowledge (earth sciences) 3 (+5), Knowledge (physical sciences) 3 (+5), Knowledge (streetwise) 13 (+15), Knowledge (tactics) 8 (+10), Medicine 3 (+5), Notice 8 (+10), Sense Motive 8 (+10)

 

Feats: All-Out Attack, Attack Focus (ranged) 4, Attack Specialization 2 (Eversharp Rapier (Strike 3)), Defensive Roll 2, Dodge Focus 6, Evasion, Improved Critical 2 (Eversharp Rapier (Strike 3)), Power Attack, Takedown Attack, Uncanny Dodge (Auditory)

 

Powers:

Arsenal (Device 4) (Hard to lose)

   Arsenal (Array 8) (default power: strike)

      Caltrops (Trip 7) (Array; Shapeable Area (7 cubes of 125 cu. ft. (5x5x5) - General); Improved Throw, Triggered (Stepping on the area))

      Eversharp Rapier (Strike 3) (Default; DC 20, Feats: Improved Critical 2 (Eversharp Rapier (Strike 3)); Penetrating [2 extra ranks], Secondary Effect [2 extra ranks]; Mighty)

      Grappling Hook (Linked)

         Speed 1 (Linked; Speed: 10 mph, 88 ft./rnd)

         Super-Movement 2 (Linked; slow fall, swinging)

      Just A Bomb (Blast 5) (Array; DC 20; Explosion Area (50 ft. explosion - General))

      Naildriver Revolver (Blast 5) (Array; DC 20; Penetrating; Precise)

 

Attack Bonus: +11 (Ranged: +15, Melee: +11, Grapple: +13)

 

Attacks: Caltrops (Trip 7) (DC 17), Eversharp Rapier (Strike 3), +15 (DC 20), Just A Bomb (Blast 5) (DC 20), Naildriver Revolver (Blast 5), +15 (DC 20), Unarmed Attack, +11 (DC 17)

 

Defense: +14  (Flat-footed: +4), Knockback: -2

 

Initiative: +5

 

Languages: Native Language

 

Totals: Abilities 36 + Skills 26 (102 ranks) + Feats 19 + Powers 16 + Combat 38 + Saves 15 + Drawbacks 0 = 150

 

 

http://liang-xing.deviantart.com/art/Dragonwoman-Mylwaye2-414527276

 

I wouldn't classify this as your traditional weaponmaster. She's supposed to be sailing the high seas, living a life of pillage and plunder. With her skills, she's an excellent sailor. Able to talk her way into and out of trouble. Simple is best, part 4. Heh. Note: The Multiple Weapons feat is in use for the Arsenal array. The parts can be individually disarmed, however the whole remains hard to lose.

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Armored Paragon

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +12 (14/34), DEX: +1 (12), CON: +2 (14), INT: +2 (14), WIS: +2 (14), CHA: +4 (18)

 

Tough: +2/+12, Fort: +8, Ref: +5, Will: +8

 

Skills: Bluff 4 (+8), Diplomacy 4 (+8), Gather Information 4 (+8), Intimidate 8 (+12), Knowledge (civics) 8 (+10), Knowledge (tactics) 8 (+10), Notice 8 (+10), Sense Motive 8 (+10)

 

Feats: Accurate Attack, All-Out Attack, Attractive (+4), Improved Initiative, Power Attack, Stunning Attack, Takedown Attack, Uncanny Dodge (Auditory)

 

Powers:

Armor (Device 4) (Hard to lose)

   Protection 10 (+10 Toughness; Impervious)

Enhanced Strength 20 (+20 STR)

Flight 8 ([4 active, 16/16 PP, 2/r], Speed: 100 mph, 880 ft./rnd)

   Super-Strength 8 (Alternate; [4 active, 16/16 PP, 2/r], +20 STR carry capacity, heavy load: 22.4 tons; +4 STR to some checks)

 

Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +20/+24)

 

Attacks: Unarmed Attack, +8 (DC 27)

 

Defense: +8  (Flat-footed: +4), Knockback: -11

 

Initiative: +5

 

Languages: Native Language

 

Totals: Abilities 26 + Skills 13 (52 ranks) + Feats 8 + Powers 55 + Combat 32 + Saves 16 + Drawbacks 0 = 150

 

 

http://liang-xing.deviantart.com/art/Fealty-Sworn-Blandine-393184339

 

In the spirit of keeping things simple, here's your basic paragon. Small problem though, she hasn't the Enhanced CON to go with that STR and Flight. No problem, just strap on some tough armor. Now you can go fight evil without a worry.

