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Initiative

34 - Fast Drone - Bruisex1 - GM

15 - Thoughtspeed - Uninjured - HPx1

14 - Stronghold - Uninjured - HPx1

10 - Mind-Set - Conceal'd - HPx1

9 - Maelstrom - Uninjured - HPx1

8 - Flying Drone - Uninjured - GM

1 - Strong Drone - Trapped! - GM

The Fast Drone's Daze clears up on its turn, but it can't take any actions. Thoughtspeed's up!

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  • 2 weeks later...

Okay! Mind-Set goes racing invisibly off on his invisible Billie Jean King legs and try to catch up with the fleeing prisoner. Moving All-Out if necessary. Once catching up to him, he'll try and talk the guy into coming with them. 18. With the -5 tax for being a Move-Action(SURGEed), that's a 13. If that works, cool, if not I'll reroll.

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  • 2 weeks later...

Maelstrom's ranged attack w/ +5/-5 Accurate Attack, vs. Flying Drone. DC 25 Tou (1d20+10=22) That hits.

Flying Drone's Toughness save, vs DC 25. (1d20+8=13) Number two, down!

Stronghold, take a HP. I'm going to have the big guy just break the CO down.

Initiative

34 - Fast Drone - Dead - GM

15 - Thoughtspeed - Uninjured - HPx1

14 - Stronghold - Uninjured - HPx2

10 - Mind-Set - Conceal'd - HPx0

9 - Maelstrom - Uninjured - HPx1

8 - Flying Drone - Dead - GM

1 - Strong Drone - Uninjured - GM

Edited by Raveled
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Initiative

34 - Fast Drone - Dead - GM

15 - Thoughtspeed - Grapple'd - HPx1

14 - Stronghold - Uninjured - HPx2

10 - Mind-Set - Conceal'd - HPx0

9 - Maelstrom - Uninjured - HPx1

8 - Flying Drone - Dead - GM

1 - Strong Drone - Uninjured - GM

Thoughtspeed's up.

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