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Goddess of the Sun

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +0 (10), DEX: +1 (12), CON: +15 (24/40), INT: +0 (10), WIS: +5 (20), CHA: +5 (20)

 

Tough: +15, Fort: +15, Ref: +5, Will: +10

 

Skills: Diplomacy 10 (+15), Gather Information 3 (+8), Intimidate 15 (+20), Knowledge (arcane Lore) 5 (+5), Knowledge (theology & philosophy) 5 (+5), Notice 5 (+10), Sense Motive 5 (+10)

 

Feats: Accurate Attack, All-Out Attack, Attack Focus (ranged) 3, Dodge Focus 3, Power Attack, Precise Shot, Startle, Uncanny Dodge (Auditory)

 

Powers:

Enhanced Constitution 16 (+16 CON)

Immunity 12 (common descriptor: Fire/Heat, environmental condition: Cold, environmental condition: Radiation)

Immunity 5 (dazzle effects; Limited (to Visual Dazzles))

Solar Power (Array 15) (default power: environmental control)

   Environmental Control 10 (Default; heat (extreme), light (bright), Radius: 5000 ft.; Range (touch))

   Gravity Control (Move Object 10) (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons, DC 25; Shapeable Area (10 cubes of 125 cu. ft. (5x5x5) - General), Damaging, Selective Attack; Limited Direction (Up and Down), Range (touch))

   Solar Beam (Blast 15) (Array; DC 30)

   Solar Blindness (Dazzle 15) (Array; affects: visual senses, DC 25)

   Solar Flare (Nullify 15) (Array; counters: all powers of (type) - electronics, DC 25)

   Sunburst (Strike 10) (Array; DC 25; Shapeable Area (10 cubes of 125 cu. ft. (5x5x5) - General), Selective Attack)

   Sunflash (Dazzle 10) (Array; affects: visual senses, DC 20; Shapeable Area (10 cubes of 125 cu. ft. (5x5x5) - General), Selective Attack; Range (touch))

Super-Senses 6 (darkvision, infravision, radius (type): Visual, ultravision)

 

Attack Bonus: +2 (Ranged: +5, Melee: +2, Grapple: +2)

 

Attacks: Gravity Control (Move Object 10) (DC 25), Solar Beam (Blast 15), +5 (DC 30), Solar Blindness (Dazzle 15), +5 (DC Fort/Ref 25), Solar Flare (Nullify 15), +5 (DC Will 25), Sunburst (Strike 10) (DC 25), Sunflash (Dazzle 10) (DC Fort/Ref 20), Unarmed Attack, +2 (DC 15)

 

Defense: +5  (Flat-footed: +1), Knockback: -7

 

Initiative: +1

 

Languages: Native Language

 

Totals: Abilities 36 + Skills 12 (48 ranks) + Feats 12 + Powers 73 + Combat 8 + Saves 9 + Drawbacks 0 = 150

 

 

http://liang-xing.deviantart.com/art/Sun-Kissed-Madeline-reg-393183974

 

Well, then. Simple was refreshing, it's true. But sometimes you need a little versatility. Just a little, though. Downsized Creation God wasn't that long ago. This lady's a bit more limited though. Instead of being able to do just about anything, she's just unleashing the power of the sun. Extreme heat, bright light, and manipulating gravity. If you want the radiation portion of the show, that's what stunting is for. Giving your enemies radiation poisoning isn't very heroic, I think.

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Giant Archer

 

Power Level: 10; Power Points Spent: 150/150

 

STR: +12 (10/34), DEX: +2 (14), CON: +10 (18/30), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)

 

Tough: +10, Fort: +10, Ref: +5, Will: +8

 

Skills: Acrobatics 8 (+10), Concentration 8 (+10), Diplomacy 8 (+10), Knowledge (tactics) 4 (+4), Notice 8 (+10), Sense Motive 8 (+10)

 

Feats: Accurate Attack, All-Out Attack, Attack Focus (melee) 3, Attack Specialization (Martial Arts (Strike 4)), Dodge Focus 5, Improved Aim, Improved Critical (Giant Bow Shot (Blast 3)), Improved Initiative, Power Attack, Precise Shot, Ultimate Effort (Aim), Uncanny Dodge (Auditory)

 

Powers:

Giant Bow (Device 5) (Easy to lose, Only you can use; Subtle (subtle); Power Loss (Must be Gargantuan to use))

   Giant Bow Shot (Blast 3) (DC 30, Feats: Improved Critical (Giant Bow Shot (Blast 3)); Improved Range 3 (300 ft. incr), Mighty 12 (+12 to damage), Progression, Increase Range 3 (max range x10, 3000 feet))

Growth 12 (+24 STR, +12 CON, +3 size categories)

Martial Arts (Strike 4) (DC 19)

 

Attack Bonus: +5 (Ranged: +5, Melee: +8, Grapple: +36)

 

Attacks: Giant Bow Shot (Blast 3), +5 (DC 30), Martial Arts (Strike 4), +10 (DC 19), Unarmed Attack, +8 (DC 27)

 

Defense: +10  (Flat-footed: +3), Size: Medium/Gargantuan, Knockback: -17

 

Initiative: +6

 

Languages: Native Language

 

Totals: Abilities 20 + Skills 11 (44 ranks) + Feats 17 + Powers 57 + Combat 36 + Saves 9 + Drawbacks 0 = 150

 

 

http://liang-xing.deviantart.com/art/Akagi-565065949

 

Okay, when you think Growth based hero, you think melee fighter. Right? This time, you're half wrong. Gargantuan sized archer. 64 feet tall and with a bow to match. It does shrink down (collapsible aka the Subtle feat) so she's not walking around with a massive bow while normal sized. And, unusually for Growth based heroes, she's a still formidable PL 9 at normal size. Hand to hand only, of course. She can even hit her foes in melee while giant. I will admit that aside from combat she's good at precisely nothing, but sometimes that happens. And I think that combat specialists are just as necessary as any other kind. Besides, that's what earned PP is for. :D

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